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Minmatar Versatility

Author
Jenshae Chiroptera
#1 - 2015-08-01 17:27:44 UTC  |  Edited by: Jenshae Chiroptera
Please fix the Nidhoggur. I love the versatility of logi, would love it on the scimitar but as a combat ship it suffers. Caldari and Amarr get better tanks and better capacitor. Please give the Nid cap so it can at least boost or remote transfer / repair and compete.

Autocannon optimals are terrible.
You usually rely on tracking enhancers and can't push much out of them. For mediums please make it 5km optimal so we can at least push that out a bit further if we want. (Same for blasters, give them some fall off that they can push.)

Artillery and rails need to be compared more closely.
(Example, Huge tank Tengu gets to sit further away with more range on optimals, hardly any difference in alpha, while the Loki needs to get to near on web range to be in optimals, which is terrible for a ship relying on speed tank.)

I think T2 logi frigates would be used more for remote sensor boosters than their cruiser counter parts as everyone who can fly a T2 cruiser logi is desperately needed to do repairs and tank as much as possible. The other alternative would be to make a high slot module for remote sensor boosting.

Jenshae Chiroptera wrote:
What if you could switch modes? Similar to the T3Ds you can change the hull stats but in the case of some of these T1s you can only change them in a station.

Then people don't have to get worked up about how many bonuses they have at one time that are not being used and such.

Of all the ship changes through the years, it is Cyclones that bother me the most. They gave it an extra low slot, which does help a great deal but in the process made it into a missle boat.

Why not both?

There is the key classic example:
-> Cyclone = shield + missiles
or
-> Hurricane = armour + projectiles

(Yeah, yeah, I know about shield canes and fly them myself but they really need to be backed up by logistics to be effective).

Can, we improve the Minmatar ships so that they are more versatile?

Examples

Cyclone
5 turrets hardpoints + 5 missile hardpoints
5% Heavy Missile and Heavy Assault Missile Launcher rate of fire
and
5% Medium Projectile Turret damage / rate of fire.

It only has 7 high slots, so you are going to go for either projectiles or missiles due to the rest of the fit with tracking, damage, etc. Hurricane is still a better gun ship because it has 6 hard points and more low slots for damage and tracking.

Hurricane
6 hardpoints for both missiles and turrets
5% Medium Projectile Turret damage / rate of fire
and
5% Heavy and Assault Missile damage.

This gives it a bit more alpha and less damage per second per launcher than the cyclone. Again, people will stack either 6 of one or the other.

This would then open up

Cyclone = shield + missiles or projectiles
Hurricane = armour (shield) + missiles or projectiles.

Far more versatility. Now as to those cruisers *shudders* Not sure where to begin to make any of them really viable and newbie friendly for PVE.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lu Ziffer
Balanced Unity
Goonswarm Federation
#2 - 2015-08-01 17:38:02 UTC
Reality check your asking for more versatility in the most versatile race for very versatile T1 ships. Big smile
Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2015-08-01 17:47:35 UTC  |  Edited by: Rivr Luzade
Why do (all) ships need to be newbie friendly? Being a new player is the shortest period of your game time, a couple of weeks maybe. What about the months and years after that?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#4 - 2015-08-01 20:28:10 UTC
Why do you want the cyclone nerfed?
Catherine Laartii
Doomheim
#5 - 2015-08-01 21:08:45 UTC  |  Edited by: Catherine Laartii
I think a FAR better bonus allocation would be giving the cyclone 7 unbonused turrets, and keeping the current bonuses intact. It would do less dps than the cane certainly, but would be acceptable. Another missile slot would be fine too i think.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2015-08-01 23:58:12 UTC
What, so roll back all the buffs we've had over the years, just to go back to the old split weapon loadouts everyone hated?

Just fly republic fleet ships, those still have the dumb split weapons.
Devasha Detrasha
Doomheim
#7 - 2015-08-02 01:16:32 UTC
Danika Princip wrote:
What, so roll back all the buffs we've had over the years, just to go back to the old split weapon loadouts everyone hated?

Just fly republic fleet ships, those still have the dumb split weapons.


This
Frostys Virpio
State War Academy
Caldari State
#8 - 2015-08-02 01:26:05 UTC
Catherine Laartii wrote:
I think a FAR better bonus allocation would be giving the cyclone 6 unbonused turrets, and keeping the current bonuses intact. It would do less dps than the cane certainly, but would be acceptable. Another missile slot would be fine too i think.


Can you name 1 good reason to want turrets on a missile bonused ship if you also leave the bonus to missile and shield boosting?

Just start with one good reason really.
Jenshae Chiroptera
#9 - 2015-08-02 03:34:24 UTC  |  Edited by: Jenshae Chiroptera
Frostys Virpio wrote:
...Just start with one good reason really.
One example:
Shield Rupture fleet / gang that are using artilleries for alpha strike. Fleet commander wants to be tankier to reduce headshots without putting the cost of a command ship on the field.
HiddenPorpoise wrote:
Why do you want the cyclone nerfed?
It would be exactly the same missile boat OR it could be a projectile boat.

What nerf? Ugh
People having a choice on weapon types is a nerf now? What?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

FT Diomedes
The Graduates
#10 - 2015-08-02 03:44:34 UTC
The Cyclone and Hurricane would have to give up the other bonus in order to get a new bonus. Giving up the Shield Boost Bonus or Rate of Fire bonus in order to have a bonus to another weapon system is just not good. CCP is not likely to give you a "free" third bonus on a T1 ship.

As far as BC's go, the Cyclone and Hurricane are doing okay - taking into account that BC's as a whole have been gutted. Your change makes them straight up worse.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Jenshae Chiroptera
#11 - 2015-08-02 03:48:39 UTC  |  Edited by: Jenshae Chiroptera
This thread clearly states that splitting weapon types is a stupid thing to do.
So you are either gimping your fit or you are not using one of the hull bonuses.
Which means that you have not stacked hull bonuses.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

FT Diomedes
The Graduates
#12 - 2015-08-02 10:58:35 UTC
Jenshae Chiroptera wrote:
This thread clearly states that splitting weapon types is a stupid thing to do.
So you are either gimping your fit or you are not using one of the hull bonuses.
Which means that you have not stacked hull bonuses.


Right, you are wasting one of the two bonuses to the hull. T1 ships get two hull bonuses. Normally, a good fit finds a way to make use of both hull bonuses. For example, the Cyclone currently has a bonus to Shield Boosters and a bonus to missiles. It makes sense to fit it with an active shield tank and missiles.

What you are asking for is to have a bonus to projectile weapons and missiles. Since, as you point out, splitting weapon types is a stupid thing to do, at most the Cyclone would be using only one bonus at a time (either the missile bonus or the projectile weapon bonus). If I fit projectile weapons, the missile weapon bonus is wasted. And vice versa. Thus, in effect, you are nerfing the Cyclone by making it have only one useful hull bonus.

You seem to think that CCP would buff the Cyclone to the point that it got three hull bonuses - but that is not how they usually work. You almost certainly will not get a Cyclone that has a bonus to Shield Boosters, a bonus to missiles, and a bonus to projectiles.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Moac Tor
Cyber Core
Immediate Destruction
#13 - 2015-08-02 11:06:46 UTC
CCP made it clear that only navy variants will get the split weapon bonuses, so even if this was a good idea (which it is not) it is not going to happen.
Jenshae Chiroptera
#14 - 2015-08-02 11:49:42 UTC
Moac Tor wrote:
CCP made it clear that only navy variants will get the split weapon bonuses, so even if this was a good idea (which it is not) it is not going to happen.
Then, where is the Faction Cyclone?
(The price is a bit steep for where Cyclones fit)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#15 - 2015-08-03 06:30:13 UTC
FT Diomedes wrote:
Jenshae Chiroptera wrote:
This thread clearly states that splitting weapon types is a stupid thing to do.
So you are either gimping your fit or you are not using one of the hull bonuses.
Which means that you have not stacked hull bonuses.
You seem to think that CCP would buff the Cyclone to the point that it got three hull bonuses - but that is not how they usually work. You almost certainly will not get a Cyclone that has a bonus to Shield Boosters, a bonus to missiles, and a bonus to projectiles.
And.
Or.

Hull says three bonuses.
Effectively two at a time.

T3s can equip for either launchers or turrets. Not a feature people are gnashing their teeth over.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#16 - 2015-08-03 06:47:27 UTC
The only problem with the Cyclone right now is actually the state of shield boosting, namely that in order to do any active shield tank decently, you need 2 more slots and/or pills and/or boosts or all three. For example, I use an active tanked lachesis with deadspace boosters, it's a truck. it not only does more DPS than a Cyclone, gets double the scram range, but it also tanks harder, for longer.

The Cyclone would realistically need Asterte/Gank Brutix levels of gank in order to do well as an ASB tank. It lacks this DPS because of missiles, and has received absolutely nothing from the MGE and MGCs recently addded during Aegis. This is just a fact - you can out-gank a Cyclone and out-tank a Cyclone, using a shield Brutix.

it's not a great ship, but for cheapsies, it's not too bad.

I used to love the old split weapon Cyclone. 69K EHP and 724 DPS buffer-gank fit. You could take out nighthawks mano a mano. However, short of going right back to 2010, your ideas are just dumb, as FT Diomedes pointed out.

If you find the Cyclone lacklustre it's because ASBs are terrible for sustained engagements, which the Cyclone needs because it can't gank it's way through enemies. It also sucks as a buffer boat because of lack of said buffer, realistically, coupled with just not quite enough fitting to make MWD and scram work well. And, as above, even deadspace fit Cyclones lack the mids to really pull off cap injector, prop, tackle and shield booster. Plus, as said before, lacking gankiness.

The Cane is just a terrible ship at the moment due to projectiles, not the ship's EHP, speed or gankiness. Allowing split weapons isn't going to addess any of it's failings.

Bzzzt, you're wrong.
Jenshae Chiroptera
#17 - 2015-08-03 07:00:29 UTC
Trinkets friend wrote:
... It lacks this DPS because of missiles, ....
I used to love the old split weapon Cyclone. ....
Bzzzt, you're wrong.
Well at least you understand my motives.


Damage Control II
Large Ancillary Shield Booster x2
Adaptive Invulnerability Field II x2
Prop mod

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Operational Solidifier I
This is not a bad tank for small gangs.
A 6th mid slot would allow for a shield extender or a boost amplifier.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

FT Diomedes
The Graduates
#18 - 2015-08-03 07:47:56 UTC
Trinkets friend wrote:
I use an active tanked lachesis with deadspace boosters, it's a truck. it not only does more DPS than a Cyclone, gets double the scram range, but it also tanks harder, for longer.


I'm going to have to check that out. Sounds like fun.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2015-08-03 08:21:00 UTC
FT Diomedes wrote:
CCP is not likely to give you a "free" third bonus on a T1 ship.

Mathematically speaking, it's 2.16666666667 skill bonuses.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

elitatwo
Zansha Expansion
#20 - 2015-08-03 08:46:01 UTC
Trinkets friend wrote:
...The Cyclone would realistically need Asterte/Gank Brutix levels of gank in order to do well as an ASB tank. It lacks this DPS because of missiles, and has received absolutely nothing from the MGE and MGCs recently addded during Aegis. This is just a fact - you can out-gank a Cyclone and out-tank a Cyclone, using a shield Brutix. ..


Wouldn't that be the claymore?

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