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CCP - Are you ever going to fix exploration (Data Sites)?

First post
Author
elitatwo
Zansha Expansion
#41 - 2015-07-31 13:06:31 UTC
Damjan Fox wrote:
I guess, removing Data Cores from LP stores should fix the problem.


Gudd idea! So next time you'll go to your next tradehub that stealth bomber or recon ship only cost 10 times more than ever. What could go wrong?

Eve Minions is recruiting.

This is the law of ship progression!

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Aladar Dangerface
Federal Navy Academy
Gallente Federation
#42 - 2015-07-31 15:02:42 UTC
elitatwo wrote:
Damjan Fox wrote:
I guess, removing Data Cores from LP stores should fix the problem.


Gudd idea! So next time you'll go to your next tradehub that stealth bomber or recon ship only cost 10 times more than ever. What could go wrong?

There would be a spike sure but then demand would be met as people went out to run the data sites more and the price would fall again.

I don't need twitter. I'm already following you.

Phoenix Jones
Small-Arms Fire
#43 - 2015-07-31 15:08:02 UTC  |  Edited by: Phoenix Jones
Honestly CCP should allow players to build implants from loot from data sites. Create bpc's for every implant and allow explorers to get them and potentially build them.

I'd dump all of that into data sites.

Low grades from highsec/lowsec/c1 and c2 wormholes, mid grades from lowsec/nullsec/c2-c4 wormholes, high grades from nullsec/shattered wormholes.

Yaay!!!!

Beta Maoye
#44 - 2015-07-31 19:08:23 UTC
Yes, data sites are far less valuable than relic sites. If most players skip data sites, half of the exploration contents are wasted. Poor loots might be related to the assumptions the reward mechanism based on. Please review those rules and make data sites fun again.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#45 - 2015-07-31 19:41:56 UTC
elitatwo wrote:
Damjan Fox wrote:
I guess, removing Data Cores from LP stores should fix the problem.


Gudd idea! So next time you'll go to your next tradehub that stealth bomber or recon ship only cost 10 times more than ever. What could go wrong?

We already know this won't happen because prices didn't vary that much in the downward direction when they were added to FW LP stores. If the proposition involves removing R&D agents then maybe we'll see a significant change in price depending on drop rates. If not then that's a big buff to R&D agent income, however you may feel about that.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#46 - 2015-07-31 20:48:58 UTC
Tyberius Franklin wrote:
We already know this won't happen because prices didn't vary that much in the downward direction when they were added to FW LP stores. If the proposition involves removing R&D agents then maybe we'll see a significant change in price depending on drop rates. If not then that's a big buff to R&D agent income, however you may feel about that.

I'm afraid we know how CCP feel about that though. And it isn't pretty.
Honestly, it's market niche that needs fixing, not data sites.
Karl Jerr
Herzack Unit
#47 - 2015-07-31 21:11:04 UTC  |  Edited by: Karl Jerr
Hal Morsh wrote:
Isk per hour isn't always the most important thing ever.

This 1,000 times.

Yesterday I dusted off my explo ship and did 4 sites in one lowsec system, the most lazy way; 2 data site, 2 relic. First time I seen this.
In about 20 min I made 10 millions. Was it worth my game time? Yup that was fun. LolBear
And 10 millions pays one monthly rent of one of my office. Attention
Zen Dad
Solitary Sad Bastard In Space
#48 - 2015-07-31 21:22:43 UTC  |  Edited by: Zen Dad
OP is right and wrong - Data sites are crap. but exploration is still good.

Null sec Sansha Relics can yield great isk - but you have to be quick and work hard.

Bend over a Relic can too long and someone will have your pants down.

OP must try harder.
ISD FlowingSpice
ISD SYAD
ISD Alliance
#49 - 2015-08-01 10:15:34 UTC
Moved from General Discussion to Features & Ideas Discussion.

Vice Admiral

SYAD - Systems Administration

Interstellar Services Department

Rivr Luzade
Coreli Corporation
Pandemic Legion
#50 - 2015-08-01 10:52:05 UTC
Rivr Luzade wrote:
It came to my mind recently that Relic sites should never again drop skill books. Skill books, especially the 10M science books, are very valuable and add significantly to the overall reward of a site. Skill books are also basically data and code that is implanted into our brains. It would be only natural to remove them from relic sites and have them drop exclusively in Data sites, making data sites more unique and actually worth running or at least give something for cherrypickers.

Furthermore, the mini games should be different from each other. It has been suggested many times and also agreed on by CCP that the grid should not consist of only one final node, but many treasure caches. Reduce the number of cans in the sites and have only a couple with larger grids that you need to explore fully to get to the good stuff. This could be applied only to relic sites as it makes more sense in my opinion to search through lots of different rooms/corners/caches in a ruin or rubble to uncover hidden treasures than in a databank where the good stuff is basically stored in one secure vault protected by counter measures.

Lastly, I would very much like to see CCP pick up the dropped project they demonstrated in the 2012 (or was it 2013) player gathering in Berlin. They demonstrated a rough prototype of actually entering a ruins (either in person or via a drone) and maneuver through a maze grid with counter measures and obstacles towards the treasure chest.

Quoted from here, which also makes this thread redundant.

As much as it pains me, but CCP is neither willing nor capable of improving Data sites and they are more likely to just phase them out with the introduction of the respective new player structure where you can farm them instead of making data sites better. Personally, and as said in the same thread, I like data sites as they make me independent from the market and allow me to fuel my inventions without having to buy datacores or decryptors. If you are just after sales value of datacores and decryptors, you better ignore data sites completely. However, in my opinion, you should not sell them but rather use them for your own or your corp's industry ambitions. The more people that run these sites and decrease the dependency of your activities from Jita, the more valuable the sites become to your activities.

But this would again require effort and reduce convenience. It is after all so much easier to just import from Jita, bicker about lack of reward and demand changes to increase reward instead of changing behavior. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

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