These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

A thought about Boosters:

Author
Legatus1982
Deep Core Mining Inc.
Caldari State
#281 - 2015-08-01 00:29:25 UTC
Crosi Wesdo wrote:
Paying for an alt to sit and watch a hostile titan is also giving an arbitrary bonus to fleet survivability. Perhaps far superior to any booster. Is that pay-to-win also?

Again, your argument is purely against alts in general. All alts give an advantage otherwise people wouldnt use them. It has nothing to do with boosters. Please keep your anti-booster arguments to the mechanics themselves rather than terms you are misapplying in the context of eve where alts are accepted.

That way you can be constructive instead of just complaining about how everyone that plays eve, plays eve.

Lets clarify once more, for futilities sake. For all intents and purposes,1 person running 2 accounts is exactly the same as 2 people running 1 account each. but the way you have defined 'pay-to-win' applies to one scenario, but not the other.

Therefor i suggest that there is a lack of consistency in your argument. You clearly lack the aptitude to recognise that and would be much happier playing WoW.

There is an argument to be had about if boosters are fair at solo, or if solo should be a consideration when balancing eve at all. But wading in with a misapplied pay-to-win argument makes you look stupid.


Again you cannot do anything about people using multiple accounts. Even if CCP tries it will only slightly affect the problem. If nerds want to buy 6 accounts and run the off 6 different pc's using different proxy's, there's nothing CCP can realistically do to stop that.

Links on the other hand are very easy for CCP to remove.

This is not complicated.
Crosi Wesdo
War and Order
#282 - 2015-08-01 00:34:15 UTC  |  Edited by: Crosi Wesdo
No one wants to do anything about multiple accounts. Only you seem to think its a problem.

CCP could remove anything they want to. Its only good reasons to do so that have yet to be established.

That is why everyone else is arguing around the mechanic tweaks instead of ignorantly raging about alts like you.
Legatus1982
Deep Core Mining Inc.
Caldari State
#283 - 2015-08-01 00:43:32 UTC
Crosi Wesdo wrote:
No one wants to do anything about multiple accounts. Only you seem to think its a problem.

CCP could remove anything they want to. Its only good reasons to do so that have yet to be established.

That is why everyone else is arguing around the mechanic tweaks instead of ignorantly raging about alts like you.


You seem to have reading comprehension problems. I've explained several times why alts specifically are not an issue. I can only assume you're intentionally not reading the parts you don't like.
Lucy Callagan
Goryn Clade
#284 - 2015-08-01 00:50:14 UTC  |  Edited by: Lucy Callagan
Legatus1982 wrote:
Crosi Wesdo wrote:
No one wants to do anything about multiple accounts. Only you seem to think its a problem.

CCP could remove anything they want to. Its only good reasons to do so that have yet to be established.

That is why everyone else is arguing around the mechanic tweaks instead of ignorantly raging about alts like you.


You seem to have reading comprehension problems. I've explained several times why alts specifically are NOT AN ISSUE. I can only assume you're intentionally not reading the parts you don't like.


"even if ccp tries, it will slightly affect the PROBLEM"

I think you just don't know what you're writing sir.
Crosi Wesdo
War and Order
#285 - 2015-08-01 00:52:24 UTC  |  Edited by: Crosi Wesdo
Legatus1982 wrote:
Crosi Wesdo wrote:
No one wants to do anything about multiple accounts. Only you seem to think its a problem.

CCP could remove anything they want to. Its only good reasons to do so that have yet to be established.

That is why everyone else is arguing around the mechanic tweaks instead of ignorantly raging about alts like you.


You seem to have reading comprehension problems. I've explained several times why alts specifically are not an issue. I can only assume you're intentionally not reading the parts you don't like.



Perhaps you should read what you write, because as far as i can tell you have argued that;

'Alts are a problem in general, but they are too hard an issue to deal with. Boosts however can just be deleted and my basic approach f1 eve gameplay could be a little more predictable'

Lke i just said, alt eyes on a hostile titan prevent a lot of content and protect a lot of people each day. Perhaps more so than boosters in some places. And all they need is a cloak, boosters often have 20m of specialized SP.

JF alts keep fleets fighting on protracted deployments so in real tangible ways a JF alt is more important than a booster, You cannot fight without ships.

Someone whos sole account is sat in a safe running links does not fall foul of your fallacious pay-to-win argument which suggests that your argument is tailored towards something other than links.

I could go on, but i think the language barrier will still be a problem for you.

It is amazing though, that you dont properly understand the argument you constructed.

Maybe they should make EVE pegi13, instead of pegi12 and we could avoid this type of argumentation?
Legatus1982
Deep Core Mining Inc.
Caldari State
#286 - 2015-08-01 11:56:04 UTC  |  Edited by: Legatus1982
I've explained this as simply as it can be explained. Either you need a crayon drawing on a napkin or you are intentionally pretending to be ignorant.

2nd account alts in their many forms are a p2w problem that cannot be solved. Links on the other hand, are a much more direct and sneaky combat buff to the user than just having an alt somewhere and are the most common exploitation of any existing p2w mechanics. Since it's the most common and easiest to solve, it's the one that needs to go.

It's really, REALLY simple. And you are trying to overcomplicate it or pretend you don't understand it, because you don't want to lose your precious links.

Again, explain what you have to lose by not having to pay for an extra account and run an alt all the time? Looks to me to be very disingenuous and I suspect there is more going on here than just your desire to do what is best for the game.
Crosi Wesdo
War and Order
#287 - 2015-08-01 14:02:49 UTC  |  Edited by: Crosi Wesdo
Oddly, I understand your argument better than you do lol

However ive explained to you in very simple terms that are clearly still too complex for you, that a person with 2 chars is no different than 2 people with 1 char each.

One of those scenarios falls into your hilarious p2w argument and the other doesn't which highlights inconsistency in your position.

So once more, you are presenting an argument against alts in general, but calling it an argument against boosters because, in your opinion, they are the most troublesome alts despite my examples where eyes on a titan or JF ALT might play a more important role.

The fact that you are more concerned with the number of bums on seats rather than addressing in game mechanics is hilarious to me.
Legatus1982
Deep Core Mining Inc.
Caldari State
#288 - 2015-08-01 15:46:53 UTC  |  Edited by: Legatus1982
Crosi Wesdo wrote:
Oddly, I understand your argument better than you do lol

However ive explained to you in very simple terms that are clearly still too complex for you, that a person with 2 chars is no different than 2 people with 1 char each.

One of those scenarios falls into your hilarious p2w argument and the other doesn't which highlights inconsistency in your position.

So once more, you are presenting an argument against alts in general, but calling it an argument against boosters because, in your opinion, they are the most troublesome alts despite my examples where eyes on a titan or JF ALT might play a more important role.

The fact that you are more concerned with the number of bums on seats rather than addressing in game mechanics is hilarious to me.


Yes, mechanically in the game, it is not different to have two guys with one of them sitting off grid as links than it is to have one guy with two accounts.

The problem you seem to have difficulty understanding is THAT'S NOT HOW THEY ARE USED. They are being ACTUALLY USED as a p2w mechanic and ONLY, almost exclusively, in that role.

The reason for this is that:
1. you are not likely to find people who just want to sit off grid in a cloaky t3 command-fit cruiser afk all night
2. you are not likely to suddenly produce extra bodies to fill those command ship seats, you're going to have to subtract them from your active fleet count

So no, you are not convincing anyone with this distraction. As a veteran pilot who is well acquainted with the mechanics of links, I'm certain you are well aware of the fact that links characters are universally understood to be someone's alt. AND AGAIN, as I've already said before, why the hell would anyone pay for a second account to put their links on if they could ALREADY find someone willing to sit afk off grid all night? You're not that ignorant, but you are trying your hardest to pretend you are.
Lucy Callagan
Goryn Clade
#289 - 2015-08-01 17:00:44 UTC
First p2w has no meaning here, "winning eve" has a different meaning for everyone. For some it's having a super or having their name on a station. For other it's having a fancy kb, and for others it's maybe stockpiling isks.

I think we all belong to the secound category here.


Having links is no more a "p2w" mechanic than having a scout alt (as i do) which sometimes become my nighmare alt when i need big guns on field.

I think logi alts or worse falcon alts are way more cancer than links.

Links allow you to have more fitting possibilities, some of my fits are created to be flown with links, some fleet doctrines are made to be flown with links.

Without links, fights like this one wouldn't be possible https://zkillboard.com/br/47036/

Removing links would just reduce the possibilities of that game. Is that a sandbox way to do things ?

The problem is that links are made to be off grid. Something interesting would be to invite people to fight with it. Make Links T3 have more fitting possibilities, to fit guns, have a proper tank and proper mobility. That would be interesting.
Ella Echerie
The Scope
Gallente Federation
#290 - 2015-08-01 17:08:40 UTC
I've noticed links ships seem to get more on-grid use in wormhole fights.

Is this because:
a) They are not as terrible on grid as what some people would lead us to believe
b) They are not so terrible on grid in micro/small gang but tend to suck more (get primaried) as the scale of the fight increases
c) They are just as safe if not more safe on grid due to lack of stations/gates and every second ship having combat probes
d) Some other reason(s) that I'm not seeing
???
Crosi Wesdo
War and Order
#291 - 2015-08-01 18:22:24 UTC  |  Edited by: Crosi Wesdo
Legatus1982 wrote:
Crosi Wesdo wrote:
Oddly, I understand your argument better than you do lol

However ive explained to you in very simple terms that are clearly still too complex for you, that a person with 2 chars is no different than 2 people with 1 char each.

One of those scenarios falls into your hilarious p2w argument and the other doesn't which highlights inconsistency in your position.

So once more, you are presenting an argument against alts in general, but calling it an argument against boosters because, in your opinion, they are the most troublesome alts despite my examples where eyes on a titan or JF ALT might play a more important role.

The fact that you are more concerned with the number of bums on seats rather than addressing in game mechanics is hilarious to me.


Yes, mechanically in the game, it is not different to have two guys with one of them sitting off grid as links than it is to have one guy with two accounts.

The problem you seem to have difficulty understanding is THAT'S NOT HOW THEY ARE USED. They are being ACTUALLY USED as a p2w mechanic and ONLY, almost exclusively, in that role.

The reason for this is that:
1. you are not likely to find people who just want to sit off grid in a cloaky t3 command-fit cruiser afk all night
2. you are not likely to suddenly produce extra bodies to fill those command ship seats, you're going to have to subtract them from your active fleet count

So no, you are not convincing anyone with this distraction. As a veteran pilot who is well acquainted with the mechanics of links, I'm certain you are well aware of the fact that links characters are universally understood to be someone's alt. AND AGAIN, as I've already said before, why the hell would anyone pay for a second account to put their links on if they could ALREADY find someone willing to sit afk off grid all night? You're not that ignorant, but you are trying your hardest to pretend you are.


I still cant understand why you care so much about how many people are controlling what number of ships.

As you say, the mechanics do little to encourage people to boost with a single account. Which brings me back to the crux, the mechanics are what make boosts boring, not the fact that they are on an alt. So if you want to be more constructive and less spergic focus on mechanic related suggestions.

One such option is to bring them on grid, but as said before, fleets that need boosts the most like nano doctrines simply dont have any current viable option to fit a booster that can perform on field. It would also remove links from smaller plexes where links can make gang engagements more interesting and sustained. Along with other problems where the larger entities can have them with impunity while everyone else wont bother throwing a t2bc or t3 away every fight and will just have to avoid them more than they do now.

My personal opinion is that they should be forced to boost from open space where they can be probed. Keeps pilots in space, keeps the meta healthy in terms of practical doctrines that only really work under boosts and opens up an important small scale (and potentially fight shifting) periphery role for people who like probing.

All this whining about fairness and solo from other people in this thread gets tiresome. Solo is supposed to be hard, you made the choice to play eve hard more lol. Asking CCP to balance the rest of eve because solo is TOO hard mode is weak.

Ella Echerie wrote:
I've noticed links ships seem to get more on-grid use in wormhole fights.

Is this because:
a) They are not as terrible on grid as what some people would lead us to believe
b) They are not so terrible on grid in micro/small gang but tend to suck more (get primaried) as the scale of the fight increases
c) They are just as safe if not more safe on grid due to lack of stations/gates and every second ship having combat probes
d) Some other reason(s) that I'm not seeing
???


If my main pastime was blobbing the living hell out of pve fit tengus etc, then im sure i wouldnt be too worried about where my booster was either lol.
Legatus1982
Deep Core Mining Inc.
Caldari State
#292 - 2015-08-01 22:18:48 UTC
You're trying your hardest to justify and not giving any reasons.

Answer the question: you are paying actual usd (or the plex purchaser is) for an in game combat bonus to yourself, y/n?
Crosi Wesdo
War and Order
#293 - 2015-08-01 23:29:52 UTC  |  Edited by: Crosi Wesdo
Which as i have said, is an argument against alts in general.

Lots of different types of alts (and friends) offer various advantages both in and out of combat. Why focus on the fact that boosts are an alt which is kinda irrelevant, and more on the mechanics to bring them into play one way or another?

Im only really aware of 3 schools of thought;

* Boosts on grid that in my opinion will make them useless for the vast majority of players, Though a massive overhaul of the boosting system and the ships they run on could help against this, but without new ship classes boosts will still be erased from many doctrines rendering them quite ineffective.

* Or boosts in space and not on stations/gates/POSs which keeps the verity of play but puts boosters at risk from an organised threat or at least prevents their use. Putting them on kill mails would also be a bonus, and perfectly fair.

* Remove boosts completely (not by outlawing alts lol), which IMO is preferable to putting them on grid.

And im not trying to justify anything, im telling you that your argument is bad, and you should feel bad. Or that your argument has devolved into troll, and you should feel like a troll.
Legatus1982
Deep Core Mining Inc.
Caldari State
#294 - 2015-08-02 12:16:43 UTC  |  Edited by: Legatus1982
I've already explained to you a hundred times why it's NOT generalized to all kinds of alts, and is specifically a links alt problem. You're choosing to be ignorant of the obvious facts and I'm not going to waste any more time arguing with a child.

Removing links completely is the only solution that reduces the amount of p2w in eve online. If you want to put links at more risk because you feel they are too safe, that is a valid complaint about links. It's just a DIFFERENT issue than the one I am presenting.
Crosi Wesdo
War and Order
#295 - 2015-08-02 18:40:18 UTC  |  Edited by: Crosi Wesdo
You havent even established that any alts are p2w let alone booster alts.

p2w is something that gives a single player an arbitrary advantage over another single player. Boosts do not do that since by definition it needs more than a single player to work. 2 players always have an advantage over 1 player all other things being equal. Also, tney are not arbitrary since even now they are vulnerable and can be prevented from doing there jobs in a number of ways.

You are basically wanting to say that boosters are lame and unfair, but you are fallaciously applying a p2w argument to garner sympathy for your conclusion since saying something is lame and unfair in eve makes you look like a care bear.
Legatus1982
Deep Core Mining Inc.
Caldari State
#296 - 2015-08-02 20:21:28 UTC  |  Edited by: Legatus1982
Crosi Wesdo wrote:
You havent even established that any alts are p2w let alone booster alts.

p2w is something that gives a single player an arbitrary advantage over another single player. Boosts do not do that since by definition it needs more than a single player to work. 2 players always have an advantage over 1 player all other things being equal. Also, tney are not arbitrary since even now they are vulnerable and can be prevented from doing there jobs in a number of ways.

You are basically wanting to say that boosters are lame and unfair, but you are fallaciously applying a p2w argument to garner sympathy for your conclusion since saying something is lame and unfair in eve makes you look like a care bear.


No, I'm applying a facts based argument around the fact that links are almost NEVER used by an individual on one account for the reasons I've already explained, and that if you aren't dual boxing you don't have links.

That does in fact turn it into a p2w situation regardless of whether you want to accept it or not. Just because the mechanic itself doesn't lend especially to paying for combat bonuses doesn't mean they aren't being used in that way given the current implementation.

Seriously, you are wasting everyone's time with this pointless distraction.
Crosi Wesdo
War and Order
#297 - 2015-08-02 20:49:38 UTC  |  Edited by: Crosi Wesdo
There is a clear definition of p2w. Boosts alts dont fall under it. i understand why you think it does. But it does not.

Besides other stuctural reasons why 2 accounts is better than 1 and having 2 accounts is not p2w in the way you accuse it of being, if it were p2w it would be unusual for the bonus that you paid for, to be vulnerable to probing / being alphad off station.

So along with the other reasons you dont understand, it would be pretty weak p2w if other players have the ability to deny you of it. Which they do.

And lets be clear, since 'we' seem to be talking for 'everyone'. Ive seen a lot of arguments about boosters, but p2w is a new one to me. So lets be careful before we start assuming that is the populist view.
Demerius Xenocratus
The Scope
Gallente Federation
#298 - 2015-08-02 22:44:38 UTC
Crosi Wesdo wrote:
There is a clear definition of p2w. Boosts alts dont fall under it. i understand why you think it does. But it does not.

Besides other stuctural reasons why 2 accounts is better than 1 and having 2 accounts is not p2w in the way you accuse it of being, if it were p2w it would be unusual for the bonus that you paid for, to be vulnerable to probing / being alphad off station.

So along with the other reasons you dont understand, it would be pretty weak p2w if other players have the ability to deny you of it. Which they do.

And lets be clear, since 'we' seem to be talking for 'everyone'. Ive seen a lot of arguments about boosters, but p2w is a new one to me. So lets be careful before we start assuming that is the populist view.


Pay to win = one player having a tangible advantage that they paid real world money for.

There are degrees of pay to win. The most egregious being things that directly affect the outcome of an engagement.

Now, we all recognize that the EVE meta game revolves around using alts to mitigate risk/consequences, gain/deny intel, or simply surprise the enemy. But there has to be a distinction made between use of alts to play the meta, and use of alts to bring specific, mechanical advantage to the battlefield via multiboxing. This is where a JF or spy alt differs from a multiboxed booster or logi. And of course what sets boosters apart even from other forms of multiboxed assistance, is that the risk/reward on boosters is broken. Crosi has acknowledged this as have many others, but there are still plenty who think that a mechanic where the only viable counter is for everyone to buy one, is a valid mechanic working as intended, which is patently stupid. Except of course from the perspective of CCP's accountants.

A certain level of pay to win via alts is already well ingrained in the game. I don't propose to reverse that, I simply argue that we should not continue the trend. Making multiple accounts a requirement to compete will drive away new and casual players and there is something fundamentally wrong about an MMO where a large percentage of logged in accounts represent a much smaller percentage of actual human players. Anecdotal evidence suggests that alts account for a significant portion of the server population. Unfortunately only CCP has the actual numbers.

P.S. Before we play semantics games I define pay to win as real world dollars purchasing a significant PvP advantage, akin to being able to buy a higher damage weapon with dollars in a shooting game. You can still be outplayed or outnumbered; it's not an automatic win button but rather a tangible advantage only accessible through real world currency. It is a bad trend.
Crosi Wesdo
War and Order
#299 - 2015-08-02 23:12:20 UTC  |  Edited by: Crosi Wesdo
Demerius Xenocratus wrote:

Pay to win = one player having a tangible advantage that they paid real world money for.



Agreed, but having boosts is 2 players. 2 players is not 1 player. Its generally accepted in all games that 2 players have an advantage over 1 player.

Also, without JF alts, there would be nothing on field.
Demerius Xenocratus
The Scope
Gallente Federation
#300 - 2015-08-03 01:46:57 UTC
Crosi Wesdo wrote:
Demerius Xenocratus wrote:

Pay to win = one player having a tangible advantage that theyes paid real world money for.



Agreed, but having boosts is 2 players. 2 players is not 1 player. Its generally accepted in all games that 2 players have an advantage over 1 player.

Also, without JF alts, there would be nothing on field.


And this is where we disagree. I don't consider multiple accounts controlled by a single player equivalent to multiple players, especially when he is using those accounts (logi, boosts, scouts at his command 24/7) in a fashion which would be unrealistic for abother human player.

I also stated that I draw a distinction between alts that affect the meta game like JF's, which generally don't need to be multiboxed to have an impact and thus don't require multiple accounts, and things like boosters or falcons which use multiboxing to have a direct and immediate impact on the outcome of an engagement.

You say more ships in space is a good thing.

I say more PLAYERS in space is what we should strive for. I do not desire a game where I'm in competition with 5000 bittervets and 20000 alts. At that point the game becomes an RTS with individuals moving multiple complementary units around the grid.

I find this debate entertaining though. I'm aware we both agree boosts need to have their risk increased, and both recognize those changes may not come for quite some time.