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Player Features and Ideas Discussion

 
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More valuable Aegis sov

Author
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#1 - 2015-07-31 07:18:18 UTC  |  Edited by: Zloco Crendraven
CCP you need to make that if people want to extract moon goo they need to own the sov in that system. With this you solved most of the problems any sov solution has, because it will become very worthy to own a sov. But if you gonna do it do it pls asap and not in 2 years when the new mining structure is done.

This change will make lowsec more unique and chaotic at the same time which is an excellent thing.

- Also earning isk in highsec need to be dropped down a lot. Incursions in highsec need to have only scout and vanguard sites with vanguard sites being less profitable.
- There should not be pirate faction (including SOE) lv4 missions in highsec at all
- The new exploration boost for highsec is also sick. All the escalations should lead to lowsec or 0.0
- Bigger taxes for industry and research

If those changes are introduced i'd be up for making highsec even more secure than it is now. Highsec needs to be a place where the new players will experiment with the game, gathering raw resources and trying out all or most of the existing mechanics.
But if you want high end stuff, big money go to lowsec, WH or nullsec.

Highsec as it is at the moment is killing the game both for the vets and the new players.

The risk vs reward philosophy it just is not in its place atm.

BALEX, bringing piracy on a whole new level.

Anthar Thebess
#2 - 2015-07-31 07:49:59 UTC
Make more lowsec, even higsec gates to sov space.
Open new sov for higsec more than before.
Let players flow from higsec and take all this undefended space.
Josef Kennet
Deep Space Conquerors
Goonswarm Federation
#3 - 2015-07-31 09:21:02 UTC
Maybe not to remove everything from HS but rewards should be significant lower then in LS (which is lower then null\wh)
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#4 - 2015-07-31 15:10:52 UTC
Anthar Thebess wrote:
Make more lowsec, even higsec gates to sov space.
Open new sov for higsec more than before.
Let players flow from higsec and take all this undefended space.


Yeah, i was thinking about that too. There should be lowsec connecting with each NPC 0.0. Would add lot of dynamics.

BALEX, bringing piracy on a whole new level.

Maldiro Selkurk
Radiation Sickness
#5 - 2015-07-31 17:49:11 UTC
1. highsec is safe enough.
2. We are not willing to sell our already meager ISK / hour for more safety because we dont need more safety.
3. If you cannot make a sick levels of income in null it isnt because you cant it is because you wont or worse you are incompetent. neither problems are justification for a game change.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2015-07-31 18:40:42 UTC
So I assume all moon mining should be removed from lowsec then?

Wonder what that'll do to the markets.
Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2015-07-31 20:11:10 UTC
Danika Princip wrote:
So I assume all moon mining should be removed from lowsec then?

Nah, it should be only available to the militia teams that control the system, I'm guessing that's what he meant. I'd agree with that--it would be interesting if your moon mining turned off when an opposing militia took your lowsec system. Furthermore, it'd force the tower owners to be in militia to moon mine, making the towers potentially more vulnerable.




I think the giant chasm between scout and vanguard payouts is absurd, and I'd go with saying vanguards should remain in highsec but be nerfed down to -60% payout and -33% incoming DPS. It's silly to see a bunch of well-skilled characters in shiny ships getting filthy rich off of safe highsec incursions while new-ish characters running level 4 missions in their battleship are still a long ways off from running vanguards and make FAR less income running missions.

I think missions should pay a lot less in highsec, with the pay reductions being a lot less significant the closer your agent is to the border of highsec. There should be a very significant increase in agent pay just crossing the border to lowsec, and you should see that when your highsec agent sends you to lowsec.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nevyn Auscent
Broke Sauce
#8 - 2015-07-31 20:42:47 UTC  |  Edited by: Nevyn Auscent
So 213% more income from a Null incursion isn't enough extra profit for you?
Low Sec mission agents pay out at least 2* high sec, with LP exchange rates of up to 4k per LP vs the average high sec exchange of 1k. (SOE is an anomaly, but has twitched a few times recently towards a lower price, so supply will eventually catch demand, it's just taking a while to catch the market after years of over demand.)
NPC Null mission agents pay out even better.
And compared to real high sec solo income anoms are actually vastly superior.

Stop living in a dreamland

Nice stealth nerf to everyone but goons also. And total nerf to non FW low sec.
Rayzilla Zaraki
Yin Jian Enterprises
#9 - 2015-07-31 22:42:14 UTC
Zloco Crendraven wrote:
CCP you need to make that if people want to extract moon goo they need to own the sov in that system.


It'd be more logical to restrict PI in this way, not moon mining.

Moon mining involves an automated extractor wheras PI supposedly uses personell to do the dirty work. A moon mining unit is dinky compared to PI complexes that stretch half way around a planet.

Cue shrieks from moonbears...

Gate campers are just Carebears with anger issues.

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#10 - 2015-07-31 23:02:55 UTC  |  Edited by: Zloco Crendraven
Rayzilla Zaraki wrote:
Zloco Crendraven wrote:
CCP you need to make that if people want to extract moon goo they need to own the sov in that system.


It'd be more logical to restrict PI in this way, not moon mining.

Moon mining involves an automated extractor wheras PI supposedly uses personell to do the dirty work. A moon mining unit is dinky compared to PI complexes that stretch half way around a planet.

Cue shrieks from moonbears...


Lowsec moon goo would be free for all because it doesnt require sov except the FW where only militia should be able to anchor infratructures.

PI shouldnt be restricted to sov holders because it has taxes.

Incursions are only in theory better in LS and NS. In highsec you can go after each incursion and finish them really easy while doing that around LS and NS brings a lot of risk which make HS incursion lot better isk/hour.

Same is for the lv 4 pirate faction missions and exploration escalations. In theory bigger rewards are in ls nad NS but they are so easy farmable in HS.

Because of those reasons risk vs reward is not really present in EVE.

BALEX, bringing piracy on a whole new level.

Chumuranje Ciganluk
Outer Crew
#11 - 2015-08-01 10:56:50 UTC
Sure thing is that CCP needs to revisit the actual risk vs reward because it is broken in many places.
Nockturna
Brutor Tribe
Minmatar Republic
#12 - 2015-08-02 12:38:56 UTC
Chumuranje Ciganluk wrote:
Sure thing is that CCP needs to revisit the actual risk vs reward because it is broken in many places.


Fully agree