These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Merge Archeology and Hacking

First post
Author
Aerasia
Republic University
Minmatar Republic
#101 - 2015-07-29 14:43:05 UTC
Spugg Galdon wrote:
I think you really should have presented this issue in a far more open and unbiased format. You really shouldn't have made a suggestion that has such a binary answer.

Chance Ravinne wrote:
BRB resigning from CSM because I have a subjective opinion on what constitutes fun. I'll let Xenuria know where my parking spot was.
I really have to remember to put this quote somewhere more readily available.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#102 - 2015-07-29 16:01:03 UTC
Lady Rift wrote:
...Look at data now currently its a separate system and it is worthless outside of very specific sites that I'm not even sure can be run solo without changing fits (I always change fits or run alts have't tried solo with no depot)



They can very much be run solo with the skills fully trained up and actually learning how to defeat the defenses. All explo should move in this direction rather than asking for it to be degraded further.
AutoPuppet Tong
School of Applied Knowledge
Caldari State
#103 - 2015-07-29 17:45:28 UTC
I fully support OP's original idea. Data sites aren't worth the opportunity costs anyway, so the only effect is I get 768k unallocated sp, which is great!
Morihei Akachi
Doomheim
#104 - 2015-07-29 18:15:39 UTC
How is OP’s suggestion different, in principle, from calling for a merger of all the minerals into one? Minerals can only be used for one thing—building things—so it's pointless, on the logic of the original post, to have eight of them. Better yet, combine all the ores into one as well. Then no one would need to waste time on training different skills for refining them, or ISK on different mining crystals. These things are just as much »needless complications« as the fact that Archaeology and Hacking are two different skills, or that the activities require two different modules.

Eve has traditionally entailed a great deal of delayed satisfaction: one waits longer here than in some other MMOs in order to do the things one wants to do. The theory has been that this enhances the sense of achievement when those things finally become possible. I would be sorry to see the game give this up. OP’s suggestion, in its original form, seems to me to want to go in exactly that direction.

I do, however, support the suggestions for making Archaeology and Hacking more distinct; I can think of no good reason why these activities should be identical.

"Enduring", "restrained" and "ample" as designations for starship components are foreign to the genre of high-tech science fiction and don’t belong in Eve Online. (And as for “scoped” …)

M1k3y Koontz
House of Musashi
Stay Feral
#105 - 2015-07-29 19:10:49 UTC
Data sites need help, and merging them with relics is the most reasonable answer. Do we really want CCP trying to add a new exploration mechanic again? Remember the spew containers?

How much herp could a herp derp derp if a herp derp could herp derp.

M1k3y Koontz
House of Musashi
Stay Feral
#106 - 2015-07-29 19:13:20 UTC
Morihei Akachi wrote:
How is OP’s suggestion different, in principle, from calling for a merger of all the minerals into one? Minerals can only be used for one thing—building things—so it's pointless, on the logic of the original post, to have eight of them. Better yet, combine all the ores into one as well. Then no one would need to waste time on training different skills for refining them, or ISK on different mining crystals. These things are just as much »needless complications« as the fact that Archaeology and Hacking are two different skills, or that the activities require two different modules.

Eve has traditionally entailed a great deal of delayed satisfaction: one waits longer here than in some other MMOs in order to do the things one wants to do. The theory has been that this enhances the sense of achievement when those things finally become possible. I would be sorry to see the game give this up. OP’s suggestion, in its original form, seems to me to want to go in exactly that direction.

I do, however, support the suggestions for making Archaeology and Hacking more distinct; I can think of no good reason why these activities should be identical.


Strawman arguement, OP isnt trying to homogonize loot, but instead get rid of an activity nobody participates in.

How much herp could a herp derp derp if a herp derp could herp derp.

Omnathious Deninard
University of Caille
Gallente Federation
#107 - 2015-07-29 19:18:19 UTC
The OP is not looking at the long term repercussions of doing this.

If you don't follow the rules, neither will I.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#108 - 2015-07-29 19:23:25 UTC  |  Edited by: Rivr Luzade
M1k3y Koontz wrote:
Strawman arguement, OP isnt trying to homogonize loot, but instead get rid of an activity nobody participates in.

Excuse me? What activity is it "nobody participates in"?

M1k3y Koontz wrote:
Data sites need help, and merging them with relics is the most reasonable answer. Do we really want CCP trying to add a new exploration mechanic again? Remember the spew containers?

I liked the spew containers. It actually made you vulnerable while you were trying to catch the most valuable cans. Now it's again just opening the container, grabbing the stuff and moving on to the next can, all in a range from the container where you can just cloak if someone decloaks next to you.

You better watch your own straw. My fingers could just slip a bit and light a fire under yours. And we don't want you to fall from it, right? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lady Rift
His Majesty's Privateers
#109 - 2015-07-29 20:55:16 UTC
Corraidhin Farsaidh wrote:
Lady Rift wrote:
...Look at data now currently its a separate system and it is worthless outside of very specific sites that I'm not even sure can be run solo without changing fits (I always change fits or run alts have't tried solo with no depot)



They can very much be run solo with the skills fully trained up and actually learning how to defeat the defenses. All explo should move in this direction rather than asking for it to be degraded further.



can it be done without changing fits in the field?
Omnathious Deninard
University of Caille
Gallente Federation
#110 - 2015-07-29 21:07:54 UTC
Lady Rift wrote:
Corraidhin Farsaidh wrote:
Lady Rift wrote:
...Look at data now currently its a separate system and it is worthless outside of very specific sites that I'm not even sure can be run solo without changing fits (I always change fits or run alts have't tried solo with no depot)



They can very much be run solo with the skills fully trained up and actually learning how to defeat the defenses. All explo should move in this direction rather than asking for it to be degraded further.



can it be done without changing fits in the field?

If you are talking sleeper cache sites I do them all the time with one ship and no refits.

If you don't follow the rules, neither will I.

Serendipity Lost
Repo Industries
#111 - 2015-07-29 21:24:39 UTC
Chance Ravinne wrote:
Corraidhin Farsaidh wrote:
Daya sites being generally poor does not mean that CCP needs to drop data hacking. It means they need to balance the sites properly. The sleeper caches are the best exploration change recentlyand that requires excellent hacking skills of both flavours to run effectively. Exploration should be extended along these lines, not cut down and simplified.


All right, but in what meaningful way are using data and relic analyzers in these sites different? If they were just called Data Analyzer Alpha and Data Analyzer Beta would it be any worse?



The meaningful way they are different is that you have to fill a second slot if you want to be able to do both without refitting. You have to choose between tank/tackle/data/relic. You have to make choices. Choices are what make this game great.

Here's an example:

I was gassing in a wh last night. A co-worker shows up at my door. Turns out I offered him my blueberry patch so that he and his son could pick some. I forgot until the doorbell rang. So I had a choice. Get everything safe and go see to the blueberries or let the prospects stay at it. I chose to take the risk. I left 3 characters in different sitest and went out to pick some blueberries. I made a choice. For one of my alts it was a bad choice. Just as I got back to the computer SSC dropped a small force on one of my characters. I tried to get the little ship out, but it wasn't to be so. Wonked and podded. In route back to the wh. sigh.

Another example:

SSC comes into our wh and sees 3 ships gassing (well 2,the other was gassing in the next wh). They have to choose one to start the blood bath with. I'm not sure why they picked the noobiest one. First come - first server, least likely to get away - only they know. Anyways, they made a choice. Based on the timing they were going to get one. Had they picked one of the other characters they would have hit the imlant jackpot. Decent hardwires in one and my first set of high grades ever PLUS a decent set of hardwires in the other.

We both had choices and we both chose poorly. That's how the night went. All because of choices. I'm against taking choices out of the game. If the sites are too much the same, then change one or both. Don't smoosh them together into one.

-1. Your idea lacks creativity, reduces pilot choices and removes something from the game. You should not be re-elected to CSM. We need clear thinkers that add to the game. Not dull boys that take away. (now that I re read it - I'd like to add a hearty raspberry sound to the -1)
Tzar Sinak
Mythic Heights
#112 - 2015-07-29 22:14:17 UTC  |  Edited by: Tzar Sinak
Once upon a time the sites were very different. In fact you needed different probes to hunt them down. The mechanic of opening the target was the same.

Over time probing was streamlined with the advent of WHs. It was an overall improvement to game play.

With Odyssey came additional probe changes for scanning that further streamlined the scanning activity. This update also brought the mini game.

  • Scanning became very simple. Everyone could find near everything with minimal scan skills and enough time. Practice was all that was required.
  • The mini game was generally regarded as being better than just click/wait/receive bacon. Some people hated it because of the distraction away form D Scan and the fact the hacking window was huge and could not be moved. Others liked the new challenge.
  • The loot spew was despised by most and liked by few. It was eventually removed.

One thing in common with these events was the barrier to entry or hacking exploration was continuously reduced. There was a time that scanning required planning and lot of practice to become competent. Anoms could only be discovered by the ship scanner which only had a range of 4AU hence you had to want to discover anoms and travel from planet to planet ship scanning. Not everything was available as soon as you enter system.

Now a suggestion comes along to combine the hacking skills. This suggestion continues the trend to lower the barrier of entry. Everything listed above has devalued exploration. Dramatically. Of course it is possible to make a living exclusively on exploration (hacking not combat) but it is a ghost of its former self.

CCP has done some good things recently. They have added more hacking content. This is a good thing. However it could be better.

As mentioned several times in this thread, hacking needs to be iterated on. With Odyssey it was suggested by CCP that the hacking tools be an item to put into your cargo hold to be used else where. To have the tools as manufacture items that can be sold. It never came to be.

I only do combat exploration now. I recently gave up on the hacking sites. The rewards were butchered on the market with Odyssey (easy accessability) and the mini game became very easy and predicable with practice.

Chance, your observation of the hacking being basically the same is correct but merging them is the incorrect approach. To merge them is to take away an opportunity to breath life into exploration again. The "hacking" of both sites needs to be iterated on in two opposite directions. Data sites should be very modern and futuristic (and should include abandoned POSes). You are attempting to steal secrets etc.. Relic sites should be OLD, delicate and dirty.

Do not merge, iterate in opposite directions. Remember, we want new players but please remember that older players, old vets, would like something worthwhile.

Edit: I just can't help myself. There is this thing called a mobile depot. Your ship does not need to be equipped with scanning mods until you need them. Running out of cargo space? Bring a secure container that can be anchored at a safe spot and put your loot in it (ghetto exploration base). Worried about the depot being scanned down? Either get a higher grade depot or scoop it. The ways and means of achieving a goal is limited only to your imagination. Suggesting that there is a loss of slot space is disingenuous.

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!

Arla Sarain
#113 - 2015-07-30 22:33:56 UTC
Rivr Luzade wrote:
M1k3y Koontz wrote:
Strawman arguement, OP isnt trying to homogonize loot, but instead get rid of an activity nobody participates in.

Excuse me? What activity is it "nobody participates in"?


Hacking data sites.

As opposed to hacking relic sites.
Omnathious Deninard
University of Caille
Gallente Federation
#114 - 2015-07-30 22:39:54 UTC
Arla Sarain wrote:
Rivr Luzade wrote:
M1k3y Koontz wrote:
Strawman arguement, OP isnt trying to homogonize loot, but instead get rid of an activity nobody participates in.

Excuse me? What activity is it "nobody participates in"?


Hacking data sites.

As opposed to hacking relic sites.

If nobody was hacking data sites they would be valuable.

If you don't follow the rules, neither will I.

Arla Sarain
#115 - 2015-07-30 22:42:02 UTC  |  Edited by: Arla Sarain
Omnathious Deninard wrote:
Arla Sarain wrote:
Rivr Luzade wrote:
M1k3y Koontz wrote:
Strawman arguement, OP isnt trying to homogonize loot, but instead get rid of an activity nobody participates in.

Excuse me? What activity is it "nobody participates in"?


Hacking data sites.

As opposed to hacking relic sites.

If nobody was hacking data sites they would be valuable.

Why, cos of supply and demand?

Not if other activities in the game provided the same items that hacking sites do.

Which is what happens.
Omnathious Deninard
University of Caille
Gallente Federation
#116 - 2015-07-30 23:02:07 UTC
Arla Sarain wrote:
Omnathious Deninard wrote:
Arla Sarain wrote:
Rivr Luzade wrote:
M1k3y Koontz wrote:
Strawman arguement, OP isnt trying to homogonize loot, but instead get rid of an activity nobody participates in.

Excuse me? What activity is it "nobody participates in"?


Hacking data sites.

As opposed to hacking relic sites.

If nobody was hacking data sites they would be valuable.

Why, cos of supply and demand?

Not if other activities in the game provided the same items that hacking sites do.

Which is what happens.

Excel for decryptors which only come from data sites and are required for invention.

If you don't follow the rules, neither will I.

Rayzilla Zaraki
Yin Jian Enterprises
#117 - 2015-07-30 23:39:03 UTC
I dont get the data site hate in this thread. I have had extraordinary results from data sites.

Where I like to explore about one in ten sites gives an escalation. The last escalation I got had BPCs which netted me a little over three buhbillion ISK.

Both are valuable, but I still support the OP's proposal: merge the modules and skills into one. I'd also support giving the archeology sites a different mini game if they could come up with one that I cant find on Facebook.

Gate campers are just Carebears with anger issues.

Dino Zavr
Shadow Owls
#118 - 2015-07-31 09:32:07 UTC
Hi

Just to mention, that introduction of Exploration sites possible escalation (like expeditions) while the trigger is that all cans are opened by one player (or members of one fleet, in this case escalation if happens is granted to the one who has opened the last can) might positively affect the issue of long despawning of partially hacked sites. Please, CCP, make it happen!

Thanks
Rivr Luzade
Coreli Corporation
Pandemic Legion
#119 - 2015-07-31 09:49:45 UTC  |  Edited by: Rivr Luzade
Arla Sarain wrote:
Rivr Luzade wrote:
M1k3y Koontz wrote:
Strawman arguement, OP isnt trying to homogonize loot, but instead get rid of an activity nobody participates in.

Excuse me? What activity is it "nobody participates in"?


Hacking data sites.

As opposed to hacking relic sites.

Decryptors come only from Data sites. Components for the production of Cosmos and other items come only from Data sites. And as I mention that, I would like to suggest again to remove all the stupid High-tech garbage from the Data sites and in addition make the components (for instance these at the top) mandatory production materials for faction item and ship BPCs.

And on a personal note: I run almost every Data Site I can find in my area of space because they allow me to be independent from the decryptor market, as I can satisfy my entire decryptor needs with them.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#120 - 2015-07-31 10:06:55 UTC
Rivr Luzade wrote:
...
And on a personal note: I run almost every Data Site I can find in my area of space because they allow me to be independent from the decryptor market, as I can satisfy my entire decryptor needs with them.


They also frequently trigger another sig when cleared which can give you a nice headstart on it if it's a combat site.