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Apparently clone soldiers are property of players.

First post
Author
Paranoid Loyd
#21 - 2015-07-30 20:46:33 UTC  |  Edited by: Paranoid Loyd
JohnHoe wrote:
All I am asking for is clarification as to how long someone retains ownership of a the contents of an npc's cargo after doing "top damage".

No this is not all that you are asking for, otherwise this is what the OP would have said.

JohnHoe wrote:
So relax.
High as a kite, poolside with a margi, couldn't possibly be more relaxed. Cool

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Vikysya
Science and Trade Institute
Caldari State
#22 - 2015-07-30 20:47:55 UTC  |  Edited by: Vikysya
JohnHoe wrote:
Rowells wrote:
JohnHoe wrote:
a half hour earlier

jesus, how long did it take you to kill the clone soldier?


About 3-4 minutes. You are also missing the point. What I am saying is does the ownership flag last 30 minutes? Is it an hour or eight? Nobody knows because it is not documented.


If nobody knows then why don't you test it and share the information with the community as something constructive rather than taking this conversation in circles to a conclusion that won't help you any further since everyone has already explained to you why this happened, which is what your original post asked.
JohnHoe
Perkone
Caldari State
#23 - 2015-07-30 20:54:43 UTC
Vikysya wrote:
JohnHoe wrote:
Rowells wrote:
JohnHoe wrote:
a half hour earlier

jesus, how long did it take you to kill the clone soldier?


About 3-4 minutes. You are also missing the point. What I am saying is does the ownership flag last 30 minutes? Is it an hour or eight? Nobody knows because it is not documented.


If nobody knows then why don't you test it and share the information with the community as something constructive rather than taking this conversation in circles to a conclusion that won't help you any further since everyone has already explained to you why this happened, which is what your original post asked.


Yes I was told why this happened. At that point my question changed to "ok, so how long does this ownership last?". That's a pretty reasonable thing to wonder isn't it?

Testing this would take a lot of effort and time. First I would have to find clone(s). I would shoot one, warp off, then come back with an alt an kill it x minutes later. Let's say I wait 30 minutes and still get flagged. I guess that means it's longer than that. So now I have to find another one and do the same thing only this time wait an hour, etc etc until I find the time flagging ends. All while hoping nobody else warps in before the time I was hoping to test is up. It's not feasible.
Paranoid Loyd
#24 - 2015-07-30 20:59:10 UTC
JohnHoe wrote:
It's not feasible.
Then what would lead you to believe any answer you are given would be the correct one?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Vikysya
Science and Trade Institute
Caldari State
#25 - 2015-07-30 20:59:29 UTC  |  Edited by: Vikysya
Right. I'm not saying it would be easy to test but if you really want to know the exact answer that is what you'd need to do. I already stated that the rat ownership does fade at a certain point once the rat has remained at full armor, shields, etc for a certain period of time, though I don't know what this time is exactly.

If you do want to figure out the exact amount of time then you'd likely need to test it yourself because probably most people wouldn't bother to take the time to test it because, as you've mentioned, it would be a pain to test, though certainly feasible.
Hadrian Blackstone
Yamato Holdings
#26 - 2015-07-30 21:05:09 UTC
Paranoid Loyd wrote:
JohnHoe wrote:
All I am asking for is clarification as to how long someone retains ownership of a the contents of an npc's cargo after doing "top damage".

No this is not all that you are asking for, otherwise this is what the OP would have said.

JohnHoe wrote:
So relax.
High as a kite, poolside with a margi, couldn't possibly be more relaxed. Cool


You are blazed sitting poolside with a drink and you are on the EVE forums? I think you may have a problem...
Vikysya
Science and Trade Institute
Caldari State
#27 - 2015-07-30 21:09:07 UTC
Hadrian Blackstone wrote:

You are blazed sitting poolside with a drink and you are on the EVE forums? I think you may have a problem...


I see no problems here. Seems like a perfect day off to me, though I'd probably be sitting outside playing Eve rather than being on the forums but if all I had was my phone then the forums would have to do :)
JohnHoe
Perkone
Caldari State
#28 - 2015-07-30 21:10:50 UTC  |  Edited by: JohnHoe
Paranoid Loyd wrote:
JohnHoe wrote:
It's not feasible.
Then what would lead you to believe any answer you are given would be the correct one?


Because someone with one of those fancy blue tags that says Dev posted in the thread. I thought maybe he/she could answer that question. The rest is just me responding to folks who think the wreck should belong to the top damage dealer regardless of how much time has passed. I disagree with that stance. If someone leaves grid I feel they should forfeit that right. If they wanted it that bad he could have stayed to defend it. He did not. Discussing game mechanics is what this forum is for.
Vincent Athena
Photosynth
#29 - 2015-07-30 21:33:22 UTC
JohnHoe wrote:


Testing this would take a lot of effort and time. First I would have to find clone(s). I would shoot one, warp off, then come back with an alt an kill it x minutes later. Let's say I wait 30 minutes and still get flagged. I guess that means it's longer than that. So now I have to find another one and do the same thing only this time wait an hour, etc etc until I find the time flagging ends. All while hoping nobody else warps in before the time I was hoping to test is up. It's not feasible.

It is on Sisi.

Know a Frozen fan? Check this out

Frozen fanfiction

Paranoid Loyd
#30 - 2015-07-30 21:35:55 UTC  |  Edited by: Paranoid Loyd
As much as I like Darwin due to his honesty and desire to help, no dev should be posting about mechanics if they have to start their post with "I believe" to me this destroys credibility and is counterproductive. Although to his credit when he has mis-posted in the past, he has corrected himself.

Devs replying to threads is more the exception than the rule. If you want answers from CCP it is best to file a petition.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Lucas Kell
Solitude Trading
S.N.O.T.
#31 - 2015-07-30 21:43:24 UTC
JohnHoe wrote:
Rowells wrote:
JohnHoe wrote:
a half hour earlier
jesus, how long did it take you to kill the clone soldier?
About 3-4 minutes. You are also missing the point. What I am saying is does the ownership flag last 30 minutes? Is it an hour or eight? Nobody knows because it is not documented.
I believe it's like with players and it's like 15 minutes is the hard cap plus if it reps beyond a certain point you'll be the majority damage dealer as their damage has been repped off. Or something like that.

The Indecisive Noob - EVE fan blog.

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Hengle Teron
Red Sky Morning
The Amarr Militia.
#32 - 2015-07-30 21:44:28 UTC
Who knew Goons had people like this.
Desert Ice78
Gryphons of the Western Wind
#33 - 2015-07-30 21:45:56 UTC
You killed rat

Wreck was yellow

You looted said wreck

You suspect.

Next.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Unsuccessful At Everything
The Troll Bridge
#34 - 2015-07-30 22:30:07 UTC
Desert Ice78 wrote:
You killed rat

Wreck was yellow

You looted said wreck

You suspect.

Next.


OMFG THE ISSUE IS FAR MORE COMPLICTED THAN THIS HOW DARE YOU TRY TO OVERSIMPLIFY THE SITUATION WITH YOUR NON-OVERLY COMPLICATED WAY OF PRETTY MUCH DESCRIBING EXACTLY WHAT HAPPENED WHAT KIND OF MONSTER ARE YOU WE SHOULD ARGUE THIS FOR ANOTHER 10 PAGES AT least.

Sorry for the caps lock. It got stuck down until that last word. Id fix it, but a this point id rather just write this little bit here at the end and save myself just a little bit of effort compared to rewriting the whole post. You guys are ok with it though.. right? Id totally change it if I thought you weren't, but you are, so Im not.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Webvan
All Kill No Skill
#35 - 2015-07-30 23:11:33 UTC  |  Edited by: Webvan
" When an NPC is killed by a player, the player who did the most damage to it gets ownership of any loot containers that may drop and of the wreck left behind by that NPC. " https://wiki.eveonline.com/en/wiki/Container_and_wreck_ownership

But technically I understand the question by the OP but I can't find any documentation which really details it.

My best guess is that it goes to whomever does the most damage from the point it took first damage to the time it pops. So if player A does 60% damage, but then the rat reps 30% and player B then does more than 50% total damage (50% + 20%) the wreck is awarded to player B. edit here: and it's not that simple, there can be a lot in that script formula.

But, it doesn't say anything regarding the mechanic, so it could be anything within what was briefly stated on the wiki. It's not a crime to know, even back in early UO the devs went into great detail on how the system worked. And not every Dev would know.

Easy workaround solution, let player A kill and loot wreck, then player B kill player A = loot!
Yes but in this case of course, player A didn't kill the wreck for whatever reason.
a. Player A just couldn't
b. Player A was scared off by approaching Player B who was not using a cov ops cloak.

If you do petition and they answer, OP, I wouldn't mind reading the answer if it actually explains in some detail. Chances are 95% of Devs don't know any real detail (not all devs code), so likely you would need to petition the question, unless one that can answer is alerted to this thread. And considering they are bound by NDA, they'd need permission and to how much info etc.

I'm in it for the money

Ctrl+Alt+Shift+F12

Yourmoney Mywallet
Doomheim
#36 - 2015-07-30 23:51:20 UTC
CAM is that you?!
Remiel Pollard
Aliastra
Gallente Federation
#37 - 2015-07-30 23:58:16 UTC
JohnHoe wrote:
...in vain obviously.


Then he had it fit wrong. I killed clones with Ishkurs for months in Khanid. When you know how to fit em for over 300dps, clones aren't even a thing. Don't underestimate the Ishkur, there's nothing obvious about it.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#38 - 2015-07-31 00:00:18 UTC
JohnHoe wrote:


My point was he was never going to kill it with an Ishkur.


Then it was a terrible point, because as stated, killing clones with Ishkurs is easy.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Harrison Tato
Yamato Holdings
#39 - 2015-07-31 00:59:12 UTC
JohnHoe wrote:
CCP Darwin wrote:
I believe that an NPC wreck is owned by the player who does the most damage to the NPC, rather than who shot first or last.

Consider using your safety setting in situations where you wish to move fast and don't want to acquire a suspect flag.


What does safety settings have to do with shooting a rat who has aggro'd you first and has you hard tackled? My point was he was never going to kill it with an Ishkur. I had no choice but to kill it. It was either it or me. So you are saying once I do kill it I should just leave the wreck there unlooted even though I actually did the work? Again there is no way he was going to kill it.

EDIT: How long does the system remember players who have shot a rat? If it's "forever" then that is a terrible mechanic. People hunt clone soldiers for profit. If some dude finds one and plinks away at it for 10 minutes with an interceptor before realizing he isnt going to win, why does he hold the rights to the profit?


That rat is totally killable with an Ishkur
Rawketsled
Generic Corp Name
#40 - 2015-07-31 01:49:21 UTC
Webvan wrote:
" When an NPC is killed by a player, the player who did the most damage to it gets ownership of any loot containers that may drop and of the wreck left behind by that NPC. " https://wiki.eveonline.com/en/wiki/Container_and_wreck_ownership

But technically I understand the question by the OP but I can't find any documentation which really details it.

My best guess is that it goes to whomever does the most damage from the point it took first damage to the time it pops. So if player A does 60% damage, but then the rat reps 30% and player B then does more than 50% total damage (50% + 20%) the wreck is awarded to player B. edit here: and it's not that simple, there can be a lot in that script formula.

But, it doesn't say anything regarding the mechanic, so it could be anything within what was briefly stated on the wiki. It's not a crime to know, even back in early UO the devs went into great detail on how the system worked. And not every Dev would know.

Easy workaround solution, let player A kill and loot wreck, then player B kill player A = loot!
Yes but in this case of course, player A didn't kill the wreck for whatever reason.
a. Player A just couldn't
b. Player A was scared off by approaching Player B who was not using a cov ops cloak.

If you do petition and they answer, OP, I wouldn't mind reading the answer if it actually explains in some detail. Chances are 95% of Devs don't know any real detail (not all devs code), so likely you would need to petition the question, unless one that can answer is alerted to this thread. And considering they are bound by NDA, they'd need permission and to how much info etc.

Based off that wiki link, it sounds like ownership lasts forever.