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Player Features and Ideas Discussion

 
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jump to star

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Author
SheepChaser Woolhands
Doomheim
#41 - 2015-07-30 17:17:47 UTC
Max Deveron wrote:
I like where this idea is going, it wold be immensely more fun to play.

1 question though.......

What happens if you misjump....and your stuck 100's of AU or even several light years between stars? do you self destruct and hope you can still clone back to the starting point? Or would that Capital have to take the next couple of yrs slowboating or wait for help to arrive since your out of fuel now?

Just asking because that would be hilarious as all to hell to me if that could occur as well.



On the other hand, there could be a "emergency stop" that allows you to stop the jump in midflight, tossing Your ship of the path at a random location betwene point A and point B... With a penalty to cap and possible Shield/armor..... incase the arrivalpoint aint safe or the chef on the ship suddenly tries to toss ya of the ship
Goatman NotMyFault
Lubrication Industries
#42 - 2015-07-30 21:53:08 UTC
I would suggest to have options on how Close to the selected sun you want to arrive, right by, 1 au, 5 au, 10 au.. ect ect up to 100 au or something... depending on the size of the system to avoid People making deep bm in systems.
Nyalnara
Marauder Initiative
#43 - 2015-07-30 23:24:15 UTC
Max Deveron wrote:
I like where this idea is going, it wold be immensely more fun to play.

1 question though.......

What happens if you misjump....and your stuck 100's of AU or even several light years between stars? do you self destruct and hope you can still clone back to the starting point? Or would that Capital have to take the next couple of yrs slowboating or wait for help to arrive since your out of fuel now?

Just asking because that would be hilarious as all to hell to me if that could occur as well.


That should not be possible, because:

  1. That would allow for the creation of un-probable deep safes.
  2. It's not possible to travel from system to adjacent system by non-gate travel, because there is nothing between systems, and the fact that systems have a fixed max radius. Physical limitation due to game architecture, yadda-yadda. (If you want the exact wording, search for the old dev-blog about removal of ultra-deep safes.

French half-noob.

Non, je ne suis pas gentil.

SheepChaser Woolhands
Doomheim
#44 - 2015-07-30 23:50:59 UTC  |  Edited by: SheepChaser Woolhands
Nyalnara wrote:
Max Deveron wrote:
I like where this idea is going, it wold be immensely more fun to play.

1 question though.......

What happens if you misjump....and your stuck 100's of AU or even several light years between stars? do you self destruct and hope you can still clone back to the starting point? Or would that Capital have to take the next couple of yrs slowboating or wait for help to arrive since your out of fuel now?

Just asking because that would be hilarious as all to hell to me if that could occur as well.


That should not be possible, because:

  1. That would allow for the creation of un-probable deep safes.
  2. It's not possible to travel from system to adjacent system by non-gate travel, because there is nothing between systems, and the fact that systems have a fixed max radius. Physical limitation due to game architecture, yadda-yadda. (If you want the exact wording, search for the old dev-blog about removal of ultra-deep safes.



1. To make a deep Space bm, would be useless since you wont be able to go there from a system, only by a jump going bad... (or if pulling the emergency stop)


2. There are allready nongate travel in the game, wormholes. So the mechanics are allready in Place for "sun to sun" jump. With making bookmarks inbetwene system not possible and set restrictions on how far away from the sun you want to land, based upon the size of the system, laets say within 1 au of the outermost orbiting planet, you avoid the deep bm. (yes im well aware of the old post about ultradeep bm ;)
Rayzilla Zaraki
Yin Jian Enterprises
#45 - 2015-07-31 00:23:05 UTC
Lu Ziffer wrote:
This is a 2020 idea but I like it because I had it too. Smile

If there are ever new systems added to EVE this is the way it should be done...

*some mostly good stuff*



This idea makes sense. But I can see effective implementation being tricky. Do you make these cyno-less jumps possible with modules or specialized ships? My thought would be some sort of T3 exploration frigate with a skill tree approaching that of a BLOPs. Alternately, a SoCT or more SOE ships would fit this role.

The ship checks out unmapped stars, jumps to them and explores the systems for viability. The capsuleer can then sell this info to the highest bidder. He jumps to the new system and cynos in the guys who bought the info. They can then set up shop with Outposts and gates.

Initially, players would likely end up with their own private solar systems or even constellations, but eventually other explorers will find them and sell the info to other players, corporations and alliances.

I'm not up on the lore, but how did the people who set up the gates travel between systems go set up the gates?

Gate campers are just Carebears with anger issues.

SheepChaser Woolhands
Doomheim
#46 - 2015-07-31 11:20:49 UTC
Rayzilla Zaraki wrote:
Lu Ziffer wrote:
This is a 2020 idea but I like it because I had it too. Smile

If there are ever new systems added to EVE this is the way it should be done...

*some mostly good stuff*



This idea makes sense. But I can see effective implementation being tricky. Do you make these cyno-less jumps possible with modules or specialized ships? My thought would be some sort of T3 exploration frigate with a skill tree approaching that of a BLOPs. Alternately, a SoCT or more SOE ships would fit this role.

The ship checks out unmapped stars, jumps to them and explores the systems for viability. The capsuleer can then sell this info to the highest bidder. He jumps to the new system and cynos in the guys who bought the info. They can then set up shop with Outposts and gates.

Initially, players would likely end up with their own private solar systems or even constellations, but eventually other explorers will find them and sell the info to other players, corporations and alliances.

I'm not up on the lore, but how did the people who set up the gates travel between systems go set up the gates?



My idea of it, is that is a "engine"... well different engines, diff. sizes, to diff ships... so all ships can use it... so it does need some Critical New slot added to EVE... a engineslot. But thats my idea... or it could be only specialships... but it need to be lowskill ships so even newbies can have fun With it... not only the +50mill players.

The Lore i have no Clue on, but there was indications from ccp that players was gonna be able in the future to build gates themselves....
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