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Do jump clones no longer require standing?

First post
Author
Zappity
Exit-Strategy
Unchained Alliance
#21 - 2015-07-22 19:29:26 UTC
Avvy wrote:
Teckos Pech wrote:
Primary This Rifter wrote:
CCP should just put it in the patch notes tomorrow and pretend they meant to do it.


Retroactive sound decision making...works for me.




Works for me too, just got one. Not that I know how to use it yet.


Did occur to me though that if they wanted to they could easily delete all the new jump clones that are in stations where they don't have 8.0 standing.

Jump clones sound useful, but I really can't see me getting an 8 standing in high-sec.


So for me it would be better if they did away with the standing required.

It doesn't work like this. Once created, the clones can be go anywhere. They are just like your current clone once you jump to them. There is no such thing as your 'original' clone vs a jump clone.

Medical clones are still a thing but this just defines which station you wake up in when you get podded.

Zappity's Adventures for a taste of lowsec and nullsec.

Avvy
Doomheim
#22 - 2015-07-23 09:31:47 UTC  |  Edited by: Avvy
Zappity wrote:
Avvy wrote:
Teckos Pech wrote:
Primary This Rifter wrote:
CCP should just put it in the patch notes tomorrow and pretend they meant to do it.


Retroactive sound decision making...works for me.




Works for me too, just got one. Not that I know how to use it yet.


Did occur to me though that if they wanted to they could easily delete all the new jump clones that are in stations where they don't have 8.0 standing.

Jump clones sound useful, but I really can't see me getting an 8 standing in high-sec.


So for me it would be better if they did away with the standing required.

It doesn't work like this. Once created, the clones can be go anywhere. They are just like your current clone once you jump to them. There is no such thing as your 'original' clone vs a jump clone.

Medical clones are still a thing but this just defines which station you wake up in when you get podded.



Ok thanks, so basically after podding you always start at the home base.

I just had a thought, I was placing clones in 1.0 and 0.9 systems, now if I annoy Minmatar for instance 1.0 and 0.9 probably isn't a good place to put them. Maybe 0.5 systems would be better. Looks like I'll be on another trip around high-sec.


Idea is to have 1 jump clone in each of the 4 main factions areas as exit routes, with the home base from where I would be operating with a 5th jump clones near the home base. Don't know if there would be any problem with this idea.


Edit:

Been looking at the map, not as easy as I thought it was going to be, so best making them near main trade hubs and move them later when I know exactly where I will be.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#23 - 2015-07-29 03:55:19 UTC  |  Edited by: Caldari 5
http://community.eveonline.com/news/news-channels/eve-online-news/clarification-regarding-jump-clones-standings/

Quote:
As some eagle eyed capsuleers have noticed, during the deployment of the Aegis Sovereignty release on July 14th, changes were made to Tranquility that had an effect on the standings restriction that was in place for creating jump clones.
Before the release, minimum standings of +8.0 were required with an NPC corporation in order for a pilot to be able to install a jump clone in their stations. This is no longer the case, and capsuleers can freely create jump clones in whichever NPC station they choose to do so.
This was an unintended change that was a side effect of the release, however, after watching the reaction this change received from the community, we have decided that it will remain in place. This means that pilots will be able to continue to benefit from having no standings restriction on jump clone creation.
While we are aware that there are a number of specialist corporations who provide jump clone creation services that may be affected by this change, and we give them our most sincere thanks for their years of tireless service, we feel that the removal of the restriction has wide reaching benefits for pilots across the cluster.


Personally I think that this is a cop out, and a degradation of the importance of standings, another standings system bites the Dust :(

POCO in HS, should have required standings, POS in HS no longer requires standings, Jump Clones no longer require standings, what's next? Mission Agents no longer require standings?
Unezka Turigahl
Det Som Engang Var
#24 - 2015-07-29 04:02:27 UTC
Awesome change. I had some expeditions in lowsec on one of my alts who had a lot of expensive implants plugged in. I was able to make an empty clone and go do them. Otherwise I would have just said F it and let them expire.
Carrie-Anne Moss
The Scope
Gallente Federation
#25 - 2015-07-29 04:20:30 UTC
Caldari 5 wrote:
http://community.eveonline.com/news/news-channels/eve-online-news/clarification-regarding-jump-clones-standings/

Quote:
As some eagle eyed capsuleers have noticed, during the deployment of the Aegis Sovereignty release on July 14th, changes were made to Tranquility that had an effect on the standings restriction that was in place for creating jump clones.
Before the release, minimum standings of +8.0 were required with an NPC corporation in order for a pilot to be able to install a jump clone in their stations. This is no longer the case, and capsuleers can freely create jump clones in whichever NPC station they choose to do so.
This was an unintended change that was a side effect of the release, however, after watching the reaction this change received from the community, we have decided that it will remain in place. This means that pilots will be able to continue to benefit from having no standings restriction on jump clone creation.
While we are aware that there are a number of specialist corporations who provide jump clone creation services that may be affected by this change, and we give them our most sincere thanks for their years of tireless service, we feel that the removal of the restriction has wide reaching benefits for pilots across the cluster.


Personally I think that this is a cop out, and a degradation of the importance of standings, another standings system bites the Dust :(

POCO in HS, should have required standings, POS in HS no longer requires standings, Jump Clones no longer require standings, what's next? Mission Agents no longer require standings?

WHATS NEXT?!

LOCATOR AGENTS WONT REQUIRE STANDIMGS.


Omg please stop requiring lvl 4 anf lvl 3 location agents to require standing to use locator services



Thanks
Avaelica Kuershin
Paper Cats
#26 - 2015-07-29 05:02:55 UTC
Caldari 5 wrote:


Personally I think that this is a cop out, and a degradation of the importance of standings, another standings system bites the Dust :(

POCO in HS, should have required standings, POS in HS no longer requires standings, Jump Clones no longer require standings, what's next? Mission Agents no longer require standings?


Apart from the specialist corps who offered jump clone service, who does it adversely affect? I see it's of a major benefit to people in npc and very small player corps but realistically there were ways around that personal 8.0 requirement.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#27 - 2015-07-29 05:17:24 UTC
Avaelica Kuershin wrote:
Caldari 5 wrote:


Personally I think that this is a cop out, and a degradation of the importance of standings, another standings system bites the Dust :(

POCO in HS, should have required standings, POS in HS no longer requires standings, Jump Clones no longer require standings, what's next? Mission Agents no longer require standings?


Apart from the specialist corps who offered jump clone service, who does it adversely affect? I see it's of a major benefit to people in npc and very small player corps but realistically there were ways around that personal 8.0 requirement.

I see it more as a dumbing down of the game, rather than a benefit or hindrance to any specific type of player/group.

Like if CCP had reduced it to 4 or 5 I would probably be fine with it, as being a balancing thing, however completely removing it is odd to say the least.
Perihelion Olenard
#28 - 2015-07-29 06:31:37 UTC
That's right, jump clones now allow sitting instead of requiring standing.
Avvy
Doomheim
#29 - 2015-07-29 06:46:20 UTC  |  Edited by: Avvy
Caldari 5 wrote:
Avaelica Kuershin wrote:
Caldari 5 wrote:


Personally I think that this is a cop out, and a degradation of the importance of standings, another standings system bites the Dust :(

POCO in HS, should have required standings, POS in HS no longer requires standings, Jump Clones no longer require standings, what's next? Mission Agents no longer require standings?


Apart from the specialist corps who offered jump clone service, who does it adversely affect? I see it's of a major benefit to people in npc and very small player corps but realistically there were ways around that personal 8.0 requirement.

I see it more as a dumbing down of the game, rather than a benefit or hindrance to any specific type of player/group.

Like if CCP had reduced it to 4 or 5 I would probably be fine with it, as being a balancing thing, however completely removing it is odd to say the least.


It only seems odd because you're used to having a standing barrier there.

I kind of like not having to have standing for jump clones, it means I don't have to do missions if I don't want to. so it's even more sandbox like. Now that doesn't seem odd to me.
Scipio Artelius
The Vendunari
End of Life
#30 - 2015-07-29 06:57:03 UTC  |  Edited by: Scipio Artelius
Caldari 5 wrote:
... what's next? Mission Agents no longer require standings?

CCP Seagull has said before (FanFest 2014 I think, but it might have been since), that she would like this to be the case.

She doesn't want to restrict content from people and would like to allow even a 1 day old character to access level 4 missions, leaving their ability to complete them up to their ability to work with other players, etc.

I actually like the idea myself, but appreciate that some won't.

I think there should be some benefit to good standings, similar to the way standings affect sales tax and fees, etc. Would be good if there was a sliding cost to jump clones.
Gogela
Krigmakt Elite
Safety.
#31 - 2015-07-29 06:57:20 UTC
yay! Just set a free clone LolLol

Signatures should be used responsibly...

Avvy
Doomheim
#32 - 2015-07-29 07:11:14 UTC  |  Edited by: Avvy
Scipio Artelius wrote:

I think there should be some benefit to good standings, similar to the way standings affect sales tax and fees, etc. Would be good if there was a sliding cost to jump clones.


Just why exactly do you think it needs to be effected by standing?


Edit:

Added full quote and altered my question to make it clearer what I was actually asking.
Scipio Artelius
The Vendunari
End of Life
#33 - 2015-07-29 07:42:52 UTC
Avvy wrote:
Scipio Artelius wrote:

Would be good if there was a sliding cost to jump clones.



Just why exactly?

Because of the sentence before the one you quoted.
Avvy
Doomheim
#34 - 2015-07-29 07:46:38 UTC  |  Edited by: Avvy
Scipio Artelius wrote:
Avvy wrote:
Scipio Artelius wrote:

Would be good if there was a sliding cost to jump clones.



Just why exactly?

Because of the sentence before the one you quoted.



Just noticed this straight after I posted my edited version.
Scipio Artelius
The Vendunari
End of Life
#35 - 2015-07-29 08:43:09 UTC
Avvy wrote:
Scipio Artelius wrote:
Avvy wrote:
Scipio Artelius wrote:

Would be good if there was a sliding cost to jump clones.



Just why exactly?

Because of the sentence before the one you quoted.



Just noticed this straight after I posted my edited version.

The answer is still the same. Standings are a part of the game. They add depth to the play and if someone builds good standings, they should gain benefit from that in comparison to someone like me that couldn't care any less about standings.

So if I with my very many negative standings; and another character with good standings go to a relevant Corp's station to install a jump clone, the guy who's actually liked by that Corp deserves some benefit from his good relationship while I don't deserve anything. Cost is a way to achieve that now that standings have been removed.
Avvy
Doomheim
#36 - 2015-07-29 09:00:29 UTC
Scipio Artelius wrote:
Avvy wrote:
Scipio Artelius wrote:
Avvy wrote:
Scipio Artelius wrote:

Would be good if there was a sliding cost to jump clones.



Just why exactly?

Because of the sentence before the one you quoted.



Just noticed this straight after I posted my edited version.

The answer is still the same. Standings are a part of the game. They add depth to the play and if someone builds good standings, they should gain benefit from that in comparison to someone like me that couldn't care any less about standings.

So if I with my very many negative standings; and another character with good standings go to a relevant Corp's station to install a jump clone, the guy who's actually liked by that Corp deserves some benefit from his good relationship while I don't deserve anything. Cost is a way to achieve that now that standings have been removed.



Ok. so you were talking about isk.

I did consider that myself after reading about a sliding scale from an earlier post of yours.

But the conclusion I came up with, is I don't actually see the point in adding another barrier albeit not much of a barrier.

1) You only need to buy clones once and you never need to replace them unless you yourself destroy them.

2) With PLEX it's not going to be a barrier to anyone that can afford PLEX.

3) It's only going to be a barrier to those that don't have much isk, which typically will be new players that don't buy PLEX.

So I really don't see the point in having jump clones with an isk sliding scale attached to standing.
Scipio Artelius
The Vendunari
End of Life
#37 - 2015-07-29 09:06:29 UTC
Avvy wrote:


So I really don't see the point in having jump clones with an isk sliding scale attached to standing.

Yeah sure. The great thing about the community is there are very many different opinions on things, none of which are necessarily wrong (some are definitely wrong, but for a lot of issues, there's no wrong opinion).

The only one that is right when it comes to setting mechanics is CCPs.
Oxide Ammar
#38 - 2015-07-29 09:14:06 UTC
Scipio Artelius wrote:
Caldari 5 wrote:
... what's next? Mission Agents no longer require standings?

CCP Seagull has said before (FanFest 2014 I think, but it might have been since), that she would like this to be the case.

She doesn't want to restrict content from people and would like to allow even a 1 day old character to access level 4 missions, leaving their ability to complete them up to their ability to work with other players, etc.

I actually like the idea myself, but appreciate that some won't.

I think there should be some benefit to good standings, similar to the way standings affect sales tax and fees, etc. Would be good if there was a sliding cost to jump clones.


Marauders are content, you want everyone to fly one in day one in EVE ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Line Stampen
Riemannian Manifold Torus
#39 - 2015-07-29 09:44:43 UTC
What's next? Standings for Plex? This is so lame to watch how they dumb down everything in this game.

Buying a new jumpclone for ppl in nulsec is not a problem, and ppl in highsec can do exactly the same thing. Buy the clone at a nulsec station. No standings needed. All you gotta do is fly to that station and dock, buy the clone and head back to where you came from.

Avvy
Doomheim
#40 - 2015-07-29 09:54:31 UTC
Line Stampen wrote:
What's next? Standings for Plex? This is so lame to watch how they dumb down everything in this game.

Buying a new jumpclone for ppl in nulsec is not a problem, and ppl in highsec can do exactly the same thing. Buy the clone at a nulsec station. No standings needed. All you gotta do is fly to that station and dock, buy the clone and head back to where you came from.




I don't think what's happened to jump clones is dumbing down the game.

Being a sandbox style game, and in the case of jump clones they should never have been attached to standing anyway.


The point of a sandbox is that you can do whatever you like, you can choose which toys to play with in the sandbox.