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[Proposal] A fix for high sec FW

Author
subtle turtle
Doozer Mining Cartel
#1 - 2012-01-01 17:41:09 UTC
So a while back there was a dev thread about removing NPC police in high sec for FW, which I honestly think would kill low sec entirely. This was my counter proposal, but I'm afraid it got lost in the thread, which went long. I've thought about it for a while now, and I honestly think that it could work, and bring a new dimension of war to Eve.
NPC standing could really matter related to FW. So for example assume I am in Amarr FW. If you remove the NPC intervention, you could make it so if I go into a high sec system with a station owned by a Minimatar loyal corp (Boundless Creations, for example), I would automatically be KOS for any non-FW player in that system with a standing of higher than some set amount (5.0 or so) to that corp. There would no longer be the NPC threat, but there would be an added player threat. There would be a local flag, similar to when a pilot is GCC or a wartarget to signal that I was a valid target. Of course, as soon as a non-FW player would agress the FW interloper, they would become a valid target for return fire. This would provide new PVP opportunity for all players, not just FW members, including a easy introduction to PVP for the high sec missioner. It would also open new and interesting PVP mechanics, like HS gate camps to catch potential interlopers, missioner baiting as FW members could scan out active missioners and bait them into agressing the flashy red ship that just warped into their mission. It would ad an element of surprise and danger, as NPC corp standings aren't readily available, so you wouldn't know if that ship next to you was able to shoot you until the bullets start flying. This also wouldn't minimize low sec, because the mechanics there favor the knowledgeable FW pilot more than the new, risky mechanics of enemy high sec. It would also address the "NPCs shouldn't fight battles between players" issue in a sandbox game like Eve.
The real advantage of this is that it would make the ongoing struggle between the 4 factions a MUCH larger part of gameplay for all players in Empire, high or low. It would matter to missioners who they grind for, as that could influence PVP opportunity.
Please critique, as I am sure there are issues that I have not thought of that could cause problems.
Hirana Yoshida
Behavioral Affront
#2 - 2012-01-02 21:44:23 UTC
It would be a "noob" baiting paradise, I have never seen a flasher not be attacked by some hapless child with dreams of glory except when said flasher was one among many. The human brain behaves rather specifically when confronted with red light, even more so when the light is flashing .. just sayin' Smile

It is a novel idea and might be worth exploring as part of a major pirate expansion in conjunction with a complete overhaul f the standings system (ie. brand new code).
It would not benefit FW in any significant way however as the vast majority of 'action' occurs in the designated areas with only a few incursions into enemy high-sec and those are most commonly by large'ish gangs, thus suicide to engage for the most part.
X Gallentius
Black Eagle1
#3 - 2012-01-03 21:29:32 UTC
Not a bad idea. +1

I wonder if it could be extended to all systems and to non-FW as well. If you're on grid at a station you have low standings with, then you are fair game to all other players while you are on grid (the guy manning the station guns conveniently forgets to fire them because you have consistently picked on his corp mates). Apply the same concept to gate guns in low sec.