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Dev Blog: Shake my Citadel

First post First post
Author
Sean Roach
Center for Advanced Studies
Gallente Federation
#801 - 2015-06-09 19:57:36 UTC
1. How about building Dyson Spheres of interdiction and DPS around the gates themselves? Probably easier to limit the number of minerals a moon can produce, and let all those POS's have a share of this whole.

2. So long as the markets stay open, I doubt too many people will care if the stations say Caldari Navy Assembly, Goonswarm, TEST, or whatever. So long as the markets stay open.
The moment those stations become closed to non-blue, or just closed to red, there'll be some complaints.
Oh, and the Goons would do that, too. Freeze out a faction until it played by Goon rules? Oh, yes. So long as they were sparing in this form of economic abuse, they'd probably even get away with it. What do _I_ care, as an NPC corp player, if TEST can't dock at JITA because the Goons want to manipulate the market, and want to freeze the second-largest supplier of something out for awhile?
I go to Wal-Mart, all the time, and see they're STILL out of a certain brand of something...but they have plenty of the store label.

2a. A classic game of low-null potentially becomes playable in high. Contract something for delivery to 4-4...then lock the doors to the contract holder.

Draahk Chimera wrote:
So it's been a while and I don't know if any devs are still reading the thread or not but I have a few concerns/questions.

1. With the anchoring restrictions removed will the nullbear empires be able to build Dyson Spheres around every harvestable moon under their control? Or will there be a restriction of 1 moon harvest module per moon maximum or whatever?

2. Having the tax income from Jita market is going to be the largest single income in game for any alliance that can control it. Have you given any thought to the effect on the market when the 4-5 strongest alliances goes to perpetual war with eachother in a 250km sphere around Jita 4-4? While I realize this sounds fun and EVE-y it might have far reaching economic implications for every other player in the game, who might not find it very fun.

3. How will you handle alts in W-space? As it is now all my characters can have access to the same hangars to use ships and take out or put in items. If personal hangars are introduced there is going to be a whole lot of hazzle. Not to mention if I happen to have same-account alts since (I hope) there are no contracts in W-space.

Jennifer Maxwell
Crimson Serpent Syndicate
#802 - 2015-06-24 22:03:46 UTC  |  Edited by: Jennifer Maxwell
CCP Nullarbor wrote:
handige harrie wrote:
I like those designs a lot.

Would it be possible to have multiple designs for structures, so players can choose which one they want and make different systems have a different look to them, instead of seeing the same structure everywhere?


That is sort of the point with the different classes, each size and each class will be a different hull like ships.

But within sizes, there are LOTS of options for ships. Even one race has three different BSes, five different cruisers, and seven different frigates.

I would sacrifice functionality for diversity, personally.


A small question; what's the minimum range I'm gonna be able to anchor these away from eachother? People have brought it up before that poses can take on a fairly large fleet if built right. But these aren't going to be able to. Can we build fortresses in space with these new structures?

Can we have deadspace pockets? Please?

Edit:

I'll slip in an idea I had here. Hows about you keep the main idea of someone manning the Citadel to operate it's built in defenses, BUT you have the option of anchoring defensive substructures in the space around it. Like PoSes have right now. They would be automated, but perhaps not very strong. The bigger the structure you're using, the more/bigger substructures you can have anchored around it.

Perhaps they can be linked to the main citadel, and when they're turned on they use fuel of some type along with ammo. This would allow for defenses while offline, BUT would come with the cost of fueling.

Also, they would need time to online just like normal pos guns, so you can't just flick a switch and turn on a death star defensive grid.

As much as I LOVE the idea of hiring NPCs to do things for you, I think this would be a better option
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#803 - 2015-07-04 12:02:44 UTC
Why has CCP decided to not allow some amount of weapon automation on these new structures? I don't really understand the rationale behind this decision.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Rain6637
GoonWaffe
Goonswarm Federation
#804 - 2015-07-04 12:18:31 UTC
It makes sense to me. It requires someone to be home. I'm curious why so much weapon automation is allowed with drones (with magic unlimited ammo and capacitor).
Oxide Ammar
#805 - 2015-07-25 12:52:09 UTC
My wish list:

1- remove the moon anchoring requirement to anchor your POS (unless you wanna moon mining ofc) and you can anchor your POS anywhere.

2- ability to hide/show my POS from overview based on provided service targeted group. Show it only to me if it's for my personal use, show to corp/ alliance if it's shared between corp/ alliance. It can be probed out if someone making an effort to track you down ofc.

3- automated defences is a must, EVE is a game you don't have to turn it into full time job to enjoy some aspects of the game.

4- Integrate an advertisement system either from the new advertisement centres or another method to advertise for a public services that Corps are providing at certain rates. Sell orders section in the forums is good but I think we prefer an ingame publishing method.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Felo Maxun
Felmax Trade Inc
#806 - 2015-07-28 16:48:00 UTC
CCP Nullarbor wrote:
Gabriel Karade wrote:
So, still curious for a response; what sort of 'racial'/faction flavouring will there be?...

...hoping it doesn't involve "Good idea! Lets shaft Gallente again!"


Each class of structure (ie Citadel, Drilling Platform, Observatory) will belong to an NPC corporation which technically belong to a faction, but you wont see the usual Amarr, Minmatar, Caldari, Gallente stylings. We are creating a new style for each which more accurately reflects their purpose.

With that said, we are leaving the option open to have variations within each class + size, but only where we think we can give them meaningful bonuses.

Edit: I listed Gallente last :tinfoil:


In regards to the models, seeing as they look like incredibly flat and wide structures, and with the way collision seems to function in eve, are we likely to see weird collision issues with these structures when flying around them (more so than current stations)?
stoicfaux
#807 - 2015-07-28 19:10:10 UTC
Two questions:
Placing bubbles around citadels will be allowed, yes?

Placing bubbles around citadels, which can be anchored almost anywhere and can be heavily armed, will be allowed, yes?


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#808 - 2015-07-28 22:36:19 UTC
stoicfaux wrote:
Two questions:
Placing bubbles around citadels will be allowed, yes?

Placing bubbles around citadels, which can be anchored almost anywhere and can be heavily armed, will be allowed, yes?





There's certainly been no discussion of not allowing it. (because, I feel, that would be pants on head stupid)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sgt Ocker
What Corp is it
#809 - 2015-07-29 05:04:18 UTC
Steve Ronuken wrote:
stoicfaux wrote:
Two questions:
Placing bubbles around citadels will be allowed, yes?

Placing bubbles around citadels, which can be anchored almost anywhere and can be heavily armed, will be allowed, yes?





There's certainly been no discussion of not allowing it. (because, I feel, that would be pants on head stupid)

Bubbling Citadels would really serve no purpose but to stop defenders using anything other than ceptors, which seem to be "ship of choice" for entosis link users.

Bubble your citadel you pretty much guarantee, it is going to die as they are only useful against DPS. Which of course will not be needed to attack your citadel. ( I am still trying to work out why Citadels need guns - Nothing else to do with sov or the new structures has anything directly to do with DPS)

So yes, while stopping the use of bubbles around Citadels would be pants on head stupid - So would, in many cases, be bubbling your Citadel.

lIMO, ceptor bubble immunity needs to be looked at where Entosis links are concerned.
Maybe a bit of a drawback for the ceptor trolls - Interceptors lose bubble immunity while an Entosis link is fit to the ship.
The biggest ships in the game have a drawback to make them less effective (increase risk) in Entosis mini games, why then does the smallest (and most efficient) not have something as well?

PS; Fozzie, if one of the goals with the new sov was to reduce hours of mind numbing grinding (which I believe it was) - It is so far a resounding failure. It is often now a worse kind of grind - You can spend hours chasing around individuals with all but unstoppable interceptors trying to RF your structures.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Robert Muse
Mech Holding's
Mech Alliance
#810 - 2015-07-30 16:56:55 UTC  |  Edited by: Robert Muse
Maybe someone, somewhere has already asked or answered this question?

If null sec outposts are to be removed in time and replaced by XL structures fro example, if people have assets stuck in outposts either by size, QTY, or access to those outposts either due to time not in game.

Or say if they are accounts are not active or some other form of infeasability to access or move assets what will happed to them when the outposts are finally removed from the game?

> Are they to be scrapped for good?
> Will they be moved to the nearest null sec NPC station or another.
> Will isk or credits be awarded to accounts/owners.

I just ask as i know many cannot move or access assets ? maybe due to not playing, changing politics and access but they have always been there as outposts were industructable but in the plans to replace these with new structures?

What mechanics do CCP plan for these?

So i.e. Say some miltary guy is inactive from the game (maybe as they are on deployment) they account is inactive for 6 months or for some period, then they log back in once back from tour, only to find the outpost is now gone and so has thier assets?

Any links to CCP plans or thoughts would be welcome.

R
o/
Falos Kumamato
State War Academy
Caldari State
#811 - 2015-07-31 19:49:34 UTC
Obil Que wrote:
corebloodbrothers wrote:
This one ccp nullabor mentions now is also being discussed by the csm. Its good ccp nullabor is open about the intention behind no pos or structure guns firing with no player active in control off them. Cause its a major change from current mechanisms. If u add the possibility too it from the structures then u can see a attack with hundreds of timers generated in 1 evening. Being it ton of structurs hit, systems hit with the link spawns to defend, and a buttload of reffed station services. Cause all these attacks have been removed from ehp grind, u can generate a insane amount of timers, which isnt possible under the current system.

Like nullabor said the trolling element is being watched and considered, however the mass storm of a attacker,blitzing a region, and the next hulkageddon being a posgeddon is one the csm is very much in discussion with CCP , and raises once more the debate, why be in null, why own sov. Only to lose it. Personally as a player and a csm i hope a fase 3 would follow the structures and the sov remoddeling. One where owning sov actually benenfits in a way thats both rewarding isk wise, but even more so fofilling deeper drivers. A model where buidable sov and upgrades are earned and can be applied by sovowners too give more sense of ownership would be for me personally, the way forward.


While I have no doubt that this is being brought forward to the CSM, I will state again here that this effect is massively amplified when your entire corporation or alliance assets are wrapped up in that single structure as is the case in wormhole space for many small to mid-sized corporations. Asset safety mechanisms are all fine and good in k-space but these w-space systems are not systems I can return to at my leisure after being removed from them. A journal entry telling me my stuff is floating in J123456 does me zero good after I have been permanently removed. This is no different than the risk I take today in my POS except that the level of attacking force needed to remove my POS is exponentially more than the level of force needed under Entosis mechanisms especially since the new structures refuse to defend themselves.

Why I am aganist medclone/jumpclone bay in w-space:
Corp "My Knocks are Hard" and "Thundercatz" are wormhole pvp corps.

Part of their daily activities involves roams through null, pretty trying to catch every nullbear they can get their hands on.

So now we have entosis links. in about a year, we have new structures, a broke market (which means probably a broke contract system too) and you give these guys access to clones.

Lets say they are feeling frisky and want to cause a lot of nullbear grief. They set up a Blops fleet and seriously tank up their entosis links with plenty of ewar coverage, not so high on damage. Your in alliance A. You cant get enough people to stop them because they are running THAT many force multipliers (we'll say they have 14 ships. 2 are ento's and a few of the ewar ships are cyno fitted). They are rolling through your space trying to bait. reinforce after reinforce is being triggered.

Either or any of these corps has no interest in nullsov or staying their. They are jhust doing this to get fights and grief nullbears. you manage to kill one, but now they no longer have to worry about finding an entrance into thier W-space. cause you gave them med/clone bays in W-space.

This ends in three possible ways.

Option A: No one takes the bait, no blops hotdrop and either get get tired and leave, or they just steamroll and force the entire lane from their wormhole and every station in between into reinforce. Lets say they dont have a hole ending in that null, so they don't show up when out of reinforce. They didnt care about that anyhow.

Option B: someone takes the bait, hot drop and counter hotdrop: may the best side win!

Option C: (the less likely), the wormholers establish sov since they get hole (or hole close enough) for every timer. How could this happen? no ones got structures around, we would have found them and those would be dealt with before hand. But the guys we killed kept on comming back, which no one else outside the regoin could do unless they deployed their own structure. Kept it safe.. why?

Just my slant on one aspect. I am still looking forward to changes!

Please don't break null market.
Please don't break null contract system
Falos Kumamato
State War Academy
Caldari State
#812 - 2015-07-31 20:36:26 UTC
Max Kolonko wrote:
CCP Nullarbor wrote:
per wrote:
hmm, long time no asnwer from dev around

btw how about letting the citadel defend intself like poses do atm (ability to repel trolls with enthosis) but if they will be manned their dmg will be much better (skills + focused fire)



Still reading, most of the questions have been answered by blue tags in the thread already (a lot of duplicate questions).

Some questions don't have answers from us yet, but we're noting everything down and discussing it all with the team. So thanks everyone for your feedback so far.


Does production of those new structures still involve PI stuff like pos structures? i.e. citadel itself will be build similar to to pos while citadel services/modules similar to pos modules?



Structure eggs with timers I forsee.
Draahk Chimera
Supervillains
#813 - 2015-08-01 10:26:13 UTC
Robert Muse wrote:
Maybe someone, somewhere has already asked or answered this question?

If null sec outposts are to be removed in time and replaced by XL structures fro example, if people have assets stuck in outposts either by size, QTY, or access to those outposts either due to time not in game.

Or say if they are accounts are not active or some other form of infeasability to access or move assets what will happed to them when the outposts are finally removed from the game?

> Are they to be scrapped for good?
> Will they be moved to the nearest null sec NPC station or another.
> Will isk or credits be awarded to accounts/owners.

I just ask as i know many cannot move or access assets ? maybe due to not playing, changing politics and access but they have always been there as outposts were industructable but in the plans to replace these with new structures?

What mechanics do CCP plan for these?

So i.e. Say some miltary guy is inactive from the game (maybe as they are on deployment) they account is inactive for 6 months or for some period, then they log back in once back from tour, only to find the outpost is now gone and so has thier assets?

Any links to CCP plans or thoughts would be welcome.

R
o/


I am sorry I can not provide a link because i honestly have forgotten where I heard this. As far as I understand outposts will not be "removed from game" as such. Once XL chateaux is a well integrated part of the game outposts will be made destructible. If your outposts are removed from game or not is therefore up to the players.

404 - Image not found

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#814 - 2015-08-03 10:43:11 UTC
better late than never, pirate versions?

skins??
Brown Pathfinder
Black Spot on Parchment
#815 - 2015-08-05 13:03:12 UTC  |  Edited by: Brown Pathfinder
Pirate skins versions or npc corp variants like with current ship skins would be a no brainer for CCP Smile
make a skin and maybe have traits with the skin if any?
Sabastian Cerabiam
Dromedaworks inc
Test Alliance Please Ignore
#816 - 2015-08-05 17:07:24 UTC
I'm hoping CCP comes out with some new info soon. Last i heard the new station setup would start to be implemented this summer. Well this summer is almost over. The AUG patch is only fleet warp mechanics. Which means as it currently stands station mechanics wont be changing this summer.
Jacob Gault
Doomheim
#817 - 2015-08-07 21:34:47 UTC
Just be clam lots of god features will be rolling out soon eought haha... Cool


"talks" of capital changes coming soon...
"talks" of the new stations information coming out...

One thing I would like to see is monthly updates on EVE projects seeing sneak peaks...
Sgt Ocker
What Corp is it
#818 - 2015-08-07 23:13:50 UTC
Jacob Gault wrote:
Just be clam lots of god features will be rolling out soon eought haha... Cool


"talks" of capital changes coming soon...
"talks" of the new stations information coming out...

One thing I would like to see is monthly updates on EVE projects seeing sneak peaks...


There isn't much to show but it is available

http://community.eveonline.com/news/dev-blogs/ This too used to be a good source to follow to find out what was going on but has recently turned into - Well not much really. Last update about anything relevant to Eve as a game, was over a month ago.



Like this thread, 3 months old with no new information, Devs must have discovered http://bit.ly/1hoFiqA

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Samsara Nolte
Untethered
#819 - 2015-08-08 13:14:27 UTC
All structures will show on D-scan, can be probed, and will be scannable to see their fittings and contents. We are also thinking of having them visible and directly warpable from the on-board scanner to preserve Wormhole space gameplay.

That does not preserve wormhole gameplay !
At the moment finding a tower requires some skill and therefore time to find (which in fact can be an important and fight deciding factor) depending on how good you are at it which will be completly removed if those new structres will be warpable by default.
I urge you to not implement that.
And it also had value in some kind of dry run on a regulary basis in the use of the d-scan.
A much required thing to be in existance especially for corps accepting noobs to get them up to speed in using d-scan - the most important skill to have as a player in w-space !

I for one would find it a much more preferred mechanic if this structures would still be needed to be anchored at moons at least in wormhole space.
There is quite a large number of corps out there who choose their wormhole to be their home with number of existing Moons in mind. Since those are in normal circumstances the toehold of an invading force.
And removing this strategic aspect of consideration you had to take in choosing a wormhole, would render a large atm inhabitat wormholes to be vacated - increasing the demand of wormholes mostly for effect and Planetary Interaction capabilities and static. which in my opinion would be bad.
since it would contribute to homogenise selection process resulting in a few wormholes sought after and the all others to be unwanted.

Which might creat conflict - or what i believe to gonna be the case it won´t and will only result in corps moving out not willing to take part in the conquest of those wormholes.
What might be another hit for the well being of w-space.
Chiana Dar'Ago
Long Pig Luncheon Meat
Sending Thots And Players
#820 - 2015-08-13 10:58:24 UTC  |  Edited by: Chiana Dar'Ago
What the hell is this BS?

I remember over the years asking for POSes that move or can be anchored near the gate or in close proximity to each other in order to increase defense. I don't want to spend all my time in the game trying to defend structures. What moron thought up this nightmare scenario? You idiots continue to only to think of pew pew that is only one aspect of this game. The best thing about Eve Online WAS it catered to many different types of people and you could do anything in the game. You have lost the idea of what made this game great. And again this will have a chilling effect on indy players. None of the changes you have made over the past 2 years have been an aid to this group or small to medium sized player corps. I have watched as yet again another large group of long time players sold or gave away all their Eve trinkets.

It's an interesting sales pitch that "it will level the playing field" but it won't; Larger corporations will just be able to do more damage and the smaller corps will just get screwed in the process. Leading most new players and small player corps to come to the conclusion that "The only winning move is not to play".


Its already bad enough that PLEX will soon be gone and everyone will be required to have a subscription, maybe you should expand your thinking beyond giving the pew pew neanderthals one more target to shoot.