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Bounty Hunting; cause it hasn't been done to death yet

Author
Jennifer Maxwell
Crimson Serpent Syndicate
#1 - 2015-07-27 17:19:18 UTC
Contrary to what people think, there is bounty hunting in Eve. I'm not talking about the system CCP implemented; that just doesn't work.

Right now, to be a bounty hunter, you need to talk to people. You check people's killboards, look for grudges, look for things you can kill, talk to people he's killed, find an employer, find a target, do the research on their fits, scout out their online timezones, see who they fly with, see how they fly their ships, THEN you go to kill them.

That's awfully close to real life in terms of work. Eve is hard, but the career path this is also supposed to be open to newer players as a potential thing to go get killed doing.

So here's my idea. I spent longer writing this than I did thinking it through.

You create a contract system like the market one. In the system, you have multiple fields you need to enter. Say I want to put on a contract on so and so, this is how it goes:

First of all, we need to know who we're putting a contract on. I type in the name, find the character, and verify that it's them and not that guy with a 1 instead of an I.

That was easy. Now the harder part, where the systems CCP has made so far stumbles: target worth. If I put a 25 million bounty on someone and they get poped in a 2 million Tristan, well **** me that wasn't worth it.

So we have specifications. I know the guy flies Assault Frigates a lot. So I check his killboard, see he likes Hawks but never flies Harpies. I check the "Hawk" box and enter 15 million as the payout. Now it also turns out he runs around in rocket Coraxes and Talwars. I don't want to pay 15 million for a Corax or Talwar, so I check them but only enter 4 million in. (as an option, I can enter a "minimum value payout" where, if the killmail generated doesn't hit that minimum, then the amount that gets paid out is less by a % or something to keep people from working over the system too easily. Let the bounty hunter decide if it's worth it.)

(Note, there would also be an option for a size of ships, such as Amarr industrials, along with specific ships.)

So, that's done then. But wait, there's a problem. All of a sudden I wake up tomorrow and there are 25 kills on him and holy **** I'm broke. So, we put in a limit to the number of times this contract can be fulfilled before a new contract needs to be written up.

Next, we decide where it's being posted and who can take it. Maybe you just want some guy out of your territory, and don't really. care if he goes and mounts an asteroid in Pure Blind as long as he's not doing it in Black Rise. So you click the region button and select "Black Rise". Hell, maybe you want to be more specific and you chose constellation or even system. Up to you. If the kill is made in that region/constellation/system, then the bounty gets paid out. If not, then not.

Next, we decide how many people can take it. Maybe the first 4 people to click "accept", maybe 70. Maybe a gang wants to take the contract like that one Eve trailer. Maybe a solo guy wants to. The client can chose here: it gets paid out to the highest damage, it gets paid out to the final shot, or it gets evenly distributed to everyone who has an active contract and is on the killmail; this is stipulated in the contract and one option has to be chosen before it's finished.

So, after all that, we decide where we post this bounty contract. Say, if we post it in one station, the taxes on it are low. If we post it to multiple stations in a system, the taxes go up. Multiple systems, then they're higher, and for an entire region the taxes are pretty high.

Finally, we get a little area where we can type in a description of whatever we want. If we want to yammer on about how this guy did nasty things to our Ibis and now we want his Mach dead, we can do that. If we want to provide intel, areas the guy flies in, what he flies, who he flies with, ect, we can do that too.

Now, I'm a lowsec player. I don't think about Concord. So I don't know how this should work in highsec; obviously it shouldn't be overpowered. I'd say just let it apply in lowsec, nullsec, WH space, and if the person is flashy red/flashy yellow in highsec. This would be a Concord approved system, so you wouldn't be able to do anything that would have Concord blow you up over. If someone wants to put a hit out on anyone in highsec, they can do it the old fashion way; tumblr.

Obviously there are lots of things I missed, like taking contracts on corporations and aliances, ect. I don't have the time nor the will to think about that stuff, if you guys like the idea you can take it and run.
Xe'Cara'eos
A Big Enough Lever
#2 - 2015-07-27 17:23:38 UTC
dammit - that actually seems sensible - though I'm sure it can probably be abused....... but I kinda like it.......

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2015-07-27 17:49:05 UTC
So I get a bounty set on me for more than the price of whatever hull the bounty requires, and print myself some free money with an alt?
Jennifer Maxwell
Crimson Serpent Syndicate
#4 - 2015-07-27 18:03:00 UTC
Danika Princip wrote:
So I get a bounty set on me for more than the price of whatever hull the bounty requires, and print myself some free money with an alt?

An idiot and their money are soon parted. If someone puts a bounty on you more than your ship is worth, and you are able to get an alt to take the contract, feel free. You get free isk, and the contract giver gets to feel good that you "learned your lesson".

Or, say, we make "Open", "Restricted" and "Private" contracts. Open contracts allow anyone to take the contract and complete it. Restricted contracts allows anyone to petition for the contract, but the contract giver must accept your (and any other number of) applications before you're actually signed on with the contract. Private contracts are what they say on the tin.

Also, let's say that the giver can define an application period. A few hours, a few days, ect. Past that time, the contract isn't open to applications anymore and it's left up to the people with the contracts up to fulfill them.

Jennifer Maxwell
Crimson Serpent Syndicate
#5 - 2015-07-28 21:40:28 UTC
Xe'Cara'eos wrote:
dammit - that actually seems sensible - though I'm sure it can probably be abused....... but I kinda like it.......

Thank you. I'd love more feedback on the idea.
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#6 - 2015-07-28 22:49:12 UTC
Question: In the end, how is this different than what we currently have? I like the concept and yet I can't quite see how this gets us to the place we want to be, where making a living as a bounty hunter is an option.

This might ramble a bit, but please bear with me. Let's say this system goes into effect tomorrow. You're giving people all these customization options to tailor their contract so they can make sure that the payout is for real damage done. So, people check a bunch of boxes, fill in a bunch of payout values, and click submit. For the largest part, they are going to fill out values for payouts on ships that is basically the same as the ship's value, so ~20mil for T1 cruisers, 2mil for T1 frigates, ~100mil for a VNI, and so on. The maximum payment over the course of the contract might vary, but killing the target will really only produce profit equivalent to the destroyed value plus whatever the loot fairy hands out. The current system already does this, if I understand it correctly, and does it fairly simply.

The bounty hunting image we have in our minds is one that works in the real world. Bounties get put on people when we want to hurt them. We want someone either dead or captured and since there is only one of them and death is permanent, the job only needs done once and it is done completely. In Eve, people have both alts and as many lives as they want. If you kill me, I lose a ship and maybe some implants. If you camp me into station, I log in an alt and keep playing. I can replace what you can kill in an hour or two.

Your system could work out for corporations or alliances, allowing people to profit by hunting down any Goons, for example, but any particular Goon won't be that adversely affected unless they were particularly new to the game and it seems like it would complicate the process of placing a bounty on someone.
Maldiro Selkurk
Radiation Sickness
#7 - 2015-07-29 04:36:30 UTC
Jennifer Maxwell wrote:
Danika Princip wrote:
So I get a bounty set on me for more than the price of whatever hull the bounty requires, and print myself some free money with an alt?

An idiot and their money are soon parted. If someone puts a bounty on you more than your ship is worth, and you are able to get an alt to take the contract, feel free. You get free isk, and the contract giver gets to feel good that you "learned your lesson".

Or, say, we make "Open", "Restricted" and "Private" contracts. Open contracts allow anyone to take the contract and complete it. Restricted contracts allows anyone to petition for the contract, but the contract giver must accept your (and any other number of) applications before you're actually signed on with the contract. Private contracts are what they say on the tin.

Also, let's say that the giver can define an application period. A few hours, a few days, ect. Past that time, the contract isn't open to applications anymore and it's left up to the people with the contracts up to fulfill them.


Since CCP changed the bounty system to end killing yourself for profit im going to go out on a limb and say they will not be undoing that just because you dont care about exploitation.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Kenrailae
Center for Advanced Studies
Gallente Federation
#8 - 2015-07-29 04:51:22 UTC  |  Edited by: Kenrailae
Maldiro Selkurk wrote:

Since CCP changed the bounty system to end killing yourself for profit im going to go out on a limb and say they will not be undoing that just because you dont care about exploitation.



I have to agree that this is probably the case, but I like this idea FAR more than any of the others I've seen so far. IMO, the difference here is it's a contract, with an expiration, as opposed to an ever growing pile of isk until it's high enough to off oneself.

+1




EDITING IN: Sorry, cat was getting sick all over.


My one stipend would be a notification that a contract against 'you' was accepted with so long of a duration would be given, to prevent a situation of suddenly being shot free of typical Concord response and wondering WTF?

The Law is a point of View

The NPE IS a big deal

FT Diomedes
The Graduates
#9 - 2015-07-29 07:03:31 UTC
Jennifer Maxwell wrote:
Danika Princip wrote:
So I get a bounty set on me for more than the price of whatever hull the bounty requires, and print myself some free money with an alt?


Or, say, we make "Open", "Restricted" and "Private" contracts. Open contracts allow anyone to take the contract and complete it. Restricted contracts allows anyone to petition for the contract, but the contract giver must accept your (and any other number of) applications before you're actually signed on with the contract. Private contracts are what they say on the tin.

Also, let's say that the giver can define an application period. A few hours, a few days, ect. Past that time, the contract isn't open to applications anymore and it's left up to the people with the contracts up to fulfill them.



This addition addresses the major concerns I had with the system.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.