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Crime & Punishment

 
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Heresy of the highest order

Author
Mobadder Thworst
Doomheim
#21 - 2015-07-22 14:00:33 UTC
If we are going to treat high like a noob zone (which we are), then I think the isk nerf should be severe enough to make it a serious undertaking to buy a good noob ship.

That is to say, it should be a substantial endeavor to purchase a cruiser on high sec wages.

In the current situation, you can run high sec incursions without serious risk and have the isk to purchase the largest class of high sec pilot able craft in a couple hours.

This kind of earnings is not commensurate with the noob zone of a game.

If it's a full rights play area with different mechanics, stop trying to make it safe.

If it's a noob zone, nerf the isk making such that it only supports noob endeavors.

The current configuration is out of alignment.
Feyd Rautha Harkonnen
Doomheim
#22 - 2015-07-22 14:12:19 UTC
Mobadder Thworst wrote:
If we are going to treat high like a noob zone (which we are), then I think the isk nerf should be severe enough to make it a serious undertaking to buy a good noob ship.

That is to say, it should be a substantial endeavor to purchase a cruiser on high sec wages.

In the current situation, you can run high sec incursions without serious risk and have the isk to purchase the largest class of high sec pilot able craft in a couple hours.

This kind of earnings is not commensurate with the noob zone of a game.

If it's a full rights play area with different mechanics, stop trying to make it safe.

If it's a noob zone, nerf the isk making such that it only supports noob endeavors.

The current configuration is out of alignment.

Absolutely. I specifically called incursions out in my article. Even if the complete package of suggested changes don't happen, nerfing of hisec incursion income absolutely must.

F
Noragen Neirfallas
Emotional Net Loss
#23 - 2015-07-22 14:36:54 UTC
Feyd having read practically everything you have written in the last 18 months (huge fan) I gotta say I think you went a little too far with your usual shock tactics on this one Blink. I agree income needs a balance and I can't really speak for what it's like in lowsec as I still need to try it but when I was out in nullsec it's income wasn't so much higher then highsec incursions it justified the risk involved. I think the huge shift of systems is a little extreme though as Nullsec is already so empty making more of it would simply separate people more then they already are. Shrink high a little and make it low for sure but we really do not need to spread out nullsec more then it is. Also the green safeties in highsec is something I can't support. Why make a mechanically safe place to live in eve? That will drive people too highsec not away from it income be damned. You want people out of highsec make it less safe not more

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Alana Charen-Teng
Garoun Investment Bank
Gallente Federation
#24 - 2015-07-22 18:15:25 UTC
The thread is titled "Heresy of the Highest Order", so naturally I clicked on it on the off-chance that you were referring to the only Order that matters... I'm of course referring to the New Order.
Valkin Mordirc
#25 - 2015-07-23 06:52:40 UTC  |  Edited by: Valkin Mordirc
Im sorry I only have time to graze the blog,


But by limiting Highsec down, and still allowing Wardecs to happen. (which if I missed I'm sorry)


It make it impossible for corps to grown as Mercenary Alliances like Marmite and Forsaken, would literally clog up every system. If Highsec became small Wardec would have to be severally limited. I like Highsec the way it is now, Minus the high-income for incursion runners, however this change would destroy either my style of gameplay, or completely destroy any newbro that happens to join a corp.


Edit1: Also I don't like Null-sec Fleets. Anchor and follow primaries, Is in no way interesting to me, small gang PVP is hard due to the fact that you could be blobbed to death. You would be completely alienated players like me in order to do this.

Edit2: Also you would completely change the value of Nullsec systems. BR5 was huge because it was close to Amarr and Highsec making it easy for HERO to work. With this change entire regions would become useless and the Far reagions would be almost barren. Nullsec is pretty much empty until a Fleet passes though, This would make Nullsec even more barren then it is now.


Further Editing: If try to force somebody to play the game you think they want to play it isn't going to work. They will quit. I didn't join EVE to be apart of a giant Alliance holding Sov. I never wanted to be like that in this. If you force people by trying to limit their area of play, you will only force them to a different game. You can't make people leave highsec to go to Sov-Space. If this happened, I would try and stay in Highsec, get annoyed, trying Nullsec, Get even further annoyed and then quit. A lot of Highsec players would do that. And if you're trying to save EVE that isn't what you want.

The only thing you can do, is make the avenues of approach open and clear to see. Not forcing them down a liner path. Like your proposal.

LVL1: Highsec, little to no income, little no content
LVL2: Lowsec: More income but not much more than Highsec, Little Content but not a whole lot.
LVL3: NULLSEC MAJOR INCOME MAJOR CONTENT *Dub step*

You need to make the path to where they want to go, clear and with precise goals to reach. Limiting Highsec isn't doing that, you just forcing them into a path blindly.

My opinions anyways
#DeleteTheWeak
John E Normus
New Order Logistics
CODE.
#26 - 2015-07-23 21:55:26 UTC
Alana Charen-Teng wrote:
The thread is titled "Heresy of the Highest Order", so naturally I clicked on it on the off-chance that you were referring to the only Order that matters... I'm of course referring to the New Order.


hahaha, ditto P

Between Ignorance and Wisdom

Mobadder Thworst
Doomheim
#27 - 2015-07-23 23:45:57 UTC  |  Edited by: Mobadder Thworst
I think CCP needs to get over trying to make it the structure they want and deal with what they have.

By the numbers, high sec is the game. Null and low are fringe areas where a minority of the subscription base plays. To change high sec to a noob zone would take an isk nerf that would hit the game like a torpedo.

Also, by the skill structure high sec is about all a 2 week account is going to be able to experience. No matter how cool null is, high sec is where your "pay up" decision will be made.

They need to pack more player made content into the noob space... Because that's the only ace Eve has... Because PVE in Eve is, at best, like playing checkers against an opponent who makes the same moves every time.
Feyd Rautha Harkonnen
Doomheim
#28 - 2015-07-24 01:18:21 UTC
Noragen Neirfallas wrote:
Feyd having read practically everything you have written in the last 18 months (huge fan) I gotta say I think you went a little too far with your usual shock tactics on this one Blink. I agree income needs a balance and I can't really speak for what it's like in lowsec as I still need to try it but when I was out in nullsec it's income wasn't so much higher then highsec incursions it justified the risk involved. I think the huge shift of systems is a little extreme though as Nullsec is already so empty making more of it would simply separate people more then they already are. Shrink high a little and make it low for sure but we really do not need to spread out nullsec more then it is. Also the green safeties in highsec is something I can't support. Why make a mechanically safe place to live in eve? That will drive people too highsec not away from it income be damned. You want people out of highsec make it less safe not more

The only way I support green-safety'ing hisec, is as a total package of all the changes I propose, that's key.

First you nerf ISK generation *hard*, in hisec, losec and WH's. That's the greed driver.

Then physically shrink the size of hisec, to compress new players together into those fewer systems. This for three reasons - get them talking to each other and grouping up (more), reduce the ability to plant POS's etc, and also to make it clear visually on the map that EvE *is* nullsec, hisec is a starting area. That's the real-estate driver.

Then, you increase ship replacement insurance payouts, to further incentivize people to set aside risk-aversion, and lose their fear of shooting others in the face. That's the no-more-risk-aversion driver to remove ship loss fear from newbros.

*Then* you lock safeties at green in hisec, so that those PVP holdouts in hisec, get a final shove to get into the nullsec game; the overall driver for that is acknowledgement that its nullsec battles that drive new player hype and aquisition, more than anything else. That's the pew-pew driver.

What you end up with is people fleeing hisec, not fleeing to it -- because it will now be a no-ISK, no-PVP, no-ownership padded room for newbros; to learn game mechanics, but not *apply it* in a meaningful way -- they have to go to null to do that.

Yes, vets who live in other regions won't like any of this, but I am honestly thinking of the long term *growth* of EvE, which has remained stagnant over 10+ years, all because CCP has tried to be all things to all people, a *lacklustre* result of Fozzie SOV to create content, all while *atrocious* amounts of new players quit the game before actually experiencing what drove many of them to join in the first place..nullsec warfare.

That's nuts. Its bait and switch. No reason so many new players don't stay.

F

Noragen Neirfallas
Emotional Net Loss
#29 - 2015-07-24 01:28:57 UTC
Feyd Rautha Harkonnen wrote:
content, all while *atrocious* amounts of new players quit the game before actually experiencing what drove many of them to join in the first place..nullsec warfare.

That's nuts. Its bait and switch. No reason so many new players don't stay.

F


What made you stay your first month? What got you to try eve?
Mine are killed under wardec and a random internet friend sold me on the market aspect of the game while we chatted about making gold on wow.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Feyd Rautha Harkonnen
Doomheim
#30 - 2015-07-24 01:32:00 UTC
Valkin Mordirc wrote:

But by limiting Highsec down, and still allowing Wardecs to happen. (which if I missed I'm sorry)


It make it impossible for corps to grown as Mercenary Alliances like Marmite and Forsaken, would literally clog up every system. If Highsec became small Wardec would have to be severally limited. I like Highsec the way it is now, Minus the high-income for incursion runners, however this change would destroy either my style of gameplay, or completely destroy any newbro that happens to join a corp.

Wardecs would be removed also. Will clarify that in the blog.

Quote:

Edit1: Also I don't like Null-sec Fleets. Anchor and follow primaries, Is in no way interesting to me, small gang PVP is hard due to the fact that you could be blobbed to death. You would be completely alienated players like me in order to do this.

Edit2: Also you would completely change the value of Nullsec systems. BR5 was huge because it was close to Amarr and Highsec making it easy for HERO to work. With this change entire regions would become useless and the Far reagions would be almost barren. Nullsec is pretty much empty until a Fleet passes though, This would make Nullsec even more barren then it is now.

Not every null fight is a blob. Also, there are multiple roles to play; dictor, links, logi, etc. Also, when you have a Dread alt on standby on your second monitor and you are told to log it in and jump in, you will be glad in that big fight context your main in a Legion *is* being flown by an anchor -- dual boxing is hard yo. But seriously, there is lots of small gang stuff in null, just like blops drops, etc etc.

Secondly, its not just BR-5 the location that drove the fight, just as it wasn't 6-VDT etc.

Quote:

Further Editing: If try to force somebody to play the game you think they want to play it isn't going to work. They will quit. I didn't join EVE to be apart of a giant Alliance holding Sov. I never wanted to be like that in this. If you force people by trying to limit their area of play, you will only force them to a different game. You can't make people leave highsec to go to Sov-Space. If this happened, I would try and stay in Highsec, get annoyed, trying Nullsec, Get even further annoyed and then quit. A lot of Highsec players would do that. And if you're trying to save EVE that isn't what you want.

We already lose *atrocious* numbers of new players, per CCP.
I assert much of that happens because they see a big null battle on a video or gaming site/magazine, they then join EvE and get mired down in an endless pursuit-of-ISK hamster wheel in hisec, or burn out after endless saving of the damsel.

I propose to change that, while also creating more content in null as critical mass kicks in -- and you don't have *vets* withering on the vine and dying, especially with the lacklustre response of Fozzie SOV in driving content.

EVE (I believe) is at a crossroads, Fozzie SOV was a bold move, but only half-so...CCP needs to go full-****** and get new players funneling into null. I ultimately believe that will generate and save more subs, than those you lose in hisec holdouts quitting in frustration. Sorry, but there it is.


F


Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#31 - 2015-07-24 14:06:50 UTC  |  Edited by: Lord Razpataz
Mobadder Thworst
Doomheim
#32 - 2015-07-24 16:37:48 UTC
Here is why I don't think null can ever replace high sec for senior PVP players ( on the proposal that high becomes a noob zone and we all go fight in null):

We all tried to live in player controlled structures at some point. Many of the highsec players just don't like all the rules.

However, in order to live in null, I must have a way to buy ships, store ships, and dock.

That means I MUST be friendly with my local alliance and follow all of their rules (9 chat channels open, logged in to TS at every moment with name in accordance with 7 standards, registered on 6 different forums, etc...)


I hate all that. I don't log in to Eve to encounter rules, but the size of organization it takes to hold space in null needs rules.

Therefore, I need to be in low or high.


If I live in null, it's lonely. Also, I get 7 to 15 jumps each way to fit a ship.

If I play risky, that means a lot of jumping.


High suits me, I just want casual fights and minimum effort in popular places where I can laugh it up in local.



Valkin Mordirc
#33 - 2015-07-24 16:59:01 UTC  |  Edited by: Valkin Mordirc
Quote:

Wardecs would be removed also. Will clarify that in the blog.


Alright, Cool. Sorry about the bad grammar I was at working and was rushing. Thanks for understanding. XD


Quote:
Not every null fight is a blob. Also, there are multiple roles to play; dictor, links, logi, etc. Also, when you have a Dread alt on standby on your second monitor and you are told to log it in and jump in, you will be glad in that big fight context your main in a Legion *is* being flown by an anchor -- dual boxing is hard yo. But seriously, there is lots of small gang stuff in null, just like blops drops, etc etc.

Secondly, its not just BR-5 the location that drove the fight, just as it wasn't 6-VDT etc.



So what you saying the tactics in Null Anchoring is mainly based on more veteran players, who are also dedicated enough to be able to fund two different accounts at a minimum?

IE: You have a Dred alt and a Standard Combat main. Dedicated Dred alts take awhile to train up as is, it would seem forever to a newbro who is still trying to train into his main. That isn't NPE, Yeah dual boxing is difficult. I triple box two combat toons and a Booster. I understand that, but I've dedicated myself to the game at this point. Some single account new is not going to be like that.

On top of that for a newbro to experience null in a form of support, Logi/Dictors would be and is, incredibly boring if you can do just one of those things. You want to force a newbro to in a role they not only have to take time to train into, but where they would have to then sit in for at least (considering that they already have the Core skills at max) a month to be effective in the next?

Most blops drops are again a more vet activity regardless anyways T2 Cloakys T3 Cloakys or all fairly long skill trains for a newbro. Even training into a Statios and along with core skills again is not NPE friendly.

So most of what Nullsec is based on, does not in anyways support a new player environment. It would be Vets with all the shiny toys verse the newbies frantically trying to out blob them. And that obviously didn't work for HERO.

Quote:

We already lose *atrocious* numbers of new players, per CCP.
I assert much of that happens because they see a big null battle on a video or gaming site/magazine, they then join EvE and get mired down in an endless pursuit-of-ISK hamster wheel in hisec, or burn out after endless saving of the damsel.

I propose to change that, while also creating more content in null as critical mass kicks in -- and you don't have *vets* withering on the vine and dying, especially with the lacklustre response of Fozzie SOV in driving content.

EVE (I believe) is at a crossroads, Fozzie SOV was a bold move, but only half-so...CCP needs to go full-****** and get new players funneling into null. I ultimately believe that will generate and save more subs, than those you lose in hisec holdouts quitting in frustration. Sorry, but there it is.


F


Yeah EVE might be in a slump but radically changing the entire mechanics of the game on one aspect of the game to fit into what brings players in doesn't mean that what brings them keeps them in.

Highsec and Lowsec are by far due for a change I can agree with you on that, but smashing the entire mechanics, and forcing new ones, will and DOES cause HUGES amount of backlash. A Provider should in no way alienate its customers. Thousands of players stay in highsec because that's what they prefer. Tweaking and changing mechanics is one thing, but completely destroying the foundation is another

But Forcing players down a linear path is not a Sandbox. Your proposal would destroy EVE's Core. Turning it into a completely different game altogether. It might as well have a different name.

On top of that, Yeah. The Nullsec blobs brings players in. But Thats not what keeps them. Thats very much the 'end-game of EVE'. I've been in Null fights before, and it's not what keeps me here.

I normally like you what you have to say. But it's a little strange that you go from Stop the Highsec Nerf's" To "**** it Nerf EVERYTHING" Is a little odd.
#DeleteTheWeak
Haigor
Illuminated
Goonswarm Federation
#34 - 2015-07-27 05:25:08 UTC
Feyd Rautha Harkonnen
Doomheim
#35 - 2015-07-27 14:12:34 UTC  |  Edited by: Feyd Rautha Harkonnen
Valkin Mordirc wrote:

...
I normally like you what you have to say. But it's a little strange that you go from Stop the Highsec Nerf's" To "**** it Nerf EVERYTHING" Is a little odd.

Allow me to elucidate...

CCP has already nerfed hisec hard re: non-consensual conflict drivers in hisec, its already been done. I fought the good fight to roll nerfs back for years, but there is ZERO appetite to do that -- resulting in driving some content-creators a) from the game (which I considered, including a bio-mass of my main in protest), or b) to losec/nullsec (what I did).

So moving on with life... We know CCP isn't going to roll back hisec agression nerfs. We also see (I believe) EvE on the decline, and a hamstringing-paradox of selling EvE to new players on the basis of nullsec battles on the one hand, then handing them a PVE shovel and asking them to dig ditches in hisec on the other hand. CCP has confirmed we lose atrocious amounts of new players, not converting to permanent subscribers. I escaped the hisec hamster wheel, many players do not.

Then I thought.
Then I pondered.

What if.

What if we made hisec a 100% safeties-on zone *in the context of all the other changes I proposed*, as a means to keep those new players, by matching expectations with EvE reality.

Remove the bait-and-switch.

So not nerf-hisec in a vacuum, but as part of a package intended to retain those new players, by getting them into nullsec sooner, aligning EvE marketing with EvE the reality.

The lightbulb went on.

If we are to *grow* EvE, beyond the stagnant membership numbers after 10+ years, the freak-show of mechanics that is hisec (which I was lovingly part of for years..) must come to an end, as part of an overall strategy to keep newbros engaged, and provide more content to veterans.

We must make hisec tiny, turn off all ISK there, turn off all PVP there, and carrot & stick people into nullsec -- in no small part based on the replacement insurance changes I also proposed.

F
Mobadder Thworst
Doomheim
#36 - 2015-07-27 14:30:37 UTC
The paradox of this discussion is that the reaSon null is so poorly populated is that most players don't enjoy it. The same is true for low. 70% of the population is in high.

I've tried living in null like all of you have. It's boredom, drama, and inane demands from people who take themselves too seriously. God help you if you try out a new ship build.

People don't live in null/low because it's not sustainable for many players.

Let's take a minute and review supply and demand.

If we were pouring into null because we love it, the argument to downsize high and make the game null centric would make sense. However, we aren't and we never have.

The simple truth is that null isn't the best content for 70% of the player base. It's the safest isk in the game and I still won't live there.

If they want to push everyone into null who has already chosen to avoid it I think they may realize they're delivering large quantities of what the paying customer doesn't want.

That's a dangerous business model.

I'm just saying... Null isn't the content I want. Can flipping was the content I liked. The further we go from small team chaos the more irritated I get. I'm already a dissatisfied customer. Maybe there are others like me.

The more they pacify high sec the more people they lose.

That's what it looks like to me.
Noragen Neirfallas
Emotional Net Loss
#37 - 2015-07-27 15:10:32 UTC
Mobadder Thworst wrote:
The paradox of this discussion is that the reaSon null is so poorly populated is that most players don't enjoy it. The same is true for low. 70% of the population is in high.

I've tried living in null like all of you have. It's boredom, drama, and inane demands from people who take themselves too seriously. God help you if you try out a new ship build.

People don't live in null/low because it's not sustainable for many players.

Let's take a minute and review supply and demand.

If we were pouring into null because we love it, the argument to downsize high and make the game null centric would make sense. However, we aren't and we never have.

The simple truth is that null isn't the best content for 70% of the player base. It's the safest isk in the game and I still won't live there.

If they want to push everyone into null who has already chosen to avoid it I think they may realize they're delivering large quantities of what the paying customer doesn't want.

That's a dangerous business model.

I'm just saying... Null isn't the content I want. Can flipping was the content I liked. The further we go from small team chaos the more irritated I get. I'm already a dissatisfied customer. Maybe there are others like me.

The more they pacify high sec the more people they lose.

That's what it looks like to me.

Mo this is the most serious and intelligible post I've ever seen you make and one internet like does not do it justice.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Feyd Rautha Harkonnen
Doomheim
#38 - 2015-07-27 15:11:26 UTC
Mobadder Thworst wrote:

...
If we were pouring into null because we love it, the argument to downsize high and make the game null centric would make sense. However, we aren't and we never have.

Where do the big new player spikes come from? Videos & media articles about spaceship combat in nullsec.

What are we doing to maximize that effect and retain new players who join on that assumption? We dump them in hisec, give them ISK faucets like incursions, ability to PVP there with wardecs, ganking or suspect-baiting, and tell them they never have to leave. So many dont...

Until they quit in frustration at getting stuck on a PVE hamster wheel, lack of content or bait-and-switch resentment on what they were sold on EvE in the first place (those big battles in nullsec, remember?)

Sense this does not make.

F
Noragen Neirfallas
Emotional Net Loss
#39 - 2015-07-27 15:16:12 UTC
Feyd Rautha Harkonnen wrote:

Where do the big new player spikes come from? Videos & media articles about spaceship combat in nullsec.

F

The most recent big spike is from a streamer trying out the game and guess what they are all in highsec atm... go figure. He is also far too new and casual to be able to pull off nullsec logistics of settling down 500 players in the middle of bum **** nowhere 50 jumps through hostile space to the nearest hub. I would guess him and his horde would have gone by now if not for the highsec antics inflicted upon them in their first weeks.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Feyd Rautha Harkonnen
Doomheim
#40 - 2015-07-27 16:59:37 UTC  |  Edited by: Feyd Rautha Harkonnen
Let's put it this way.

Brave Newbies the concept was perfect and powerful, in bringing together masses of new players, with attempted growth to losec and then nullsec. The *massive* content Brave Newbies created as a result, will not be forgotten, and will be missed.

The question now however is how do we make stories like Brave Newbies a recurring success and theme, that continually harnesses the hopes of the majority of new players -- to join EvE, band together, and blaze out into nullsec and take space?

I won't dissect why Brave failed *so far*, but I will question an overall EvE model where we on one hand promote new players to stay in hisec forever, while not doing enough for groups like Brave to succeed.

My proposals would try to funnel more players into groups like Brave, with nerfs to hisec size, ISK generation and pvp opportunities (and better ship replacement insurance!).

tldr;
The evolution of Brave was *exactly* what should be happening constantly in EvE online, with more Brave's, and more successful ones. We need sweeping mechanics changes to generate more Brave's. The day we don't generally believe EvE at its core is what Brave did, we are well and truly lost.

Despite any and all tweaking of SOV mechanics, I assert we won't get that critical-mass of everyone talking about and wanting to join EVE online, to take part in a constant null thunder-dome of big battles, until we (and CCP) cut the multi-zone foreplay and stop trying to be all things to all people.

F