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Covert Ops Changes/Feedback thread.

First post
Author
Specia1 K
State Protectorate
Caldari State
#21 - 2015-07-27 06:57:59 UTC
If you want a cloaky tackle ship, use a Recon, they are made for it. Arazu is absolutely amazing.
If you want a cloaky attack ship, use a stealth bomber.
Use a t3 for all of the above.

Covert ops are paper frigates. But they can move, warp, and use probes while cloaked. Very powerful indeed.
And the training is not that difficult or expensive.

A couple of points of PG or CPU would be okay, as the OP requested.

The tools already exist in the game, you just need to apply them.

Champion of the Knights of the General Discussion

Thunderdome

FT Diomedes
The Graduates
#22 - 2015-07-27 07:08:30 UTC
Joe Risalo wrote:


These ships are going to be a hard one for CCP to figure out a good place combat wise.


They are in a good place combat wise. They perform their job of finding hostile ships very well.

Also, you can absolutely murder a torpedo fit stealth bomber with one if he tries to tackle you in a relic site (if you actually fit a single turret or rocket launcher and a point or scram).

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Robert Caldera
Caldera Trading and Investment
#23 - 2015-07-27 07:25:26 UTC  |  Edited by: Robert Caldera
Suitonia wrote:

  • There are fairly inconsistent fittings between the Covert Ops, The Anathema/Helios have significantly more Powergrid than the Cheetah&Buzzard. The Cheetah/Buzzard can't even fit all their slots with 1PG modules with a Micro-Warpdrive without needing a fitting module.
  • The Helios lacks a 3rd high slot which all other Covert Ops have, although it gets an extra lowslot and a 5m3 drone bay & bandwidth.

  • ...

    Ideas:
    Boost the PG on the Cheetah and Buzzard to at least 25PG like the Helios and Anathema have.



    if all ships were the same, we wouldnt need 4 races, would we?
    Tethys Luxor
    Pator Tech School
    Minmatar Republic
    #24 - 2015-07-27 08:36:29 UTC  |  Edited by: Tethys Luxor
    When I upgraded my Probe to a Cheetah, I felt like my covops was very specialized with strong bonuses (scan, hack, cloak) and strong maluses (half cargohold, fitting issues, rip drones, bad cap, no more salvaging bonus). In a way this was very interesting because my first reaction was "T2 is very good at what it does but at the cost of everything else".

    Then I trained Caldari and Gallente frigs V and their Buzzard and Helios were superior in all but one aspect to the Cheetah (base speed). I don't think that moving to them from Heron and Imicus gives the same feeling as I had with the Probe-> Cheetah.

    Current slot layout for covops are nice. The difference between Helios and Buzzard is interesting and as a matter of choice, I prefer Helios by far to the Buzzard for my use.

    Big question is now what to do with theses covops. For exploration, they scan a bit better than the Astero at the cost of being completely useless in any confrontation. To open a covert cyno, people are using mostly other ships. There was even a trend at some point to use interceptors to do exploration...

    If it was up to me, I would tighten fitting requirements to the non minmatar ones, increase a bit PG on the cheetah, remove the combat bonuses and give them other that enhance the specialization of those ships. Imho it's important that they outperform T3 in scanning and offer a more viable alternative to combat explorers.
    Arla Sarain
    #25 - 2015-07-27 09:30:47 UTC  |  Edited by: Arla Sarain
    Specia1 K wrote:
    If you want a cloaky tackle ship, use a Recon, they are made for it. Arazu is absolutely amazing.
    If you want a cloaky attack ship, use a stealth bomber.
    Use a t3 for all of the above.

    Covert ops are paper frigates. But they can move, warp, and use probes while cloaked. Very powerful indeed.
    And the training is not that difficult or expensive.

    A couple of points of PG or CPU would be okay, as the OP requested.

    The tools already exist in the game, you just need to apply them.
    Yes its a nice ship for an alt.
    Which is great. We need as many alts as possible.
    Robert Caldera wrote:
    Suitonia wrote:

  • There are fairly inconsistent fittings between the Covert Ops, The Anathema/Helios have significantly more Powergrid than the Cheetah&Buzzard. The Cheetah/Buzzard can't even fit all their slots with 1PG modules with a Micro-Warpdrive without needing a fitting module.
  • The Helios lacks a 3rd high slot which all other Covert Ops have, although it gets an extra lowslot and a 5m3 drone bay & bandwidth.

  • ...

    Ideas:
    Boost the PG on the Cheetah and Buzzard to at least 25PG like the Helios and Anathema have.



    if all ships were the same, we wouldnt need 4 races, would we?

    He's saying normalise the PG between them, not make all other stats the same. So for your sake and yours alone, we can still have 4 races.
    Racial flavour died out ages ago.
    The Cheetahs speed is redundant - if a ship that was scanned down is moving, it's going to outrun a cloaked cheetah. Rather get helios/buzzard for the utility mids any day.

    Also - combat bonuses.

    Whats with the +5% damage bollocks on a ship with 2 turrets and zero tank. If I'm putting a single gun to gamble in a fight against a torpedo bomber (who hunts explorers with torps loaded?) I don't really need 25% more damage over a small number.
    Doesn't help that the Buzzard is literally the only one that reaches respectable frig DPS whilst being able to cloak.
    Gunz blazing Ronuken
    Insane's Asylum
    #26 - 2015-07-27 10:49:31 UTC
    Main thing cov op scan frigates need is fitting buffs.
    Everything else comes second imo.
    Robert Caldera
    Caldera Trading and Investment
    #27 - 2015-07-27 11:49:59 UTC
    Arla Sarain wrote:

    He's saying normalise the PG between them, not make all other stats the same. So for your sake and yours alone, we can still have 4 races.
    Racial flavour died out ages ago.
    The Cheetahs speed is redundant - if a ship that was scanned down is moving, it's going to outrun a cloaked cheetah. Rather get helios/buzzard for the utility mids any day.

    Also - combat bonuses.

    Whats with the +5% damage bollocks on a ship with 2 turrets and zero tank. If I'm putting a single gun to gamble in a fight against a torpedo bomber (who hunts explorers with torps loaded?) I don't really need 25% more damage over a small number.
    Doesn't help that the Buzzard is literally the only one that reaches respectable frig DPS whilst being able to cloak.


    still not supported.
    We have 4 races, there should be meaningful differences between racial ships, slot layout, bonuses and fitting attributes are key features which shouldnt be the same, because otherwise races dont matter at some point.
    This thread is one of many which try to "balance" things by making them the same.
    Arla Sarain
    #28 - 2015-07-27 12:39:33 UTC
    Robert Caldera wrote:

    We have 4 races, there should be meaningful differences between racial ships, slot layout, bonuses and fitting attributes are key features which shouldnt be the same, because otherwise races dont matter at some point.

    This is pedantic. The lack of a quarter of PG on some of those ships offers nothing for racial flavour except for desolation and spite towards the hulls. Trading in even more slots as they are used up for fitting modules does not equate to the marginal speed increase in value.
    Robert Caldera wrote:

    This thread is one of many which try to "balance" things by making them the same.

    Hardly, the OP outlined racial-role attached flavours dictated by the same pattern as logistics ships.

    Neither is the thread an attempt to balance Cov-ops frigs, as much as to shake them up, and question the clearly mismatched combat bonuses that serve no real practical significance in any direct encounter where the cov-ops frig has a chance at surviving.
    Chance Ravinne
    WiNGSPAN Delivery Services
    WiNGSPAN Delivery Network
    #29 - 2015-07-27 13:15:39 UTC
    Why should covops be more combat viable? They are class leading ships in exploration, reconnaissance, and scanning.

    How about instead of point range you give them zero sensor recalibration, if you really want to tie them into something closer to bombers?

    You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

    FT Diomedes
    The Graduates
    #30 - 2015-07-27 13:44:54 UTC
    Chance Ravinne wrote:
    Why should covops be more combat viable? They are class leading ships in exploration, reconnaissance, and scanning.

    How about instead of point range you give them zero sensor recalibration, if you really want to tie them into something closer to bombers?


    That would be pretty sweet.

    CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

    Kari Trace
    #31 - 2015-07-27 14:17:30 UTC  |  Edited by: Kari Trace
    FT Diomedes wrote:
    Chance Ravinne wrote:
    Why should covops be more combat viable? They are class leading ships in exploration, reconnaissance, and scanning.

    How about instead of point range you give them zero sensor recalibration, if you really want to tie them into something closer to bombers?


    That would be pretty sweet.


    That would be terrible. Cov-Ops are the eyes and ears for covert operations. They do not need a combat role. They are fine the way they are. Adding a combat role would be like giving logistics a double smartbomb range, it is just not what they do.

    I like the OP's idea though it may be a bit OP to start with. The missing 3rd high slot is definitely an issue though.

    I like making things explode.

    Kari Trace

    Tethys Luxor
    Pator Tech School
    Minmatar Republic
    #32 - 2015-07-27 14:18:12 UTC
    Chance Ravinne wrote:
    Why should covops be more combat viable? They are class leading ships in exploration, reconnaissance, and scanning.

    How about instead of point range you give them zero sensor recalibration, if you really want to tie them into something closer to bombers?


    Not combat viable but offering an alternative to it. They should still be sitting ducks, but do other things. Point range, sensor recalibration, that's the general idea. What about a doubled dscan range ? (i guess legacy code is involved here), it would fit their role perfectly.
    Arla Sarain
    #33 - 2015-07-27 15:29:44 UTC  |  Edited by: Arla Sarain
    Chance Ravinne wrote:
    Why should covops be more combat viable? They are class leading ships in exploration, reconnaissance, and scanning.


    Except they are not. T3s do that and more. Recons are a better bang for the buck.

    One could argue that's the privilege of a more expensive hull, sure. But Cov-Ops frigs need something that sets them apart that's not just "oh hey it's frig hull thats cheap, easy to train into". Because that's not a recipe for a good ship, it's recipe for an alt.

    Kari Trace wrote:


    That would be terrible. Cov-Ops are the eyes and ears for covert operations. They do not need a combat role. They are fine the way they are. Adding a combat role would be like giving logistics a double smartbomb range, it is just not what they do.

    I like the OP's idea though it may be a bit OP to start with. The missing 3rd high slot is definitely an issue though.

    So then they are literally a remote d-scan probe than you can put into another system? Is it not obvious how mundane that is?

    Whether or not they it would be terrible is just narrow minded. CCP had to have justified the combat bonuses they gave the ship class eons ago with something other than "lets troll some exploration players into encouraging them to put guns on this thing". It's not a hauler with a single turret hardpoint after all... They did expect SOMETHING to happen from these.
    Lloyd Roses
    Artificial Memories
    #34 - 2015-07-27 15:53:28 UTC
    What's so bad about the current balance of helios or go home?

    Oh, right...

    Overall, buzzard/anathema with good grid for an MSEs/400 plate, together with some defensive stats like res/lvl would be great.
    Warpspeed bonus and cloaked velocity for the other two sounds good too.

    They should also straighten them out and remove all offensive capabilities and bonuses to that, leaving but a 5m³ drone bay on each with an unbonused hardpoint of choice (turret/missile mount for all, cause festival launchers and mining laser)
    Cidanel Afuran
    Grant Village
    #35 - 2015-07-27 18:49:46 UTC
    Joe Risalo wrote:
    Here's a couple thoughts I'd like to be considered, and see if they're too OP, or what.

    [list]
  • Can launch probes while cloaked, without being decloaked

  • Probes that cannot be detected on D-scan... Can still be detected with other probes


  • These would completely break WHs...you want someone to be able to combat scan with probes that are undetectable on dscan?

    no...no.

    no.
    Jennifer Maxwell
    Crimson Serpent Syndicate
    #36 - 2015-07-27 18:52:26 UTC
    Chance Ravinne wrote:
    Why should covops be more combat viable? They are class leading ships in exploration, reconnaissance, and scanning.

    How about instead of point range you give them zero sensor recalibration, if you really want to tie them into something closer to bombers?

    "Designed for commando and espionage operation"

    Commando: is a soldier or operative of an elite light infantry or special operations force

    Special Operations Force: military units trained to perform unconventional missions...
    ...special forces may perform some of the following functions: airborne operations, counter-insurgency, "counter-terrorism", covert ops, direct action, hostage rescue, high-value targets/manhunting, intelligence operations, mobility operations, and unconventional warfare.



    Caldari Frigate bonuses (per skill level):
    5% bonus to kinetic Light Missile and Rocket damage
    5% bonus to Light Missile and Rocket Launcher rate of fire


    We can kinda see the direction CCP wanted to go with these ships. Whereas bombers were meant to be able to deal with heavier targets and use bombs, these were obviously meant to be the recon cruiser style of ships for frigate classes along with being the main probing ships people use.

    They haven't been touched in a long while though, whereas new ships have come and other ships have gotten reworked. Cov Ops ships seem to have been underpowered in one of their intended areas when released, and since a whole range of changes and the introduction of the Astero, they have become even MORE underpowered.

    Speaking of the Astero, it trumps Cov Ops in pretty much every catagory. But if we look at the ship lines they're modelled off of: AFs and faction frigates, then we can see there's a disparity there.

    The Astero is the faction frigate to the T2 Cov Ops, but it can kill cov ops 1v1 almost every time because of it's strengths. AFs can take faction frigates, Cov Ops should at least have a chance to take the faction Cov Ops ship.
    Specia1 K
    State Protectorate
    Caldari State
    #37 - 2015-07-27 19:17:23 UTC
    Jennifer Maxwell wrote:

    Speaking of the Astero, it trumps Cov Ops in pretty much every catagory. But if we look at the ship lines they're modelled off of: AFs and faction frigates, then we can see there's a disparity there.

    The Astero is the faction frigate to the T2 Cov Ops, but it can kill cov ops 1v1 almost every time because of it's strengths. AFs can take faction frigates, Cov Ops should at least have a chance to take the faction Cov Ops ship.


    No. Astero does not, nor will ever have the probing prowess of a cov-ops ship. Only a proper T3 can do that.
    Astero is intended as an exploration ship, able to do combat sites. It is also 300% more expensive.

    Champion of the Knights of the General Discussion

    Thunderdome

    Suitonia
    Order of the Red Kestrel
    #38 - 2015-07-28 00:53:58 UTC
    Robert Caldera wrote:


    still not supported.
    We have 4 races, there should be meaningful differences between racial ships, slot layout, bonuses and fitting attributes are key features which shouldnt be the same, because otherwise races dont matter at some point.
    This thread is one of many which try to "balance" things by making them the same.


    The current balance of the Covert Ops for Exploration is Helios or go home. So much for meaningful difference between racial ships. I also suggested in my Proposal that we split the races into 2 different flavors, with Anathema/Buzzard being focused for probing strength with utility bonuses, and the Helios/Cheetah being more focused on mobility, getting into position and evading camps, which would provide much more reason for someone to own more than 1 type of covert ops for different specialized jobs.

    Specia1 K wrote:

    Use a t3 for all of the above.


    This is precisely the problem, T3 Cruisers completely obsolete them at almost every role, better scan strength, similar mobility, while being much less likely to die due to better defenses and interdiction nullification. It would be nice if Covert Ops (Anathema/Buzzard) were a bit better at probing than T3 Cruisers, and the Helios/Cheetah had a bit more mobility than a nullified Strategic Cruiser which can just warp gate to gate without issue with the same agility if i-stabbed.

    I don't think Covert Ops should be any stronger than they are now in a direct confrontation, I don't think they should be any better at tackling than they are now, however, I think they should be more mobile and better able to provide warp-ins and get in position easier before tackling in the case of the Helios/Cheetah as I suggested.

    Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

    Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

    Suitonia
    Order of the Red Kestrel
    #39 - 2015-07-28 00:57:10 UTC
    Specia1 K wrote:
    Jennifer Maxwell wrote:

    Speaking of the Astero, it trumps Cov Ops in pretty much every catagory. But if we look at the ship lines they're modelled off of: AFs and faction frigates, then we can see there's a disparity there.

    The Astero is the faction frigate to the T2 Cov Ops, but it can kill cov ops 1v1 almost every time because of it's strengths. AFs can take faction frigates, Cov Ops should at least have a chance to take the faction Cov Ops ship.


    No. Astero does not, nor will ever have the probing prowess of a cov-ops ship. Only a proper T3 can do that.
    Astero is intended as an exploration ship, able to do combat sites. It is also 300% more expensive.


    The Astero is fine IMO. It doesn't have the same capabilities as a Covert Ops does when fitted with a Expanded Probe Launcher. The Astero will struggle a lot with fitting with one while remaining combat viable. Covert Ops have a slight edge at scanning a bit faster than the Astero does when comparing Core Probe Launcher fits, that's perfectly acceptable.

    What I want is a reason to use a Covert Ops over a Strategic Cruiser other than price.

    Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

    Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

    Specia1 K
    State Protectorate
    Caldari State
    #40 - 2015-07-28 01:13:46 UTC
    Suitonia wrote:

    This is precisely the problem, T3 Cruisers completely obsolete them at almost every role, better scan strength, similar mobility, while being much less likely to die due to better defenses and interdiction nullification. It would be nice if Covert Ops (Anathema/Buzzard) were a bit better at probing than T3 Cruisers, and the Helios/Cheetah had a bit more mobility than a nullified Strategic Cruiser which can just warp gate to gate without issue with the same agility if i-stabbed.

    I don't think Covert Ops should be any stronger than they are now in a direct confrontation, I don't think they should be any better at tackling than they are now, however, I think they should be more mobile and better able to provide warp-ins and get in position easier before tackling in the case of the Helios/Cheetah as I suggested.


    Precisely the problem of T3s, which now has the D3's making almost every t1/assault frig/dessie obsolete.
    Do we now buff every other ship to compensate? Where does this end up?

    I understand your suggestions, but care should be heeded. There are alot of players who absolutely HATE covert ships. Buffing any of them will cause a storm.

    Champion of the Knights of the General Discussion

    Thunderdome

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