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Gallente or Minmatar lvl 4's after doing faction repair plan, need advice.

Author
Fist1
Phantoms of Kyros
#1 - 2011-12-31 01:28:15 UTC  |  Edited by: Fist1
Finished the faction repair plan as I was nearly shoot on sight in gallente space after working for Cladari and Amarr/Ammatar for all these years. I figure I will run lvl 4's for either Gal or Min to boost my standing a bit more and since I will be using a Tengu, which faction would be better for me to run? Tengu gets the kinetic damage bonus so which faction generally has more rats weaker to kinetic damage? Does one faction get better bounties and loot/salvage drops? (have an alt in a DPS domi/noctis combo)
Flakey Foont
#2 - 2011-12-31 01:35:33 UTC
Gallente for kinetic.
DeMichael Crimson
Republic University
Minmatar Republic
#3 - 2011-12-31 12:06:15 UTC
Fist1 wrote:
Finished the faction repair plan as I was nearly shoot on sight in gallente space after working for Cladari and Amarr/Ammatar for all these years.



You finished working the 'Plan'?

Shocked


Roh Voleto
Doomheim
#4 - 2011-12-31 12:17:14 UTC
Fist1 wrote:
Finished the faction repair plan as I was nearly shoot on sight in gallente space after working for Cladari and Amarr/Ammatar for all these years. I figure I will run lvl 4's for either Gal or Min to boost my standing a bit more and since I will be using a Tengu, which faction would be better for me to run? Tengu gets the kinetic damage bonus so which faction generally has more rats weaker to kinetic damage? Does one faction get better bounties and loot/salvage drops? (have an alt in a DPS domi/noctis combo)



I prefer Angels over Serps as far as bounties and salvage are concerned, but they use target painting and their tacklers are much faster and harder to hit. Both rather annoying/deadly for Tengus.
r0selan
Lostvilla
#5 - 2011-12-31 14:16:38 UTC  |  Edited by: r0selan
As I did mission for minms and gals mainly (and needed DeMichael superplan for my amarr standings), I can tell you that both factions will give you a fair share of serp and angels missions.

My galente agents give roughly 40% serp, 30% angel, 30% "others" missions.
My minmatar agent gives around 50% angels, 25% serp, 25% others.

This is a rule of thumb, and might be biased as I decline lots of missions, so I might not weight them correctly. I think I have a seen spreadheet with the distribution of missions by faction, but I can't find that anymore.

Serpentis bounties are fatter, as well as loot, but you kill minmatar faster. Serpentis have missions like assault, recon 1, blockade, WC which give tons of bounty, while minmatar only have AE.

Angels do primary explosive dmg, with 20% of kinetic. They are weaker to explosive, but kinetic is not that far behind. Serpentis are weaker against kinetic. All in all, they are quite equivalent imo.

Angels frigs might be harder to catch once they orbit you, but they always spawn at 30+ km, while serp webers and scramers can spawn right upon your ship if you fly a brawler. I get webbed from time to time in WC, and quite always in the assault, and sometimes others (serpentis extravaganza last room). But my style is to mwd right into them the nearest pack... The only time I get webbed by angels, is AE 4th room, by the 2 spider drones that spawn with the very last ship, I just ignore them. Angels frigs are not an issue, overall if you ab away from them.

The main difference is that most angel BSs like to orbit at 8km, except saints, while half serp bs orbit at 37km, or more. Painting can be a problem, but explosive dmg compensate that. Serp damp you, and you will have to get close to get a lock (overall in blockade). However, i guess the tengu can mitigate that.

I like to kill them both, and both are given in a fair amount by both factions. Personnally, I would not decide who to misison for based upon that, as the difference is, I think, quite minimal (but i don't fly a tengu, nor a missiles ship)
Roh Voleto
Doomheim
#6 - 2011-12-31 16:19:21 UTC  |  Edited by: Roh Voleto
r0selan wrote:
As I did mission for minms and gals mainly (and needed DeMichael superplan for my amarr standings), I can tell you that both factions will give you a fair share of serp and angels missions.

My galente agents give roughly 40% serp, 30% angel, 30% "others" missions.
My minmatar agent gives around 50% angels, 25% serp, 25% others.

This is a rule of thumb, and might be biased as I decline lots of missions, so I might not weight them correctly. I think I have a seen spreadheet with the distribution of missions by faction, but I can't find that anymore.


The exact numbers also depend on your location. Amarr agents in Minmatar space will give you more Angel missions than Matari agents in Amarr space.


r0selan wrote:
Serpentis bounties are fatter, as well as loot, but you kill minmatar faster.

There are also more Angel ships, at least in missions. I am not a big number person, but I get the biggest ticks when I run exclusively Angel missions. Angel salvage also pays better. Loot is, again, a bit subjective and depends on where and how you sell it. Selling in Rens an Jita, Angel loot is much more profitable for me than Serpentis loot.


r0selan wrote:
Angels frigs might be harder to catch once they orbit you,...

Sorry about that. I actually meant "harder to kill." Range an angular velocity are, of course, irrelevant to a missile boat. Angel frigates are still f-ing fast and have a buttload of HP. Never mind that the elite frigate have different resistance profile than their normal ships.


r0selan wrote:
Serpentis have missions like assault, recon 1, blockade, WC which give tons of bounty,...


Angels have their own variation of those missions in Minmatar space.

r0selan wrote:
I like to kill them both, and both are given in a fair amount by both factions. Personnally, I would not decide who to misison for based upon that, as the difference is, I think, quite minimal (but i don't fly a tengu, nor a missiles ship)


I agree 100%. Choose a mission hub, not a faction. As with almost everything in EVE, there is no "best". The number of available agents, the security level you are comfortable operating in, LP stores and your conversion rates, the opposing factions, your preferred ship and piloting style, your skills, local market hubs and your logistics, your friends and neighbours, all play an important role in choosing a base of operations.
Aoki Ayumi
project HAVEN
#7 - 2011-12-31 17:54:12 UTC
Roh Voleto wrote:
I agree 100%. Choose a mission hub, not a faction. As with almost everything in EVE, there is no "best". The number of available agents, the security level you are comfortable operating in, LP stores and your conversion rates, the opposing factions, your preferred ship and piloting style, your skills, local market hubs and your logistics, your friends and neighbours, all play an important role in choosing a base of operations.


This, nice paragraph.
Ahmed Salman Rushdie
Doomheim
#8 - 2011-12-31 19:20:12 UTC  |  Edited by: Ahmed Salman Rushdie
I can go ahead and tip you off that for faction wh0rage there are hubs in amarr and gallente space worth seeking out. They all have L3 security agents, mostly in duplicate, for each faction represented (although some only have 2 factions within the system itself, the others are within 1-2 jumps). Subsequently, they're great places to balance out your faction standing if you have a good L3 blitzing ship handy. They also happen to be nearby the L3 offices of several research corps if you need standing for R&D agents.

Edit: And before you ask, no I'm not handing these locations out. They are not difficult to find if you need them and the last thing I want is for them to be swamped by tl;dr traffic.
Bibosikus
Air
#9 - 2011-12-31 21:26:06 UTC
To answer the OP directly-

If you stuck in a Tengu, go Gallente space.

Serp rats have kinetic as their lowest resist (cue your Accelerated Ejection Bay 25% kinetic damage bonus). **

Serp rats deal damage as Therm/Kin in a 55%/45% ratio (cue your oddly similar native shield resists).

So you have natural tank and natural damage, before mods and implants.

You'll also find Mordus no problem, and you'll be able to switch resists at a pinch for Angels.

That said, get planning for a Marauder or Machariel asap. You simply will not belive the difference.

** It's a common misconception that Serps should be hit with thermal damage. Kinetic is far and away their lowest resist - which is why Gallente ammo is heavy on kin damage

Eagles may soar, but weasels don't get sucked into jet engines.

Bumblefck
Kerensky Initiatives
#10 - 2011-12-31 21:35:15 UTC
Ahmed Salman Rushdie wrote:
I can go ahead and tip you off that for faction wh0rage there are hubs in amarr and gallente space worth seeking out. They all have L3 security agents, mostly in duplicate, for each faction represented (although some only have 2 factions within the system itself, the others are within 1-2 jumps). Subsequently, they're great places to balance out your faction standing if you have a good L3 blitzing ship handy. They also happen to be nearby the L3 offices of several research corps if you need standing for R&D agents.

Edit: And before you ask, no I'm not handing these locations out. They are not difficult to find if you need them and the last thing I want is for them to be swamped by tl;dr traffic.



You do realise that you could just go ahead and cut the 'mysterious stranger' approach, as most people running missions at any one time are doing it for ISK and LP - not to repair standings. So any additional traffic into these systems would be minimal at best.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Ahmed Salman Rushdie
Doomheim
#11 - 2011-12-31 23:17:03 UTC
Bumblefck wrote:
Ahmed Salman Rushdie wrote:
I can go ahead and tip you off that for faction wh0rage there are hubs in amarr and gallente space worth seeking out. They all have L3 security agents, mostly in duplicate, for each faction represented (although some only have 2 factions within the system itself, the others are within 1-2 jumps). Subsequently, they're great places to balance out your faction standing if you have a good L3 blitzing ship handy. They also happen to be nearby the L3 offices of several research corps if you need standing for R&D agents.

Edit: And before you ask, no I'm not handing these locations out. They are not difficult to find if you need them and the last thing I want is for them to be swamped by tl;dr traffic.



You do realise that you could just go ahead and cut the 'mysterious stranger' approach, as most people running missions at any one time are doing it for ISK and LP - not to repair standings. So any additional traffic into these systems would be minimal at best.


Or you could just spend less than five minutes at eveagents and figure it out. I've given all the hints necessary for someone willing to expend a little effort.

vOv
The Djego
Hellequin Inc.
#12 - 2012-01-01 14:02:28 UTC  |  Edited by: The Djego
I personally prefer angles, since target painting isn't as annoying as the damps. Tank doesn't matter much in L4 and kinetic is the 2. lowest resist on angels to.

Quote:
Serpentis bounties are fatter, as well as loot, but you kill minmatar faster. Serpentis have missions like assault, recon 1, blockade, WC which give tons of bounty, while minmatar only have AE.


Bounty is more or less the same for angels/serpentis, loot is crap in both cases with some little exception in the large remote reps or DCUs that you can find in the serpentis BS from time to time or some pvp related items for angels(mwds, shield extender, 1600mm RTs, points).

Angels also have a wc(angel/sansha, angels last pocked), blockade and a recon version(one advantage of the angel one is that you can loot it on the fly with a marauder, since everything comes within tractor range very quick).

Also you get the serpentis assault mission in minmatar space to and this missions also exists against other factions(the gurista version is the most annoying because of jamming).

Edit: If you can fly a golem to, angle missions are also preferable because you don't have issues with the range.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

stoicfaux
#13 - 2012-01-01 15:19:46 UTC
Serp mission NPCs also have an annoying tendency to spawn a million billion kilometers away which makes volley counting more annoying than usual. And it seems to me that Serps tend to spam defenders missiles more often than Angels.

The Tengu does just fine in Minni space. Angels are decently weak to kinetic, they get in close which helps with volley counting, and they often get close enough that defenders no longer work.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.