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Wormhole Sovereignty

First post
Author
BFE
Shadow Flight
#1 - 2015-07-19 14:32:23 UTC
There is no SOV in w-space. With that, you cannot gain any bonus to increase the population generation of Relic/Data sites, Combat Sites, Ore fields, etc. Also, you cannot gain the benefit of reduced fuel costs to POSs (which may be null and void when they bring in the citadels).

I'll first off state that I would LOVE to see an occasional ice field pop up in W-Space. Make it a neutral ice field, so when you process the ice you get no racial specifically needed isotopes, but you could still gain the Heavy Water and Liquid Ozone needed by all. This would still require the SOV holders inside the WH who have a POS deployed to leave and go to the market or friendlies who would have it to be sold/traded.

Why can't we deploy a W-Space specific version of an IHub? Make the bonuses for owning "SOV" different too.... i.e. SOV holders gain shield/armor hp/resist bonus, while the invaders do not..... or.... Industrial ships like transports, or even mining vessels can get bonuses to warp core, shield/armor resist, etc....

Also there needs to be a change made to the Directional Scanner. If a player brings in a Covert Ops Cloaking Device enabled ship... the DScan is completely useless. Most ships initially scanning a WH would be cloaky ops anyways. The ONLY chance you have of detecting their presence, before they are uncloaking and scramming you, is the instant they initiate warp when they jump inside. The instant they start moving they are cloaked again. With that being said... why not make there a device or Very Intensive maintenance required structure to block Cloak? ******I'm -9.6 with Gallente, mainly due to being a noob with the game and running Caldari missions, which fought a lot of Gallente faction ships. Now, when I fly through Gallente space, they prohibit use of my Cloaking devices (along with killing any ship remaining in space for any length of time). Why can't we do the same in our -1.0 status wormhole? Why can't we, the WH residents, deploy an array that blocks use of cloaking devices for everyone?

People will argue, "But BFE, there is a waiting period after uncloak before they can lock onto your ship."
Sure there is, and it is still quicker than initiating warp in a Skiff strip miner/etc.

"But BFE, there are bonuses already in place on the Skiff that boost its Warp Core, and you can still add three more modules to boost it."
Sure you can, which are ALL null and void with a bubble. Sure, this is all part and parcel of being in >=0.0 space, I understand that. However this is WH space.... separate from nullsec. W-Space should also act differently.
Mag's
Azn Empire
#2 - 2015-07-19 14:58:37 UTC
Is it April 1st already?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Iain Cariaba
#3 - 2015-07-19 16:19:41 UTC
Relevant
Where, oh where do I start with this pile of male bovine fecal matter?

1. No, you may not build supers in j-space. As to using the various upgrades, j-space currently the only place where half a dozen guys can make 500 million isk/hr, each, running the sites that are already there, so no, you don't get to upgrade that.

2. Without the isotopes to make fuel blocks, there is zero point in having ice inside j-space, so no.

3. J-space already get various effects based on whatever black hole, pulsar, etc., that is in the constellation. This suggestion is redundant.

4. Why? Because you would ruin everything it means to live in j-space. No one would have the ability to stage fleets large enough to evict anyone, because they would never be able to remain cloaked. You throw out the term "very intensive maintenance" as if there are no wormhole entities willing and capable of performing this maintenance 23.5/7. There are larger alliances occupying j-space to whom this would not even be a minor irritation, while the smaller groups would not be able to use it at all.

5. I'll combine the last two because they're really the same thing. Your inability to properly pilot a skiff, or any other vessel it seems, does not make a case for changes to a vast portion of the game.

6. Lastly, may Bob smite thee and cast thee from his domain, forever. No amount of Exotic Dancers in the hold of a carrier self-destructed at the sun will ever make up for this post.

Have a good day.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#4 - 2015-07-27 03:29:38 UTC
I'll agree with most of the post above me.

As a consolation prize OP would you accept being able to anchor a structure that let you name your wormhole system?

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

unimatrix0030
University of Caille
Gallente Federation
#5 - 2015-07-27 05:28:13 UTC
Lol, are the troll coming out of the woodwork again?
What the OP describes is null sec without local.
So the easiest sollution is just to cut local from null sec .
Then the OP can have anything he wants in null sec.
O , and the OP should learn how to d-scan, he is clearly **** at it.... .

No local in null sec would fix everything!

Lloyd Roses
Artificial Memories
#6 - 2015-08-04 12:06:37 UTC
Having people required to leave their wormhole to run content through very low spawnrate is necessary for things to happen. In w-space, people farm their statics, some exploit everything in the chain, but all leave their homesystem to make ISK and get ganked eventually in the process, with the exception of the bloated fat kids.

iHUBs would essentially eliminate the need to leave your hole and expose yourself to hostilities.
Borg Stoneson
SWARTA
#7 - 2015-08-05 09:21:51 UTC
Chance Ravinne wrote:

As a consolation prize OP would you accept being able to anchor a structure that let you name your wormhole system?


That's something I can get behind. I don't think anyone in WH space wants nullsec style sov but things that make a WH system feel more "homely" would be good.
FT Diomedes
The Graduates
#8 - 2015-08-05 09:27:58 UTC
BFE wrote:
There is no SOV in w-space.


That is the best thing about it.


As for the rest of your post, Iain already covered it pretty well.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2015-08-06 08:54:54 UTC  |  Edited by: Tau Cabalander
Pah Cova
Made in Portugal S.A.
#10 - 2015-08-10 01:39:22 UTC
BFE wrote:
There is no SOV in w-space. With that, you cannot gain any bonus to increase the population generation of Relic/Data sites, Combat Sites, Ore fields, etc. Also, you cannot gain the benefit of reduced fuel costs to POSs (which may be null and void when they bring in the citadels).

I'll first off state that I would LOVE to see an occasional ice field pop up in W-Space. Make it a neutral ice field, so when you process the ice you get no racial specifically needed isotopes, but you could still gain the Heavy Water and Liquid Ozone needed by all. This would still require the SOV holders inside the WH who have a POS deployed to leave and go to the market or friendlies who would have it to be sold/traded.

Why can't we deploy a W-Space specific version of an IHub? Make the bonuses for owning "SOV" different too.... i.e. SOV holders gain shield/armor hp/resist bonus, while the invaders do not..... or.... Industrial ships like transports, or even mining vessels can get bonuses to warp core, shield/armor resist, etc....

Also there needs to be a change made to the Directional Scanner. If a player brings in a Covert Ops Cloaking Device enabled ship... the DScan is completely useless. Most ships initially scanning a WH would be cloaky ops anyways. The ONLY chance you have of detecting their presence, before they are uncloaking and scramming you, is the instant they initiate warp when they jump inside. The instant they start moving they are cloaked again. With that being said... why not make there a device or Very Intensive maintenance required structure to block Cloak? ******I'm -9.6 with Gallente, mainly due to being a noob with the game and running Caldari missions, which fought a lot of Gallente faction ships. Now, when I fly through Gallente space, they prohibit use of my Cloaking devices (along with killing any ship remaining in space for any length of time). Why can't we do the same in our -1.0 status wormhole? Why can't we, the WH residents, deploy an array that blocks use of cloaking devices for everyone?

People will argue, "But BFE, there is a waiting period after uncloak before they can lock onto your ship."
Sure there is, and it is still quicker than initiating warp in a Skiff strip miner/etc.

"But BFE, there are bonuses already in place on the Skiff that boost its Warp Core, and you can still add three more modules to boost it."
Sure you can, which are ALL null and void with a bubble. Sure, this is all part and parcel of being in >=0.0 space, I understand that. However this is WH space.... separate from nullsec. W-Space should also act differently.



Well, apparently CCP thinks that WH´s are not designed for players living there, otherwise wormholers haven´t abandoned their wh´s and many of them unsub their accounts.
Wh is not claimable and CCP are not going to change that, however ccp can change some things in there if they want.
I lived in one recently and its not profitable, always getting 0 anomalies and tons of wh´s.
Anomalys spawn random in the constelation and if you are in one that have low or very low activity on constellation then getting anomalies are going to be a pain in the ass.
Active wh´s should get rewarded for their activity and not penalized, the more activity they have, more anomalies should spawn randomly,,,
About clockers, yes, something must be done to prevent the afk cloacking, one ship or one structure that will declock the afk cloakers after a giving time (half an hour, 1 hour).
In wh you have to always use your dscan, and if you can control all the exits, that way you are not going to get caught easily...
Anthar Thebess
#11 - 2015-08-10 07:47:58 UTC
Take sov in know space where you have an ice belt.
Put your TCU up , build a station , install wormhole generation upgrade , and from "your" system visit wormholes every day.

Wait, wormhole upgrade is not working.

NVM then.
Mag's
Azn Empire
#12 - 2015-08-10 14:40:13 UTC
Pah Cova wrote:
About clockers, yes, something must be done to prevent the afk cloacking, one ship or one structure that will declock the afk cloakers after a giving time (half an hour, 1 hour).
ShockedStraightLol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ben Fenix
Deep Core Mining Inc.
#13 - 2015-08-27 16:36:40 UTC
All of nullsec should become wormholes

Remove SOV.

#Soup

Lim Hiaret
Hiaret Family
#14 - 2015-09-03 16:48:43 UTC
No! Don't turn WH into minisov and mini empires. WH-systems should stay the way they are. No SOV and no upgrades. Maybe not even the new structures.