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The end of that freighter killed by only one destroyer in empire !

First post First post
Author
ShahFluffers
Ice Fire Warriors
#21 - 2015-07-26 21:58:12 UTC  |  Edited by: ShahFluffers
Mister Ripley wrote:
I don't get it. How can he kill you without concord intervention if you are not suspect?
If you are suspect, then he becomes suspect too for shooting you and your friends can easily kill him. It's only a destroyer...
Or is there some edge case that I don't understand here?

Hyperdunking explained:

What you need;
- get 4 to 6+ people... 1 scout (optional), 1-2 bumpers, 1+ suicide ganker, 1-2 industrials/freighters to pick up any potential loot

Tactics;
1. Have your scout, if any, run a cargo scan on freighters moving through the pipe you are basing your attack from
2. When the freighter comes through have your bumpers move in to knock the freighter off course... preferably with a MWD-fitted battleship (but 100MN cruisers work too)
3.1. Have the Ganker warp in and proceed to lay in as much damage as possible
3.2. Ganker dies to CONCORD and must wait out criminal timer in space or a station for 15 minutes
3.3 After 15 minutes the Ganker boards a new ganking ship and warps back on the freighter (which is still being bumped from the people in Step 2)
3.3 Repeat Steps 3.1 through 3.2
4. Once the Freighter is dead, scoop loot and go home

Repercussions/Penalties?:
- EXTREMELY time and labor intensive to pull off this tactic
---- A successful bump on a moving target is quite hard (even against a freighter)... imagine doing it for more than an hour
---- Waiting out timers and ganking, waiting out timers and ganking, waiting out timers and ganking... it's like watching paint dry
- Bumpers are not given any penalty of any sort (besides the time they spend). If they were, it would make any choke point in the game (specifically stations, gates, and warp in points) literal "deathtraps" for all players. This is because bumpers are utilizing mechanics that everyone else in the game is subject to. And no computer can truly discern intent... and if you try to make it do so, it CAN be abused in the most ironic way possible
- Gankers/players who have -5.0 or lower security status CAN be shot at by anyone at any time. However, most players do not take advantage of this as they seem to be under the mistaken impression that they need BIG ships with BIG tanks to counter destroyers (hint: to kill ganking destroyers you need ganking destroyers... lock fast, hit hard... no tank needed)

Counters?:
- bump the bumping ship off course. All you have to do is get between the Freighter and the bumper. Easier said than done though (which is a testament to how hard bumping actually is)
- (as said before) gank the ganker(s). As soon as the ganker goes criminal, anyone can shoot him/her. Some people will say that by then it is too late... however that is not the point. In ganking a ganker you are preventing them from applying all of their damage... which increases the number of times (people) the ganker needs to be successful and, over a long period of time, frustrates him/her because you are making the overall gank take FAR longer than was calculated
------ you can also utilize Griffins loaded with ECM to get the same result
- rep the freighter. A tech 1 Logi will be MORE than sufficient. Just set up to perma-rep and hang around until the ganker gets the message. Remember...
------ a Scythe/Exequror can rep about ~200 hp per second.
------ a ganker can only deal about ~6,000 to 7,500 damage over 15 seconds (best case scenario)
------ a ganker has to wait out 15 minutes between each gank attempt.
------ that means a single logi can repair about 180,000 hp between each gank attempt
- WEB THE FREIGHTER PROPERLY!!
------ it is actually amazing how many people scan screw up this simple counter. Simply double-web a freighter as soon as it is lockable. It should warp off in less than 5 seconds (meaning that almost no one should be able to catch it)
------------ however there IS one counter of this counter; the ganker has a friend who applies a "suicide warp disruptor"... giving bumpers enough time to make the bump. However, there IS a tradeoff with this; it means CONCORD is already on grid and will insta-attack any gankers that go criminal... which increases the time it takes to perform the overall gank.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#22 - 2015-07-26 22:00:23 UTC
Mister Ripley wrote:
I don't get it. How can he kill you without concord intervention if you are not suspect?
If you are suspect, then he becomes suspect too for shooting you and your friends can easily kill him. It's only a destroyer...
Or is there some edge case that I don't understand here?

If you were suspect and undocked a freighter, then... roflcopter...



There is Concord intervention.

It's not one destroyer. It's a succession of destroyers, each killed by Concord.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

GordonO
BURN EDEN
#23 - 2015-07-26 22:01:45 UTC  |  Edited by: GordonO
ISD posted while I was typing.

So if you are GCC you can switch ships? the freighter was destroyed in an about 30 mins according to the poster.. still doesn't make sense

... What next ??

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#24 - 2015-07-26 22:07:37 UTC
ShahFluffers wrote:
Explanation of huper dunking that's been snipped



There's also the variation where the person with the criminal flag warps off, boards a ship at a safe spot, waits for concord to turn up and nuke them (drawing Concord away from the Freighter), then warps back (in pod) to the freighter location, and boards a destroyer that's been spit out for them, and attacks again (until concord turns up and nukes them. lather, rinse, repeat)



The mechanic is somewhat cheesy, but I can't think of a decent fix for it, which isn't either a whole bunch of work to implement, or breaks other things.


something something Concord Podding something something.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

GordonO
BURN EDEN
#25 - 2015-07-26 22:12:30 UTC
sigh, as I type Steve answers my questions.. LOL.. still sad though that eve is heading down the tack of "bullies" aka gankers being able to do what they want. At some point people will stop hauling and no one will go to trade hubs. Not surprising the player base is still much the same as it was 5yrs ago..

... What next ??

Avvy
Doomheim
#26 - 2015-07-26 22:21:38 UTC
GordonO wrote:
sigh, as I type Steve answers my questions.. LOL.. still sad though that eve is heading down the tack of "bullies" aka gankers being able to do what they want. At some point people will stop hauling and no one will go to trade hubs. Not surprising the player base is still much the same as it was 5yrs ago..



I just find it hard to believe that such tactics are allowed. I don't see it doing the game any good.
Kimmi Chan
Tastes Like Purple
#27 - 2015-07-26 22:29:51 UTC
Avvy wrote:
GordonO wrote:
sigh, as I type Steve answers my questions.. LOL.. still sad though that eve is heading down the tack of "bullies" aka gankers being able to do what they want. At some point people will stop hauling and no one will go to trade hubs. Not surprising the player base is still much the same as it was 5yrs ago..



I just find it hard to believe that such tactics are allowed. I don't see it doing the game any good.


It's not good for freighter captains but it's bank for gankers. People need to stop thinking it's bullying. It's a way of playing. It may conflict with your way of playing but that's tough. There is no profit in ganking an empty freighter but I imagine some do it for fun. It is a game about blowing up spaceships.

There are ways to counter or avoid ganks provided you put forth the effort. ShahFluffers posted a few above.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#28 - 2015-07-26 22:32:43 UTC
Steve Ronuken wrote:
ShahFluffers wrote:
Explanation of huper dunking that's been snipped



There's also the variation where the person with the criminal flag warps off, boards a ship at a safe spot, waits for concord to turn up and nuke them (drawing Concord away from the Freighter), then warps back (in pod) to the freighter location, and boards a destroyer that's been spit out for them, and attacks again (until concord turns up and nukes them. lather, rinse, repeat)



The mechanic is somewhat cheesy, but I can't think of a decent fix for it, which isn't either a whole bunch of work to implement, or breaks other things.


something something Concord Podding something something.


I can, just make it im possible for those under a 15minute GCC to be able to board another ship, force them to be stuck in their pods.....
Of course that means less sales for me in certain avenues because less pirate ships are bing concorded. so meh....
Avvy
Doomheim
#29 - 2015-07-26 22:36:12 UTC  |  Edited by: Avvy
Kimmi Chan wrote:
Avvy wrote:
GordonO wrote:
sigh, as I type Steve answers my questions.. LOL.. still sad though that eve is heading down the tack of "bullies" aka gankers being able to do what they want. At some point people will stop hauling and no one will go to trade hubs. Not surprising the player base is still much the same as it was 5yrs ago..



I just find it hard to believe that such tactics are allowed. I don't see it doing the game any good.


It's not good for freighter captains but it's bank for gankers. People need to stop thinking it's bullying. It's a way of playing. It may conflict with your way of playing but that's tough. There is no profit in ganking an empty freighter but I imagine some do it for fun. It is a game about blowing up spaceships.

There are ways to counter or avoid ganks provided you put forth the effort. ShahFluffers posted a few above.



I'm not talking about bullying, that could be just RP as long as it's not actually bullying.

But I don't see any difference between keeping a ship on grid until the person can't play any longer and someone logging off to avoid their ship being destroyed once they've been engaged. Seems a cheat both ways, only opposites.

Edit:

Only problem is it's difficult to prove that you can't continue to play, even so it's still crap.
Chainsaw Plankton
FaDoyToy
#30 - 2015-07-26 22:37:15 UTC
Steve Ronuken wrote:
ShahFluffers wrote:
Explanation of huper dunking that's been snipped



There's also the variation where the person with the criminal flag warps off, boards a ship at a safe spot, waits for concord to turn up and nuke them (drawing Concord away from the Freighter), then warps back (in pod) to the freighter location, and boards a destroyer that's been spit out for them, and attacks again (until concord turns up and nukes them. lather, rinse, repeat)



The mechanic is somewhat cheesy, but I can't think of a decent fix for it, which isn't either a whole bunch of work to implement, or breaks other things.


something something Concord Podding something something.


I agree it is cheesy, but it pretty much only works on ships without a tank, or completely afk. that and it gets ruined fairly easily. a little ECM, or remote reps pretty much shuts it down. Or get a friend to fly 150km+ in the direction you are being bumped and hopefully warp out.

@ChainsawPlankto on twitter

Violet Crumble
Weaponised Vegemite
Flying Dangerous
#31 - 2015-07-26 22:38:21 UTC  |  Edited by: Violet Crumble
GordonO wrote:
sigh, as I type Steve answers my questions.. LOL.. still sad though that eve is heading down the tack of "bullies" aka gankers being able to do what they want. At some point people will stop hauling and no one will go to trade hubs. Not surprising the player base is still much the same as it was 5yrs ago..

Gankers aren't bullies. They are just people having fun playing the game and there's a whole lot of content that results from it.

Each of us that hauls has a responsibility to look after our own safety and these situations really can be avoided. It's not up to CCP to protect us and in the end, if gankers use teams of characters to effect a gank (even a hyperdunk) then we should use teams of characters to shift the odds into our favour.

It really only needs 1 more character (webbing ship) and good information (kill boards, haulers channel, anti gankers channel, gank Intel channel, a detailed watchlist) and if you really want, a scout.

No need for anyone to give up hauling. We all just need to be responsible and apply some smarts.

Funtime Factory - We put the fun back in funtime

Orca Platypus
Pator Tech School
Minmatar Republic
#32 - 2015-07-26 22:39:24 UTC
I think I saw at least 3 killmails last week where a freighter got killed with blue webs on it.

Well, I always said that webbing never worked, because it never worked.
Repping doesn't do much either, overkill with free ships counters that stupidly easy.

Biomassing alts and making throwaway accounts to avoid consequences of negative sec status was actually declared an exploit. Wonder if somebody ever got punished for it.

When the only thing that's preventing a gank is lazyness and stupidity of an average ganker, what do you expect? CCP, it's tweaking time.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#33 - 2015-07-26 22:41:37 UTC  |  Edited by: Max Deveron
Violet Crumble wrote:
GordonO wrote:
sigh, as I type Steve answers my questions.. LOL.. still sad though that eve is heading down the tack of "bullies" aka gankers being able to do what they want. At some point people will stop hauling and no one will go to trade hubs. Not surprising the player base is still much the same as it was 5yrs ago..

Gankers aren't bullies. They are just people having fun playing the game and there's a whole lot of content that results from it.

Each of us that hauls has a responsibility to look after our own safety and these situations really can be avoided. It's not up to CCP to protect us and in the end, if gankers use teams of characters to effect a gank (even a hyperdunk) then we should use teams of characters to shift the odds into our favour.

It really only needs 1 more character (webbing ship) and good information (kill boards, haulers channel, anti gankers channel, gank Intel channel, a detailed watchlist) and if you really want, a scout.

No need for anyone to give up hauling. We all just need to be responsible and apply some smarts.


Yep, haulers and the solo players just need to learn that EvE was never intende for solo play.

Edit: On the other hand, outside of the planning or practicing strategies....ganking is really super easy. Did it a long time ago on different character. It got boring, really boring because once you know all the ins and outs...its just, well boring as much as mining is without considering the motivations behind it.
Violet Crumble
Weaponised Vegemite
Flying Dangerous
#34 - 2015-07-26 22:41:53 UTC
Orca Platypus wrote:
Well, I always said that webbing never worked, because it never worked.

For me it works all the time.

Funtime Factory - We put the fun back in funtime

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#35 - 2015-07-26 22:42:55 UTC
While gcc in high sec not being able to board a ship in space would fix this problem
Violet Crumble
Weaponised Vegemite
Flying Dangerous
#36 - 2015-07-26 22:49:22 UTC
Lord LazyGhost wrote:
While gcc in high sec not being able to board a ship in space would fix this problem

There is no problem and it would fix nothing. It would just take longer to do the same thing (See Shah Fluffers post above).

Avoid it in the first place and there is nothing to worry about as a hauler.

Funtime Factory - We put the fun back in funtime

Orca Platypus
Pator Tech School
Minmatar Republic
#37 - 2015-07-26 22:49:32 UTC
Violet Crumble wrote:
Gankers aren't bullies. They are just people having fun playing the game and there's a whole lot of content that results from it.

They are below bullies, just harassers like mosquitoes, with a comparable IQ.


Violet Crumble wrote:
Each of us that hauls has a responsibility to look after our own safety and these situations really can be avoided. It's not up to CCP to protect us and in the end, if gankers use teams of characters to effect a gank (even a hyperdunk) then we should use teams of characters to shift the odds into our favour.

As long as there is no ship which can't be freely ganked, this paragraph is utter bullcrap.

Violet Crumble wrote:
It really only needs 1 more character (webbing ship) and good information (kill boards, haulers channel, anti gankers channel, gank Intel channel, a detailed watchlist) and if you really want, a scout.

https://zkillboard.com/kill/47757900/ - webbing never worked, it just makes ganking marginally more difficult than making it through the 2-person wide doorway without faceplanting on the edge, it's surprising me that gankers dare to moan about it.
Uedama Niarja Madirmilire always have gankers, don't need intel for that, and they are unavoidable.
So you have a scout in Uedama Niarja Madirmilire to see gankers there 23/7, I dunno if it turns you on, but it doesn't make ganking you any harder.
Detailed watchlist? There are 400+ QQODE, thousands of gewnies, and god knows how many tardmites. And there is always someone in Uedama Niarja Madirmilire, so I don't see it as helpful.


Violet Crumble wrote:
No need for anyone to give up hauling. We all just need to be responsible and apply some smarts.

I had to give up hauling and half my Pushx contracts in the last month ended in collateral payout. There is no solution in ways to play which allows you to haul. You can avoid gank by not playing eve, you cannot if you want to haul anything.

CCP, it's tweaking time.
Kaarous Aldurald
Black Hydra Consortium.
#38 - 2015-07-26 22:50:02 UTC
Orca Platypus wrote:

Well, I always said that webbing never worked, because it never worked.


I do it myself, and it works perfectly well. You just have to have a clue, and play the game with more than half your ass. Which means that it's out of reach for most carebears.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kimmi Chan
Tastes Like Purple
#39 - 2015-07-26 22:50:03 UTC
Is there a reason the freighter couldn't slowboat the 15k back through the gate and warp out until another time?

Would the ganker just follow?

Sounds to me like logi is the way to go on this but again then it's just the attrition of boredom.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Orca Platypus
Pator Tech School
Minmatar Republic
#40 - 2015-07-26 22:53:22 UTC
Kaarous Aldurald wrote:
Orca Platypus wrote:

Well, I always said that webbing never worked, because it never worked.


I do it myself, and it works perfectly well. You just have to have a clue, and play the game with more than half your ass. Which means that it's out of reach for most carebears.

Violet Crumble wrote:
Orca Platypus wrote:
Well, I always said that webbing never worked, because it never worked.

For me it works all the time.


Yeah, yeah, it always works on boards, but only for trolls.
For some of us who actually play eve, however, it never did.