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Player Features and Ideas Discussion

 
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jump to star

First post
Author
SheepChaser Woolhands
Doomheim
#1 - 2015-07-25 17:26:58 UTC
as it is now, you cant jump to a another system, unless you use cyno, gates or wormhole. But the most logical way to move around from system to system, is to align to the star of the system you want to og to and jump. Im not sure why CCP havent used that, but it would open up much more possibilities.

Also a suggestion to New form of scanning, where you do long range scanning, scanning for unvisible gravitypulls or lights getting bent by either a black hole or a very faint star thats not visible for the naked eye. Or other unkown signals far away... When you got a somewhat good pinpoint you get a option to jump to that location and when arrived, you need to do "short range" scan (the shite we always had) and accurately pinpoint the signal. That would be "Exploration"....
Enya Sparhawk
Black Tea and Talons
#2 - 2015-07-25 18:54:52 UTC
SheepChaser Woolhands wrote:
as it is now, you cant jump to a another system, unless you use cyno, gates or wormhole. But the most logical way to move around from system to system, is to align to the star of the system you want to og to and jump. Im not sure why CCP havent used that, but it would open up much more possibilities.

You seriously want to 'jump to 0' into a star?!?!

Hahaha... Man, you got some real wooly balls there...

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2015-07-25 19:35:17 UTC
And how does one stop you from jumping to, say, the sun in ya0?
Zimmer Jones
Aliastra
Gallente Federation
#4 - 2015-07-25 20:00:02 UTC
Here's a bad idea I had a while ago, the counter arguments may help the op

https://forums.eveonline.com/default.aspx?g=posts&m=5064831#post5064831

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Lu Ziffer
Balanced Unity
Goonswarm Federation
#5 - 2015-07-25 20:00:03 UTC
This is a 2020 idea but I like it because I had it too. Smile

If there are ever new systems added to EVE this is the way it should be done.

Have a ship which is able to:
-scan new starsystems
-jump to them without a cyno
-cartograph them
-build an information package to trade to other players so they can make the jump.
-Reveal the system to the rest of EVE when a player owned stargate is connected to the empire and the system is 100% cartographed.

Also a module that lets ships not only capitals to do a jump without a cyno would be fun.
But it should have serious drawbacks like:
-manual jumpcalculation (vector and range based on the ships position and the position of the target.)
-100% capacitor usage+ 100% increased fuel consumption
-with increasing range jumptarget deviation should increase (ships that were 10km apart before the jump with same range and vector could come out on the same position and bump like crazy or they come out 1au away from each other.
- - at that point I even would allow infinte jumpdistance for three reasons
- - -1. fatigue on a 100ly jump is insane
- - -2. fuelconsumption and cargo limitation will prevent most ships to make very large jumps.
- - -3. on 100ly jumptarget deviation could be enough to send you to a differant system.( fun on coms if you ask where the other titan is and he is in the wrong system getting killed.)

Oh and for all the people who want to know what happens if you jump into a sun or planet ,I go with then you die and the sun gets the killmail Shocked , but let's be fair the amount of volume occupied by planets in the volume of space is nearly 0%. So that would be bad luckBig smile
SheepChaser Woolhands
Doomheim
#6 - 2015-07-25 21:09:58 UTC
Enya Sparhawk wrote:
SheepChaser Woolhands wrote:
as it is now, you cant jump to a another system, unless you use cyno, gates or wormhole. But the most logical way to move around from system to system, is to align to the star of the system you want to og to and jump. Im not sure why CCP havent used that, but it would open up much more possibilities.

You seriously want to 'jump to 0' into a star?!?!

Hahaha... Man, you got some real wooly balls there...



Well since CCP havent programmed EVE to let you die when jumping to sun, planet or moon within the system ure in, even tho you got bookmark inside the Star/planet/moon, i see no reason why... but again, CCP have programmed so you wont land inside, unless you Warp to bm, it will function good anyways. Any Logic within spacetravel, that you slow Down long before you arrive the star to avoid playing chicken With the sun.

And yes, my balls are wooly atm
SheepChaser Woolhands
Doomheim
#7 - 2015-07-25 21:14:59 UTC
Danika Princip wrote:
And how does one stop you from jumping to, say, the sun in ya0?


Well the freedom to let you travel anywhere, unless you make a wall of old goonwaffe wrecks, inbetwene point A and B... But again, i assume spacetravel "use" techonolgy to bend time and Space itself to instafly from point A and B.
And in the view of the pvp players that really wants to kill someone before they jump, ill refere to the current mechanics when using jumpdrive... u cant stop them
Iain Cariaba
#8 - 2015-07-25 21:20:47 UTC
Enya Sparhawk wrote:
SheepChaser Woolhands wrote:
as it is now, you cant jump to a another system, unless you use cyno, gates or wormhole. But the most logical way to move around from system to system, is to align to the star of the system you want to og to and jump. Im not sure why CCP havent used that, but it would open up much more possibilities.

You seriously want to 'jump to 0' into a star?!?!

Hahaha... Man, you got some real wooly balls there...


No, it's his hands...

Velcro gloves will do that I hear...
SheepChaser Woolhands
Doomheim
#9 - 2015-07-25 21:21:47 UTC
Lu Ziffer wrote:
This is a 2020 idea but I like it because I had it too. Smile

If there are ever new systems added to EVE this is the way it should be done.

Have a ship which is able to:
-scan new starsystems
-jump to them without a cyno
-cartograph them
-build an information package to trade to other players so they can make the jump.
-Reveal the system to the rest of EVE when a player owned stargate is connected to the empire and the system is 100% cartographed.

Also a module that lets ships not only capitals to do a jump without a cyno would be fun.
But it should have serious drawbacks like:
-manual jumpcalculation (vector and range based on the ships position and the position of the target.)
-100% capacitor usage+ 100% increased fuel consumption
-with increasing range jumptarget deviation should increase (ships that were 10km apart before the jump with same range and vector could come out on the same position and bump like crazy or they come out 1au away from each other.
- - at that point I even would allow infinte jumpdistance for three reasons
- - -1. fatigue on a 100ly jump is insane
- - -2. fuelconsumption and cargo limitation will prevent most ships to make very large jumps.
- - -3. on 100ly jumptarget deviation could be enough to send you to a differant system.( fun on coms if you ask where the other titan is and he is in the wrong system getting killed.)

Oh and for all the people who want to know what happens if you jump into a sun or planet ,I go with then you die and the sun gets the killmail Shocked , but let's be fair the amount of volume occupied by planets in the volume of space is nearly 0%. So that would be bad luckBig smile



Me like :)
Lu Ziffer
Balanced Unity
Goonswarm Federation
#10 - 2015-07-25 21:45:30 UTC
Danika Princip wrote:
And how does one stop you from jumping to, say, the sun in ya0?


Simple solution every cyno jammer not only stops cynos it also creates a 2ly space disruption.
The disruption increases deviation from the target of the jump ,worst case a fleet gets split and ends up in 20 systems getting picked of one by one.
Players can adapt for it by scanning this disruption and change the jumpcalculation.
Multiple cyno jammers need to be considered individually in this jump calculation making it more complex.

Again add a special ship to scan this space disruption like the one to scan new systems.

Lets say you want your fleet to go to jammed systems
1. scan the cyno jammers
2. calculate the new jump
3.1. make the jump with the entire fleet and hope you did not miss any jammer
3.2. make the jump with one ship to test the calculation


fun stuff: if you try a jump out of jammed area of space without using a cyno or compensating for the jammers the same disruption applys and ship jumps somewhere else, it is a drawback for both sides
McChicken Combo HalfMayo
The Happy Meal
#11 - 2015-07-25 21:57:12 UTC
Lu Ziffer wrote:
( fun on coms if you ask where the other titan is and he is in the wrong system getting killed.)

Yes, lots of fun that is.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Lu Ziffer
Balanced Unity
Goonswarm Federation
#12 - 2015-07-25 22:11:49 UTC
Lugh Crow-Slave
#13 - 2015-07-26 07:49:53 UTC
Capitals do not need more autonomy
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#14 - 2015-07-27 15:57:14 UTC  |  Edited by: Murkar Omaristos
For the naysayers here, elite dangerous already uses this mechanic instead of stargates, and the universe did not explode. Of course the game mechanics there are slightly different.
Mag's
Azn Empire
#15 - 2015-07-27 16:03:22 UTC
Murkar Omaristos wrote:
For the naysayers here, elite dangerous already uses this mechanic instead of stargates, and the universe did not explode. Of course the game mechanics there are slightly different.
And your point is?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Cidanel Afuran
Grant Village
#16 - 2015-07-27 17:02:54 UTC
The various ways people try to get around jump fatigue continually impress me.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#17 - 2015-07-27 17:27:20 UTC
Cidanel Afuran wrote:
The various ways people try to get around jump fatigue continually impress me.

Using gates or what do you mean?
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#18 - 2015-07-27 18:26:02 UTC
The idea of blind jumps is kind of interesting. Get rid of the absolute need for cyno alts, introduce some room for more messups and chaos. And hey it makes sense from a lore perspective.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Juan Mileghere
The Corporate Raiders
Safety.
#19 - 2015-07-27 18:33:09 UTC
I think it's neat, good for moving around 'safe' space and alts are only needed to scout for neuts/reds but jumping onto a star is DANGEROUS as hell if there are reds around, I'd say only let jumping be this way, bridges should need to be onto a cyno if something like this happens, but it seems neat.
Cidanel Afuran
Grant Village
#20 - 2015-07-27 18:35:05 UTC
Lu Ziffer wrote:

Using gates or what do you mean?


This proposal eliminates the need for cynos, and it lets people travel long distances significantly faster, which is the complete opposite of what jump fatigue was attempting to fix.
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