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Few lore questions

Author
solrac lara
The Scope
Gallente Federation
#1 - 2015-07-03 02:10:06 UTC  |  Edited by: solrac lara
Hellow fellow capsuleers , i ve been really intrested in eve lore so i ve been reading lore portal of the evelopedia and i wanted to make some questions to the experts of eve lore.

1. How good are new eden prothesis ? i mean my character has one and i wanted to add in his personal history that he didint lose his arm in an accident or anything but he decided to chop his arm off because cybernetic arms were better but is that the case how good are prosthetic in comparission of real arms ?

2. This is probably an old one but still there is a drag on fluff eve universe?, i mean i understand that there is one on the ingame universe because well the way the game is made and i dont complain but im curious if such a drag exists or is mentioned in the universe, if the answer is no then how fast ships move in combar and travel how good are stl enginees i read something abaut the caldari using plasma enginees and amarr being capable of travelling at 10%c

3. how different are capsuleers and dust soldiers from normal humans or there is any difference at all ? well just that are capsuleers normal humans or are they sommeted to some form of enchancing what is neccesary to be a capsuleer? same applies for dust clone soldiers and if they are super humans to what extent ?

4. How many ships are in new eden ? there is any given number of ships in new eden civil and militar ones how big are new eden fleets how many ships are created by day are ingame building times a thing in eve fluff too ?

5. No aliens ? well to be honest one of the things that sold me this game is the abscence of aliens i found it kinda cool and original but still im curious there is any hints of other advanced lifeforms in new eden i mean i know there are stuff like slave hounds and the fedo but sentient beings are a thing ?

6. changes in the language ? i mean a gigajoule in eve is the same than an earth gigajoule are meters/ sec the same thing new eden steel is the same thing that terran steel do the gallente speak french which languas are speaken in new eden ?

Thats it and thanks for reading and this fly safe o/ ( sorry abayt my english)
Samira Kernher
Cail Avetatu
#2 - 2015-07-03 03:43:50 UTC
solrac lara wrote:
1. How good are new eden prothesis ? i mean my character has one and i wanted to add in his personal history that he didint lose his arm in an accident or anything but he decided to chop his arm off because cybernetic arms were better but is that the case how good are prosthetic in comparission of real arms ?


New Eden prosthesis can be more capable than the real thing. If you read the description for the arms in-game, it describes the range of their capabilities.

Quote:
3. how different are capsuleers and dust soldiers from normal humans or there is any difference at all ? well just that are capsuleers normal humans or are they sommeted to some form of enchancing what is neccesary to be a capsuleer? same applies for dust clone soldiers and if they are super humans to what extent ?


There are a few differences with capsuleers, and many differences with dust soldiers.

Capsuleers: Have implants in their spine and head that allows them to interface with ships directly. This interfacing allows them to control the ship as if it were their own body. The implants in the head also allow the downloading of knowledge (skillbooks) and rewiring/strengthening mental traits (attribute/skill implants). Lastly, most capsuleers are clones.

Other than this, capsuleers are just like any other human.

Dusters: Are cybernetically if not genetically modified superhumans. Their core consciousness is saved on a database and transmitted out to a "6th lobe" sleeper-derived implant in their head which acts as their personality and memory center. The remainder of their brain has been converted into essentially a hypercharged cerebellum that gives them enhanced reflexes and so on. Their bodies meanwhile are heavily augmented, and often times built directly into their suits. This gives them strength, durability, and speed far beyond that of a regular human.

Quote:
5. No aliens ? well to be honest one of the things that sold me this game is the abscence of aliens i found it kinda cool and original but still im curious there is any hints of other advanced lifeforms in new eden i mean i know there are stuff like slave hounds and the fedo but sentient beings are a thing ?


There are no sapient aliens.

Quote:
6. changes in the language ? i mean a gigajoule in eve is the same than an earth gigajoule are meters/ sec the same thing new eden steel is the same thing that terran steel do the gallente speak french which languas are speaken in new eden ?


The New Eden empires do not speak any modern RL language. They all speak their own languages. Amarrish/Amarrian for Amarr and Modern Standard Matari for Minmatar, for example. I don't know the names of the Gallente and Caldari languages.

English/French/etc are not spoken.
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#3 - 2015-07-04 00:15:40 UTC  |  Edited by: Tavin Aikisen
Samira Kernher wrote:
solrac lara wrote:
1. How good are new eden prothesis ? i mean my character has one and i wanted to add in his personal history that he didint lose his arm in an accident or anything but he decided to chop his arm off because cybernetic arms were better but is that the case how good are prosthetic in comparission of real arms ?


New Eden prosthesis can be more capable than the real thing. If you read the description for the arms in-game, it describes the range of their capabilities.



Just to add to this:

In the novel EVE The Burning Life, the protagonists visit a place in Federation space where people engage in all sorts of weird body modifications. Giving themselves cosmetic bird wings, scaly/furry skin, etc. The way it was described it was like humans would just engineer themselves to possess appealing attributes of animals as they see fit.

This is partially represented in the game where we can modify our skin tones and hair colour etc., as we see fit.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Ibrahim Tash-Murkon
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#4 - 2015-07-04 00:26:08 UTC
Tavin Aikisen wrote:
Just to add to this:

In the novel EVE The Burning Life, the protagonists visit a place in Federation space where people engage in all sorts of weird body modifications. Giving themselves cosmetic bird wings, scaly/furry skin, etc. The way it was described it was like humans would just engineer themselves to possess appealing attributes of animals as they see fit.

This is partially represented in the game where we can modify our skin tones and hair colour etc., as we see fit.


Beyond the game mechanics there might be some very real limitations Capsuleers have in regards to body modifications that normal humans do not as a result of needing to keep us compatible with Capsule technology. So it might not just be that the game isn't set up for us to do extensive body mods it could be that they're not possible or practically feasible for Capsuleers to do.

"I give you the destiny of Faith, and you will bring its message to every planet of every star in the heavens: Go forth, conquer in my Name, and reclaim that which I have given." - Book of Reclaiming 22:13

Enya Sparhawk
Black Tea and Talons
#5 - 2015-07-07 20:57:31 UTC  |  Edited by: Enya Sparhawk
Yeah, you know now that you mention it...

I'm sort of surprised that you don't have sex slaves re-engineered with a third breast like in the movies "Total Recall" (new and old)

You seem to have an island of Dr. Moreau, somewhat...

But what about some truely crazy genetic deviations due to some sort of radioactive exposure or cheap recycled air on a planet...

Where are the mutants? (or at the very least some sort of space 'Deliverance')

*Hehehe... I'd love to go blast me some mungloids...*

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Teinyhr
Ourumur
#6 - 2015-07-12 07:07:02 UTC  |  Edited by: Teinyhr
Samira Kernher wrote:

There are a few differences with capsuleers, and many differences with dust soldiers.

Capsuleers: Have implants in their spine and head that allows them to interface with ships directly. This interfacing allows them to control the ship as if it were their own body. The implants in the head also allow the downloading of knowledge (skillbooks) and rewiring/strengthening mental traits (attribute/skill implants). Lastly, most capsuleers are clones.


I've gotten the impression that a regular capsuleer is also superior to a regular human in unarmed combat (provided they are trained with martial arts), because they also have superior reflexes and augmentations that are normally too expensive for regular people or even most military units. Regular capsuleers are nowhere near the ballpark of DUST soldiers of course, but still superhuman to a degree.
Samira Kernher
Cail Avetatu
#7 - 2015-07-12 08:19:39 UTC  |  Edited by: Samira Kernher
They don't have usually have any augmented superhuman abilities. It is true that the requirements for entering the capsule program are that the person must be at peak physical fitness, but that's still within the realm of normal capability. However, it is easily within the realm of possibility for capsuleers to get augmentations (such as the cyber arms we have in-game) and even possibly skill implants that increase their physical prowess, as they have more than enough wealth for it. Superhuman physical capability just doesn't come simply by merit of being a capsuleer.
Saede Riordan
Alexylva Paradox
#8 - 2015-07-12 15:33:34 UTC
Quote:
2. This is probably an old one but still there is a drag on fluff eve universe?, i mean i understand that there is one on the ingame universe because well the way the game is made and i dont complain but im curious if such a drag exists or is mentioned in the universe, if the answer is no then how fast ships move in combar and travel how good are stl enginees i read something abaut the caldari using plasma enginees and amarr being capable of travelling at 10%c


Ships in eve are slowed down by the effects of their warp cores on the space around them. Hypothetically if a ship didn't have a warp core, it could achieve relativistic velocities.
solrac lara
The Scope
Gallente Federation
#9 - 2015-07-12 17:54:47 UTC  |  Edited by: solrac lara
Teinyhr wrote:
Samira Kernher wrote:

There are a few differences with capsuleers, and many differences with dust soldiers.

Capsuleers: Have implants in their spine and head that allows them to interface with ships directly. This interfacing allows them to control the ship as if it were their own body. The implants in the head also allow the downloading of knowledge (skillbooks) and rewiring/strengthening mental traits (attribute/skill implants). Lastly, most capsuleers are clones.


I've gotten the impression that a regular capsuleer is also superior to a regular human in unarmed combat (provided they are trained with martial arts), because they also have superior reflexes and augmentations that are normally too expensive for regular people or even most military units. Regular capsuleers are nowhere near the ballpark of DUST soldiers of course, but still superhuman to a degree.


May i ask ¿How super human is a dust soldier there is any info abaut them the dust wiki doesnt say alot abaut them, like how strong or fast or how good are their reflexes. ?
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#10 - 2015-07-12 23:02:18 UTC
solrac lara wrote:
Teinyhr wrote:
Samira Kernher wrote:

There are a few differences with capsuleers, and many differences with dust soldiers.

Capsuleers: Have implants in their spine and head that allows them to interface with ships directly. This interfacing allows them to control the ship as if it were their own body. The implants in the head also allow the downloading of knowledge (skillbooks) and rewiring/strengthening mental traits (attribute/skill implants). Lastly, most capsuleers are clones.


I've gotten the impression that a regular capsuleer is also superior to a regular human in unarmed combat (provided they are trained with martial arts), because they also have superior reflexes and augmentations that are normally too expensive for regular people or even most military units. Regular capsuleers are nowhere near the ballpark of DUST soldiers of course, but still superhuman to a degree.


May i ask ¿How super human is a dust soldier there is any info abaut them the dust wiki doesnt say alot abaut them, like how strong or fast or how good are their reflexes. ?


They aren't really "super human". They're simply given the ability to resurrect themselves, just like capsuleers, as lone as they remain close to a clone bay. They are no physically superior to any other human than a capsuleer or rich non-capsuleer would be.

The EVE: Templar One novel provides some great first person insight.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Simon Louvaki
Khaldari InnoTektoniks and Analytical Solutions
#11 - 2015-07-13 01:46:34 UTC  |  Edited by: Simon Louvaki
Id say the Dusties are definitely more than just having the ability to resurrect themselves.

Vince in Templar One couldn't hold a glass of water without shattering the glass and the book tells us that their blood is crawling with nannites which do micro repairs to the body when injured. Short of being blown to bits or a head shot their bodies can repair themselves without need of advanced medical attention (as long as the nannites didn't deplete.) Physically they are able to carry MUCH heavier loads than your normal soldier, and its even mentioned how Vince could better absorb the kick back from a Plasma Rifle allowing him to increase his acuracy, which is mentioned that no one could fire with.

I believe the book even goes into some detail about how the bodies were completely restructured and the bone being replaced with some sort of metalic skeleton. To be quite honest, while reading I found myself wondering what was so different between a Dust Soldier and a Sansha toaster.

There is even a Chronicle that leads up to Tibus Heth's purge of the Dust Soldiers that mentions how one of them went nutters and it practically took a platoon to bring the guy down.

-- "The weak of mind are quick to judge with slightest tempt; Thus fools go forth to spread false word." - The Scriptures, Book of Trials 2:13 - 2:21

--"At the narrow passage, there is no brother and no friend." - Hyasyoda Proverb

Soren Tyrhanos
PIE Inc.
Khimi Harar
#12 - 2015-07-22 11:37:55 UTC
Since I'm given the opportunity, and this thread is one among several reasons I decided to re-sub, I'd like to clear up a few misconceptions EVE players tend to have about the Immortal Clone Soldiers that they would typically encounter and the ones players of Dust 514 have access to.

https://wiki.eveonline.com/en/wiki/Item_Database:Infantry_Gear:Dropsuits

If you scroll down a bit further it explains the make up, formation, and additionally the capabilities of cloned soldiers as well as the weapons we make use of, these being significantly different to those which mortal soldiers use in the field.

For starters the average combat is clone is little more than biomass, a particularly enigmatic compound that apparently seems to compose the great part of the Duster's physical bodies. They stand at 2.5m in height (8' 2"....eight feet and two inches tall), weigh several hundred pounds more than a baseline human, and are functionally densely packed sheathes of muscle, redundant organs, and reduced senses of pain held together by a reinforced skeleton.

If the 'combat clone' did not already have impressive physical characteristics the typically come encased in a Dropsuit which only serves to enhance the natural durability of the operator especially when you consider dropsuits all have their own design tenets (such as Amarrian spinal integration or the Minmatar powered exoskeletons).

Indeed I recognize that there are many forms of augmentations that Capsuleers have access to and given that they are functionally independent starships equipped with weapons of mass destruction controlled through a neural link the suggestion that a Capsuleer outside of their pod rivals or surpasses the raw combat potential of a specifically designed immortal super soldier with the combined combat experience gleaned from say 8000 or more individual lives would be tenuous at best.

Now I've not read Templar One but from the synopses of various others who have I gleaned a particularly clearer picture of what an Immortal Cloned Soldier really is.....and they are frightening especially if you consider the psychological implications of being killed dozens of times per day or killing thousands of their counterpart soldiers individually.
solrac lara
The Scope
Gallente Federation
#13 - 2015-07-22 15:08:37 UTC
Soren Tyrhanos wrote:
Since I'm given the opportunity, and this thread is one among several reasons I decided to re-sub, I'd like to clear up a few misconceptions EVE players tend to have about the Immortal Clone Soldiers that they would typically encounter and the ones players of Dust 514 have access to.

https://wiki.eveonline.com/en/wiki/Item_Database:Infantry_Gear:Dropsuits

If you scroll down a bit further it explains the make up, formation, and additionally the capabilities of cloned soldiers as well as the weapons we make use of, these being significantly different to those which mortal soldiers use in the field.

For starters the average combat is clone is little more than biomass, a particularly enigmatic compound that apparently seems to compose the great part of the Duster's physical bodies. They stand at 2.5m in height (8' 2"....eight feet and two inches tall), weigh several hundred pounds more than a baseline human, and are functionally densely packed sheathes of muscle, redundant organs, and reduced senses of pain held together by a reinforced skeleton.

If the 'combat clone' did not already have impressive physical characteristics the typically come encased in a Dropsuit which only serves to enhance the natural durability of the operator especially when you consider dropsuits all have their own design tenets (such as Amarrian spinal integration or the Minmatar powered exoskeletons).

Indeed I recognize that there are many forms of augmentations that Capsuleers have access to and given that they are functionally independent starships equipped with weapons of mass destruction controlled through a neural link the suggestion that a Capsuleer outside of their pod rivals or surpasses the raw combat potential of a specifically designed immortal super soldier with the combined combat experience gleaned from say 8000 or more individual lives would be tenuous at best.

Now I've not read Templar One but from the synopses of various others who have I gleaned a particularly clearer picture of what an Immortal Cloned Soldier really is.....and they are frightening especially if you consider the psychological implications of being killed dozens of times per day or killing thousands of their counterpart soldiers individually.


You make it sound really badass i even want to get tempalr one after Reading that Big smile and i guessed that theey should have really hard bones with that falling from orbit thing that is showed on the trailers.
Soren Tyrhanos
PIE Inc.
Khimi Harar
#14 - 2015-07-22 21:01:45 UTC
solrac lara wrote:
Soren Tyrhanos wrote:
Since I'm given the opportunity, and this thread is one among several reasons I decided to re-sub, I'd like to clear up a few misconceptions EVE players tend to have about the Immortal Clone Soldiers that they would typically encounter and the ones players of Dust 514 have access to.

https://wiki.eveonline.com/en/wiki/Item_Database:Infantry_Gear:Dropsuits

If you scroll down a bit further it explains the make up, formation, and additionally the capabilities of cloned soldiers as well as the weapons we make use of, these being significantly different to those which mortal soldiers use in the field.

For starters the average combat is clone is little more than biomass, a particularly enigmatic compound that apparently seems to compose the great part of the Duster's physical bodies. They stand at 2.5m in height (8' 2"....eight feet and two inches tall), weigh several hundred pounds more than a baseline human, and are functionally densely packed sheathes of muscle, redundant organs, and reduced senses of pain held together by a reinforced skeleton.

If the 'combat clone' did not already have impressive physical characteristics the typically come encased in a Dropsuit which only serves to enhance the natural durability of the operator especially when you consider dropsuits all have their own design tenets (such as Amarrian spinal integration or the Minmatar powered exoskeletons).

Indeed I recognize that there are many forms of augmentations that Capsuleers have access to and given that they are functionally independent starships equipped with weapons of mass destruction controlled through a neural link the suggestion that a Capsuleer outside of their pod rivals or surpasses the raw combat potential of a specifically designed immortal super soldier with the combined combat experience gleaned from say 8000 or more individual lives would be tenuous at best.

Now I've not read Templar One but from the synopses of various others who have I gleaned a particularly clearer picture of what an Immortal Cloned Soldier really is.....and they are frightening especially if you consider the psychological implications of being killed dozens of times per day or killing thousands of their counterpart soldiers individually.


You make it sound really badass i even want to get tempalr one after Reading that Big smile and i guessed that theey should have really hard bones with that falling from orbit thing that is showed on the trailers.


On the note of the falling from orbit thing...... there are two instances of this as far as I am aware of in trailers both of which display a particular piece of technology known as the inertial dampener will allows mercenaries to drop from great heights and touch down as though they had fallen a few feet.

The other thing worth mentioning is the nature of the technologies at work. Combat clones are not supposed to be long term homes for a soldiers consciousness and thus most of the technologies Dust soldier are dangerous enough that they threaten the operators themselves. Take a look at the Drop Uplink....arguably the most commonly used (in-game) equipment item....

"The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death."

Samira Kernher
Cail Avetatu
#15 - 2015-07-22 21:24:16 UTC
What Vince didn't know was that his physical body had long since been removed from its holding area in ICP 89. While his mind walked on the virtual beach, his body was already being accosted by medical drones, which pierced and disassembled his flesh with startling precision. His blood was drained and replaced with an infusin of synthetic bioplasma crawling with nanites. His spinal cord was augmented to interface with cybernetic technology. Some of his bones were replaced with light alloys that were nearly unbreakable. Those that were not replaced were encased in fullerene nanomesh to rener them twice as stronger. Tendons and muscles were augmented to become hyper-efficient and optimized for powerful contractions that could be controlled with infinite precision. By the time the transformation completed, Vince would be something more than just human.

-Templar One

Dusters are superhuman. Which makes complete sense, since they were invented by Amarr, who already use augmented supersoldiers in the form of cyberknights. Dusters are really just a new kind of cyberknight.
Soren Tyrhanos
PIE Inc.
Khimi Harar
#16 - 2015-07-22 21:27:14 UTC  |  Edited by: Soren Tyrhanos
Samira Kernher wrote:
What Vince didn't know was that his physical body had long since been removed from its holding area in ICP 89. While his mind walked on the virtual beach, his body was already being accosted by medical drones, which pierced and disassembled his flesh with startling precision. His blood was drained and replaced with an infusin of synthetic bioplasma crawling with nanites. His spinal cord was augmented to interface with cybernetic technology. Some of his bones were replaced with light alloys that were nearly unbreakable. Those that were not replaced were encased in fullerene nanomesh to rener them twice as stronger. Tendons and muscles were augmented to become hyper-efficient and optimized for powerful contractions that could be controlled with infinite precision. By the time the transformation completed, Vince would be something more than just human.

-Templar One

Dusters are superhuman. Which makes complete sense, since they were invented by Amarr, who already use augmented supersoldiers in the form of cyberknights. Dusters are really just a new kind of cyberknight.


That was actually a section from the book I was going to ask someone to look into, whether or not Dusters were infomorphic.

Bio-cyber knights?
DrysonBennington
Eagle's Talon's
#17 - 2015-07-25 00:53:13 UTC
What would happen if a virus say from Jove, W-Space or Drifter in design suddenly infected all of the nodes that are used to transfer the consciousness of a Capsuleer into a new clone after death? Lets say example the memories and skills of one Capsuleer are hybrid with another one so that both clones now have memories and skills of someone else? Image if this took place across New Eden.

Would New Eden suddenly collapse trapping all Non - Capsuleers in the memory of when New Eden was first discovered and colonized?
Teinyhr
Ourumur
#18 - 2015-07-25 11:48:34 UTC
Soren Tyrhanos wrote:
the suggestion that a Capsuleer outside of their pod rivals or surpasses the raw combat potential of a specifically designed immortal super soldier with the combined combat experience gleaned from say 8000 or more individual lives would be tenuous at best.


Who has suggested that? No one in this thread, at least.
Soren Tyrhanos
PIE Inc.
Khimi Harar
#19 - 2015-07-25 13:20:17 UTC
Teinyhr wrote:
Soren Tyrhanos wrote:
the suggestion that a Capsuleer outside of their pod rivals or surpasses the raw combat potential of a specifically designed immortal super soldier with the combined combat experience gleaned from say 8000 or more individual lives would be tenuous at best.


Who has suggested that? No one in this thread, at least.

Valid point. I more or less have seen a few or heard tell of such claims.