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Crime & Punishment

 
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HighSec Ganking and Appropriate Punishment

Author
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#401 - 2015-07-24 15:27:43 UTC
Lucas Kell wrote:
Last I checked, gank cats were significantly cheaper that harpy fleet ships.

Like triple the cost, but half and a third of the cost of Brutixes and Taloses.
Yet you don't debate the idea that smaller and more plentiful ships regularly take out much more expensive larger ships every day in eve.

Lucas Kell wrote:
To an extent they do, it's called balance. You want your activity to be super rewarding and easy, while you want AGs to have a tough time with no reward so they don't oppose you. Carebear.

AG already have a much smaller, cheaper and easier way to oppose ganking. I'll say this again:
The logistics of ganking are more easily stopped than the logistics of hauling. Macharials which are 100% required to actually gank freighters are gankable by two or three people in taloses, or six people in catalysts reliably. Ganking requires a minimum ceiling of twenty people including DPS, bumpers and scouts, whereas antiganking counters twenty DPS in catalysts with half a dozen proper ships.
I like balance, and I like that anti-ganking opposes us, it makes it fun. But saying that they are unable to fight us because of game mechanics instead of their incompetence is misleading and flat out wrong. I think the system is balanced because because of the following facts:
1) AG, if competent, can stop CODE. fleets with a third of the numbers.
2) AG, if competent, can deny 100% of CODE. loot, bringing incoming revenue to zero and causing all ships to be lost with no rewards
3) Haulers, if competent, can avoid 99% of ganks by having a webbing alt
4) Haulers, if competent, can also avoid 90% of ganks by properly tanking and hauling with their ship, and scouting systems before hand to see if gankers are in local.
5) Haulers' decisions directly support ganking through their bad decisions.
6) Anti-ganking isn't 'profitable' because there is no market need for it. Ship spinning shouldn't be profitable just because I put a lot of effort into ship spinning.

Globby wrote:
No you haven't, you've literally just said it. And according to miniluv they are self-funded. The proof is in your actions, if you weren't making any isk, you'd not be doing lol ganks on empty ships.

You still don't know where miniluv gets it's money I see. Ask Warr Akini about his 12 ratting carriers in Deklein please. Ask him how he funds miniluv by himself.


Globby wrote:
Rofl, seriously? Prove the countering mechanics are there then. Start up an AG group if it's so damn easy and worthwhile to be an anti-ganker. You won't though because you know it sucks. They are a running joke in gank fleets because they have no method of making any real impact.

Hard knocks stopped 15 taloses from killing their fully expanded freighter in jita a couple days ago, they had six support ships total. The proof is in front of you, you just refuse to do the math yourself, and I'm not going to help antiganking to prove someone wrong who can't take five minutes out of his day to hit up EFT and do some math.

Globby wrote:
It doesn't, you simply can't read. When I see financial struggle, that's when I'll believe gankers are out of pocket. All the time I'm seeing events and lol ganks, there's obviously plenty of spare profit going. Obvioulsy you're going to say that it's not profitable because you want to hide the fact that you're carebearing like crazy.

Warr Akini pays for everything in miniluv, CODE. is funded by The New Order. On top of what we get from loot, both organizations get money from the outside to remain solvent. These are facts of the matter, and I'm embarrassed that you do not know either of these. How can someone in miniluv not know the sugar daddy Warr Akini spends hours every day funding the majority of freighter killing in highsec.


>There are loads of people doing it. Why are there few FCs? Because people don't want to use what's in their head, they just want to F1 for profit and tears.
People don't want to use what's in their head because it's not worth it. I don't understand why you can't look at simple math of the situation. If it WAS WORTH IT AND AS EASY AS YOU SAY AND AS PROFITABLE, you would have lots of people flocking to make money here.


>Yeah, because bulkheaded freighters never die, right? Especially if they are -kill removed- [/url].[/quote]
But that's not a case of everyone hauling properly, that's a case of one guy flying properly. If we had to fight that every single time we wouldn't have enough people to do it consistently. Most fleets start off with ten guys killing orcas and it builds up to freighter fleets, it never starts with thirty man fleets, it only gets there because of the hype and kills coming in.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#402 - 2015-07-24 15:35:04 UTC
Lucas Kell wrote:

:words:


Also could we keep this civil? the ad hominem and childish 'no, YOU are' is kind of silly at this point. We can keep this mature and reasonable, no?

I've told you time and time again, that the effort put into killing freighters with no guarantee on actually killing freighters is a risk. I brought up other money making methods as a comparison, and I've proven to you, multiple times, through giving you sources to check with that gankers doing standard ganking fleets do NOT net a profit.

If you chase freighters, hyperdunk and do other things, then yes, you make a profit, but that's not a standard gank fleet. That's sitting down and waiting for a big one to come through you ping, and get enough guys until you can kill it. If you made ganking harder, that wouldn't make it harder to do or less profitable, you would just bring more guys. You fail to realize that profits go to the organization, and if it were split between members you wouldn't be getting any good money, it would just be a "Yeah, thanks for forming up for an hour, here's a consolation 70 mil." People do it for the kills, not the ISK.

I don't know why I'm responding to you any more, I've made points and pointed you directly to sources, all you have to do is ask, do some math, or put some logic together. I've said the same things over and over and you completely forget they've been said in your next post, you're selectively reading.

Like as an example, you said miniluv was self funded and you touted that as a victory. Yes, it's self funded, by Warr Akini because he rats six hours a day on twelve accounts to fund us.
John E Normus
New Order Logistics
CODE.
#403 - 2015-07-24 15:46:44 UTC
Have no fear, Veers will return when the New Order needs him again!

Between Ignorance and Wisdom

Vanilla Mooses
The Scope
Gallente Federation
#404 - 2015-07-24 15:59:45 UTC
Silent Renegade wrote:
rant


After the 12th paragraph, I started getting light-headed, and had to stop and set up a base camp to rest while the Sherpas went ahead to scout out the rest of the post. But after a long nap and some serious re-hydration, I was able to push through and finish my ascent. I don’t know that I’ve ever been more proud of myself.
Lucas Kell
Solitude Trading
S.N.O.T.
#405 - 2015-07-24 16:42:20 UTC  |  Edited by: Lucas Kell
Globby wrote:
But saying that they are unable to fight us because of game mechanics instead of their incompetence is misleading and flat out wrong.
I'm not saying that. I'm saying their mechanics suck SO MUCH that any reasonably competent person won't do it. You are yet to prove that wrong, primarily because you can't. If they manage to even land on the right target there's nothing they can do, even if they are competent. It amuses me that you claim they are unable to do anything one minute then the next are like "oh it only takes like 1 person to stop millions of gankers".

Globby wrote:
Also could we keep this civil? the ad hominem and childish 'no, YOU are' is kind of silly at this point. We can keep this mature and reasonable, no?
Appraently no, we can't, because rather than go after the argument's you're instead misrepresenting, attacking and attempting to discredit me, while you're little troll buddies throw around their usual attacks.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#406 - 2015-07-24 16:45:21 UTC  |  Edited by: Lan Wang
well its already been said that someone saved 2 freighters with just a logi, maybe these freighter pilots should have logi escorts, no? or do the mechanics suck for that too?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#407 - 2015-07-24 16:50:08 UTC  |  Edited by: Globby
Lucas Kell wrote:
I'm not saying that. I'm saying their mechanics suck SO MUCH that any reasonably competent person won't do it. You are yet to prove that wrong, primarily because you can't. If they manage to even land on the right target there's nothing they can do, even if they are competent. It amuses me that you claim they are unable to do anything one minute then the next are like "oh it only takes like 1 person to stop millions of gankers".


The mechanics are more than viable enough to stop ganking. They are unable to do it because they are bad. If they were good like hard knocks, they could stop out ganks with a third of the numbers, exactly like what happened a few days ago. It has happened when we were at our best and these hardknocks guys actually knew what they were doing and stopped us, ask any Miniluv FC who was there for the attempted gank on an HK freighter.

Let's look at this example. What if shuttles regularly carried 5 bil + and died a lot and it was crazy profitable, should CCP then nerf shuttle ganking or buff shuttles? Should a group's consistent ignorance and refusal to get better or to properly play force CCP to balance the game for their ignorance or stupidity?

Lucas Kell wrote:
Appraently no, we can't, because rather than go after the argument's you're instead misrepresenting, attacking and attempting to discredit me, while you're little troll buddies throw around their usual attacks.

The only discredit that has been shown has been your facts proven incorrect and mine shown correct. I don't tell people how to respond to your post, they're obviously responding to the arguments you've made, and their belief that they can't actually believe someone continually misreads or refuses to read things.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#408 - 2015-07-24 16:50:59 UTC
Lan Wang wrote:
well its already been said that someone saved 2 freighters with just a logi, maybe these freighter pilots should have logi escorts, no? or do the mechanics suck for that too?


Yes, being able to give remote reps while receiving 0 combat flags is a bad mechanic for antiganking Roll
Noragen Neirfallas
Emotional Net Loss
#409 - 2015-07-24 16:53:05 UTC
Lan Wang wrote:
well its already been said that someone saved 2 freighters with just a logi, maybe these freighter pilots should have logi escorts, no? or do the mechanics suck for that too?

to be fair one group wasn't code. Not sure who they were. I bank on removing 2400dps for 20-25 seconds worth of gank. they bring more then that extra I guess a freighter will pop. The code gank save I managed to fleet the freighter to give it boosts too Blink

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Lucas Kell
Solitude Trading
S.N.O.T.
#410 - 2015-07-24 19:18:53 UTC
Globby wrote:
The mechanics are more than viable enough to stop ganking. They are unable to do it because they are bad.
And I disagree (with the mechanics, not that AGs are bad). The reason they are all so bad is because the mechanics don't encourage competent people to do it. Competent people know it's futile.

Globby wrote:
Let's look at this example. What if shuttles regularly carried 5 bil + and died a lot and it was crazy profitable, should CCP then nerf shuttle ganking or buff shuttles? Should a group's consistent ignorance and refusal to get better or to properly play force CCP to balance the game for their ignorance or stupidity?
Of coure not, but then that's expected with reductio ad absurdum. We're not talking about shuttles carrying plex are we, we're talking about how difficult a job it is to counter a gank. Sure, there are counters that work on terrible gankers, but there are counter-counters that gankers use which are simple and make it basically impossible to stop. I've been ganking all day today with white knights on nearly every grid and we've not even acknowledged their existence.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#411 - 2015-07-24 19:42:30 UTC  |  Edited by: Globby
Lucas Kell wrote:
And I disagree (with the mechanics, not that AGs are bad). The reason they are all so bad is because the mechanics don't encourage competent people to do it. Competent people know it's futile.

Good people can stop it, but they don't because they know they can't?

what

Good people can stop it, but they don't because they are smart enough that they aren't going to devote their life to attempting to grief CODE. They have no interest in the well being of a stranger, and why should they? Why should showing up and AFK repping a stranger be rewarding? What is this entitlement that Anti-Ganking should have an ISK reward? The reward is trying to save the freighter and hurt CODE., there is nothing wrong or small about this reward obviously to the anti-ganker because they keep coming back for more.

Lucas Kell wrote:
Of coure not, but then that's expected with reductio ad absurdum. We're not talking about shuttles carrying plex are we, we're talking about how difficult a job it is to counter a gank. Sure, there are counters that work on terrible gankers, but there are counter-counters that gankers use which are simple and make it basically impossible to stop. I've been ganking all day today with white knights on nearly every grid and we've not even acknowledged their existence.

There are so few of them in ships that matter, just because a guy brings a raven to watch doesn't mean he is actively contributing.

Let me tell you that the shuttle thing actually happens, and it was such a problem that people =stopped hauling expensive stuff= in shuttles. It's a self correcting problem. You still have the occasional idiot, but it stopped. When people don't stop when people gank them en masse, that means ganking isn't a big enough problem for them as a group to change their actions. It's sort of like capitalism, the dumb die off and the smart and competent ones remain, and reap the rewards.

not that I'm any activist for capitalism, I know nothing about politics, but the profits balance out with the rewards in hauling through natural selection, good people stay and bad people get ganked and give up. those with proper escorts survive and those without them die.
Lucas Kell
Solitude Trading
S.N.O.T.
#412 - 2015-07-24 19:57:53 UTC
Globby wrote:
Lucas Kell wrote:
And I disagree (with the mechanics, not that AGs are bad). The reason they are all so bad is because the mechanics don't encourage competent people to do it. Competent people know it's futile.

Good people can stop it, but they don't because they know they can't?
See what I mean about misrepresentation.

No, I'm saying that good people know that it's unrewarding and they will be able to stop a tiny fraction of ganks even if they put in a humongous amount of effort. Meanwhile gankers need to make minor adjustments to their approach to go back to ignoring them. No matter how good an AG is, he simply can't compete with decent gankers. Smart people know this so smart people do not try to AG.

Globby wrote:
Good people can stop it
No, they can't. They can at best stop a small number of ganks. If you want to prove that AGs can be effective, you'll have to show me an AG group consistently producing results. You can't because none exist and no competent players are dumb enough to try.

Globby wrote:
There are so few of them in ships that matter, just because a guy brings a raven to watch doesn't mean he is actively contributing.
We've had ewar on grid, logi on grid, all sorts, and most trying to stop us. It's all irrelevant.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#413 - 2015-07-24 20:15:43 UTC  |  Edited by: Rhamnousia Nosferatu
My God, this thread.

Will just drop few thoughts - while ganking should stay in game, some of the mechanics desperately need reworking, many points made by Serendipity were right on spot regarding that. Also there are a lot of missed opportunities regarding couter-criminal gameplay in hisec - linking criminal acts to bounties and making bounty hunting an actual thing could be interesting, maybe even introducing some form of player police faction (kill criminals, earn a bit of concord lp related to reduced kill value e.g.). Just some ideas.

OP is obviously wrong on quite a few of his points (hint - making generalizations about any group in game is generally bad, especially when calling them RL bullies) however I do think that some of the things CODE does are bordering (and crossing the border) of pathological behaviour. While this is indeed a game and as in any game you have to learn to suck up your loss, keeping some basic level of civilised relationship towards other players should be a no-brainer. While 'pushing the boundaries' of what others will do for their virtual property (namely, bonus room sort of stuff) might be considered edgy gameplay by some, I find that kind of stuff both sickening and worrying. Needles to say, erotica is still an active participant on code forums/pages.

However, those things aside - the worst thing is lack of openness from the vocal ganking members to what's being said. I understand that some changes to ganking would reduce its profitability / draw, but there really is no logic in the fact that you can reship once you've committed criminal acts in hisec, freely move through stargates etc. I won't even start on the ability to loot safely (for all practical purposes) using dst fleet hangars. Oh and that 'hisec nerfs' graphic is hillarious since it only illustrates the reduction in very easy shenanigans one could pull thanks to poorly designed/explained game mechanics and difference between experience folks get by participating in combat pvp and other aspects of game (pve, industry etc).
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#414 - 2015-07-24 20:20:43 UTC  |  Edited by: Globby
Lucas Kell wrote:
No, I'm saying that good people know that it's unrewarding and they will be able to stop a tiny fraction of ganks even if they put in a humongous amount of effort. Meanwhile gankers need to make minor adjustments to their approach to go back to ignoring them. No matter how good an AG is, he simply can't compete with decent gankers. Smart people know this so smart people do not try to AG.

What humongous amount of effort are you talking about? What is AG doing that is so damn hard?

Lucas Kell wrote:
No, they can't. They can at best stop a small number of ganks. If you want to prove that AGs can be effective, you'll have to show me an AG group consistently producing results. You can't because none exist and no competent players are dumb enough to try.

If you can stop one, you have the potential to stop them all, period. Why would a belief otherwise be logical? Rhamnousia Nosferatu consistently provides results, I would've killed tens of billions more if not for him. He is a good antiganker and is good at his job and competent. He has also denied CODE. and miniluv nearly fifty billion in loot at this point. This is consistent success by a single person who is actually good, imagine if there were twenty of them. If there was one antiganker that was in logi for every CODE ganker there is, you would never have freighters die.


Lucas Kell wrote:
We've had ewar on grid, logi on grid, all sorts, and most trying to stop us. It's all irrelevant.

Yeah, go figure five guys in relevant ships can't stop a fifty man fleet. Roll
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#415 - 2015-07-24 20:42:51 UTC
Rhamnousia Nosferatu wrote:

:words:

Are you against hyperdunking as a gameplay option even though you know how easily it is stopped?

What exact nerfs would you propose to highsec ganking?

Do you agree that shooting wrecks is currently unbalanced? It has no entry requirements and has no counter play if done correctly.

I don't like the fleet hangar mechanic, but fixing it would change a lot of other parts of the game that rely on it. Maybe not allowing frigates, rookie ships and shuttles to move loot into fleet hangars would be a decent compromise.

I agree that it would be cool to have some sort of criminal hunting mechanic, but I cannot think of one that would be balanced and not be abused by people who have -10.0 alts. Even if we did something like Factional Warfare where 20% of the value of the ship is paid out in CONCORD LP, you'd still have at least a ganker smartbomb his own fleet to get the profits before they go and gank.

Maybe if a target is GCC, and his ship is killed, 10-20% of the value of the ship (whatever is the FW standard) is paid out to all 0.0+ non GCC participants on the kill?
Black Pedro
Mine.
#416 - 2015-07-24 20:51:54 UTC  |  Edited by: Black Pedro
Rhamnousia Nosferatu wrote:

Will just drop few thoughts - while ganking should stay in game, some of the mechanics desperately need reworking, many points made by Serendipity were right on spot regarding that. Also there are a lot of missed opportunities regarding couter-criminal gameplay in hisec - linking criminal acts to bounties and making bounty hunting an actual thing could be interesting, maybe even introducing some form of player police faction (kill criminals, earn a bit of concord lp related to reduced kill value e.g.). Just some ideas.

I am sure there is room for improvement. The problem is that the ratcheting up of NPC-enforced security in highsec has gotten to the point criminals cannot fly any ships of consequence. Therefore there will never be anything of value for a bounty hunter or law enforcement to hunt as criminals are limited to small and agile, as well as cheap and disposable ships. The only way this would work is to "buff" criminals to the point they can fly things of value and make the criminal vs. law enforcement dynamic more like faction warfare. The problem with this is many more non-combatants will die as the law enforcement side will never be as efficient as the faction police NPCs.

Thus criminals are limited to just be thugs that scurry out from the alley and commit the petty crimes they can get away with like now, rather than the true villains that would allow the escalations you envision. I am guessing the good people of highsec would prefer the petty crimes gankers get away with now, than the evil force of consequence you would have to allow them to become for there to be a real battle of good vs. evil.

There is no room for escalation of "gud fights" between gankers and anti-gankers as long as gankers are so punitively punished by the game mechanics. Personally I am fine with that - gankers can be effectively ignored by anyone who spends any effort but still provide some risk to the complacent in highsec as the were originally intended.

Rhamnousia Nosferatu wrote:
OP is obviously wrong on quite a few of his points (hint - making generalizations about any group in game is generally bad, especially when calling them RL bullies) however I do think that some of the things CODE does are bordering (and crossing the border) of pathological behaviour.
Ah, another space psychologist I see. It is good to see so many talented professionals on these forums who can diagnose mental illness of their fellow players over the Internet.

Rhamnousia Nosferatu wrote:
While this is indeed a game and as in any game you have to learn to suck up your loss, keeping some basic level of civilised relationship towards other players should be a no-brainer. While 'pushing the boundaries' of what others will do for their virtual property (namely, bonus room sort of stuff) might be considered edgy gameplay by some, I find that kind of stuff both sickening and worrying. Needles to say, erotica is still an active participant on code forums/pages.
This I agree with. I tire of the constant stream of racial, misogynistic and homophobic insults I receive from my fellow players after blowing up their space pixels. There should be no tolerance of personal insults (which are against the EULA) or actual real-life harassment. I am less bothered by demanding a singing ransom from a fellow anonymous adult player, but everyone draws their own moral line I guess.

Rhamnousia Nosferatu wrote:
However, those things aside - the worst thing is lack of openness from the vocal ganking members to what's being said. I understand that some changes to ganking would reduce its profitability / draw, but there really is no logic in the fact that you can reship once you've committed criminal acts in hisec, freely move through stargates etc. I won't even start on the ability to loot safely (for all practical purposes) using dst fleet hangars.
You start your post with saying how "ganking should stay in the game" and then go on to say that the things that enable ganking should be removed from the game "just because". Friend, functional game play trumps your view of "logic", whatever that is. CCP has built a universe where criminals can operate in highsec and that requires such things as criminals using gates in highsec, and the ability to profit from their crimes and so forth. You can appeal to some "space logic" that exists in your mind, but New Eden is a fictional universe full of all sorts of logical inconsistencies. CCP has decided to enable ganking and criminal behaviour in highsec to provide some player-driven risk there.

If you truly think ganking is unbalanced in some way, you will have much greater success arguing those imbalances on the basis of game mechanics, not imaginary space lore. But really, highsec is the now the safest it ever has been in the 12-year history of Eve. Why do you think it should be made even safer?
Kaarous Aldurald
Black Hydra Consortium.
#417 - 2015-07-24 21:18:36 UTC
Globby wrote:

Good people can stop it, but they don't because they know they can't?

what


Carebear speak.

They will say anything, no matter how hypocritical or self contradictory, to justify their desire to Trammelize this game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyranthian
Ms Marvel Corporation
#418 - 2015-07-24 22:22:21 UTC  |  Edited by: Tyranthian
I really didn't wanna reply to this but I will. My biggest problem with ganking is that often gankers focus on newer players who haven't grasped all the concepts of Eve especially new miners. They're flying their brand new flashy blow me up retriever that they just spent all of their isk on grinding in a venture, when suddenly this guy comes warping into his pocket and blows him outta the sky. More than likely this new player will probably quit especially after receiving an email about having a permit and whatever else is said to this player.

Now should of this player been flying a ship he just dropped all of his isk into absolutely not but again he doesn't know the rules of Eve yet and he's been taught in a very harsh way. As for all the players who have been around for longer understand what it means to undock in Eve and if they get their shiny hulk/mack destroyed then that's their fault especially if it's happened multiple times.

The only thing that we can do is learn how to adapt to the harsher world we're living in and not implement insane restrictions on players who wish to lead this sort of cold cruel life. It does need to become harder for gankers to do what they do because in my opinion ganking is easymode. It's like playing a video game in very easy in which the reaction time of what you're killing is often very slow and always misses when it shoots at you(obviously this video game isn't Eve because these targets aren't shooting back). I'm not saying it doesn't take at least some skill to accomplish what is done but doesn't take nearly as much skill as say real PvP in Eve. The coordination is perhaps the only impressive thing otherwise it's easymode PvP.

The problem is there's no true consequence for having a -10 security status because they can still freely dock up at all stations to pick up their ship and insta undock and warp off to destroy their target. Then if he wants to go somewhere else he simply warps off to the new location in his pod without any problem because its impossible to lock a pod off a gate. If anything Eve is safe for him because he still gets to accomplish what he aimed to do. Now can we counter the actual gank, yes we can try our best to do so but there's nothing to prevent the gank from occurring in the first place and this is the problem(being able to do so should be challenging). There's no solution for this because to implement a way to lock a pod off a gate would then make life absolutely miserable for everyone.

Don't bother replying just read my wall text and roll your eyes.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#419 - 2015-07-24 22:58:27 UTC  |  Edited by: Globby
Tyranthian wrote:

Better to lose a retriever and learn early than lose a charon and lose a lot more.

I thrasher gank new players all the time. I send them a welcome evemail, send them ISK, and tell them what happened, and how they're never safe. This is a good introduction to EVE.
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#420 - 2015-07-24 23:21:18 UTC
Globby wrote:
Better to lose a retriever and learn early than lose a charon and lose a lot more.

That is very much a matter of perspective. Losing a Retriever in the early days would have been a much bigger loss for me than loosing e.g. a jump freighter nowadays - relatively speaking.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !