These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Naga

Author
Cambarus
The Baros Syndicate
#21 - 2011-12-31 01:11:54 UTC
The naga has literally the best damage projection in the game. It can spit out 400 DPS out to 250km, a claim that can only be reasonably matched by the cruise raven (which is not a viable setup). It has a niche role, something it can do that no other ship can (the rokh does not get a damage bonus, so has nowhere near the damage projection of the naga)


It is also worth noting:
The highest tier caldari frigate, the merlin, is a rail boat.
The highest tier destroyer (only tier, but still..) is a rail boat.
The highest tier cruiser, the moa, is a rail boat.
The highest tier battleship, the rokh, is a rail boat.

It is therefore reasonable to say that the highest tier caldari BC should be......
...
...
...
...
a railboat! Big smile
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#22 - 2011-12-31 01:48:14 UTC
Have a can of Derp. It tastes good in all languages.

In all seriousness, they made removed the similarity.
Talos=Facemelter
Naga=sniper.

Have a nice EvE.

internet spaceships

are serious business sir.

and don't forget it

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#23 - 2011-12-31 14:47:48 UTC
Cambarus wrote:
The naga has literally the best damage projection in the game. It can spit out 400 DPS out to 250km, a claim that can only be reasonably matched by the cruise raven (which is not a viable setup). It has a niche role, something it can do that no other ship can (the rokh does not get a damage bonus, so has nowhere near the damage projection of the naga)


It is also worth noting:
The highest tier caldari frigate, the merlin, is a rail boat.
The highest tier destroyer (only tier, but still..) is a rail boat.
The highest tier cruiser, the moa, is a rail boat.
The highest tier battleship, the rokh, is a rail boat.

It is therefore reasonable to say that the highest tier caldari BC should be......
...
...
...
...
a railboat! Big smile


QFT. Another thing about the naga is that in the 80-120km range bracket (In our experience the best bracket to use these things in ) it has the best sustained DPS while either having the best tank or the most ewar slots. Tornado may be the alpha king but I certainly wouldnt turn my nose up at the naga either.

maybe it would have been nice to have some variation in weapons but until they unsuck cruise missiles it just isnt worth wasting the hull on them.

Pirates - The Invisible Fist of Darwin

you're welcome

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#24 - 2011-12-31 19:26:27 UTC
Liang Nuren wrote:
Confirming they should make the talos a drone boat. Looking forward to the 125m^3 drone bay and 20% drone damage/hp bonus.....

and 8 turrets...

and a damage bonus....

:)

-Liang


That'd be fun. Give it a 5km lock range to balance it out. Big smile

Joelleaveek
Center for Advanced Studies
Gallente Federation
#25 - 2012-01-01 11:09:57 UTC
The Naga is awesome with rails. Giving it torps would be a huge nerf
Exploited Engineer
Creatively Applied Violence Inc.
#26 - 2012-01-01 11:14:55 UTC
Cambarus wrote:
The naga has literally the best damage projection in the game. It can spit out 400 DPS out to 250km, a claim that can only be reasonably matched by the cruise raven (which is not a viable setup). It has a niche role, something it can do that no other ship can (the rokh does not get a damage bonus, so has nowhere near the damage projection of the naga)


It is also worth noting:
The highest tier caldari frigate, the merlin, is a rail boat.
Big smile


Would be nice if it were, but with only two turrets and two launcher slots, it's neither a rail boat nor a missile boat.
Jarnis McPieksu
Aliastra
Gallente Federation
#27 - 2012-01-01 11:42:04 UTC
Exploited Engineer wrote:
Cambarus wrote:
The naga has literally the best damage projection in the game. It can spit out 400 DPS out to 250km, a claim that can only be reasonably matched by the cruise raven (which is not a viable setup). It has a niche role, something it can do that no other ship can (the rokh does not get a damage bonus, so has nowhere near the damage projection of the naga)


It is also worth noting:
The highest tier caldari frigate, the merlin, is a rail boat.
Big smile


Would be nice if it were, but with only two turrets and two launcher slots, it's neither a rail boat nor a missile boat.


Split weapon ships cause rage and make people kill kittens.

Just say no to them. Including Merlin.
Noisrevbus
#28 - 2012-01-01 12:34:01 UTC  |  Edited by: Noisrevbus
Darek Castigatus wrote:

QFT. Another thing about the naga is that in the 80-120km range bracket (In our experience the best bracket to use these things in ) it has the best sustained DPS while either having the best tank or the most ewar slots. Tornado may be the alpha king but I certainly wouldnt turn my nose up at the naga either.

maybe it would have been nice to have some variation in weapons but until they unsuck cruise missiles it just isnt worth wasting the hull on them.


It's main problem though, is that once you go undermanned it has little to show for being those 25% slower than everyone else.

It's not as bad as it ever was in the older tech II spread of mobile sniping, but the issues are still there. The Naga has it's tiny place but there's reason to why the Tornado and Talos seem the most popular concepts if you look at group-to-group and individual gangs. Comparing them to older concepts the big loser is Amarr and the big winner is Gallente, while Minmatar and Caldari perform relatively to expectation.

Once again, the problem with the Naga isn't that tracking-downgrades aren't useful, or that it can't downgrade to push it's DPS to favourable numbers as it should. While an Eagle was okay-ish at that, the Naga does it quite well. The problem is that someone saw it fit to drop the Naga to 1.2km/s (with few lowslots) while the others run around 1.6km/s (with more lowslots) and in the spread of ships in this game that's like a full class difference. It's by far the least mobile, mobile sniper. The others outrun all other BC and a vast majority of different-tech Cruisers in common setups, the Naga don't, while it's offensive prowess is alright it doesn't quite make up for that huge and role-affecting deficiency.

That also result in one quite important thing: running Nagas undermanned, in mixed tier 3 BC gangs, the Naga will get tackled and die; while running them with specific roles in a larger mix (eg., with Drakes) the other ships (primarily Tornado) offer more specialist roles.

Running them in a uniform Caldari gang where you aim to exploit it's advantages in full can be quite useful. That, on the other hand, goes for all ships in general and all the tier 3 BC in particular.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#29 - 2012-01-01 20:59:48 UTC
Noisrevbus wrote:
Darek Castigatus wrote:

QFT. Another thing about the naga is that in the 80-120km range bracket (In our experience the best bracket to use these things in ) it has the best sustained DPS while either having the best tank or the most ewar slots. Tornado may be the alpha king but I certainly wouldnt turn my nose up at the naga either.

maybe it would have been nice to have some variation in weapons but until they unsuck cruise missiles it just isnt worth wasting the hull on them.


It's main problem though, is that once you go undermanned it has little to show for being those 25% slower than everyone else.

It's not as bad as it ever was in the older tech II spread of mobile sniping, but the issues are still there. The Naga has it's tiny place but there's reason to why the Tornado and Talos seem the most popular concepts if you look at group-to-group and individual gangs. Comparing them to older concepts the big loser is Amarr and the big winner is Gallente, while Minmatar and Caldari perform relatively to expectation.

Once again, the problem with the Naga isn't that tracking-downgrades aren't useful, or that it can't downgrade to push it's DPS to favourable numbers as it should. While an Eagle was okay-ish at that, the Naga does it quite well. The problem is that someone saw it fit to drop the Naga to 1.2km/s (with few lowslots) while the others run around 1.6km/s (with more lowslots) and in the spread of ships in this game that's like a full class difference. It's by far the least mobile, mobile sniper. The others outrun all other BC and a vast majority of different-tech Cruisers in common setups, the Naga don't, while it's offensive prowess is alright it doesn't quite make up for that huge and role-affecting deficiency.

That also result in one quite important thing: running Nagas undermanned, in mixed tier 3 BC gangs, the Naga will get tackled and die; while running them with specific roles in a larger mix (eg., with Drakes) the other ships (primarily Tornado) offer more specialist roles.

Running them in a uniform Caldari gang where you aim to exploit it's advantages in full can be quite useful. That, on the other hand, goes for all ships in general and all the tier 3 BC in particular.


Point taken but we've been running tier 3 sniper gangs in the 15 to 30 man range pretty much since the ships came out and havent noticed any sizable issues with the speed of the naga, are you sure your not underetestimating the figures a little bit?

Anyway I'll ask some of our Naga pilots and FCs and see if they have anything to add.

Pirates - The Invisible Fist of Darwin

you're welcome

Cambarus
The Baros Syndicate
#30 - 2012-01-02 06:12:14 UTC
Exploited Engineer wrote:
Cambarus wrote:
The naga has literally the best damage projection in the game. It can spit out 400 DPS out to 250km, a claim that can only be reasonably matched by the cruise raven (which is not a viable setup). It has a niche role, something it can do that no other ship can (the rokh does not get a damage bonus, so has nowhere near the damage projection of the naga)


It is also worth noting:
The highest tier caldari frigate, the merlin, is a rail boat.
Big smile


Would be nice if it were, but with only two turrets and two launcher slots, it's neither a rail boat nor a missile boat.

It gets a bonus to rails, and not to missiles.
Noisrevbus
#31 - 2012-01-03 01:38:26 UTC  |  Edited by: Noisrevbus
Darek Castigatus wrote:

Point taken but we've been running tier 3 sniper gangs in the 15 to 30 man range pretty much since the ships came out and havent noticed any sizable issues with the speed of the naga, are you sure your not underetestimating the figures a little bit?

Anyway I'll ask some of our Naga pilots and FCs and see if they have anything to add.


Hm, both yes and no
- as always when it comes to valuing or waging commentary in a game like EVE, things tend to be relative.

Much, how much? I gave the best examples i could think of at the time, timeless, in regard to speed and relativity.

It's difficult responding to the question, and i should be honest and admit that the only reason i am attempting at all, is that your comment itself got me interested enough to oogle through your corporate KB for the december stats. I figured your corp may do something interesting that go against the trends i spoke of. As i spent 15mins flipping pages i figured i might as well have the courtesy put down a response, with half the effort done.

Also, please understand, i'm commenting without throwing any aspirations on your corp or what you do, that individual choice need to be factored in (primaries; situational, trend, tendence) and that i'm aware of how KB's can be misrepresentative (you may do so well in a fight that it presents stats without losses that reminisce of a mere gank, or that disengagement from either side may report much smaller figures than what was actually on the field - both issues extra troublesome with a highly defensible strategy as mobile sniping - but much of those issues reflect back at the same time so it's not unfair to take them into account either; as long as you are aware of them).

Throughout december 2011 you had three separate engagements that met the criteria (26th, 19th and 14th), two without any Nagas and one with a single Naga who died. You also had two fairly evensided engagements that featured Nagas (7th and 8th), in one you took no losses and in the other you lost four ships, losing two out of three Nagas and two out of three Oracles. It should also be noted that in all those fights you had an abundance of Tornados with better kp-eff spreads.

With the conditions above in account, your own statistics reflect my comments quite well.

If you want to follow it up, just keep looking at ship performance as odds stack against you. Virtually all of those fights played out in situations of regional, objective, comp-matched or numerical limitation (lowsec, poco-setting, mixmatched/slow, 1:1-1:2). Like i said earlier, i'm not throwing a shadow over your corp, if anything, you look like a pretty active and positive bunch, but there are tougher challenges out there as well if you really want to pressure the performance of the Naga for evaluation - the examples were good, but there are better still.

The concept remain a highly defensible one, originally used for fighting undermanned (in trend, subverted).

You (or the Naga) are comparatively being held to a high standard of expectation. The same as the Tornado.

It should never be forgotten that this is an incredibly powerful class of ships - based on a concept that was once seen as competetive among quality groups while having half the damage output and costing ten times as much. That's the standard.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#32 - 2012-01-03 01:46:44 UTC
I have found the Naga to be a fantastic anomaly runned in nullsec. Blood rats can rarely hit to 80km plus and my DPS with AM only drops off at around 130km so I get full deeps outside of any potential threat from the rats. Which is awesome, because the naga has equivalent DPS to a Rokh, but is half the price.

True, its not got the best ammo vs blood raiders, so a Tornado or Oracle would do better, but I still get 7.5 to 9M ISk bounty ticks. Not bad for a glass cannon.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#33 - 2012-01-03 12:38:52 UTC
Noisrevbus wrote:
Darek Castigatus wrote:

Point taken but we've been running tier 3 sniper gangs in the 15 to 30 man range pretty much since the ships came out and havent noticed any sizable issues with the speed of the naga, are you sure your not underetestimating the figures a little bit?

Anyway I'll ask some of our Naga pilots and FCs and see if they have anything to add.


Hm, both yes and no
- as always when it comes to valuing or waging commentary in a game like EVE, things tend to be relative.

Much, how much? I gave the best examples i could think of at the time, timeless, in regard to speed and relativity.

It's difficult responding to the question, and i should be honest and admit that the only reason i am attempting at all, is that your comment itself got me interested enough to oogle through your corporate KB for the december stats. I figured your corp may do something interesting that go against the trends i spoke of. As i spent 15mins flipping pages i figured i might as well have the courtesy put down a response, with half the effort done.

Also, please understand, i'm commenting without throwing any aspirations on your corp or what you do, that individual choice need to be factored in (primaries; situational, trend, tendence) and that i'm aware of how KB's can be misrepresentative (you may do so well in a fight that it presents stats without losses that reminisce of a mere gank, or that disengagement from either side may report much smaller figures than what was actually on the field - both issues extra troublesome with a highly defensible strategy as mobile sniping - but much of those issues reflect back at the same time so it's not unfair to take them into account either; as long as you are aware of them).

Throughout december 2011 you had three separate engagements that met the criteria (26th, 19th and 14th), two without any Nagas and one with a single Naga who died. You also had two fairly evensided engagements that featured Nagas (7th and 8th), in one you took no losses and in the other you lost four ships, losing two out of three Nagas and two out of three Oracles. It should also be noted that in all those fights you had an abundance of Tornados with better kp-eff spreads.

With the conditions above in account, your own statistics reflect my comments quite well.

If you want to follow it up, just keep looking at ship performance as odds stack against you. Virtually all of those fights played out in situations of regional, objective, comp-matched or numerical limitation (lowsec, poco-setting, mixmatched/slow, 1:1-1:2). Like i said earlier, i'm not throwing a shadow over your corp, if anything, you look like a pretty active and positive bunch, but there are tougher challenges out there as well if you really want to pressure the performance of the Naga for evaluation - the examples were good, but there are better still.

The concept remain a highly defensible one, originally used for fighting undermanned (in trend, subverted).

You (or the Naga) are comparatively being held to a high standard of expectation. The same as the Tornado.

It should never be forgotten that this is an incredibly powerful class of ships - based on a concept that was once seen as competetive among quality groups while having half the damage output and costing ten times as much. That's the standard.


Thats fair enough, You can also check out this video and its succesors if you want to see a few more fights we've had with them, although it may cover engagements youve checked already.

Pirates - The Invisible Fist of Darwin

you're welcome

Death Toll007
Perkone
Caldari State
#34 - 2012-01-03 13:00:19 UTC
OP: You know how I know you're a carebear? Because you complain about a ship needing missile skills when it's not a bomber or OP'ed Tier 2 BC.

Low sec: Naga is the new facemelter from afar... get fleet of them sit in low sec 200km off the gate, keep on eye on D-Scan for probes, fit for range and scan res... alpha everything that appears with your naga fleet. Other option is long range fleet support for low sec gate camps, you are outside of the sentry guns' range.

0.0: Set up bookmarks around every major point in your home systems 150km from point of interest, and warp between them while popping off shots.

EHP: SUX
RANGE: Finger of GOD
DPS: 650-800 depending on skills/ammo
Alpha: 1500-1800

Bought one, flew it for 20minutes and got a Panther kill, and a maelstrom kill from it.

These are the cavalry of eve, light, fast, and efficient at harrying, or augmenting a force, not intended to be the main effort.

Find your niche and exploit it.

-DT
elitatwo
Zansha Expansion
#35 - 2012-01-03 20:01:04 UTC
I can relate to the op's opinion, but after testing the Naga on sisi for a few weeks now I tend to love the hybrid turrets more then missiles.
I tried out different approaches in fitting for shield tanking and went to do some missions with her.
Thing is I learned so far that going for a large buffer tank is not as good as for active tanking in matter of capacitor. What I figured so is that propelling in range with an afterburner so all the incoming damage can no longer be seen as a threat is awesome.
It is certainly not the next level wtfpwnboat but it gets really really close to that.
The tracking of railguns at close range on the other hand is so terrible that any close encounter will end up in and insurance payout and the leftovers of the Naga hull.
For about 5 years I did level 3, 4's and some level 5 with missiles of all sizes and still am very angry about that missile tracking junk that hit the live server ages ago but thats all for anither threat another day-
I also could get some nice input from my testruns from faction ammo and the caldari navy faction rails.
Thing is, these monster guns will alpha volleys that will just blow you mind away at ranges that would have been impossible for any missile boat I flew and fly today.
A Naga will also use much less ammo than any missile boat I know because the damage is applied instantly and the volley damage is - compared to any missiles - wftpwn.
Since the announcement of the railgun patch (not fix) I started to take a closer and deeper look at hybrids and I have to say that they impress me alot.

But there is also some concern about that ship because it outperformes the Rohk in a big way and even does moar damage than the tier 3 battleship with the same guns and ammo while being able to simply outrun incoming damage and being active shield tanked.

(Outperformed in pve situations)

I can imagine the Nage to a cool pvp ship at long ranges but I cannot quote from experience here because on the test server you will got shot down by either the next machariel in one shot or the other capital boat that have much higher tracking than any other ships in EVE.
My advice is to train for hybrid turrets and their support skills. Try the moa on you first walks with hybrids and see for yourself.

If you are wondering, I did Enemies Abound 5/5 in the Naga without having to warp out once. Try that in a Raven ;)

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Justin Cody
War Firm
#36 - 2012-01-03 20:37:05 UTC
Tian Nu wrote:
Andski wrote:
"I never trained gunnery skills because all I ever do is run missions in a Raven and I want to do the same mind-numbingly boring crap in the new ships!!!"


train gunery cos in pvp you probably only will use gunery, as to fly bomber can be fun for the lulz, but comming from goon i wont espect this is serious after all i necro youre corps on cold nights :P


They are trolling you Tian.

Let me assist you in achieving understanding.

The naga CAN be a good sniper, but it does pretty darn well as a shield buffered blaster ship. I attained with 2 mag stab II's 995 dps with void and 1119 dps with 3x mag stabs.

With null you hit at around 711 dps with a range of 38km (optimal+falloff).

The damage is fantastic and the naga bonii are best taken advantage of with blasters over rails.

I actually use rails ont he talos due to the tracking bonus. 350mm rails can track a cynabal and do decent damage.

use your head.

regards,

Justin Cody
Do0mguide
State War Academy
Caldari State
#37 - 2012-01-05 17:16:46 UTC
Death Toll007 wrote:
RANGE: Finger of GOD


I laughed so hard I dropped my tea onto my keyboard. You owe me a keyboard.

Torp Naga would have been fun, Rail Naga is simply awesome.
Tian Nu
Ministry of War
Amarr Empire
#38 - 2012-01-14 11:36:22 UTC
Death Toll007 wrote:
OP: You know how I know you're a carebear?


you know alot Idea

Father O'Malley about Darius III begging for whelp: “Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.”

Zinlinstrumm
Sphere Foundation
#39 - 2012-01-14 11:47:21 UTC
Liang Nuren wrote:
Confirming they should make the talos a drone boat. Looking forward to the 125m^3 drone bay and 20% drone damage/hp bonus.....

and 8 turrets...

and a damage bonus....

:)

-Liang


Yeap. 125M^3 drone bay, 20% dmg to ECM and repair drones / 5% additional shield HP per level, 8 mining turrets,.....and a 5% missile damage bonus per level
Alara IonStorm
#40 - 2012-01-14 16:17:42 UTC  |  Edited by: Alara IonStorm
I honestly wish it was a Missile Boat.

5% RoF Bonus / 5% Resist Bonus.

With 3 LSE, 2 Invulns, DCU !! and 3 CDFE the current Naga gets 67k EHP a resist bonus would put that around 90k. Closer to 70k if you want tackle.

8 Dmg Bonuses Cruise Missile Launchers would put it above 600 DPS. People think Cruise Missiles are bad because they take forever to hit their target but they have the Exact Same Velocity As HEAVY Missiles. That means that despite having longer potential range they can engage fine at Heavy Missile Range. They are also very accurate against Battlecruisers and quite accurate against Cruiser sized targets.

Basically we could have had a 600+ DPS Fleet Drake that is about 75m/s faster then the current with 30 extra scan res and 95m smaller Sid Rad.

Also the ability to go full Torp with that kind of tank giving it a 1100 DPS with 2 BCU's with an 90k EHP Tank and great Speed Stats.

Say what you want about the current Naga but with the right bonuses the Missile Naga would have been Brutal.

Not a Sniper but BRUTAL!
Previous page123Next page