These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

Mining and exploring?

Author
Fetito
Hedion University
Amarr Empire
#1 - 2015-07-24 05:37:07 UTC
Hello!

So far I did the “Sisters of Eve”-epic arc and I am fascinated by EVE. <3

Especially exploring and mining/manufacturing sounds interesting to me.

Could you give me some help on checking out those elements?

1) What ship type do recommend?
2) What basic skills should I learn?

I feel kinda lost!
erg cz
Federal Jegerouns
#2 - 2015-07-24 07:35:05 UTC
You are in a corp. What do they do? I am sure you can get more specific advise there.

Eve is a universe full of wonders. You can do mining when you want to relax and chat with people. Ships are:
venture - procurer - retriever - Orca with fleet of 3 hulks
You start in a frigate till you get skills to fly barge.
You fly well tanked mining barge - procurer untill you get enough player experience to survive in a mining barge.
After this you switch to retriever and mine in a safe spot / safe society. Occasionaly lose thise ship. You will harsdly ever lose procurer in high sec, but people tend to use retrievers cause they do not need to fly back to station to unload that often.
Maximum yield requires you to use mining command ship - Orca and a bunch of upgraded barges (called exhumers). You will need 4 accounts for that at least. One fly Orca, 3 fly most effective mining ship in the game - Hulk. It mines fast but do not have tank or cargo hold. So you constantly switching lasers and unload cargo into orca. Full time job. Almost no time to chat. Galley...

Special topic is Ice mining or gas mining. First requires to be very quick since in high sec there is very limited amount of Ice and it will be mined really quickly. Second is a wormhole activity. And here we comes to the exploration part:

Exploration as source of ISK income is very unstable and whole fun comes from the fact, that you never know what is in the loot. One day you find loot for 200 milions, next 6 days only garbage for 5-6 milions. Combination of explorer and miner can find real good job in wormhole corp and even in null. After recent change in sov. mechanics null corporations are looking for miners and combat signatures in null are considered as very good source of ISK.
Proper explorer ship is covert op frigate like Helios (exploration modules aka arrays require medium slots so buzzard can be also valid here), but you also can take a look at Stratios - combat ship, that is bonused for exploration and is able to run combat sites by its own.
FT Diomedes
The Graduates
#3 - 2015-07-24 07:50:52 UTC  |  Edited by: FT Diomedes
For exploring, start with one of the exploration frigates (Magnate, Heron, Imicus, or Probe). They are all pretty decent at their role. Here are some example fits:

Quote:
[Magnate, Magnate]
Warp Core Stabilizer I
Warp Core Stabilizer I
Nanofiber Internal Structure II
Nanofiber Internal Structure II

5MN Y-T8 Compact Microwarpdrive
Scan Pinpointing Array I
Relic Analyzer I

Core Probe Launcher I, Sisters Core Scanner Probe
Improved Cloaking Device II
[empty high slot]

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
[empty rig slot]

Mobile Depot x1
Data Analyzer I x1


Quote:
[Heron, Heron]
Warp Core Stabilizer I
Nanofiber Internal Structure II

5MN Y-T8 Compact Microwarpdrive
Scan Pinpointing Array I
Scan Pinpointing Array I
PL-0 Scoped Cargo Scanner
Relic Analyzer I

Core Probe Launcher I, Sisters Core Scanner Probe
Improved Cloaking Device II
[empty high slot]

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
[empty rig slot]

Mobile Depot x1
Data Analyzer I x1


Quote:
[Imicus, Imicus]
Warp Core Stabilizer I
Nanofiber Internal Structure II
Nanofiber Internal Structure II

5MN Y-T8 Compact Microwarpdrive
Scan Pinpointing Array I
Scan Pinpointing Array I
Relic Analyzer I

Core Probe Launcher I, Sisters Core Scanner Probe
Improved Cloaking Device II
[empty high slot]

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
[empty rig slot]

Mobile Depot x1
Data Analyzer I x1


Quote:
[Probe, Probe]
Warp Core Stabilizer I
Nanofiber Internal Structure II
Nanofiber Internal Structure II

5MN Y-T8 Compact Microwarpdrive
Scan Pinpointing Array I
Scan Pinpointing Array I
Relic Analyzer I

Core Probe Launcher I, Sisters Core Scanner Probe
Improved Cloaking Device II
[empty high slot]

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
[empty rig slot]

Mobile Depot x1
Data Analyzer I x1


Edit - I edited the fits to show a Core Probe Launcher I, rather than an Expanded Probe Launcher I.

With these fits, what you are looking for are relic sites. Relic sites are generally better than data sites. If you wanted to try those out as well, you can carry a data analyzer in your cargo hold, and either refit in a station or use your mobile depot to refit in space.

Basically, you use your Expanded Probe Launcher I to find sites. Generally you do this by warping to a safe spot (a bookmark that is not near any celestial objects), dropping your probes, cloaking up, then scanning for signatures. Do the tutorial on scanning if you do not know how this is done. There are also video tutorials on Youtube.

Once you find a relic site, you save the bookmark, decloak, recall probes, and warp to it. Then use your Cargo Scanner to pick the cans which have the best loot, use your Relic Analyzer to initiate the mini-game, then collect the loot if you are successful.

You can try it in High Sec first, to get the hang of it, but the sites pay much better in 0.0 and low sec. Once you head out to 0.0 or low sec, you should be very cautious whenever someone else is in local with you. The odds are they want to kill you. At that point, you will want to know how to get out of an interdiction bubble without dying. I recommend reading up further on that.

Eventually, you can upgrade to a Covert Ops ship, such as the Anathema, Buzzard, Helios, or Cheetah. The Covert Ops ships are much better than the exploration frigates, but may be out of your skill and price range early on. The nice thing about those is that you can fit a Covert Ops cloak, which lets you warp cloaked. You can still die, but it will be much harder for people to catch you.

As for the basic skills to learn, see what skills you need to use the modules on the fit above. Then train to fit the T2 versions of those modules, then train to fly the Covert Ops ships. In the long run, I like the Helios the best, but they are all good. An example Helios fit:

Quote:
[Helios, Helios]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

5MN Microwarpdrive II
Scan Pinpointing Array II
Scan Pinpointing Array II
Cargo Scanner II
Relic Analyzer II

Sisters Expanded Probe Launcher, Sisters Core Scanner Probe
Covert Ops Cloaking Device II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


Feel free to send me an evemail if you have other questions.

Fly safe!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tyler Startide
Federal Navy Academy
Gallente Federation
#4 - 2015-07-24 08:09:30 UTC  |  Edited by: Tyler Startide
Hi,

For exploration you just need one of the following T1 ships that have bonuses on scanning and hacking:

- Imicus (Gallente)
- Magnate (Amarr)
- Heron (Caldari)
- Probe (Minmatar)

It really doesn't matter which one you choose.
For scanning you need a "Core Probe Launcher" and for Hacking you need a "Data Analyzer" and/or "Relic Analyzer".
Just look at the Scanning 101 fit of the Imicus in Eve Uni.
Altough I never used/needed Salvagers and instead I highly recommend a cloaking device!

If you didn't do it already, do the career agent on exploration.

After you made a couple ISK and you gathered a little bit experience and SP you might consider using a Sisters of Eve ship or a T2 covert ops frigatte for exploration. For example an Astero or a Helios. (Astero doesn't need that much skills, but is more expensive).
As you did the Sisters of Eve epic arc you might have a couple LP with which you might be able to buy an Astero or an Astero BPC from the Sisters of Eve LP store. So you'd save the 70-80m ISK for buying one. Altough you SHOULDN'T use an Astero for your first exploration roams, because you will die at some time and you will die less frequent after you learn how to spot and escape danger early enough. (D-Scan !!).

You can find out the skills you need for the modules and ships mentioned above if you right-click -> Show Info on them and look at the "Requirements" tabsheet.

JohnnyPew makes exploration videos on youtube. You might find some video footage of what's awaiting you there.
(He doesn't do ONLY exploration videos, but he's got a couple of them)

I'm having much fun with exploration and it's also quite a good ISK source if you don't only do HighSec sites but also LowSec/WH and maybe NullSec sites. If you want any further advise or you still don't know what to do about exploration just message me ingame :)

Mining and Production might sound interesting (this has been my career path for the first 1,5 month probably) but it's mostly not THAT exctiting. Mining is probably the most boring thing you can do in eve. Altough many people like it because it's relaxing so just try it out and see for yourself.

For mining you first need a "Venture" and some basic "Mining Laser I". (As said above: you can see the required skills in the requirements-tabsheet of the ships/modules). After training "Mining frigatte" you might want to upgrade to mining barges. They can use Strip miners, they can hold more ore and they are more tanky. There are 3 mining barges which are specialized in different things.

- Procurer -> Tank
- Retriever -> Ore cargo capacity
- Covertor -> Best ore/minute ratio

Depending on where you're mining you might prefer a procurer. Because there are people who like to gank mining ships - even in HighSec (-> CODE). A tank-fitted procurer is probably tough enough to survive the dps before concord kicks the gankers ass and you will probably survive. All the other mining barges might be in some ways more efficient in doing what they're supposed to do but you're more likely to get blown up in them - so choose wisely.

If you're going full mining there are upgraded mining barges named exhumers. There's an upgraded version of every mining barge in this ship class. Those are quite a bit more expensive and are probably only viable for dedicated miners.
(Having learned the skills to fly mining barges might be good no matter what you want to do in the future.. Having the option to mine can't hurt).

In terms of industry I can't give you that much advice. For some basic production you don't need that much skills. But for T2/T3 production and Invention you need quite a set of skills which are quite expensive (the ISK for the books as well as time you need to train them). Also you need pretty good skills and (nearly) maxed BPOs and a lot of experience to really make profit off of production. You'll often find that the stuff you want to produce costs you (a lot) more than item is sold on the market.


FT Diomedes: Please don't be the guy that doesn't make sites despawn with just 1-2 worthless cans in them... At least blow them up or cancel the hacking game twice so they blow up. For other explorers it's really frustrating when they enter such a site. Also the site doesn't respawn anywhere else before some idiot clears the remaining ****** cans.
Do Little
Bluenose Trading
#5 - 2015-07-24 10:45:46 UTC
There is a lot of excellent information on-line for both professions.

For mining: http://wiki.eveuniversity.org/ORE_Basic_Ship_and_Skill_Guide

For exploration: http://www.toptiertactics.com/21351/eve-online-exploration-guide-choosing-your-ship/#axzz3gnwQLvc5

Also check out https://www.eve-scout.com/signal-cartel/ if you really enjoy exploration.
Praxis Ginimic
The Scope
Gallente Federation
#6 - 2015-07-24 11:43:53 UTC
I want to correct something FT said about the explo fits. The expanded probe launcher, although it can use core probes, is meant to fit combat probes (for finding player ships and structures). You only need a core probe launcher, which uses a fraction of the cpu an expanded launcher requires, leaving space for other useful modules suxh as scanning upgrades.
Lulu Lunette
Savage Moon Society
#7 - 2015-07-24 11:48:56 UTC
Exploration and mining huh? I see gas sites in your future. Big smile

@lunettelulu7

FT Diomedes
The Graduates
#8 - 2015-07-24 12:33:31 UTC
Tyler Startide wrote:

FT Diomedes: Please don't be the guy that doesn't make sites despawn with just 1-2 worthless cans in them... At least blow them up or cancel the hacking game twice so they blow up. For other explorers it's really frustrating when they enter such a site. Also the site doesn't respawn anywhere else before some idiot clears the remaining ****** cans.


Ultimately, yes, if you work in the same area regularly, it is in your own best interest to hack all the cans and make sites despawn and respawn. I often deliberately fail the cans I know are empty so they explode (cans explode after two failures).

With that said, if I am scanning inside a Wormhole, or with neutrals in local, I'm not going to stick around in a site any longer than I have to - identifying the one or two cans that are worth the risk is important in that situation.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#9 - 2015-07-24 12:36:34 UTC
Praxis Ginimic wrote:
I want to correct something FT said about the explo fits. The expanded probe launcher, although it can use core probes, is meant to fit combat probes (for finding player ships and structures). You only need a core probe launcher, which uses a fraction of the cpu an expanded launcher requires, leaving space for other useful modules suxh as scanning upgrades.


Thank you for pointing this out. I will update my starting fits to reflect that. I didn't even consider the core probe launcher because I always fit an expanded probe launcher. The reason for that is that I always carry combat probes and a warp disruptor. It's amazing how often people will log off with aggro, being able to kill them is nice.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tyrendian Biohazard
The Bastards
Sedition.
#10 - 2015-07-24 14:33:58 UTC
If you want some danger, there is a cross between the two you could look at: gas harvesting. Gas sites are signatures that need to be scanned down and collected for manufacturing different things. Usually the manufacturing requires a POS setup which may be a little ahead of what you're looking at, but you can still sell the raw materials. The valuable gases spawn in low/null security space, or in wormholes, and are used for different kinds of manufacturing. Additionally, k-space gas spawn within a certain constellation, so if you live in the area around it, you don't have to go to far to find the sites. I'll leave the fun of researching to you. Blink

Twitch streamer and EVE NT tournament broadcaster.

Tyler Startide
Federal Navy Academy
Gallente Federation
#11 - 2015-07-24 15:21:58 UTC
FT Diomedes wrote:

With that said, if I am scanning inside a Wormhole, or with neutrals in local, I'm not going to stick around in a site any longer than I have to - identifying the one or two cans that are worth the risk is important in that situation.


Ok I can see that. Altough I'd only do that if you're really in danger. I can't blame people for not wanting to get blown up. But if there are no neuts in local or you just aren't in great danger I think one should clear all the cans (in some way - wether it's hacking or exploding them). Also people who are really concerned about ISK/hour might want to abbadon cans in such situations but I'm okay with being patient sometimes so I don't just move on to another system when any neut enters system. If I feel like I'm in danger I slowboat away from the containers and cloak and wait until local is clear again.
As said above: If you're really concerned about ISK/hour it's probably best to just move on.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#12 - 2015-07-24 15:22:21 UTC
Good news, by being a miner you get to fill the role of an autotroph like grass or moss in the EVE food chain. You're absolutely essential, but everything else will either eat or walk all over you.

Industry is a better goal by far.
Tony Arkwright
Doomheim
#13 - 2015-07-24 17:43:10 UTC
Lots of input here for exploration, so I'll chip in with some industry advice.

A common pitfall in manufacturing for newer players is to think that minerals they mine are free and shouldn't factor into the selling price of the finished product. This is why most Tech 1 items are sold for prices below what it cost to manufacture them.

Always consider opportunity costs in all of your calculations because in EVE, as in real life, your time is valuable. A quick example of this is getting a blueprint copy worth 50 mil. If using it to manufacture a ship nets you a profit of 50 mil, you might as well just sell the blueprint and avoid the hassle of gathering materials and waiting for it to finish manufacturing.

Market research is also very important when considering which item to manufacture. Don't just look at the profit margins, look at the daily volume of the item as well. You don't want to tie up too much of your capital in items and be unable to keep manufacturing as a result.

When buying materials, make your calculations using their sell price rather than their buy price. If your profit relies on getting them at their buy price, you might as well skip manufacturing and stick to station trading.

It's a common ambition for budding industrialists to dream about spending their days mining, and then using those minerals to manufacture things for a bigger profit. While minerals that you mine add to your profit, serious industrialists aim to keep their factories working at full tilt everyday, and it would take the combined efforts of a small mining corporation to keep you stocked with the materials that you need. Serious industrialists source their materials from the market at market prices.

Hope this helps!

-Tony
Webvan
All Kill No Skill
#14 - 2015-07-24 17:56:25 UTC
Vimsy Vortis wrote:
Good news, by being a miner you get to fill the role of an autotroph like grass or moss in the EVE food chain. You're absolutely essential, but everything else will either eat or walk all over you.

Industry is a better goal by far.

Technically yes, industry is a better goal than simply being a miner and selling your load, by far imo. Though I don't do mining or industry here in EVE but usually pick up crafting in most mmo's as a side profession for extra income. I do recognize industry as being at a disadvantage for new players in EVE though, harder to get into since it's not easy to come by good BPO's any longer etc. Competition is fierce. Hard pressed if you want to succeed, I usually recommend getting out of highsec to do it. Contribute to a null corp or head into wormholes with a corp.

Exploration can be a better choice of what was mentioned, but as it stands, combat exploration. At least in that, you pick up combat pilot skills and don't just spend your EVE career being a defenseless target which has caused a many to ragequit. If someone just dislikes combat and rather just mine etc, then make sure you have a thick skin, you'll do alright.

And yes, expanded launchers are primarily for pvp combat.

I'm in it for the money

Ctrl+Alt+Shift+F12

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#15 - 2015-07-24 18:25:25 UTC
I don't think mining is necessarily a terrible idea, it's a low intensity activity thay can provide a low but consistent income if thats what you need. I think just being a miner is a horrible idea. If you dedicate your SP and time in game to nothing but mining you leave yourself horrendously vulnerable to violence and gameplay interruption b6 basically anyone who feels like it.

If all you can do in game is suck ore out of rocks the first time someone with a wardec button and t1 cruiser takes interest in your corp you are totally screwed.
Fetito
Hedion University
Amarr Empire
#16 - 2015-07-25 02:40:44 UTC
Yay! You all absolutely rule! Thank you for your help! EVE rules!
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#17 - 2015-07-25 03:14:58 UTC
Seems like as good a time as any to shamelessly plug the Prospect as a fantastic little ship. Not the most profitable thing you'll ever fly, but still fun.
FT Diomedes
The Graduates
#18 - 2015-07-25 03:32:20 UTC
Fetito wrote:
Yay! You all absolutely rule! Thank you for your help! EVE rules!


If you venture into Low Sec or Null Sec, I recommend learning the microwarpdrive + cloak trick first. There are various videos and tutorials teaching you how to do it.

https://forums.eveonline.com/default.aspx?g=posts&m=5900974#post5900974

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

McChicken Combo HalfMayo
The Happy Meal
#19 - 2015-07-25 05:06:53 UTC  |  Edited by: McChicken Combo HalfMayo
Fetito wrote:
Yay! You all absolutely rule! Thank you for your help! EVE rules!

Nice enthusiasm and good luck.

It should be pointed out that the mining gameplay doesn't get any more exciting as you progress through the career. Most people that mine say their enjoyment comes from the things they do while mining; mining is basically ship spinning for ISK. The end-game in mining is doing that with 10 accounts instead of 1. I'm not ragging on mining or anything like that, just important to know what you're getting into before dropping SP on the skills.

edit - Mining with the "Prospect" in hostile space (i.e. areas outside of highsec not populated by your allies) would be more exciting and engaging than regular barge mining, so there are perhaps exceptions, but as a long-term career path expect the above.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Taunrich Kaufmann
Hykkota-Kaufmann Foundaries LLC
#20 - 2015-07-25 08:36:09 UTC
If/when you decide to take a shot at manufacturing, a general rule of thumb is to avoid making ships. Lots of people think they'll make a killing from ship manufacturing, however the market is saturated and net profits after expenses are often non-existent. Lots of new players make this mistake. Ship production is generally not financially viable for those new to industry.
12Next page