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Crime & Punishment

 
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HighSec Ganking and Appropriate Punishment

Author
Noragen Neirfallas
Emotional Net Loss
#381 - 2015-07-23 18:25:16 UTC
Lan Wang wrote:
and how much isk did you make from the 2 successes?

actually those pilots were stingy so nothing...
actually now that you mention it why did i bother?

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Baaldor
School of Applied Knowledge
Caldari State
#382 - 2015-07-23 18:29:23 UTC
Noragen Neirfallas wrote:
actually now that you mention it why did i bother?


***** meet giggles.
Noragen Neirfallas
Emotional Net Loss
#383 - 2015-07-23 18:31:47 UTC
Ah I remember now it was revenge. Hmm. Perhaps I need to do up a mail and a video even and send it to future recipients of my good will. Could net a profit Blink

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Lucas Kell
Solitude Trading
S.N.O.T.
#384 - 2015-07-23 18:47:39 UTC
Globby wrote:
Like I said, with the current landscape of ganking, CODE. and Miniluv DO NOT PROFIT off of the ganks themselves over the long term. The reward per person per time is less than 100 mil per hour at best. I've literally said this to you three times and you haven't listened. I went through the math in a best case scenario and it's still less than 100 mil per hour, which is less than zero risk incursions.
Do you understand what profit is? Less than 100 mil per hour is still more than you are spending, thus it's profit. What you're talking about is opportunity cost. If that's how it goes, then a miner who earns what 20m/hour? He's not making any profit because he could be ganking for more or doing incursions for more than that. Amusingly, even a 20m/hour miner needs to put at least a 20m isk ship and have a 600m ship boosting him somewhere in system.

Globby wrote:
Yes, 35 people in catalysts can kill a fully bulkheaded obelisk in a 0.5 system for roughly 350mil. Why shouldn't having more people give you an advantage? If you only had 15-20 people (the average CODE. fleet) you'd need some brutixes and taloses, bringing the price to well over 600mil. Killboard green/positive is a bad indicator when you aren't in a 1 person ganking situation, because more people should increase the capabilities and efficiencies of a group.
Of course having more people should give you an advantage, but the scaling of that and the amount of effort those individual players need to put in should be reasonable.

Globby wrote:
That's because AG sucks and has no idea what they're doing. We risk our bling fit macharials to bump all day and they rarely get ganked because of AG's incompetence, and freighters rarely web themselves because of their laziness. AG also shoots wrecks most of the time, bringing in ZERO profit during standard fleets.
That's my point, AGs suck. Why do they suck? Because anyone with an ounce of sense know that it's too much effort, too low reward, and outside of hyperdunks and light freighter ganks is futile. Feel free to start up a competent AG group if you want to prove me wrong.

Globby wrote:
But they haven't yet. Incursions have been mind-numbingly easy 150 mil per hour isk faucets since their introduction (used to be even better, lol.) No one makes a profit when ganking, at best we break even and it compliments our outside income that is fueling our ganking ships.
But they are looking at them, and so should ganking be looked at. That's my point there. I'm not saying incursions shouldn't be looked at, I'm not even saying incursions shouldn't be looked at first, but to suggest ganking is A-OK is crazy.

Globby wrote:
is this real life? you physically cannot bump with a negative 10 character, there is no other option even if we wanted to. sorry friend.
The only entitlement is people believing that CCP should make the game harder for us folk who are only able to prey on people who literally are greedy, lazy, or incompetent. Any 'good' group of players can literally ignore us, and easily take us on when we try and gank them.
Of course you can't, but you still choose to use a lot of NPC alts, you still choose to roam highsec. And then you complain when people suggest that some risk should be added to your activities or your income should be reduced. That's being a carebear.

As for entitlement, you're acting just as entitled by believing that CCP should hold the status quo of you earning 5 times more than a miner for less assets on the line. You feel you're entitled to keep your unbalanced mechanics. I tire of hearing the "waah, entitlement" argument at every turn.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#385 - 2015-07-23 18:57:26 UTC  |  Edited by: Globby
Lucas Kell wrote:
Do you understand what profit is? Less than 100 mil per hour is still more than you are spending, thus it's profit. What you're talking about is opportunity cost. If that's how it goes, then a miner who earns what 20m/hour? He's not making any profit because he could be ganking for more or doing incursions for more than that. Amusingly, even a 20m/hour miner needs to put at least a 20m isk ship and have a 600m ship boosting him somewhere in system.

I literally said best case scenario, where we get full drops, where we have no antiganking shooting wrecks, and we have big freighters coming through at an above average rate. Most of the time, we get below what the cost of ships are, and even if we did come out ahead, splitting it up amongst so many people nets almost nothing. Also it considers no one ganks our macharials or scanning alts, no one fails a gank, etc. Sorry for your selective reading.


Lucas Kell wrote:
Of course having more people should give you an advantage, but the scaling of that and the amount of effort those individual players need to put in should be reasonable.

It's as reasonable as any other situation in eve online.

Lucas Kell wrote:
That's my point, AGs suck. Why do they suck? Because anyone with an ounce of sense know that it's too much effort, too low reward, and outside of hyperdunks and light freighter ganks is futile. Feel free to start up a competent AG group if you want to prove me wrong.

Sorry, I'm not going to play the game for my enemies because they suck. If they were good, they could stop us, which means that the system is working as intended. You just pointed out the reason why AG suck, because they can't actually become a group. They have no organization, skill, or competency. If they were good, they could stop us. If the 20 people the regularly had to watch us kill freighters were in the right ships, we would never get a kill.

Lucas Kell wrote:
But they are looking at them, and so should ganking be looked at. That's my point there. I'm not saying incursions shouldn't be looked at, I'm not even saying incursions shouldn't be looked at first, but to suggest ganking is A-OK is crazy.

If only you actually listened to the facts about the matter, how is ganking even broken? Give me a concise bullet points list and I will refute them fully. Thank you.

Lucas Kell wrote:
Of course you can't, but you still choose to use a lot of NPC alts, you still choose to roam highsec. And then you complain when people suggest that some risk should be added to your activities or your income should be reduced. That's being a carebear.

No one is suggesting any methods of risk, in fact there is already a ton of risk in the game already, just because some people can't be arsed to do it because it's not a big enough issue TO be arsed with it is proof that ganking isn't as big and game breaking as you think. Why do you think only two groups gank more than once in a blue moon?
How is using a 1.5 billion mach that has a third of the EHP of a max anti-tanked freighter not a risk? we've had machs get ganked before, but people don't do it. It's easier, more isk positive/killboard green than regular empty freighters. How is this not a risk?


>As for entitlement, you're acting just as entitled by believing that CCP should hold the status quo of you earning 5 times more than a miner for less assets on the line. You feel you're entitled to keep your unbalanced mechanics. I tire of hearing the "waah, entitlement" argument at every turn.

How many times do I have to say it, there is no consistent profit for standard freighter fleets. At best you make less than an incursion runner, at an average you're at a substantial loss and at worst you get nothing. I think you need to know what entitlement means, you keep saying it over and over. AG and victims keep clamoring for the nerfing of ganking, and we simply state how it actually is, repeatedly. Who says you should be able to haul in highsec without risk? No one. Who says that suicide ganking, bumping, and freighter killing is supposed to be a risk in highsec? CCP multiple times.

Not to mention the victims hold 100% of the responsibility. I never forced them to undock, or jump into uedama, or to not scout the system, or to not use a webber, or to not antitank his ship, or to be afk, or to log off, or to put 20 billion into his freighter, or to not understand game mechanics, or to not learn from his mistakes and continue to use freighters. Same thing for antiganking, how is it my job to make sure that they do their best to protect freighters?
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#386 - 2015-07-23 19:01:23 UTC  |  Edited by: Globby
I don't know how many times I have to keep telling someone 'apparently' in miniluv that standard freighter fleets are not net isk positive over the short term or long term. Selective hunting will always be 'isk positive' because you can always wait for that 50b guy to come through. I have a hard time believing you even participate because you don't even know what funds miniluv.

Also I did the math, all you need to do to stop 20 people in taloses from killing a resistance plated freighter in a 0.5 system is five guys (sixth is optional if you want to shoot the wreck guaranteeing zero money to gankers even if they do succeed). Pretty broken how five guys can counter twenty guys in 100 million ISK ships each, dontcha think?
Noragen Neirfallas
Emotional Net Loss
#387 - 2015-07-23 19:35:11 UTC
So globby that fit I linked would 2 **** up your average 8-12 man ganking fleet? How much does a ganking fleet cost anyways ballpark?

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#388 - 2015-07-23 19:52:10 UTC
Taloses are over 100 mil, brutixes are around 75, and catalysts are about 10.

@Noragen
I'm not going to reveal what those ships are, but it does include remote rep ships.
Lucas Kell
Solitude Trading
S.N.O.T.
#389 - 2015-07-23 20:27:25 UTC
Globby wrote:
I literally said best case scenario, where we get full drops, where we have no antiganking shooting wrecks, and we have big freighters coming through at an above average rate. Most of the time, we get below what the cost of ships are, and even if we did come out ahead, splitting it up amongst so many people nets almost nothing. Also it considers no one ganks our macharials or scanning alts, no one fails a gank, etc. Sorry for your selective reading.
Roll Sure... you're so hard done by...

Globby wrote:
It's as reasonable as any other situation in eve online.
I disagree. In most other situations you need ships with at least a little value or some skilled pilots. Scaling up with F1 monkeys in super cheap ships is too much.

Globby wrote:
Sorry, I'm not going to play the game for my enemies because they suck. If they were good, they could stop us, which means that the system is working as intended. You just pointed out the reason why AG suck, because they can't actually become a group. They have no organization, skill, or competency. If they were good, they could stop us. If the 20 people the regularly had to watch us kill freighters were in the right ships, we would never get a kill.
Lol, you wildly missed the point here. AGs are bad because the mechanics suck. They aren't rewarding, they are tough to do and need a higher outlay. Players with organisational skill and competency have enough sense to know not to bother. Take yourself, I'm sure you're very competent. You wouldn't be an AG because it's far more rewarding and requires less effort to be a ganker.

Globby wrote:
If only you actually listened to the facts about the matter, how is ganking even broken? Give me a concise bullet points list and I will refute them fully. Thank you.

- Too much reward
- Not enough risk
- Not enough individual player skill required

I know you'll refute them all, but it won't make you any more right. You're simply going to state your opinion opposes mine, which we know. We have two opposing opinions, that's all.

Globby wrote:
No one is suggesting any methods of risk, in fact there is already a ton of risk in the game already, just because some people can't be arsed to do it because it's not a big enough issue TO be arsed with it is proof that ganking isn't as big and game breaking as you think. Why do you think only two groups gank more than once in a blue moon?
How is using a 1.5 billion mach that has a third of the EHP of a max anti-tanked freighter not a risk? we've had machs get ganked before, but people don't do it. It's easier, more isk positive/killboard green than regular empty freighters. How is this not a risk?
So out of a gank fleet, one guy risks one significant ship, and that only to ganking if he doesn't move away from the incompetent AGs trying to kill him. Seriously mate, nothing you say is going to change my view that you are as big a carebear as a career NPC missioner.

And mainly two groups do it because those big groups have a very public interest in it. People who want to do it gravitate towards it. Why does pretty much one group do a staged permawar in highsec?

>How many times do I have to say it, there is no consistent profit for standard freighter fleets. At best you make less than an incursion runner, at an average you're at a substantial loss and at worst you get nothing. I think you need to know what entitlement means, you keep saying it over and over. AG and victims keep clamoring for the nerfing of ganking, and we simply state how it actually is, repeatedly. Who says you should be able to haul in highsec without risk? No one. Who says that suicide ganking, bumping, and freighter killing is supposed to be a risk in highsec? CCP multiple times.

I know what entitlement means, it;s when a play constantly thinks he is entitled to something for :reasons: like how you feel you are entitled to your easy carebear mechanic with zero balance passes because "It's all someone else's fault". And the answer is many man many more times. Once I see signs of financial struggle, maybe I'll believe it, but still going after empty freighters for the lols really doesn't suggest that's true.

And I'm not suggesting that ganking isn't risk to hauler and I'm not suggesting it should go. What I'm suggesting is that it should either take commitment, effort, skill and risk or reward significantly less on average.

>Not to mention the victims hold 100% of the responsibility.

Roll

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#390 - 2015-07-23 20:50:55 UTC  |  Edited by: Globby
Lucas Kell wrote:
I disagree. In most other situations you need ships with at least a little value or some skilled pilots. Scaling up with F1 monkeys in super cheap ships is too much.

Do you know what harpy fleet is? You know, the super cheap disposable doctrine that can take out doctrines much more expensive per person and overall because you have so many more of them? Parallels exist all over eve friend, a lot of smaller 'disposable' ships regularly take out larger more expensive ones.

Lucas Kell wrote:
Lol, you wildly missed the point here. AGs are bad because the mechanics suck. They aren't rewarding, they are tough to do and need a higher outlay. Players with organisational skill and competency have enough sense to know not to bother. Take yourself, I'm sure you're very competent. You wouldn't be an AG because it's far more rewarding and requires less effort to be a ganker.

You act like every activity deserves to be as rewarding as every other activity. Ganking takes more effort and is more rewarding, go figure. Also how is AFK osprey repping a freighter more effort than leading a fleet, bumping, dpsing?

Lucas Kell wrote:

- Too much reward
- Not enough risk
- Not enough individual player skill required


-How many times do I have to say that, you do not make money. Jesus man, I've said it and proved it, ask anyone in miniluv how they're funded. You can seek this out yourself. How is negative reward too much?
-This is purely an opinion piece, you say there is no risk, I say that we lose our ships 100% of the time when we succeed, and if we fail we lose our ships for nothing. We risk our macharials which are substantially more gankable than freighters. Even if we succeed, we fail because people shoot the wrecks completely nullifying any reward.
-This is also an opinion. The F1 monkeys are literally identical to nullsec pvpers in difficulty. The FC's are the same, they know what they can fight and what they can't fight. We just happen to overkill every single target just like every group that can does, in nullsec, wormholes, and lowsec.

Lucas Kell wrote:
So out of a gank fleet, one guy risks one significant ship, and that only to ganking if he doesn't move away from the incompetent AGs trying to kill him. Seriously mate, nothing you say is going to change my view that you are as big a carebear as a career NPC missioner.

You're being intentionally dull right now. Just because no one is currently attacking you does not mean the risk isn't there. Just because AG is bad, doesn't mean the countering mechanics aren't there. Just because something isn't happening, doesn't mean that it's counter should be nerfed because people refuse to do the thing in the first place. Also to your latter point, only 50 people total actively participate in freighter fleets generally. A whole 50 people. I'm glad you keep referring to haulers as NPCs though, and that they're helpless with the 20 or so other people watching them die.


Lucas Kell wrote:
I know what entitlement means, it;s when a play constantly thinks he is entitled to something for :reasons: like how you feel you are entitled to your easy carebear mechanic with zero balance passes because "It's all someone else's fault". And the answer is many man many more times. Once I see signs of financial struggle, maybe I'll believe it, but still going after empty freighters for the lols really doesn't suggest that's true.

Why does financial struggle denote balance? By this standard MOA is absolutely destroying the imperium in nullsec, since they're getting rich off of being paid to fight the CFC.


>And I'm not suggesting that ganking isn't risk to hauler and I'm not suggesting it should go. What I'm suggesting is that it should either take commitment, effort, skill and risk or reward significantly less on average.

If it was as brainless, profitable, and skilless as you say, why aren't there that many people doing it? Why doesn't it happen every day? Why is there only one FC in CODE/miniluv combined that FCs over 80% of freighter kills? Why is it mostly only one person?

We do it for a reason. The reason is a belief that the game is fundamentally better with us doing what we're doing.

I'll say again, if everyone hauled fully bulkheaded and with one bil or less in highsec, there would be no ganking in highsec.
Kaarous Aldurald
Black Hydra Consortium.
#391 - 2015-07-23 22:18:51 UTC
Globby wrote:
I don't know how many times I have to keep telling someone 'apparently' in miniluv that standard freighter fleets are not net isk positive over the short term or long term.


A few more times, because he's blatantly lying about that part.



Quote:

Selective hunting will always be 'isk positive' because you can always wait for that 50b guy to come through.


But for all his misapplied ranting about opportunity cost, he can't figure out that sitting around waiting for somebody worth killing is a huge opportunity cost.

Whereas PvE has none, ever. You can do missions and especially incursions literally all day, I used to plex several accounts in one weekend a month of flying a Guardian.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#392 - 2015-07-23 22:22:24 UTC
Lucas Kell wrote:
Lol, you wildly missed the point here. AGs are bad because the mechanics suck.


No, they're bad because they are really, really, godawfully bad at EVE Online. If they had their **** together, ganking would functionally cease to exist.

But then you don't gank, so I wouldn't expect you to actually have a clue about this.


Quote:
You wouldn't be an AG because it's far more rewarding and requires less effort to be a ganker.


No, I couldn't be an anti-ganker because I'm a real player, and that's a disqualifier.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ima Wreckyou
The Conference Elite
Safety.
#393 - 2015-07-24 00:02:16 UTC  |  Edited by: Ima Wreckyou
Look friends, this Lucas guy is mad because someone used Isbotter to gank and then CCP immediately revised their stance on Input multiplexing and banned his Isbotter mining fleet in the process.

If you don't believe me, go to the Isbotter thread and read how butthurt he was about the whole Isbotter change. Of course he will deny everything, he is actually a ganker ... bla bla... cool story

He probably does not even play anymore, he just tries to get his revenge by pressing for a gank nerf, the profession who ended his cheating. As you may have noticed, reason and logic is not something he will use, he is in a state of blind hate and no amount of discussion will change that.

I suggest you just ignore him and let him rage on his own. There is nothing to be gained by giving him any attention.
John E Normus
New Order Logistics
CODE.
#394 - 2015-07-24 00:30:39 UTC
Ima Wreckyou wrote:
Look friends, this Lucas guy is mad because someone used Isbotter to gank and then CCP immediately revised their stance on Input multiplexing and banned his Isbotter mining fleet in the process.

If you don't believe me, go to the Isbotter thread and read how butthurt he was about the whole Isbotter change. Of course he will deny everything, he is actually a ganker ... bla bla... cool story

He probably does not even play anymore, he just tries to get his revenge by pressing for a gank nerf, the profession who ended his cheating. As you may have noticed, reason and logic is not something he will use, he is in a state of blind hate and no amount of discussion will change that.

I suggest you just ignore him and let him rage on his own. There is nothing to be gained by giving him any attention.


Bro, I'm sorry but isk-centric bears make me LolLolLol

NOH8




Between Ignorance and Wisdom

Lucas Kell
Solitude Trading
S.N.O.T.
#395 - 2015-07-24 01:44:23 UTC
Globby wrote:
Do you know what harpy fleet is? You know, the super cheap disposable doctrine that can take out doctrines much more expensive per person and overall because you have so many more of them? Parallels exist all over eve friend, a lot of smaller 'disposable' ships regularly take out larger more expensive ones.
Last I checked, gank cats were significantly cheaper that harpy fleet ships.

Globby wrote:
You act like every activity deserves to be as rewarding as every other activity. Ganking takes more effort and is more rewarding, go figure. Also how is AFK osprey repping a freighter more effort than leading a fleet, bumping, dpsing?
To an extent they do, it's called balance. You want your activity to be super rewarding and easy, while you want AGs to have a tough time with no reward so they don't oppose you. Carebear.

Globby wrote:
-How many times do I have to say that, you do not make money. Jesus man, I've said it and proved it, ask anyone in miniluv how they're funded. You can seek this out yourself. How is negative reward too much?
-This is purely an opinion piece, you say there is no risk, I say that we lose our ships 100% of the time when we succeed, and if we fail we lose our ships for nothing. We risk our macharials which are substantially more gankable than freighters. Even if we succeed, we fail because people shoot the wrecks completely nullifying any reward.
-This is also an opinion. The F1 monkeys are literally identical to nullsec pvpers in difficulty. The FC's are the same, they know what they can fight and what they can't fight. We just happen to overkill every single target just like every group that can does, in nullsec, wormholes, and lowsec.
No you haven't, you've literally just said it. And according to miniluv they are self-funded. The proof is in your actions, if you weren't making any isk, you'd not be doing lol ganks on empty ships.

And ye, they are opinions. That's what I stated. I have opinions, you have opinions, they differ.

Globby wrote:
You're being intentionally dull right now. Just because no one is currently attacking you does not mean the risk isn't there. Just because AG is bad, doesn't mean the countering mechanics aren't there. Just because something isn't happening, doesn't mean that it's counter should be nerfed because people refuse to do the thing in the first place. Also to your latter point, only 50 people total actively participate in freighter fleets generally. A whole 50 people. I'm glad you keep referring to haulers as NPCs though, and that they're helpless with the 20 or so other people watching them die.
Rofl, seriously?
Prove the countering mechanics are there then. Start up an AG group if it's so damn easy and worthwhile to be an anti-ganker. You won't though because you know it sucks. They are a running joke in gank fleets because they have no method of making any real impact.

Globby wrote:
Why does financial struggle denote balance? By this standard MOA is absolutely destroying the imperium in nullsec, since they're getting rich off of being paid to fight the CFC.
It doesn't, you simply can't read. When I see financial struggle, that's when I'll believe gankers are out of pocket. All the time I'm seeing events and lol ganks, there's obviously plenty of spare profit going. Obvioulsy you're going to say that it's not profitable because you want to hide the fact that you're carebearing like crazy.

>If it was as brainless, profitable, and skilless as you say, why aren't there that many people doing it? Why doesn't it happen every day? Why is there only one FC in CODE/miniluv combined that FCs over 80% of freighter kills? Why is it mostly only one person?

There are loads of people doing it. Why are there few FCs? Because people don't want to use what's in their head, they just want to F1 for profit and tears.

>We do it for a reason. The reason is a belief that the game is fundamentally better with us doin what we're doing.
Lol, you do it for isk because you're a carebear. If you are legitimately doing it out of some weird belief that the game requires you to do it then I sincerely pity you. This is a game friend.

>I'll say again, if everyone hauled fully bulkheaded and with one bil or less in highsec, there would be no ganking in highsec.
Yeah, because bulkheaded freighters never die, right? Especially if they are nearly empty.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#396 - 2015-07-24 01:49:28 UTC  |  Edited by: Lucas Kell
Kaarous Aldurald wrote:
But for all his misapplied ranting about opportunity cost, he can't figure out that sitting around waiting for somebody worth killing is a huge opportunity cost.
Lol, I'm not the one calling out opportunity cost as a lack of profit, that would be your man globby there, he's going full Gevlon on that one it seems. It's effectively "waah, we make loads of isk but could make more doing something else, therefore this is a loss".

Ima Wreckyou wrote:
Look friends, this Lucas guy is mad because someone used Isbotter to gank and then CCP immediately revised their stance on Input multiplexing and banned his Isbotter mining fleet in the process.
Swing and a miss. I wasn't and ISBoxer user before they started banning random multiboxers. It's funny when you guys run out of ways to argue so you just start slinging **** to see if it sticks, it's marvellously amusing. Pretty much guarantees that my points are spot on.

Ima Wreckyou wrote:
I suggest you just ignore him and let him rage on his own. There is nothing to be gained by giving him any attention.
By all means do. Trolls blocking me is always a good thing.

John E Normus wrote:
Bro, I'm sorry but isk-centric bears make me LolLolLol
I know right? Globby makes me laugh too.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ima Wreckyou
The Conference Elite
Safety.
#397 - 2015-07-24 05:02:10 UTC
John E Normus wrote:
Bro, I'm sorry but isk-centric bears make me LolLolLol

NOH8

John

Look, all I wanted to say was: If there was some kind of "Veers memorial recognition award for incoherent EVE-O Forum minutes", I would clearly nominate Lucas.

See you on the Highsec battlefields <3
Omar Alharazaad
New Eden Tech Support
#398 - 2015-07-24 07:30:49 UTC
What ever happened to Veers?
I kinda miss his wrong minded obstinacy.
Not only did his posting seem to drop off considerably, but the content got more and more brief and terse.
Now haven't heard from him in quite a while.
Hope he's doin okay.

Come hell or high water, this sick world will know I was here.

Black Pedro
Mine.
#399 - 2015-07-24 08:06:54 UTC  |  Edited by: Black Pedro
Omar Alharazaad wrote:
What ever happened to Veers?
I kinda miss his wrong minded obstinacy.
Not only did his posting seem to drop off considerably, but the content got more and more brief and terse.
Now haven't heard from him in quite a while.
Hope he's doin okay.

He's fine I am sure. He is just progressing along the road to burn-out. Players like him who play Eve as a "traditional" MMO stay the least time with the game as we heard at Fanfest (https://dl.dropboxusercontent.com/u/1019227/datascience_presentation/index.html#/5/7).

He's about 18 months into his statistically expected lifespan of about 24 months so he is probably just wrestling with the meaning of his existence in Eve and finding less reasons to log in or visit the forums. He might make a re-appearance for the Drifter Incursions after the summer (depending how PvP-free they are), but in the end, the lack of a greater purpose and the repetitive nature of the PvE will finally grind him down and he will move on to another game by the end of the year.

I wish him well though. I hope he finds happiness wherever he ends up. He is/was a forum troll, but at least a self-aware one who forced some interesting discussion.
Dracvlad
Taishi Combine
Astral Alliance
#400 - 2015-07-24 11:59:13 UTC  |  Edited by: Dracvlad
Lady Areola Fappington wrote:
Globby wrote:


Nothing stops AG from ganking our blinged out macharials that are risked every single time we want to bump freighters. They're easier and cheaper to gank, require far fewer people and are more 'killboard green' than freighters by far. There are strategies that would hurt CODE. so much, but AG doesn't do them because it's either too much effort for them or not worth it.


*note this applies to standard ganking fleets, not hyperdunking. hyperdunking has it's own weaknesses and challenges.



This right here.

There is absolutely nothing stopping antigankers from blowing up bumpy machs, scouts for miner ganks, neutral alt haulers for CODE ships. In fact, killing those ships would be one of the most effective ways of hitting the gankers back.

But, the anti-ganker types won't do it. They don't want to "risk their sec status". Now, just sit and think about that for a moment.

Sec status means nothing. It's a number in a database. It's based off of an arbitrary set of game mechanics designed by some Icelandic dudes. Knowing that, the anti-ganker types STILL make a value/morality judgement based on that number.

Their basing a morality judgement on a database number. Not activities. Not decisions a player makes. A database number.

I think that's kind of sad, in a way. I mean, if *I* ran a counter-ganking corp, the FIRST people I'd be looking to recruit are the ones willing to pull the trigger first, before CODE is ready to go. -10 and a killboard full of ganking scout alts, and CODE hauler alts? That dude would be worth his weight in gold. Sadly, he doesn't exist.

Why doesn't he exist? Because the "good guys" are making a values judgement based on an arbitrary database number, and pulling effective counter-gank operations would make that number go into the negative, making the "good guy" a "bad guy".

Just ponder that for a little bit. It's like saying "Hey, Jim is a horrible dude, he has negative rep with the Gallente."


Had a router problem so missed a lot of things, anyway I have to reply to this.

Of course I am not going to risk my main toons on a sec status and kill rights, I do stuff with them, thats why me and others are busy training ganker toons to go after the Macherials and this takes time. My AG Macherial gank toon is still some way away from being operational.

A Macherial fitted for maximum efficiency in terms of bumping is killable by one Talos if the talos pilot is very skilled and is overheating, put a tank module on there and it goes to 2 or 3 depending on the tank modules. Also its a damn mobile target that is hard to pin down

Anti-gankers are doing this to get in the way, they do not have people throwing ISK and resources at them like the gankers, so while the gankers can throw 500m at a gank and just laugh at it as its small change, not so the AG's players...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp