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Make battleships and battlecruisers worth the warp! 2.0

First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#581 - 2015-06-26 09:32:37 UTC  |  Edited by: Kagura Nikon
James Baboli wrote:
So, the tempest will now far and away out DPS the machariel if both are fit for DPS. I'm not sure what to think of this development.

Projectile focused hulls with effective turret formula:

Tempest (post change)
6 x 1.25 / .625 = 12
Fleet pest
6 x 1.25 / .75 = 10
Machariel
7 x 1.25 / .75 = 11.6666
Vargur
4 x 2 / .75 = 10.6666
Maelstrom
8 /.75 = 10.66666

So, the tempest is now the highest DPS projectile platorm in the battleship category by a wide margin, as it also boasts a decent drone bay and bandwidth and the ability to squeeze on 2 launchers as well.



As i pointed out already in the other thread.. ONLY on Spreadsheets ONLINE.


REAL PVP scenario, where ships are not sitting static at 500 meters from you Machariel has higher dps due to 2 things, superior.. FAR superior falloff and one more low slot. Vargur same thing, MASSIVELY superior falloff and other bonuses more than compensate for the spreadsheet difference. The fleet tempest have about same dps as the tempest on an armor build ( don't think many do shield fleet tempests) because of extra low slot.

The tempest is the ONLY battleship with ALL bonuses focused on damage. It is natural it shoudl have a high damage, finnaly. THe machariel is still intact on its role.

The only thing that needs some touch is the fleet tempest. I suspect CCP will give it a 7th turret and leave the bonuses as it is. Make it better for fleet warfare. (around 11.6 effective turrets, but with higher alpha strike)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Nikk Narrel
Moonlit Bonsai
#582 - 2015-06-26 14:40:35 UTC
I thoroughly respect the effort James has put into this.

But (in my opinion) tweaking and refining the numbers, as a primary course for solution, assumes the role for BC & BS to remain mostly static.

The work, centuries ago, of those who sought the philosopher's stone in alchemy was no less sincere. Hard work and effort are admirable in my opinion, but that does not make them any less futile when applied in error.
I fear this is one of those cases.

If the BS & BC seem to lack meaning in the current game, I would hope it is a temporary issue to be followed with a new found role for them to be valued in holding.
Otherwise, I would expect to see their role diminished in PvP, due to the evolution of the game which brought circumstances to where they are today.

Fingers crossed for a new role, I know we like our sub-caps to have read this far into this thread.
Frostys Virpio
State War Academy
Caldari State
#583 - 2015-06-26 14:53:42 UTC
Nikk Narrel wrote:
I thoroughly respect the effort James has put into this.

But (in my opinion) tweaking and refining the numbers, as a primary course for solution, assumes the role for BC & BS to remain mostly static.

The work, centuries ago, of those who sought the philosopher's stone in alchemy was no less sincere. Hard work and effort are admirable in my opinion, but that does not make them any less futile when applied in error.
I fear this is one of those cases.

If the BS & BC seem to lack meaning in the current game, I would hope it is a temporary issue to be followed with a new found role for them to be valued in holding.
Otherwise, I would expect to see their role diminished in PvP, due to the evolution of the game which brought circumstances to where they are today.

Fingers crossed for a new role, I know we like our sub-caps to have read this far into this thread.


The role of BS will be greater as soon as a certain cruiser hull family stop being so damn good at everything or it's counter finally get brought up to a good level. The battleship's food is not on the battlefield in probably 90% of engagements. If it was, they would be seen as more useful and get more use.

They don't need a new role, they need their role to be relevant again and that comes with BC not being so god damn sub-par.
James Baboli
Warp to Pharmacy
#584 - 2015-06-26 15:10:21 UTC
Frostys Virpio wrote:


The role of BS will be greater as soon as a certain cruiser hull family stop being so damn good at everything or it's counter finally get brought up to a good level. The battleship's food is not on the battlefield in probably 90% of engagements. If it was, they would be seen as more useful and get more use.

They don't need a new role, they need their role to be relevant again and that comes with BC not being so god damn sub-par.


And with BCs being brought up to the new normal, battleships may or may not need something to keep in place relative to them (and they are/were reasonably balanced to each other IMO, though BCs stopped being used because t1 cruisers could usually beat them via kiting)

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Nikk Narrel
Moonlit Bonsai
#585 - 2015-06-26 15:14:03 UTC
Frostys Virpio wrote:
Nikk Narrel wrote:
....

Fingers crossed for a new role, I know we like our sub-caps to have read this far into this thread.


The role of BS will be greater as soon as a certain cruiser hull family stop being so damn good at everything or it's counter finally get brought up to a good level. The battleship's food is not on the battlefield in probably 90% of engagements. If it was, they would be seen as more useful and get more use.

They don't need a new role, they need their role to be relevant again and that comes with BC not being so god damn sub-par.

My heart goes with you, when wanting these to endure so.

But as you so pointed out, the game has changed the cruisers into ships of surpassing value.

I believe I hear you rightly, when I understand you to say that you would see the cruisers diminished to their previous standings.

Should we so quickly move to reject possible alternative solutions, without due consideration?

James Baboli wrote:
And with BCs being brought up to the new normal, battleships may or may not need something to keep in place relative to them (and they are/were reasonably balanced to each other IMO, though BCs stopped being used because t1 cruisers could usually beat them via kiting)

I would be just as happy to fly a BS in a new role, not dependent on being valued in the same relationships to other subcaps as in the past.
James Baboli
Warp to Pharmacy
#586 - 2015-06-26 15:27:39 UTC
Nikk Narrel wrote:
Frostys Virpio wrote:
Nikk Narrel wrote:
....

Fingers crossed for a new role, I know we like our sub-caps to have read this far into this thread.


The role of BS will be greater as soon as a certain cruiser hull family stop being so damn good at everything or it's counter finally get brought up to a good level. The battleship's food is not on the battlefield in probably 90% of engagements. If it was, they would be seen as more useful and get more use.

They don't need a new role, they need their role to be relevant again and that comes with BC not being so god damn sub-par.

My heart goes with you, when wanting these to endure so.

But as you so pointed out, the game has changed the cruisers into ships of surpassing value.

I believe I hear you rightly, when I understand you to say that you would see the cruisers diminished to their previous standings.

Should we so quickly move to reject possible alternative solutions, without due consideration?

James Baboli wrote:
And with BCs being brought up to the new normal, battleships may or may not need something to keep in place relative to them (and they are/were reasonably balanced to each other IMO, though BCs stopped being used because t1 cruisers could usually beat them via kiting)

I would be just as happy to fly a BS in a new role, not dependent on being valued in the same relationships to other subcaps as in the past.


Then name a role for them. In your own thread. This is, and has been a thread about making them viable mainline combatants, and worth the slow warp speed if running them on a roam or as a doctrine. See title. Trying to make them something they aren't now and have never been and which is not thematically linked to either is not on-topic, and you have been one of the people who has strayed repeatedly from the topic at hand. Consider this a polite reminder to stay on topic here, and make any threads about radical changes of role for the class as a whole for yourself. Individual ships which are sub par or under powered getting a new role within the class archetype is most definately on topic however.

Considering that previous attempts to carve out a different niche for battleships failed miserably, I really don't think you will succeed. But I wish you luck.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Frostys Virpio
State War Academy
Caldari State
#587 - 2015-06-26 15:35:03 UTC
Nikk Narrel wrote:
Frostys Virpio wrote:
Nikk Narrel wrote:
....

Fingers crossed for a new role, I know we like our sub-caps to have read this far into this thread.


The role of BS will be greater as soon as a certain cruiser hull family stop being so damn good at everything or it's counter finally get brought up to a good level. The battleship's food is not on the battlefield in probably 90% of engagements. If it was, they would be seen as more useful and get more use.

They don't need a new role, they need their role to be relevant again and that comes with BC not being so god damn sub-par.

My heart goes with you, when wanting these to endure so.

But as you so pointed out, the game has changed the cruisers into ships of surpassing value.

I believe I hear you rightly, when I understand you to say that you would see the cruisers diminished to their previous standings.

Should we so quickly move to reject possible alternative solutions, without due consideration?

James Baboli wrote:
And with BCs being brought up to the new normal, battleships may or may not need something to keep in place relative to them (and they are/were reasonably balanced to each other IMO, though BCs stopped being used because t1 cruisers could usually beat them via kiting)

I would be just as happy to fly a BS in a new role, not dependent on being valued in the same relationships to other subcaps as in the past.


Cruiser being better than BS in a stand off engagement is not a problem as long as something can eat those cruisers and that something is eaten by BS. At that point, you have counterplay available. The order in which it resolve could be reversed but it need to go around in some kind of loop so there is no be-all end all hull.

Battleship being countered by the speed of cruisers is OK as long as there is something on another hull type, most likely BC, that makes them good at countering cruisers while also not good at hunting BS.

The food chain must not have a "top". If it does, the meta will go to that and counters will become absurd.
Nikk Narrel
Moonlit Bonsai
#588 - 2015-06-26 16:04:20 UTC
James Baboli wrote:

Then name a role for them. In your own thread. This is, and has been a thread about making them viable mainline combatants, and worth the slow warp speed if running them on a roam or as a doctrine. See title. Trying to make them something they aren't now and have never been and which is not thematically linked to either is not on-topic, and you have been one of the people who has strayed repeatedly from the topic at hand. Consider this a polite reminder to stay on topic here, and make any threads about radical changes of role for the class as a whole for yourself. Individual ships which are sub par or under powered getting a new role within the class archetype is most definately on topic however.

Considering that previous attempts to carve out a different niche for battleships failed miserably, I really don't think you will succeed. But I wish you luck.

Sorry, I thought this was a thread dedicated to making the BS and BC hulls worth flying.
James Baboli wrote:
... See title...


Off topic?
Not according to the thread title, but you do seem to have polarized this thread into a single path, exclusive to any consideration that they might not want their old jobs back.

Truly, this seems exclusively about undoing the impact of recent change history, either by diminishing cruiser bonuses or powercreeping new BS / BC ones to restore their previous roles with each other.

Have you even considered why cruisers were positioned, in such a way that the roles for these hulls has been so diminished?

I respect your effort to do the math, but having displaced the BS class enough to inspire this thread, why would CCP seek to restore that same effective position again?

Before you can expect new threads / ideas from me, maybe you could acknowledge that your proposal inspired myself and others to consider other ideas.
Rather than comment on my so-called miserable failures, perhaps you could take the time to explain why the same role is more desirable than a new one?
James Baboli
Warp to Pharmacy
#589 - 2015-06-26 16:51:47 UTC
Nikk Narrel wrote:


Off topic?
Not according to the thread title, but you do seem to have polarized this thread into a single path, exclusive to any consideration that they might not want their old jobs back.

Truly, this seems exclusively about undoing the impact of recent change history, either by diminishing cruiser bonuses or powercreeping new BS / BC ones to restore their previous roles with each other.

Have you even considered why cruisers were positioned, in such a way that the roles for these hulls has been so diminished?

I respect your effort to do the math, but having displaced the BS class enough to inspire this thread, why would CCP seek to restore that same effective position again?

Before you can expect new threads / ideas from me, maybe you could acknowledge that your proposal inspired myself and others to consider other ideas.
Rather than comment on my so-called miserable failures, perhaps you could take the time to explain why the same role is more desirable than a new one?


Name a role then. Name any role for battleships, as a whole, you like except mainline combatant, and I will give you the reasons they should not be that.

I am not entirely for shoe horning them with one simple methodology, but this thread is about making them a viable combat ship for pvp that is worth flying all the way to a target at the speeds that CCP has set for them, or to make them worth the cost in performance to move at a speed that players deem reasonable with the tools CCP provided. Thus everything from new modules which allow them to combat cruisers better and larger buffer modules to statistics tweaks to bonus changes is on topic. Repurposing them as something at a class level to something other than DPS focused is one of 2 things which aren't IMO. The only other is a straight repeal of warp speed changes.

As for exclusively about "powercreeping" new BS/BC ones to restore the previous relative power, I will repost a section of the original post that defines the topic of this thread as I see it.
James Baboli wrote:
What this is


It is thus that I ask for a battleship buff of stats affecting on-grid performance, such that their overall effectiveness on grid is increased by roughly 20%, and a similar buff to combat battlecruisers such that their performance is increased by 15%. A second request is a minor rebalance of large guns and missiles. Attack battle cruisers, being as specialized as they are, seem to be mostly in a good place, and would receive the benefit of the changes to large guns, meaning they would then be in an effective place still, without over-doing their effectiveness as suicide gankers in HS.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Nikk Narrel
Moonlit Bonsai
#590 - 2015-06-26 17:20:13 UTC  |  Edited by: Nikk Narrel
James Baboli wrote:
Nikk Narrel wrote:
...

Before you can expect new threads / ideas from me, maybe you could acknowledge that your proposal inspired myself and others to consider other ideas.
Rather than comment on my so-called miserable failures, perhaps you could take the time to explain why the same role is more desirable than a new one?


Name a role then. Name any role for battleships, as a whole, you like except mainline combatant, and I will give you the reasons they should not be that.


I must ask you to forgive me, if I should take the liberty here to parse your reply more in line with the answering of my above question.

You appear to be stating that the BS hull only has one valid use: exclusively as a mainline combatant.

James Baboli wrote:
I am not entirely for shoe horning them with one simple methodology, but this thread is about making them a viable combat ship for pvp that is worth flying all the way to a target at the speeds that CCP has set for them, or to make them worth the cost in performance to move at a speed that players deem reasonable with the tools CCP provided. Thus everything from new modules which allow them to combat cruisers better and larger buffer modules to statistics tweaks to bonus changes is on topic. Repurposing them as something at a class level to something other than DPS focused is one of 2 things which aren't IMO. The only other is a straight repeal of warp speed changes....


This is rather obvious, and a primary reason I suspect this thread even exists.
BUT, I would remind you that CCP has advanced cruisers into the effective top slot among sub caps.
Cruisers, which quite plainly, have been divided into specific categories and styles of use.

Now, without jumping to the extremes and claiming this needs to happen to all the BS / BC hulls, is there harm in diversifying your approach more to match what they seem to be endorsing with cruisers, at least in part?

You yourself have pointed out how real world comparisons stand:

Battleships are supposed to be fairly slow but powerful sub-capitals, unlike the real world, where they most definitely are/were capital ships.

Why not take a page from the real world, and use it to inspire at least one innovation for the expected role they could fill?
James Baboli
Warp to Pharmacy
#591 - 2015-06-26 18:01:18 UTC
Nikk Narrel wrote:

You appear to be stating that the BS hull only has one valid use: exclusively as a mainline combatant.


I am stating that across the class they are all supposed to be different variations on this theme. They already are so on all succesful iterations.

Nikk Narrel wrote:

This is rather obvious, and a primary reason I suspect this thread even exists.
BUT, I would remind you that CCP has advanced cruisers into the effective top slot among sub caps.
Cruisers, which quite plainly, have been divided into specific categories and styles of use.

Now, without jumping to the extremes and claiming this needs to happen to all the BS / BC hulls, is there harm in diversifying your approach more to match what they seem to be endorsing with cruisers, at least in part?

You yourself have pointed out how real world comparisons stand:

Battleships are supposed to be fairly slow but powerful sub-capitals, unlike the real world, where they most definitely are/were capital ships.

Why not take a page from the real world, and use it to inspire at least one innovation for the expected role they could fill?


Real world comparisons fall flat because we happen to be playing with knife-range fighting submarines in space, with gauze blindfolds on.

As for diversifying my approach to more mirror cruisers. Look at the spreadsheet. Look at how the attack battleships and combat battleships fall out on it. That proposal divides battleships into two fairly different categories of the same class, with a different focuses on each. This is similar to the attack/combat focused splits across the board, which is at the most extreme in battlecruisers but maintained everywhere except destroyers (where the continued lack of hulls makes it hard to have significant baseline to draw attack/combat lines against)

The spreadsheet is where my thinking is. The comments reflect my opinions of other people's thinking, and my related but tangental ideas which happen to get brought up here before either dying or being fleshed out into their own proposal.

If you still want to draw comparisons against real world, please do so on your own soapbox. This thread happens to be my soapbox to peddle my brand of battleship changes and listen to first runs of other changes. If you refuse to post actual content on your idea here, like the continued request for what it is you see as a potential role for the class overall other than mainline DPS ships, then please take your ideas elsewhere.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Catherine Laartii
Doomheim
#592 - 2015-07-20 16:30:16 UTC
Bumping because i am astonished this still hasn't received any dev or csm input after 30 pages. Shocked
elitatwo
Zansha Expansion
#593 - 2015-07-20 16:39:26 UTC
Yep. This should stay front page material for the time being.

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This is the law of ship progression!

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Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#594 - 2015-07-20 17:18:49 UTC
Brilliant thread this, in my opinion the current t1 line of battleships could be changed in price slightly (general increase over the board but decrease on the old tier 3 ones). Pirate battleships or at least the level of bonus's pirate battleships get I think being applied to t1 battleships on a slightly reduced scale would work very well.

Wormholes worst badass | Checkout my Wormhole blog

James Baboli
Warp to Pharmacy
#595 - 2015-07-20 19:23:57 UTC
Jezza McWaffle wrote:
Brilliant thread this, in my opinion the current t1 line of battleships could be changed in price slightly (general increase over the board but decrease on the old tier 3 ones). Pirate battleships or at least the level of bonus's pirate battleships get I think being applied to t1 battleships on a slightly reduced scale would work very well.


How would you justify the differing build costs on the battleships if we followed this method? The only price CCP controls is the mineral cost, which means that to give a cost increase or reduction requires a mineral change, rather than just a change in some arbitrary price.

Also, can you clarify the 2nd part of your post? To paraphrase it, as I understand it, "Give us reduced versions of pirate hull bonuses on t1 battleships" which begs the question of why, and what bonuses to what hulls.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Dersen Lowery
The Scope
#596 - 2015-07-20 19:51:33 UTC
Interesting changes. (BTW, there's a typo: much as I would like +640 base CPU for the Hyperion, I'm pretty sure you meant +40. Also, Y U NERF CAP?)

Given that damage application in BS range is quite a crowded field, between HACs and T3s and Attack BCs, what if you took that oft-suggested idea of generalizing the weapon bonuses from Large $TYPE to $TYPE? They could continue to fill ship-of-the-line roles with a full rack of big guns, but they could also do more interesting and more unpredictable things as combat support, at the cost of absolute DPS. (I'm not so familiar with missiles, but it might be a good idea to restrict this idea to guns, since battleships already have the RHML.) Given that all the ships they're competing with have the drawback that you know exactly what you're getting, maybe unpredictability could be a BS feature.

Just thinking aloud. Thread supported.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

James Baboli
Warp to Pharmacy
#597 - 2015-07-20 20:29:42 UTC
Dersen Lowery wrote:
Interesting changes. (BTW, there's a typo: much as I would like +640 base CPU for the Hyperion, I'm pretty sure you meant +40. Also, Y U NERF CAP?)

Given that damage application in BS range is quite a crowded field, between HACs and T3s and Attack BCs, what if you took that oft-suggested idea of generalizing the weapon bonuses from Large $TYPE to $TYPE? They could continue to fill ship-of-the-line roles with a full rack of big guns, but they could also do more interesting and more unpredictable things as combat support, at the cost of absolute DPS. (I'm not so familiar with missiles, but it might be a good idea to restrict this idea to guns, since battleships already have the RHML.) Given that all the ships they're competing with have the drawback that you know exactly what you're getting, maybe unpredictability could be a BS feature.

Just thinking aloud. Thread supported.


If you point me at where I nerfed the cap, I'd be glad to remedy this.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

elitatwo
Zansha Expansion
#598 - 2015-07-21 21:04:46 UTC
Jezza McWaffle wrote:
Brilliant thread this, in my opinion the current t1 line of battleships could be changed in price slightly (general increase over the board but decrease on the old tier 3 ones)....


#1: Agreed. The build cost need to go back to where they were before the tiericide.

#2: Nope. That would bring back tiers again.

As I said when the tiericde came battleships didn't warrant any price increase at all while the tech one cruiser line did.

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Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#599 - 2015-07-23 16:22:36 UTC
In regards to pricing I meant to change the amount of minerals required to build each ship, the build price before the changes they made I thought were perfectly fine, as currently battleships are pretty cheap, especially the like of the Geddon and Scorpion. In regards to the old tier 3 battleships I don't see why they need to cost more to produce than the other battleships when they specifically wanted to remove tiers in the first place, I fail to see how reducing their price and bringing the others up to equal levels introduces tiers again.

With the bonus's I don't mean having the exact same bonus's (and having certainly different base stats) but rather pirate battleships even in the current cruiser meta have been powerful in some situations where you rarely ever see the t1 variants.

Look at the ships like the Nightmare's bonus to afterburner speed, or the Machs bonus to fall-off, the Vindis bonus to webs and the Bhaals bonus to neuts. They are all very powerful bonus's and far exceed the typical 5%-7.5% you find on the t1 hulls. If regular t1 battleships had fairly high (but not as high as current pirate battleships) bonus in variety that I believe could work, to keep the pirate variations different and slightly more powerful they could keep the higher % bonus's and the role bonus.

I don't have any specific idea on what bonus's the t1 variants could get, I'm just thinking their actual bonus's could have a higher % and more variad approach to what they bonus, rather than just dps and tank more ewar and manoeuvrability as well.

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elitatwo
Zansha Expansion
#600 - 2015-07-23 17:42:12 UTC
The buildcost in minerals was what I meant with price increase. They still don't warrant any of it. Battlecruisers didn't warrant the increase either but Stich is already fighting for them and CCP said something about a change to them after the tournament, so fingers crossed.

Eve Minions is recruiting.

This is the law of ship progression!

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