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Capital Rigs For Increased Jump Range

Author
afkalt
Republic Military School
Minmatar Republic
#21 - 2015-07-21 12:07:24 UTC  |  Edited by: afkalt
Indeed. I don't think rigs are the way and I've pulled it mildly off topic, apologies OP. Mind you, your idea was going nowhere sooooo P

I suppose I feel like people legitimately rehoming themselves could stand to have an option at a significant time (i.e. not isk, so fatigue/jump cooldown) cost - who cares if you can't jump for a week after a significant corp relocation.

One for the list, but it's not really high up there. Last thing you want is every idiot dropping supers on cruisers again.
Leto Aramaus
Frog Team Four
Of Essence
#22 - 2015-07-21 12:12:21 UTC
Omnathious Deninard wrote:
afkalt wrote:
I'm normally the first to agree with everyone but the OP, but today I learned that people are self destructing capitals rather than moving them - then rebuying at destination, because that's less hassle than moving them.

Not to say I agree with OP or it is the way but....given the above, I feel like something is off the mark somewhere.

It means that there are too many capitals in the game and they are able to be made for cheap. Solution, make caps cost more.


100% this.

Two things should be done IMO.

1. Either vastly increase capital ship prices or (I don't think anyone wants this) vastly reduce ISK incomes across the galaxy so that 2-3B for a Dread is no longer "chump change" to anyone.

and

2. Remove insurance from capital ships to prevent players self-destructing without a full hit to the wallet.

EZ
Ben Ishikela
#23 - 2015-07-21 12:17:12 UTC
Obviously Capitals can be rerigged. It costs a lot, or not so much if you have it.
So to have something like jumprange rigs in the game, say if jumprange wouldnt be totaly overpowered, they would need a disincentive to balance it out.
Combat stat mali would not help. (see rerigging)
So what would?
Spontaneously i think of something like an increase in Jumpfatigue by 100%. or +LY^2 squared Twisted
---
In the end i say no. Jumprange is fine imho.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Lugh Crow-Slave
#24 - 2015-07-21 13:08:44 UTC
Leto Aramaus wrote:


vastly reduce ISK incomes across the galaxy so that 2-3B for a Dread is no longer "chump change" to anyone.


you understand this will not make it harder to buy a cap right?

all it would do is increase the value of the isk while keeping the amount of work it takes to build the dread the same

so yes 2-3b would become harder to get but dreads would no longer be 2-3b
Lugh Crow-Slave
#25 - 2015-07-21 13:09:59 UTC
Ben Ishikela wrote:
Obviously Capitals can be rerigged. It costs a lot, or not so much if you have it.
So to have something like jumprange rigs in the game, say if jumprange wouldnt be totaly overpowered, they would need a disincentive to balance it out.
Combat stat mali would not help. (see rerigging)
So what would?
Spontaneously i think of something like an increase in Jumpfatigue by 100%. or +LY^2 squared Twisted
---
In the end i say no. Jumprange is fine imho.



this was already pointed out as an option and it doesn't stop the rigs from being abused on bridge ships
afkalt
Republic Military School
Minmatar Republic
#26 - 2015-07-21 13:21:43 UTC
The only possibility would be a module which is cap sized, active and has a cooldown like the MJD (but obviously longer, the mechanic is what I'm illustrating here) so it cannot be removed whilst it was cooling down. When fitted set max locked targets to 0, bandwidth to 0, add 200% to fatigue per jump etc etc.

But again....time and effort for what amounts to a niche reason. Whilst the existing mechanic of insure>boomboom isn't ideal in my mind, it's not a hideous workaround I suppose. Unless this is the kind of thing they could land in one day and get the numbers right out the gate.
Vic Jefferson
Stimulus
Rote Kapelle
#27 - 2015-07-21 15:32:17 UTC
afkalt wrote:
One for the list, but it's not really high up there. Last thing you want is every idiot dropping supers on cruisers again.


You do realize that the very nature of the phoebe changes actually encourages this behavior, right?

It's impossible to punish local use of caps in many areas. Literally went from no where is safe for capitals, to having dead zones where it's constantly hotdrop o clock with no end in sight.

I totally agree with the phoebe changes, but it may be about time they tweak some of the numbers - surely there has to be a better medium than caps either being globally present everywhere, or just constrained to a tiny local area.

Vote Vic Jefferson for CSM X.....XI.....XII?

FT Diomedes
The Graduates
#28 - 2015-07-21 17:09:15 UTC
Vic Jefferson wrote:
afkalt wrote:
One for the list, but it's not really high up there. Last thing you want is every idiot dropping supers on cruisers again.


You do realize that the very nature of the phoebe changes actually encourages this behavior, right?

It's impossible to punish local use of caps in many areas. Literally went from no where is safe for capitals, to having dead zones where it's constantly hotdrop o clock with no end in sight.

I totally agree with the phoebe changes, but it may be about time they tweak some of the numbers - surely there has to be a better medium than caps either being globally present everywhere, or just constrained to a tiny local area.


It sounds to me like an incentive to have more capital killing fleets ready to get out there. They just cannot come from the far side of the universe as easily.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Akballah Kassan
Flames Of Chaos
#29 - 2015-07-22 00:29:34 UTC  |  Edited by: Akballah Kassan
Vic Jefferson wrote:

I totally agree with the phoebe changes, but it may be about time they tweak some of the numbers - surely there has to be a better medium than caps either being globally present everywhere, or just constrained to a tiny local area.


This is how I feel and the reason I think we need something that can increase jump range.
Lugh Crow-Slave
#30 - 2015-07-22 01:04:32 UTC
Akballah Kassan wrote:
Vic Jefferson wrote:

I totally agree with the phoebe changes, but it may be about time they tweak some of the numbers - surely there has to be a better medium than caps either being globally present everywhere, or just constrained to a tiny local area.


This is how I feel and the reason I think we need something that can increase jump range.




except the entire point was to make them restricted to a tiny local area....


and that is working well
FT Diomedes
The Graduates
#31 - 2015-07-22 04:00:43 UTC
Lugh Crow-Slave wrote:
Akballah Kassan wrote:
Vic Jefferson wrote:

I totally agree with the phoebe changes, but it may be about time they tweak some of the numbers - surely there has to be a better medium than caps either being globally present everywhere, or just constrained to a tiny local area.


This is how I feel and the reason I think we need something that can increase jump range.




except the entire point was to make them restricted to a tiny local area....


and that is working well


One of the things that CCP apparently loves about Phoebe is that capital ships are seeing a lot more use than they were pre-Phoebe. This is definitely a good thing from my perspective.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Lugh Crow-Slave
#32 - 2015-07-22 04:10:53 UTC
FT Diomedes wrote:


One of the things that CCP apparently loves about Phoebe is that capital ships are seeing a lot more use than they were pre-Phoebe. This is definitely a good thing from my perspective.


and not only are more being used but more groups are now using them. Groups that used to be to small justify using them


are there inconveniences that have come with the changes? yes


however the miner inconveniences are vastly outweighed by what it has brought to the game
Maldiro Selkurk
Radiation Sickness
#33 - 2015-07-22 05:08:20 UTC
You seem unable to see the writing on the wall here, nullsec is being changed. Nullsec will change tactics and all will be good, be patient.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

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