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Crime & Punishment

 
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Awox Nerf Fails to Boost EVE Numbers

Author
Noragen Neirfallas
Emotional Net Loss
#101 - 2015-07-21 23:32:56 UTC
Hell cycling most of the ore out of a rock another miner is mining over and over to make him waste a cycle is pvp. It's actually quite amusing too

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Mobadder Thworst
Doomheim
#102 - 2015-07-22 01:00:22 UTC
Highsec is the center of the game. The vast majority of the subscription base lives in high sec.

The state of highsec is the state of the game.

If they nerf wardecs like you propose, they will have dropped the vast majority of the game's pvp structure (I would argue that they already have).

It may not matter at this point. They've already screwed up high sec so bad that new players aren't having fun.

CCP really thinks their NPC content is enough to sell noobs on the game. It's not. They need the player generated chaos that drew so many of us... But they've outlawed it.

The current trend has one ending and every one of us knows it.
Kaarous Aldurald
Black Hydra Consortium.
#103 - 2015-07-22 01:57:10 UTC
Tibo Paralian wrote:

Do you really want to say that awoxing = highsec pvp?


Yes, it was by definition, whether you like it or not.


Quote:
That was the whole point to CCP's changes, make it easier for new players to transition into player corps without the fear of the many stories of awoxing.


And since the changes have had zero positive effect on that, the entire premise was false.


Quote:

Some people just want to kick back and shoot at red crosses.


Then go play Star Trek Online. EVE Online however is a PvP game, and PvP is not optional.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tibo Paralian
Task Force 641
Empyrean Edict
#104 - 2015-07-22 02:13:13 UTC  |  Edited by: Tibo Paralian
Kaarous Aldurald wrote:

Yes, it was by definition, whether you like it or not.


You are right, what I meant to say was. Is it the PVP you want so much that you're willing to quit the game over for?

Kaarous Aldurald wrote:

And since the changes have had zero positive effect on that, the entire premise was false.


How would you know? EVE has been dying for how long now?

Kaarous Aldurald wrote:

Then go play Star Trek Online. EVE Online however is a PvP game, and PvP is not optional.


This game is considered a sandbox right?

PvP is still not optional, it just means that now concord will kill you for awoxing. Instead of going through the trouble of joining a corp, you can do so now from step 1. Have at it.
Carrie-Anne Moss
The Scope
Gallente Federation
#105 - 2015-07-22 02:30:50 UTC
Tibo Paralian wrote:
Vimsy Vortis wrote:
...there's exactly zero evidence supporting the position that highsec PVP is for some reason bad and should, therefore be limited.


Do you really want to say that awoxing = highsec pvp?

A corp should have the right to enable/disable the option of friendly fire. It's a good change, it makes recruiting a bit easier. That was the whole point to CCP's changes, make it easier for new players to transition into player corps without the fear of the many stories of awoxing. Some people just want to kick back and shoot at red crosses.

If you feel like you really need this ability without being concorded, there are three other areas of space that allow you to do so.

Lol dude. This thread was made to point out that ccps (and yours) thinking4/opinion wad wrong.

This didnt magically make recruiting easier
This didnt get more corps to receuit
This didnt get players out of npc corps
This didnt increase retention
This didnt save the noobs or bear


It was a failed idea


Please show data and facts and data on your opinons dude.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#106 - 2015-07-22 02:55:23 UTC  |  Edited by: Vimsy Vortis
Tibo Paralian wrote:
You are right, what I meant to say was. Is it the PVP you want so much that you're willing to quit the game over for?


If I had to pick between say, two guys shooting each other in t1 frigates in a FW complex and someone suicide ganking an AFK hauler and choose which was the more "important" kind of PVP I'd choose the latter every time.

The reason is simple, basically every MMO that exists has PVP where the participants are entirely willing and are engaging in that PVP willingly, it's extremely common, the outcomes matter to basically nobody except the parties involved in that specific fight and there are basically no effects beyond allowing the two competitors to see who is "best".

Suicide ganking is much more of a unique thing, it's not a contest between willing participants, it's an attack carried out for an ideological or profit motivated reason, it's entirely likely to elicit a significant emotional response from both parties regardless of whether it succeeds or fails and the effects it has on other players depending on the potential loss of goods can be huge.

The ability of someone to gank an untanked hauler or awox a mission runner is infinitely more worth quitting the game over than 1v1 gudfites.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#107 - 2015-07-22 03:04:40 UTC  |  Edited by: Shederov Blood
GordonO wrote:
Sometimes after a killer day at work, you just want to shoot soe red crosses without the drama.
Tibo Paralian wrote:
Some people just want to kick back and shoot at red crosses.
Sorry, they removed that feature from the game.
You can't shoot at red crosses anymore.

Who put the goat in there?

Tibo Paralian
Task Force 641
Empyrean Edict
#108 - 2015-07-22 03:31:04 UTC
Thread title: Awox Nerf Fails to Boost EVE Numbers

Suicide ganking is not awoxing. They haven't taken that away yet have they?

Vimsy Vortis wrote:

The ability of someone to gank an untanked hauler or awox a mission runner is infinitely more worth quitting the game over than 1v1 gudfites.


And you can do this 24/7 in all the other three areas of space that do not have police/concord on it. The only difference is that the victim might shoot back and win. The Horror!

Kaarous Aldurald
Black Hydra Consortium.
#109 - 2015-07-22 04:34:12 UTC
Tibo Paralian wrote:
Is it the PVP you want so much that you're willing to quit the game over for?


Not at this point.

My counter. Why did it need to be removed? We already know that the ostensible reason is a lie, so other than making highsec more disgustingly safe than it already was, what purpose did it serve?


Quote:

This game is considered a sandbox right?


If I remember my Q&A correctly, "EVE is full time PvP in a sandbox environment", or something to that effect.

Quote:

PvP is still not optional, it just means that now concord will kill you for awoxing.


Then it's not awoxing, it's just ganking. We had that already.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#110 - 2015-07-22 07:02:26 UTC
Vimsy Vortis wrote:
Nothing about the game mechanics has changed that makes either wardecs or ganking easier. Ganking has overall gotten more expensive, most of the ships routinely targeted for ganks have gotten more EHP
Wardecs used to be limited, now they aren't. Hyperdunking now exists. Warp changes make it much easier to get ahead of large targets.

Vimsy Vortis wrote:
disbanding and reforming a corp with the same name has been declassified as an exploit
This has never been an exploit.

Kaarous Aldurald wrote:
Quote:
That was the whole point to CCP's changes, make it easier for new players to transition into player corps without the fear of the many stories of awoxing.
And since the changes have had zero positive effect on that, the entire premise was false.
Prove it. Show me all the statistics you have on whether or not newer players are joining corporations. You don't have them, you are talking complete rubbish.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#111 - 2015-07-22 13:50:29 UTC
I was excited by the prospect of Serendipity Lost actually volunteering for a Thunderdome match so I could troll her by offering up a Thanatos to the winner.

Am leaving disappointed.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Serendipity Lost
Repo Industries
#112 - 2015-07-22 18:09:55 UTC
Serendipity Lost wrote:
Vimsy Vortis wrote:
Serendipity Lost wrote:
I'll do a 1v1 thunderdome with you. You pick the ship class and any rules you feel you need. Then we'll work out a time and do it.

My only rule is we fleet up so there are no boosting descrepancies. Just 2 folks in fleet - me and you.

Considering that you are the who is upset with me for not dying I would agree to this why?

And you're stupid for proposing it, you realize I'd cheat, right?


I'm neither upset nor stupid.

Are you about to Holysheet1 on me? Is that what I'm feeling here?

Poop just got real Vimsy... what are you going to do?



I don't see an answer to this yet Vimsy.

I have challenged you to a 1v1 thunderdome match.

Do you accept or decline.

Yes.... or Holysheet1 No??
Alana Charen-Teng
Garoun Investment Bank
Gallente Federation
#113 - 2015-07-22 18:13:52 UTC
Vimsy Vortis wrote:
I'm an adult man in his mid twenties playing EVE online with and against other adults of similar age, actually.

With regards to who you declare war on there are two general approaches you can go with. You can target people who look like they'll try and shoot back and potentially there may be an interesting fight, and you can target people who will run around like headless chickens and die in mission ships and mining barges. Both are fine, but the later is much more common.

I'm really not sure why you're so upset that I win at highsec PVP a lot. If it makes you that butthurt that i haven't lost a ship for a while you're welcome to come and try blowing me up, I live in Nourvukaiken. I somehow doubt you're up to that though.


Vimsy, I don't know how you muster the patience to have internet discussions with people like this.

"It's not real pvp unless they can shoot back."

Still, I support you for fighting the good fight.
Freya Sertan
Doomheim
#114 - 2015-07-22 21:57:17 UTC
Tibo Paralian wrote:
Thread title: Awox Nerf Fails to Boost EVE Numbers

Suicide ganking is not awoxing. They haven't taken that away yet have they?

Vimsy Vortis wrote:

The ability of someone to gank an untanked hauler or awox a mission runner is infinitely more worth quitting the game over than 1v1 gudfites.


And you can do this 24/7 in all the other three areas of space that do not have police/concord on it. The only difference is that the victim might shoot back and win. The Horror!



Victims are welcome to shoot back in highsec as well. In fact, they're encouraged to do so with limited engagements.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Valkin Mordirc
#115 - 2015-07-23 02:58:13 UTC
On the note of targeting easy corps to **** with,


Generally I do it as a statement. To prove that they are not protected like some of them believe and to disprove the notion that Highsec is Safesec.


Also I've met three very awesome people by wardec's.


So I'm happy I did this or I would've never met them.
#DeleteTheWeak
Noragen Neirfallas
Emotional Net Loss
#116 - 2015-07-23 05:52:25 UTC
Valkin Mordirc wrote:

Also I've met three very awesome people by wardec's.

I'm pretty awesome Big smile

CoolCool

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Valkin Mordirc
#117 - 2015-07-23 05:59:42 UTC
Noragen Neirfallas wrote:
Valkin Mordirc wrote:

Also I've met three very awesome people by wardec's.

I'm pretty awesome Big smile

CoolCool



Four then. XD
#DeleteTheWeak
Black Pedro
Mine.
#118 - 2015-07-23 08:03:31 UTC
Sasha Nyemtsov wrote:
The verdict is in.

The much-trumpeted 'Great Idea' for turning Highsec corps into thriving mini-communities has run into deep trouble. Offering CEO's the opportunity to switch-off intra-corp aggression and thereby thwart the efforts of awoxers, CCP no doubt hoped to increase the enthusiasm of new players for the Highsec-Corp experience, and thereby fill their coffers to overflowing.

O dear.

Great work as always Sasha.

CCP Rise has made pretty clear that internal CCP analysis pointed to social factors and being exposed to player interactions like PvP are the major factors associated with player retention. I am not sure why CCP was fixated on this change as something that would get new players into corps as it was obvious to anyone that highsec awoxing was a negligible threat and was not the sole factor keeping new players out of corps: rather they were shunned also as potential spies, thieves or just as "noobs" who offer nothing to the bottom line.

All this change amounted to was an attempted bribe by CCP to induce highsec corps to take new players, but in true Eve fashion these risk-averse carebear corps just pocketed that safety and didn't bother to accept any. Why go to the trouble to train, engage with and help integrate new players into Eve when they could just be out maximizing their ISK/h? These fat highsec corps now get to fly even blingier ships, safe in the knowledge that it is now 100% impossible to lose them unexpectedly except to a suicide gank. Now there is even less reason for them ever to start generating content, so they will continue to just sit in highsec in near perfect safety, doing the same repetitive no-value-added activities of mining and missioning in near isolation until they bore of the game and quit.

And none of this is to mention the nefarious and incompetent highsec corps this safety enables and stabilizes that will increasingly suck-up new players and show them only their twisted, ISK-obsessed, Eve-is-a-single-player-missioning/mining-simulator world view of the game. Most of these poor souls after suffering through that for a few weeks will rightly conclude that Eve (as shown to them) is an antiquated bore-fest of a game and quit, never even getting a chance to experience the parts of the game where Eve shines.

And this removal had no effect on the good, competent highsec corps that were already accepting new players. They dealt with the minimal risk of an awoxer just fine before the nerf, and I wouldn't be surprised if most of them keep friendly fire enabled as a point of pride and to help train their new players through the intra-corp sparring it allows.

Well, CCP made a bad call on this one - they removed actual game play that generated content, conflict and player-driven stories - for no obvious benefit at all. But hopefully they learn their lesson and stop removing things from the game that make it interesting in the quest to make it more accessible. I am all for changes that help integrate and retain new players, but ones that will actually do this and do this without making the game more boring would be preferred.
Lucas Kell
Solitude Trading
S.N.O.T.
#119 - 2015-07-23 11:12:44 UTC
Black Pedro wrote:
All this change amounted to was an attempted bribe by CCP to induce highsec corps to take new players, but in true Eve fashion these risk-averse carebear corps just pocketed that safety and didn't bother to accept any. Why go to the trouble to train, engage with and help integrate new players into Eve when they could just be out maximizing their ISK/h?
Please point me to the statistics showing the number of new players accepted by corps following this change. I don't believe you have that information so you have no idea if that happened or not.

Black Pedro wrote:
These fat highsec corps now get to fly even blingier ships, safe in the knowledge that it is now 100% impossible to lose them unexpectedly except to a suicide gank.
This was always possible. Most carebears flying blingy ships fly in their own corps. It's impossible to be awoxed if the only people in your corp are your alts (well, it's possible if you're mental). Even the minerbumping tears posted in this thread point out that the number of people caught by a safari is minimal, and I'd bet only a fraction of those were mission runners over orcas and haulers.

Also, just so you know, there's this whole thing where you fly into a mission runner's mission, flag yourself suspect and when they attack you you kill them. Claiming that ganking is the only way to attack them is obviously wrong.

Black Pedro wrote:
Well, CCP made a bad call on this one
I disagree. *shrug*

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#120 - 2015-07-23 11:23:41 UTC
Lucas Kell wrote:
Black Pedro wrote:
[quote=Black Pedro]Well, CCP made a bad call on this one
I disagree. *shrug*

From day one I supported this change to corp mechanics not because I had any notion as to the impact it would have, but because I see giving CEOs more control of their corps as a good thing. You want to turn off friendly fire to attract new players? Fine. You want to leave it on to facilitate webbing freighters into warp or, you know, AWOXing? Also fine. I see more options as a good thing.

I have seen no data one way or the other to suggest any impact on new player retention or corp growth that may have corresponded to the change. But that's the impact of the choice; I still think the choice was the right one to make purely on principle.

[/soapbox]

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs