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Crime & Punishment

 
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Heresy of the highest order

Author
Feyd Rautha Harkonnen
Doomheim
#1 - 2015-07-21 14:28:19 UTC
Hello space friends,

You may remember me from such great initiatives such as Kill-It-Forward, the Order Of The Glowing Dildo, and as a purveyor of such fine narrative works as The Hisec Asshats Handbook.

I have troubling news however.

After careful consideration I have come to the conclusion that hisec should be reduced in size by 75%, have all safeties locked at GREEN, and all ISK generation in areas other than nullsec nerfed into the ground; all as incentive to get more players into the nullsec warfare stories and narrative that have been proven to actually drive new player subscriptions.

This is not a troll.

My friends, EvE has become stagnant, devoid of content and lacklustre; in no small part because of the half-measures CCP took in partially nerfing hisec agression mechanics, while not having a comprehensive plan to get more people into the null storyline.

So it is with regret, I hand in my champion-of-hisec-asshattery card, and no longer call for the preservation of hisec agression mechanics. I instead plead with everyone still there, be ye ganker, wardeccer, merc, asshat, pirate or fetishist of mixed sort, come join me down in nullsec.

Let's make EvE great again, or more accurately -- what those media stories claimed it was, back when we originally joined.

Yes, it will take hard work. CCP must finally put a bullet in the head of TiDi, and fine-tune the positive steps they have taken with jump ranges, fatigue and new SOV mechanics. However, you must choose, as I recently did -- to either watch the hisec we love slowly wither and die to a lack of strategy from CCP; or just leave the entire mess for a land of PVP milk and honey, where there are no more pansies, no more gate guns and more dank ISK than you can shake a stick at.

Nullsec. It's time. It's your time.

Be assured, when you arrive down here, I will greet and embrace you all as brother,

Respectfully,

Feyd Rautha Harkonnen,
Grand Inquisitor of HTFU, Retired
Dark Lord of Crux, Retired
Yourmoney Mywallet
Doomheim
#2 - 2015-07-21 14:29:53 UTC
Straight
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#3 - 2015-07-21 14:42:51 UTC
If this is a suggesRion it should be in the features and ideas subforum.

For it's just some of your typical inane rambling it needs to go wherever locked threads go.
Mobadder Thworst
Doomheim
#4 - 2015-07-21 14:54:01 UTC
I've tried null.

The problem is that there are no emotions in null.(and small team mechanics aren't really a thing there).

Kills there are only greeted with "gf".

I want drama, laughs, and real conflict. I wanted to get to know my targets. I wanted to hunt individuals and have a dialogue.

That's what used to be available in high-sec. That's why we stayed in high sec. It was a lot of fun.

Sadly, it isn't what it used to be.



It's not in null. The question is whether there is another game out yet that can supply it.
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#5 - 2015-07-21 15:12:04 UTC
Why should low sec ISKs be nerfed?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#6 - 2015-07-21 15:19:46 UTC
Mobadder Thworst wrote:
The problem is that there are no emotions in null.(and small team mechanics aren't really a thing there).


i feel you here, the other day we dropped 5 rattlesnakes and a chimera on some test bears only to get blobbed by a fleet of 70 :) it was fun though Cool

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Renegade Heart
Doomheim
#7 - 2015-07-21 16:38:00 UTC
So, you are saying that nullsec still sucks despite changes, so we should nerf everything else and see if that works?

I think you'd just end up with even more empty null sec systems if this happened, and the variety of emergent gameplay in the sandbox would be greatly diminished.

I'd probably still play though Big smile
Feyd Rautha Harkonnen
Doomheim
#8 - 2015-07-21 16:54:38 UTC
Renegade Heart wrote:
So, you are saying that nullsec still sucks despite changes, so we should nerf everything else and see if that works?

I think you'd just end up with even more empty null sec systems if this happened, and the variety of emergent gameplay in the sandbox would be greatly diminished.

I'd probably still play though Big smile

I have confidence in greed.
Lucas Kell
Solitude Trading
S.N.O.T.
#9 - 2015-07-21 17:03:25 UTC
On your blogpost, the changes down to nerfs to others space I pretty much agree with. I too miss battleships and think they need a serious kick into relevance. As for the nerfs though, I just don't see why. EVE is a sandbox and people can play how they want. Punishing them for not choosing nullsec seems the wrong way to go about it.

Personally I'd go about it slightly differently. Just off the top of my head. each section of space would be viable but amplified in their focus. I'd have:
WH: Exploration focused. Loads of undiscovered and unique things, lots of variety. A few more WH station systems like Thera would be needed.
Null: Ownership, customised space, fleet battles and guerilla war.
Low: Pirate haven, shift faction warfare to work with pirate factions too. Rebuild FW so people actually need to fight. More ranges of PvE as well as PvP missions to assist with FW
High: Safe, lower income. More variety and completxity to missions and mining. very much PvE focused.

I'd then make it much tougher to move large ships between the sections of space. So moving a freighter from high to null or high to low or null to low, etc would be more akin to moving them to WH space. Moving smaller ships between these would still be pretty simple. The idea would be to push for more self sufficiency within each type of system. A new player would get a clear option to pick which section of space he wanted to start in along with an idea of what that would entail.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Renegade Heart
Doomheim
#10 - 2015-07-21 19:04:57 UTC
Feyd Rautha Harkonnen wrote:
I have confidence in greed.


If the proposals were watered down somewhat, say, keep ganking around, wardecs, crimewatch, but also maybe remove concord from incursion sites and level 4 missions, make high sec a veldspar only zone, with other ores only available for those willing to take a higher risk, along with other such major nerfs to high sec, then I'd be 100% in favour.

I still imagine that this would achieve the desired affect of tempting greedy carebears into less secure spaces. But what you suggest is akin to smashing a drawing pin into a piece of jelly with a wrecking ball.
GordonO
BURN EDEN
#11 - 2015-07-21 21:21:35 UTC
Getting people in to null isn't going to change anything. The best\safest place to carebear is in null.

... What next ??

Kaarous Aldurald
Black Hydra Consortium.
#12 - 2015-07-21 22:02:04 UTC
I maintain that there is a place for conflict in every part of New Eden, barring the rookie systems.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Yourmoney Mywallet
Doomheim
#13 - 2015-07-21 23:35:13 UTC
Lucas Kell wrote:
EVE is a sandbox and people can play how they want.

Stop making sense, you. This is See 'n Pee you're posting to.
Sabriz Adoudel
Move along there is nothing here
#14 - 2015-07-21 23:57:25 UTC
The first thing that makes highsec unique is that you are surrounded by a lot of neutrals. Most are actually neutral, but any one of them could be a threat.

The second factor is that the defender has a non-overwhelming advantage in any conflict.

These combine to create unique and valuable play experiences totally different from null's 'numbers trump almost everything, escape is almost impossible', low's combination of solitude and 'escape is almost always possible before you start fighting' and wormholes with their potential for rapid overwhelming escalations and more meaningful defeats (can't just reship).

So yeah - Feyd, your ideas are bad, but you shouldn't feel bad. Move on to null and take others with you, but we will keep highsec shenanigans alive like you used to.

I support the New Order and CODE. alliance. www.minerbumping.com

pushdogg
relocation LLC.
#15 - 2015-07-22 01:10:44 UTC
You can come to vale....although....you will only get gf's in local:/
Konrad Kane
#16 - 2015-07-22 04:51:19 UTC
If we're nerfing low, high and wormhole income can we nerf NPC null as well?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#17 - 2015-07-22 07:57:27 UTC
i will join you in null but i dream of supercapitals and im too poor to buy one myself Blink

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#18 - 2015-07-22 13:29:24 UTC
Another null sec is dead thread lets force people in high sec to play in null even if they don't want to... and at the same time kill the game(possibly - depends how much subs would be canceled after such change)

CEO of Lanate Industries

Citizen of Solitude

Feyd Rautha Harkonnen
Doomheim
#19 - 2015-07-22 13:30:39 UTC  |  Edited by: Feyd Rautha Harkonnen
Sabriz Adoudel wrote:

..
So yeah - Feyd, your ideas are bad, but you shouldn't feel bad. Move on to null and take others with you, but we will keep highsec shenanigans alive like you used to.

I still love shenanigans in general, the problem is that CCP has already nerfed much of it in hisec, without counter-weight increases in draws & pressure to take part in the nullsec narrative that actually drives new player aquisition.

One needs to first acknowledge that premise, that stories of big fights like 6-VDT, BR5 and others in null are what primarily drive new player imaginations and cause spikes in new players joining EvE.

So it is in that context, that while EvE is at its core a pvp-centric spaceships game who's nullsec warfare narrative drives new player subscriptions -- why try to be that great burger joint on the corner that also tries to sell fish-sticks or salads to a niche market, when your burger stales start to go stagnant (or slump)?

I love asshattery, and remember my times doing same in hisec with great fondness, but my eyes have opened since moving to nullsec. I have now come to believe that by CCP trying to be all things to all people with core population density spread across too many zones of play (and concentrated in hisec), they miss out on critial-mass (in null) being constantly reached, and constantly generating those new player draw stories.

Its in that holistic context, that having played in all areas of EvE, I now believe in the nullsec thunderdome concept -- that for EvE to *grow* in the future, hard pressure must be brought to bear to get population density into null.

I fully support everyone's right to argue for status quo, because again I enjoyed those other areas of play; I just now firmly believe that for EvE to grow substantially, a bigger rethink is needed on where population density is driven to.

F
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#20 - 2015-07-22 13:39:06 UTC
I agree completely that hisec income should be lower. EvE is predicated on the notion of risk v reward, and in terms of income relative to the security status of the space you're in, this completely borked. Why should you be able to run the most profitable level IV missions in the middle of hisec in relative safety? I would suggest that all mission agents get re-located such that higher level/quality agents are only available in lower security systems. 1.0 security system? Level I agents, maybe a crappy level II. 0.5 system? Level IIIs, maybe a crappy level IV. For the best level IV agents, you'd need to go to losec just like you do for Level Vs. This makes sense not only from a gameplay balance standpoint but from a lore standpoint: the empires are weakest on their fringes, so this is where they're most likely to need capsuleer assistance.

I can also see the benefit of hisec being smaller, especially if it shrunk in such a way that there were fewer hisec routes between the empires. This would open up more areas of losec for piracy, create more competition for hisec space (and thus potential for conflict), and create more hisec chokepoints.

But a permanently green safety? Sorry, this I can't get behind. I understand the desire to kick the game out of safe mode, but to do this we need to make it more dangerous, not less, and effectively removing all risk from hisec trade hubs makes things far less dangerous.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

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