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Crime & Punishment

 
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HighSec Ganking and Appropriate Punishment

Author
Requimaryon
The Scope
Gallente Federation
#201 - 2015-07-21 18:03:25 UTC
Kaarous Aldurald wrote:
Desk Averti wrote:

Mine is that high sec gankers currently have it too easy.


The difficulty of our actions is directly proportional to the amount of effort that carebears put in to play the game.

Afk and autopilot is zero effort, so quite naturally it's relatively easy to kill them.

In a related note, our reward is also directly proportional to the greed of carebears.

Their problems stem from their (in)actions, not ours. Nothing should be nerfed just because you're bad at the game.

Quote:

Most things in Eve are difficult and its players mostly like it this way.


Most things in EVE are only difficult as a result of player actions. Without other people, EVE would be very easy indeed. That goes double for highsec.

What you want is for our game to be made harder(when we alone have a playstyle that has mechanical consequences), and yours immensely easier. Without ganking, there is no risk to NPC corps whatsoever.

Highsec is not supposed to be safe. Deal with it.


Ok it seems like you want EVE to be hard for everybody, you are arguing that people who wants to nerf hi-sec ganking wants tha game easier for them. What I don't get is, what is hard for the gankers?

The thing is, everybody can become a hi-sec miner ganker, post killmails on local and spew b***s*** rp lines. They don't have to risk anything. Yes RISK, that is the main theme of EVE. Gankers seem to think that they are actually prooving that hi-sec pilots are still risking their ships when they undock. Yea that is true, that is EVE. But what are gankers risking? Catas? Not even that.

A good gankee, in this thread's definition, is the one who can avoid the gank. It's not hat hard really. But when the gankee avoids the gank, did the ganker really lost? Because he lost nothing, he didn't have to risk anything in the first place. There is no bad day for gankers. There are just empty days where he happens to not find any afk mining poof.

I have nothing against hi-sec ganking. When it is done for real profit, it requires know how, coordination, teamwork and effort. Also it makes sense. I also have no big problem with what CODE doing simply because they don't matter. Their kills requires no skill whatsoever, so they won't be respected. Their work is not nearly profitable enough to earn viable income. Their actions has no consenquence becase there will always be carebears and afk miners. They don't matter.

But when some hi-sec ganker comes along and talks about game being "too easy" for carebears, that is so ignorant it is funny. In their ignorance the miner killers doesn't realise that actually it is they who chose to play EVE in easy mode.
Baaldor
School of Applied Knowledge
Caldari State
#202 - 2015-07-21 18:27:52 UTC
Requimaryon wrote:


Ok it seems like you want EVE to be hard for everybody, you are arguing that people who wants to nerf hi-sec ganking wants tha game easier for them. What I don't get is, what is hard for the gankers?

The thing is, everybody can become a hi-sec miner ganker, post killmails on local and spew b***s*** rp lines. They don't have to risk anything. Yes RISK, that is the main theme of EVE. Gankers seem to think that they are actually prooving that hi-sec pilots are still risking their ships when they undock. Yea that is true, that is EVE. But what are gankers risking? Catas? Not even that.

A good gankee, in this thread's definition, is the one who can avoid the gank. It's not hat hard really. But when the gankee avoids the gank, did the ganker really lost? Because he lost nothing, he didn't have to risk anything in the first place. There is no bad day for gankers. There are just empty days where he happens to not find any afk mining poof.

I have nothing against hi-sec ganking. When it is done for real profit, it requires know how, coordination, teamwork and effort. Also it makes sense. I also have no big problem with what CODE doing simply because they don't matter. Their kills requires no skill whatsoever, so they won't be respected. Their work is not nearly profitable enough to earn viable income. Their actions has no consenquence becase there will always be carebears and afk miners. They don't matter.

But when some hi-sec ganker comes along and talks about game being "too easy" for carebears, that is so ignorant it is funny. In their ignorance the miner killers doesn't realise that actually it is they who chose to play EVE in easy mode.


Ok I kind see where you are going with it, not sure if this your main character or not, but how much experience have you had "Ganking"

Just curious as peeps around here love to make assumptions based on no real experience of their own except for some sort of emotional investment.
Dracvlad
Taishi Combine
Astral Alliance
#203 - 2015-07-21 19:08:27 UTC  |  Edited by: Dracvlad
Ima Wreckyou wrote:
Dracvlad wrote:
Ima Wreckyou wrote:
Dracvlad wrote:

In terms of the concept too easy, its true that you guys have been very organised and very good at it, however more and more people are ganking which is creating an inbalance in the game. Many people on our side feel that the penalties applied to the gankers are no deterrence at all, this is not so much a question of easy, but more to do with a balance that makes people think about whether to do this or not, this is why many of us suggest a slight adjustment to the penalties in hisec. Like many I am not against ganking as such, but I feel that the deterrence provided by the Empires and CONCORD are not enough to create the right balance in game.

This is not NPC content where you can balance it by adjusting the loot table. This is player content that gets balanced by the game mechanics and this is what CCP is doing for over 12 years. They continuously nerfed ganking and the result is a more secure Highsec which in turn leads to fatter Freighters because people feel safe.

So if you think it is too rewarding to gank Freighters, wait until Highsec gets even safer. Go two years back and tell someone that carebears autopilot Freighters with 12B ISK on a daily basis and no one will believe you.

There will always be someone who steps up the game if you nerf ganking even more because at some point the Freighters will get so fat it will pay for the losses. But the more you nerf the more people will be required and you will have whole alliances centred around this fountain of wealth which is the careless carebear (this is already happening as you may have noticed).

The "balance" is where do you want to have that fat freighter ISK wise. Is 12bil ok or should it be more? Maybe you are happy if we kill only 100bil ISK Freighters? Or should we go back to 2bil ISK Freighters again and enable the whole Freighter ganking profession for smaller groups in the process.


My comments are aimed more at the penalties which are applied as part of the CONCORD reaction to ganking, I think they need to be adjusted so add back a bit more deterrence but without making it too difficult, the issue is that CCP tend to over compensate..

In truth I think that freighters are a bit too easy, you quite often kill those which are carrying nothing, but then again you guys have got very organised to kill them which of course makes it look easy, credit to you chaps there for your gameplay, in effect I am not so focussed on the value of the freighter, 2bn as a cross over point seems reasonable to me, but stil the tank on a Charon is rather naff.


I am not sure if you did not read my post or just did not understand what I wrote?

Increasing the safety will increase the amout of stuff they haul. I wrote in my previous post why I think this is the case. If you don't think my thoughts on this are valid please adress it and don't just generate another random gank nerf idea.


I don't think you understand what I am getting at, maybe a buff to the Charon in some way, but the thing is that I am not so bothered about the value of the cargo being the determining factor like you suggest, the changes I am thinking of is a buffing of the penalties so that CONCORD blow us anything the ganker is in for 15 minutes period, or have some docking penalties that are meaningful, what it would do is change things slightly. I certainly am not in favour of a typical CCP over the top nerf approach, did you see what they did to the drake... or more importantly to the heavy missiles.

EDIT: I just want to say even though I am opposed to CODE I do respect their sheer organisation and the skill of many of their players, they are skilled and very good at what they do.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Renegade Heart
Doomheim
#204 - 2015-07-21 19:25:55 UTC  |  Edited by: Renegade Heart
Requimaryon wrote:
Their kills requires no skill whatsoever, so they won't be respected.


I still laugh at the idea of people playing computer games primarily for the respect of random people on the internet, rather than fun Big smile

I know in this modern era where gaming has become a professional sport that such attitudes will become more prevalent, but not everyone is such an elite gamer.

Some people just want to mess about in a virtual world. Did you ever play GTA for hours, causing chaos against the cops, and blowing up random things? To me, EvE is simply an advanced multiplayer version of this.

Each to their own!
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#205 - 2015-07-21 20:13:09 UTC  |  Edited by: Anne Dieu-le-veut
Dracvlad wrote:
I don't think you understand what I am getting at, maybe a buff to the Charon in some way, but the thing is that I am not so bothered about the value of the cargo being the determining factor like you suggest, the changes I am thinking of is a buffing of the penalties so that CONCORD blow us anything the ganker is in for 15 minutes period, or have some docking penalties that are meaningful, what it would do is change things slightly. I certainly am not in favour of a typical CCP over the top nerf approach, did you see what they did to the drake... or more importantly to the heavy missiles.

EDIT: I just want to say even though I am opposed to CODE I do respect their sheer organisation and the skill of many of their players, they are skilled and very good at what they do.


Someone mentioned this before, and I addressed it, but I guess you missed it...CONCORD already does blow up anything a GCC player is in for the whole 15 min GCC timer, whether they engage in new criminal activities in that time or not. That's part of what allows hyperdunking to work lol.
GordonO
BURN EDEN
#206 - 2015-07-21 21:17:42 UTC
Bellatrix Invicta wrote:
I am anything but a bully to the miners I gank. I even give them ISK, skillbooks and a path to follow to Code Compliance.


LMAO.. you are all bully's(extortionists).. if you were in if for the pvp you would be in low sec, null or wh's...
Ganking/bumping miners and wardecking corps while sitting on jita undock with neutral boosting and repping alts is not pvp...

... What next ??

Karl Jerr
Herzack Unit
#207 - 2015-07-21 21:21:56 UTC
GordonO wrote:
Bellatrix Invicta wrote:
I am anything but a bully to the miners I gank. I even give them ISK, skillbooks and a path to follow to Code Compliance.


LMAO.. you are all bully's(extortionists).. if you were in if for the pvp you would be in low sec, null or wh's...
Ganking/bumping miners and wardecking corps while sitting on jita undock with neutral boosting and repping alts is not pvp...

Well they don't come into the target's house to bully... exploding a verticed spaceship isn't bullying.
Karl Jerr
Herzack Unit
#208 - 2015-07-21 21:22:42 UTC  |  Edited by: Karl Jerr
(doublepost)
Kaarous Aldurald
Black Hydra Consortium.
#209 - 2015-07-21 21:41:44 UTC
Requimaryon wrote:

Ok it seems like you want EVE to be hard for everybody


More like I'd actually like to see more player interaction in highsec, rather than people ******* around with NPCs.

Quote:
What I don't get is, what is hard for the gankers?


That's because you're still not paying attention.

As with any player vs player interaction, our difficulty level is directly proportional to the effort put in by the opposition.

Frequently, that effort amount is zero.

As for what's hard about being a ganker, neg ten is not a joke. It pretty much restricts you to flying a small handful of ships, all of which will be destroyed eventually. That's a hefty penalty, whether you think so or not, we simply choose to accept it and deal with it.


Quote:
But what are gankers risking? Catas? Not even that.


Risk is the potential for loss. Ganker's potential for loss is 100%, ergo their risk level is higher than anyone else's. But that's if you really want to get down to semantics, which is not the point here.

Quote:

I have nothing against hi-sec ganking.


Forgive me if I don't believe you, certainly not after you've spent so much of this post ranting against ganking.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bellatrix Invicta
Doomheim
#210 - 2015-07-21 21:56:15 UTC
GordonO wrote:
Bellatrix Invicta wrote:
I am anything but a bully to the miners I gank. I even give them ISK, skillbooks and a path to follow to Code Compliance.


LMAO.. you are all bully's(extortionists).. if you were in if for the pvp you would be in low sec, null or wh's...
Ganking/bumping miners and wardecking corps while sitting on jita undock with neutral boosting and repping alts is not pvp...


You have an extraordinarily narrow and wrong view of what "bullying" is. We are not extortionists either. Know how many miners refuse to buy a Permit? A lot of them. We don't do this for the money so extortion is a really stupid thing to accuse us of.

PvP happens everywhere in EvE. EVERYWHERE. It doesn't have to just happen in low or null. Period. PvP is player versus player. Get over your idea of theme-park PvP and get used to open world, sandbox PvP.

And really, if you think CODE. sits on undocks blapping fools in Jita, you don't know jack ****.

If you think you've won, think again.

The CODE always wins.

Lucas Kell
Solitude Trading
S.N.O.T.
#211 - 2015-07-21 21:58:57 UTC
Kaarous Aldurald wrote:
Requimaryon wrote:
Ok it seems like you want EVE to be hard for everybody
More like I'd actually like to see more player interaction in highsec, rather than people ******* around with NPCs.
So you want nullsec... Why are people so averse to the idea that highsec might just not be for them? What you want exists, but it's not what highsec is.

Kaarous Aldurald wrote:
Quote:
What I don't get is, what is hard for the gankers?

That's because you're still not paying attention.

As with any player vs player interaction, our difficulty level is directly proportional to the effort put in by the opposition.

Frequently, that effort amount is zero.

As for what's hard about being a ganker, neg ten is not a joke. It pretty much restricts you to flying a small handful of ships, all of which will be destroyed eventually. That's a hefty penalty, whether you think so or not, we simply choose to accept it and deal with it.
lol, because you purposely pick people who will give the least resistance because you're a risk averse carebear.

Neg ten is easy considering you are intending to gank. Once you're done you can just push it back up. Unless of course you use and alt for ganks which it looks like you do, as do most others. And lol, yeah, you'll lose ships that are specifically picked out to be disposable. Such a big loss!

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#212 - 2015-07-21 22:05:35 UTC
Lucas Kell wrote:
So you want nullsec


Nope, and obvious strawman arguments are obvious.


Quote:
lol, because you purposely pick people who will give the least resistance because you're a risk averse carebear.


That, or I kill the people who are autopiloting because they are basically just handing it to me.

If you dangle a steak in front of the lion, don't be surprised when he eats it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#213 - 2015-07-21 22:20:30 UTC
Kitten != lion

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Freya Sertan
Doomheim
#214 - 2015-07-21 22:36:10 UTC
Lucas Kell wrote:
Kitten != lion


Kitten or lion, the result is podgoo. Results matter, not whining.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Lucas Kell
Solitude Trading
S.N.O.T.
#215 - 2015-07-21 22:43:55 UTC
Freya Sertan wrote:
Lucas Kell wrote:
Kitten != lion
Kitten or lion, the result is podgoo. Results matter, not whining.

That's not all that matters though, is it? Or are you suggesting someone taking down an afk industrial ship is the same level of competence as someone taking down a decently fitted PvP ship piloted by an expert PvPer?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Freya Sertan
Doomheim
#216 - 2015-07-21 23:02:35 UTC
Lucas Kell wrote:
Freya Sertan wrote:
Lucas Kell wrote:
Kitten != lion
Kitten or lion, the result is podgoo. Results matter, not whining.

That's not all that matters though, is it? Or are you suggesting someone taking down an afk industrial ship is the same level of competence as someone taking down a decently fitted PvP ship piloted by an expert PvPer?


Did I say it was? Quit putting words in people's posts and quit making up arguments where there are none.

PvP is PvP regardless of who or what was involved. I don't care if someone blapped an Ibis with a Paladin and the Paladin pilot was the oldest toon in EvE. So long as one participant enjoyed themselves, OP success.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Kaarous Aldurald
Black Hydra Consortium.
#217 - 2015-07-22 02:01:28 UTC  |  Edited by: Kaarous Aldurald
Lucas Kell wrote:
Kitten != lion


The mouse can't tell the difference. It's still being eaten either way.

Lucas Kell wrote:
Or are you suggesting someone taking down an afk industrial ship is the same level of competence as someone taking down a decently fitted PvP ship piloted by an expert PvPer?


Still with the strawman nonsense, you need to buy a new carebear playbook, yours is worn out.

I'm suggesting that knocking down an industrial ship is more competence than the indy player is showing. The better player won, and that's what upsets you the most.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ima Wreckyou
The Conference Elite
Safety.
#218 - 2015-07-22 04:46:56 UTC
Dracvlad wrote:

I don't think you understand what I am getting at, maybe a buff to the Charon in some way, but the thing is that I am not so bothered about the value of the cargo being the determining factor like you suggest, the changes I am thinking of is a buffing of the penalties so that CONCORD blow us anything the ganker is in for 15 minutes period, or have some docking penalties that are meaningful, what it would do is change things slightly. I certainly am not in favour of a typical CCP over the top nerf approach, did you see what they did to the drake... or more importantly to the heavy missiles.

EDIT: I just want to say even though I am opposed to CODE I do respect their sheer organisation and the skill of many of their players, they are skilled and very good at what they do.

It is pretty obvious what you are getting at. You think one more nerf will fix ganking, just like all the carebears before. I just explained to you why this will never work and why it will create even fatter targets for us.

About a year ago they already buffed Freighters. Befor that it was not possible to fit modules on them. Not even a day went by after said buff to potential Freighter EHP one of the biggest tear threads emerged on the forums and the carebears asked for more buffs thinking again one more nerf will fix it. This happens all the time, and all you are doing is monopolizing this kind of stuff for big alliances while at the same time increasing the value of the targets because they feel safer.

Anyway, I feel like I am talking to a wall here, so I will probably just add you to the ignore list like Lukas and not waste any more time with your unreflected calls for that one more nerf.

Btw, wasn't that awoxing nerf going to fix Highsec life?
Lucas Kell
Solitude Trading
S.N.O.T.
#219 - 2015-07-22 07:18:34 UTC
Kaarous Aldurald wrote:
I'm suggesting that knocking down an industrial ship is more competence than the indy player is showing. The better player won, and that's what upsets you the most.
Whichever way you swing it, it's still you being a carebear, picking only the easy mode gameplay.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#220 - 2015-07-22 08:19:57 UTC
Lucas Kell wrote:
Kaarous Aldurald wrote:
I'm suggesting that knocking down an industrial ship is more competence than the indy player is showing. The better player won, and that's what upsets you the most.
Whichever way you swing it, it's still you being a carebear, picking only the easy mode gameplay.


Remember kids, neg ten is "easy mode". Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.