These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

War against escalated play costs

Author
Jenshae Chiroptera
#41 - 2015-07-20 19:42:38 UTC
Pax Deltari wrote:
I don't understand this thread. ....
You are not alone.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Unsuccessful At Everything
The Troll Bridge
#42 - 2015-07-20 20:03:49 UTC
Jenshae Chiroptera wrote:
Pax Deltari wrote:
I don't understand this thread. ....
You are not alone.


Let me see if I can help you understand what is happening. It used to be that you could wear both a circlet and a hood (sometimes a falmer helmet) at the same time. It was a glitch that Bethesda knew about but just let stay. You could enchant both a circlet and a helmet with 'fortify alchemy' and wear both at the same time on top of an enchanted necklace, ring and gloves, giving you the ability to make crazy powerful potions. OP is mad that at some point, either Bethesda or the current keeper of the 'Unofficial' patch decided to fix this, and now its really hard for OP to create 101% Blacksmithing potions without the use of console commands meaning that he cant get his Daedric sword past 'Legendary' quality anymore.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

0bama Barack Hussein
Science and Trade Institute
Caldari State
#43 - 2015-07-20 20:18:27 UTC
Pax Deltari wrote:

If you're bad -> Get better scrub. Train Solo/Small Gang PvP to V



This^

What will someday "kill" EvE.

Because majority is just terribad, replacement numbers are not keeping up Big smile
flakeys
Doomheim
#44 - 2015-07-20 20:46:57 UTC  |  Edited by: flakeys
Anthar Thebess wrote:
Guide Dragon wrote:
Anthar Thebess wrote:
This is for CCP to decide, as we can only wish.
My wish is , that when i find a new player i can tell him, train this ship , this will be 2 weeks - after this you can join most fleets and roams.


It takes less than that for new players to train into a cheap t1 tackle frigate, which are great fun to fly and alot of corps will just hand these out for free.

a t1 cruiser fit wouldn't take longer than 2 weeks either




You know how long T1 frigate live on a battlefield, with all those T3 destroyers and interceptors on field?

T1 cruiser?
People are flying in T3 and T2 ships.
Primary or/and kick from fleet.



There are so , SO many newbro alliances these days like pandemic horde , BRAVE , karmafleet , RvB and then the whole **** of lowsec FW corps.It never has been much easier for newbro's to get into big fights using cheap ass **** then before and unlike in the old days many of them also have SRP.

We are all born ignorant, but one must work hard to remain stupid.

Deck Cadelanne
CAStabouts
#45 - 2015-07-20 20:58:07 UTC
Anthar Thebess wrote:
This is for CCP to decide, as we can only wish.
My wish is , that when i find a new player i can tell him, train this ship , this will be 2 weeks - after this you can join most fleets and roams.

Sorry but logistic ships don't count.
If they where so fun to fly , we would have problem in finding DPS people.

New people need to have fun, they need to learn a lot , but if we want to keep them in game they need FUN.


So what you want is instant gratification. Level the playing field. Make it so somebody who has played for years, and trained for years, is at the same level as a new joiner two weeks in.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Baaldor
School of Applied Knowledge
Caldari State
#46 - 2015-07-20 21:20:32 UTC
Deck Cadelanne wrote:
Anthar Thebess wrote:
This is for CCP to decide, as we can only wish.
My wish is , that when i find a new player i can tell him, train this ship , this will be 2 weeks - after this you can join most fleets and roams.

Sorry but logistic ships don't count.
If they where so fun to fly , we would have problem in finding DPS people.

New people need to have fun, they need to learn a lot , but if we want to keep them in game they need FUN.


So what you want is instant gratification. Level the playing field. Make it so somebody who has played for years, and trained for years, is at the same level as a new joiner two weeks in.


Actually that is the trap, i mean you and I can only fit a certain amount of SP in a Cruiser or any other ship in the game. No matter if I have 160 mil sp or not, there is only so much of that 160 mil i can use.

Where the difference comes into play, is the dude behind the key board.

Malcanis
Vanishing Point.
The Initiative.
#47 - 2015-07-20 21:31:30 UTC
Anthar Thebess wrote:
This is for CCP to decide, as we can only wish.
My wish is , that when i find a new player i can tell him, train this ship , this will be 2 weeks - after this you can join most fleets and roams.

Sorry but logistic ships don't count.
If they where so fun to fly , we would have problem in finding DPS people.

New people need to have fun, they need to learn a lot , but if we want to keep them in game they need FUN.


So... an Atron? Or a Griffin? Or a Merlin? Or a Condor? Or a Maulus? Or an Inquisitor?

Add on a couple more weeks and talk about cruisers like the Caracal or the Arbitrator or the Vexor.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Cypherous
Liberty Rogues
Aprilon Dynasty
#48 - 2015-07-20 22:09:34 UTC
Anthar Thebess wrote:
This is for CCP to decide, as we can only wish.
My wish is , that when i find a new player i can tell him, train this ship , this will be 2 weeks - after this you can join most fleets and roams.

Sorry but logistic ships don't count.
If they where so fun to fly , we would have problem in finding DPS people.

New people need to have fun, they need to learn a lot , but if we want to keep them in game they need FUN.


A newbro need snothing more than a tackle frig to participate in most ops, just because you're expecting people to follow some specific doctrine fit doesn't mean something is wrong, i propose it is infact your expectations that are wrong, try thinking outside of the boring meta you seem to think exists :P

I mean sure some of the NPSI fleets i've flown follow doctrines but a lot of them are just frigates and destroyers etc https://zkillboard.com/kill/47971031/ i point to the tech 1 tristan on that kill that got 4th highest damage, he isn't in anything expensive and is usefully participating in a null sec fleet, pretty sure a tristan is within 2 weeks of training unless something went seriously wrong :P

Kimmi Chan
Tastes Like Purple
#49 - 2015-07-20 23:09:48 UTC  |  Edited by: Kimmi Chan
Unsuccessful At Everything wrote:
Jenshae Chiroptera wrote:
Pax Deltari wrote:
I don't understand this thread. ....
You are not alone.


Let me see if I can help you understand what is happening. It used to be that you could wear both a circlet and a hood (sometimes a falmer helmet) at the same time. It was a glitch that Bethesda knew about but just let stay. You could enchant both a circlet and a helmet with 'fortify alchemy' and wear both at the same time on top of an enchanted necklace, ring and gloves, giving you the ability to make crazy powerful potions. OP is mad that at some point, either Bethesda or the current keeper of the 'Unofficial' patch decided to fix this, and now its really hard for OP to create 101% Blacksmithing potions without the use of console commands meaning that he cant get his Daedric sword past 'Legendary' quality anymore.


You don't get your Steam achievements if you use the Cheat Mode.

OP, I WIN buttons are the suck.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Avvy
Doomheim
#50 - 2015-07-20 23:33:08 UTC
Kimmi Chan wrote:
Unsuccessful At Everything wrote:
Jenshae Chiroptera wrote:
Pax Deltari wrote:
I don't understand this thread. ....
You are not alone.


Let me see if I can help you understand what is happening. It used to be that you could wear both a circlet and a hood (sometimes a falmer helmet) at the same time. It was a glitch that Bethesda knew about but just let stay. You could enchant both a circlet and a helmet with 'fortify alchemy' and wear both at the same time on top of an enchanted necklace, ring and gloves, giving you the ability to make crazy powerful potions. OP is mad that at some point, either Bethesda or the current keeper of the 'Unofficial' patch decided to fix this, and now its really hard for OP to create 101% Blacksmithing potions without the use of console commands meaning that he cant get his Daedric sword past 'Legendary' quality anymore.


You don't get your Steam achievements if you use the Cheat Mode.

OP, I WIN buttons are the suck.



So what, achievements are one of the worst things that got added to games. A way of making content out of content that was already there.


You can't have a I WIN button in a multi player game, in a solo game it doesn't really matter.
pushdogg
relocation LLC.
#51 - 2015-07-21 08:32:43 UTC
Op, I too am upset that it takes 3 days out of the month doing pve boringness to plex my account.....and pay for my PvP....in blingy ships.

Well.....not that blingy......It may take 4 days for the real good stuff.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#52 - 2015-07-21 09:09:21 UTC
pushdogg wrote:
Op, I too am upset that it takes 3 days out of the month doing pve boringness to plex my account.....and pay for my PvP....in blingy ships.

Well.....not that blingy......It may take 4 days for the real good stuff.


am i the only one who enjoys pve, i dont even do it for the isk :/

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Avaelica Kuershin
Paper Cats
#53 - 2015-07-21 10:32:20 UTC
Lan Wang wrote:
pushdogg wrote:
Op, I too am upset that it takes 3 days out of the month doing pve boringness to plex my account.....and pay for my PvP....in blingy ships.

Well.....not that blingy......It may take 4 days for the real good stuff.


am i the only one who enjoys pve, i dont even do it for the isk :/


Depends on the PVE.

Exploration and messing with the rats in anomalies I enjoy, but security missions.. meh.
(I honestly prefer distribution missions for gaining standings, but only a few at a time.)

Barrogh Habalu
Imperial Shipment
Amarr Empire
#54 - 2015-07-21 11:09:19 UTC
Avvy wrote:
You can't have a I WIN button in a multi player game, in a solo game it doesn't really matter.

2~ndc P
Well, I guess you mean that then everyone have access to it...

Malcanis wrote:
Or an Inquisitor?

Huh? Do people fly those?

Lan Wang wrote:
am i the only one who enjoys pve, i dont even do it for the isk :/

You just need to mix stuff up sometimes, then it's suddenly not that bad.

I hate hisec hauling though What?
Infrequent
Center for Advanced Studies
Gallente Federation
#55 - 2015-07-21 11:48:45 UTC  |  Edited by: Infrequent
Getting real tired of seeing these thinly veiled "Waah Eve isn't giving me enough instant gratification, waaahh EFFORT, waahh USE OF BRAIN" threads.

T1 hulls are still strong, and have been for some time, Provi, Brave, Horde and the swarms of other entities that field T1/faction fleets on a daily basis (while going up against more experienced fleets that have better composition) would like to have a word with your ignorant self. T1 frigs can't do anything when up against a full T3/T2 fleet in the middle of a fight? Might want to start taking a look at your pilots, what you're putting them against, or maybe at yourself for thinking that you can just throw paper at a brick wall and expect to see results. Even when I say that, T1 frigs are no joke, they are very capable of punching above weight in small groups and even solo.

You're STILL crying about entry level for newer players, the entry level has never been lower! There has never been so many options for new players, lower SP/cheaper ships and fits have never been this strong! For crying out loud you can run 2 relic sites (sometimes even just 1) and come out with a T2 fit T1 cruiser. And don't even get me started about incursions, holy hell you drown in isk, the SP requirement is so low for what you go up against, how much isk you get compared to time and effort is ridiculous. A new player can focus his training into a standard low level incursion fit, proceed to drown in isk, all while having a starter set of skills trained up which directly carry over into pvp training, even while getting ample amounts of fleet experience which also carries over, you get your cake, you eat it, AND YOU GET SECONDS!

Also, inflation is a thing, so comparing isk from your early days, to isk that changes hands these days, means literally nothing. There are so many ways to make piles of isk as a new player, it's hilarious, have you seen the threads of reddit about newbro explorers making 100mil+ in the space of 1-2 hours? Have you read the stories of newer players starting up station trading, dunking 1 plex into their capital and coming out of a weekend with billions? Isk requires effort, nothing should change about that, so stop trying to make it easier than it already is.

Stop posting, for good. I don't even care if you didn't specifically say "we need more isk in less time" or "we need stronger entry level ships", because that seems to be one of the most common complaints coming from the same faces in General Discussion, from people like you.
Jenshae Chiroptera
#56 - 2015-07-21 12:04:10 UTC
Infrequent wrote:
... T1 hulls are still strong, and have been for some time, Provi, ... and the swarms of other entities that field T1/faction fleets on a daily basis (while going up against more experienced fleets that have better composition) would like to have a word with your ignorant self. ....
I am in Provi and those T1 frigate / destroyer fleets are only ever for fun roams and welp fleets. Cheap rather than effective.
There is no denying that T1 frigates have less ships they can kill because of distribution and many more that can kill them.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#57 - 2015-07-21 13:35:21 UTC
If I understand this thread correctly - the OP is talking about how to successfully manage constant pvp process for the newbro with being able to make the isk flow big enough to cover possible losses.

But I don't see much of the problems here.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Teckos Pech
Hogyoku
Goonswarm Federation
#58 - 2015-07-21 15:56:08 UTC
Anthar Thebess wrote:


TL;DR
- CCP don't boost way people can make isk but focus of reducing entry cost level for current doctrine meta
- CCP EVE is not ISK/Plex per hour , but doctrine SHIPS per hour.
- Bring back battle cruisers (hard , as they are to easy target for T3 destroyers, interceptors)
- Older players can manage current ship cost , and have skills , but your actions lead that new players will not have any of it fast enough to enjoy this game



Exactly how do you anticipate doing this? Lets focus reducing the cost of the doctrine ships. How do you see this being accomplished?

Second of all I don't think T3 cruisers have gone through tiericide yet. Perhaps you might want to wait for that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Feyd Rautha Harkonnen
Doomheim
#59 - 2015-07-21 16:20:45 UTC
The sum of what the OP is raising as an issue is valid.

Something CCP needs to look at, is how Elite:Dangerous both incentivizes combat while softening the blow of ship losses, with better ship replacement insurance.

We as a community regularly denounce 'risk aversion', and new players struggle with ship replacement costs, while we ignore the elephant in the room -- a failed ship insurance model.

We can do better.

F
Infrequent
Center for Advanced Studies
Gallente Federation
#60 - 2015-07-21 16:45:55 UTC  |  Edited by: Infrequent
Jenshae Chiroptera wrote:
I am in Provi and those T1 frigate / destroyer fleets are only ever for fun roams and welp fleets. Cheap rather than effective.


T1 hulls across the board, not just frigs/dessies, t1 frigs/dessies being used more for fun roams and welp fleets is not a problem at all, and it should stay that way (despite the fact that t1 frig/dessie comps have seen use in higher level pvp on numerous occasions). So really, I don't see the problem there, unless i'm missing something here, because t1 dumpstertier compositions should never be able to take on a solid T3 fleet or T2 with proper composition, nor should they be given a helping hand in doing so. Same applies to small scale pvp.

Jenshae Chiroptera wrote:

There is no denying that T1 frigates have less ships they can kill because of distribution and many more that can kill them.


Once again I don't see the problem there.

Are people trying to imply that the bar of entry needs to be set even lower, and that newbros need yet more potential income to fund their pvp? Because really, if a newbro is having a hard time finding a place, or the isk, then it's down to us to guide them or they'll just have to teach theirselves.

I don't think i'm properly grasping the point of this thread, as it seems to be yet another rant thread by one of the usual suspects of 'quality posting'.