These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

the hecate

Author
Bastion Arzi
Ministry of War
Amarr Empire
#1 - 2015-07-20 14:11:18 UTC
so i've not flown it yet but on paper looks like a faster more powerful catalyst with a rep bonus? sounds nasty.

what are peoples experiences with this so far?
Ralph King-Griffin
New Eden Tech Support
#2 - 2015-07-20 14:39:07 UTC  |  Edited by: Ralph King-Griffin
Tackled one with a ceptor.


Don't tackle one in a ceptor.
I made it out with 2% hull.


I like it, the pg on it is pretty tight , maby a little to tight but it's not a problem, just a pain In the arse.
Bastion Arzi
Ministry of War
Amarr Empire
#3 - 2015-07-20 14:43:17 UTC
hahaha
Hadrian Blackstone
Yamato Holdings
#4 - 2015-07-20 19:31:19 UTC
Only thing I don't like about it is the lack of range w/ blasters. Other than that it's, as the kids say, bitchin'
Ralph King-Griffin
New Eden Tech Support
#5 - 2015-07-20 19:49:09 UTC
Hadrian Blackstone wrote:
Only thing I don't like about it is the lack of range w/ blasters. Other than that it's, as the kids say, bitchin'

That's blasters for you though, they don't have range when fit on anything.
Null will go about 9.5ish in sharpshooter though which isn't bad.

I have yet to actually kill anything with it yet though so this is all very much "omgmycoolshinynewtoy" with shag all to back it up yet.

Will report back if the ashtray catches fire or the steering wheel falls off though.
Iyokus Patrouette
University of Caille
Gallente Federation
#6 - 2015-07-20 22:19:12 UTC
I'm finding it's cap life to be causing more problems then the power grid restraints. though i am determined to make a railgun Hecate over a blaster Hecate. It's a good thing it has a decent cargo hold.. Fill the hold to the brim with cap boosters.

---- Advocate for the initiation of purple coloured wormholes----

Ralph King-Griffin
New Eden Tech Support
#7 - 2015-07-21 02:48:16 UTC
Iyokus Patrouette wrote:
I'm finding it's cap life to be causing more problems then the power grid restraints. though i am determined to make a railgun Hecate over a blaster Hecate. It's a good thing it has a decent cargo hold.. Fill the hold to the brim with cap boosters.

after a short roam, yeah im with you, needs a cap booster,
nice align time though, i was impressed ,
managed to dodge certain death at the hands of pirat about 10mins ago.


Yes love it, fantastic little ship ill be going to sleep with a biig grin on my face tonight, outrageously good fun to flyBig smile
Hadrian Blackstone
Yamato Holdings
#8 - 2015-07-21 03:09:32 UTC
Ralph King-Griffin wrote:
Hadrian Blackstone wrote:
Only thing I don't like about it is the lack of range w/ blasters. Other than that it's, as the kids say, bitchin'

That's blasters for you though, they don't have range when fit on anything.
Null will go about 9.5ish in sharpshooter though which isn't bad.

I have yet to actually kill anything with it yet though so this is all very much "omgmycoolshinynewtoy" with shag all to back it up yet.

Will report back if the ashtray catches fire or the steering wheel falls off though.


9Kish with sharpshooter, yeah. But I expected to get more than 3,300 falloff with fed navy antimatter in a 36 million isk T3 dessie. A TE will pump it out to barely under 4K.
Chainsaw Plankton
FaDoyToy
#9 - 2015-07-21 04:11:29 UTC
I want to try a rail fit. I feel like anything with blasters is just going to get scram kited to death. Then again when it doesn't and gets to face melting range it just might be worth it Twisted

@ChainsawPlankto on twitter

Specia1 K
State Protectorate
Caldari State
#10 - 2015-07-21 06:27:10 UTC
Chainsaw Plankton wrote:
I want to try a rail fit. I feel like anything with blasters is just going to get scram kited to death. Then again when it doesn't and gets to face melting range it just might be worth it Twisted


With 150s, and all that tracking bonus....yumyum...sorry am i out of your point range? aww...Blink

Champion of the Knights of the General Discussion

Thunderdome

Switch Savage
Center for Advanced Studies
Gallente Federation
#11 - 2015-07-21 09:24:44 UTC
Hecate has a few issues but its a good ship for the most part. Your main issue is range control and blaster range as outlined below.

Neutrons + Null is 3.2+4.4 km in Defensive (7.6km).
Ions + Null is 2.6 + 3.5 in Defensive (6.1km).

Neutrons + Null is 5.2+4.4 km in Sharpshooter (9.6km).
Ions + Null is 4.4 + 3.5 in Sharpshooter (7.9km).

What this means is you have to be using neutrons to ensure you can clear targets in scram range with ease (as you have zero range control). Any fit that utilises Ions (normally dual rep) are laughable for the most part as they can be pinned by any standard scram kite frigate in the game and held indefinitely for enough backup to break its tank. Ions/Electrons are fine if you intend to go hunting bigger targets but a huge gamble in the current FW meta with the high proportion of scram kiters.

As rail kiters they are simply not as good as an arty Svipul other than boasting slightly higher ehp values. The range of anti matter even on 150 rails forces you to either use a longer range ammo type or sharpshooter mode to hit to 20km. Sharpshooter mode is not an option due to the heavy reduction in speed and the longer ranged ammo types gimp your damage. The arty Svipul suffers from neither of these issues and can comfortably hit out to 20km for its full damage in propulsion mode.

They do however make hilarious small gang ships if you put 3-4 of them together for face melting madness.
Bastion Arzi
Ministry of War
Amarr Empire
#12 - 2015-07-21 09:28:21 UTC
so im guessing 6 maybe 6.5 km with FNAM or CNAM? (sharpshooter)
Ralph King-Griffin
New Eden Tech Support
#13 - 2015-07-21 09:34:15 UTC
Switch Savage wrote:

They do however make hilarious small gang ships if you put 3-4 of them together for face melting madness.

That's exactly what we did last night, didn't catch much but it was an outrageously fun night regardless.

Have yet to try fighting up ship with it ,I'll be interested to see how it handles it.
Switch Savage
Center for Advanced Studies
Gallente Federation
#14 - 2015-07-21 09:37:52 UTC  |  Edited by: Switch Savage
Better than you think its 9km + 7.5 (15km + 7.5 sharpshooter) with faction anti and 150mm rails but means you still have to use Thorium to give you a comfortable 20km range (16km +7.5) with lee way either side. You just cannot get away with using sharpshooter though unless you have links and snakes.

MWD/dual defensive web is pretty nasty when you factor in the Hecates agility and cap is a total non issue as its totally stable. Sad thing is its just not as good as an arty Svipul and whilst it does get 2k more ehp than your standard arty svipul out of defensive mode, its slower and does less damage.
Bastion Arzi
Ministry of War
Amarr Empire
#15 - 2015-07-21 09:42:24 UTC
i mean with blasters
Switch Savage
Center for Advanced Studies
Gallente Federation
#16 - 2015-07-21 09:46:18 UTC  |  Edited by: Switch Savage
Numbers are in my original post.

Neutrons + Null is 3.2+4.4 km in Defensive (7.6km).
Ions + Null is 2.6 + 3.5 in Defensive (6.1km).

Neutrons + Null is 5.2+4.4 km in Sharpshooter (9.6km).
Ions + Null is 4.4 + 3.5 in Sharpshooter (7.9km).

That's just Null because antimatter is nothing range and not worth mentioning if you are being scram kited. (1.9 + 3.1 with Anti in sharpshooter for reference though)
Bastion Arzi
Ministry of War
Amarr Empire
#17 - 2015-07-21 10:00:27 UTC
surely on big slow targets u would use AM or void?
Switch Savage
Center for Advanced Studies
Gallente Federation
#18 - 2015-07-21 10:45:02 UTC
Yeah you would anything cruiser size you can just smash them with Void. I'm just talking about worst case scenario (getting scram kited).
Brutus Utama
State War Academy
Caldari State
#19 - 2015-07-21 12:55:14 UTC
Hadrian Blackstone wrote:
Ralph King-Griffin wrote:
Hadrian Blackstone wrote:
Only thing I don't like about it is the lack of range w/ blasters. Other than that it's, as the kids say, bitchin'

That's blasters for you though, they don't have range when fit on anything.
Null will go about 9.5ish in sharpshooter though which isn't bad.

I have yet to actually kill anything with it yet though so this is all very much "omgmycoolshinynewtoy" with shag all to back it up yet.

Will report back if the ashtray catches fire or the steering wheel falls off though.


9Kish with sharpshooter, yeah. But I expected to get more than 3,300 falloff with fed navy antimatter in a 36 million isk T3 dessie. A TE will pump it out to barely under 4K.


did you put it in sharpshooter mode?

i have done this in the past and was wondering why i could only shoot 10km
Switch Savage
Center for Advanced Studies
Gallente Federation
#20 - 2015-07-21 13:13:24 UTC  |  Edited by: Switch Savage
Neutrons + Null is 5.2+4.4 km in Sharpshooter (9.6km).
Ions + Null is 4.4 + 3.5 in Sharpshooter (7.9km).

Yes he did put it in sharpshooter.
12Next page