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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Kasri Deodene
Federated Industries
#2181 - 2015-07-17 17:47:01 UTC
Deleting xml file and running an update fixed things, thanks.
Zifrian
The Frog Pond
Ribbit.
#2182 - 2015-07-18 02:05:02 UTC  |  Edited by: Zifrian
Build 3.1.5677.22091

  • Fixed an issue where adding the same item to the shopping list multiple times would duplicate the item in the item list
  • Fuel blocks can now be built at POS facilities.
  • Changing the number of T1 items in the shopping list should no longer crash the program.

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QuietView Shihari
CurseChain Parmala Industry
#2183 - 2015-07-19 09:44:20 UTC
Zifrian
The Frog Pond
Ribbit.
#2184 - 2015-07-19 18:02:50 UTC  |  Edited by: Zifrian
QuietView Shihari wrote:

Well you have price per unit on, so that's not going to show 300 million for the price but the lists look fine.

The difference in price you see (assuming you uncheck the PPU box) is the difference in no usage from the None Facility.
However, I cannot figure out how you got None for Facility to load in the BP tab. Did you double click the item in the manufacturing tab? Can you help me reproduce it?

Edit: In the last patch (next post down) I fixed some code that might have caused a facility to say "None" but I was still unable to produce it. Let me know if it happens again. Thanks

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Zifrian
The Frog Pond
Ribbit.
#2185 - 2015-07-20 00:20:41 UTC
Build 3.1.5678.27159

Shopping List
  • Added column to display the total fees per item in the buy list when using Buy Orders.
  • The total cost of the items will now include fees in the buy list when using Buy Orders.
  • Added the facility name to the Item list where the item will be built. For POS structures, the system name has been added to the array used.
  • Added label showing how many total items are in the shopping list. Useful for large shopping lists.
  • Fixed issue where changing the number of T2 items in the shopping list added as ‘Components’ only would crash the program.

  • Misc.
  • Double-clicking on the “Default Facility” label when greyed out will now load the default facility on the BP and Manufacturing Tabs.
  • The ‘Default Facility’ label will now show when a default facility is loaded again on the BP and Manufacturing tabs.
  • Fuel blocks will correctly load a POS facility on the BP tab when a fuel block row is double clicked on the Manufacturing tab.
  • Updated the Blueprints Management tab to not set owned bps to ‘BPC’ if they are already owned and updated to ‘Owned’ again.
  • The ‘Enable ME/TE’ check box and ME, TE value boxes will now be disabled on load of the BP Management window.
  • Progress bars throughout the program should now correctly show the progress without ending halfway through.

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QuietView Shihari
CurseChain Parmala Industry
#2186 - 2015-07-20 11:46:00 UTC
Zifrian wrote:
QuietView Shihari wrote:

Well you have price per unit on, so that's not going to show 300 million for the price but the lists look fine.

The difference in price you see (assuming you uncheck the PPU box) is the difference in no usage from the None Facility.
However, I cannot figure out how you got None for Facility to load in the BP tab. Did you double click the item in the manufacturing tab? Can you help me reproduce it?

Edit: In the last patch (next post down) I fixed some code that might have caused a facility to say "None" but I was still unable to produce it. Let me know if it happens again. Thanks


Thank you very much.
After update my problem solved.
Epothus
Nuclear Midnight
Diplomatic Incidents.
#2187 - 2015-07-21 01:09:04 UTC
I would just like to say thanks for the quick fixes you've been rolling out. They're really appreciated (especially the ones directly effecting me).

There is still a small bug with the "Copy List" functionality from the Shopping List window. You fixed the proper copying of items to the clipboard, but the "Build Items List" and "Buy Materials List" portion of it is slightly malformed. Here's a screenshot of it pasted into np++:
http://puu.sh/j6Khz/ded6812ab5.png

As you can see, the items are missing newlines after each item so I have a pair of lines that are a few thousand characters in (horizontal) length.

Thanks again!
Zifrian
The Frog Pond
Ribbit.
#2188 - 2015-07-21 02:25:19 UTC
OK I just put up a fix. However, I'm having some system issues so I'm not sure if it's working. It works in debug mode but not on the installed version I have. Let me know if it's fixed.

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Ryza Atruin
Polish Swarm Holding
#2189 - 2015-07-21 18:29:29 UTC
An Unhandled Exception has occured and EVE Isk per Hour will now close.

Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!

What is your Operating System?
What tab or screen did the error occur?
What are the steps to reproduce the Error?
Web link to a screenshot of your error:
In addition to a screenshot, copy the data below for sending to developer.

Source: EVE Isk per Hour
Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error
near "AND": syntax error


Last Update
Zifrian
The Frog Pond
Ribbit.
#2190 - 2015-07-21 21:35:03 UTC  |  Edited by: Zifrian
Ryza Atruin wrote:
An Unhandled Exception has occured and EVE Isk per Hour will now close.

Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!

What is your Operating System?
What tab or screen did the error occur?
What are the steps to reproduce the Error?
Web link to a screenshot of your error:
In addition to a screenshot, copy the data below for sending to developer.

Source: EVE Isk per Hour
Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error
near "AND": syntax error


Last Update

I'm assuming this happens when you open the program? Please send me your settings files in the Settings folder of the installation directory to ZifrianEVE@gmail.com. If you rename/delete that folder you should be able to load the program. If this is some other error, then you'll have to provide some more information to help me figure out where the error is and how to reproduce it.

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Capsups
Atomic Mangocorp
#2191 - 2015-07-23 13:17:42 UTC  |  Edited by: Capsups
Deleting anything in the shopping list results in a 'pling' and nothing happening, the item attempted to delete still remains in the list. The same thing happens if you try to change the quantity of anything in the 'Items to Build' list.

Would it also be possible to save the selected option of Component, Raw Materials or Invention/RE in the manufacturing tab? It always defaults to components whenever it's an option, otherwise it's raw materials. It can get kinda annoying having to remember to press that button everytime you select a new item, especially when you can't delete items from the shopping list atm, forcing you to start over whenever you forget it once.

I previously suggested something like a 'history' items that you had viewed sorta like a browser's history of websites you had visited so you could press Mouse 4 and Mouse 5 to navigate backwards and forwards in this history of items. You said it was something you would look into, any news on that ? It would make it a lot easier to explore the various components of different ships because you can suddenly just double click a component, set the relevant ME / TE and then instead of having to remember how far down the hiearchy of components you were, you can just press 'back' once to end up at the previous item you were looking at.

Other than that, keep up the good work!
Zifrian
The Frog Pond
Ribbit.
#2192 - 2015-07-24 00:57:41 UTC
Capsups wrote:
Deleting anything in the shopping list results in a 'pling' and nothing happening, the item attempted to delete still remains in the list. The same thing happens if you try to change the quantity of anything in the 'Items to Build' list.

Would it also be possible to save the selected option of Component, Raw Materials or Invention/RE in the manufacturing tab? It always defaults to components whenever it's an option, otherwise it's raw materials. It can get kinda annoying having to remember to press that button everytime you select a new item, especially when you can't delete items from the shopping list atm, forcing you to start over whenever you forget it once.

I previously suggested something like a 'history' items that you had viewed sorta like a browser's history of websites you had visited so you could press Mouse 4 and Mouse 5 to navigate backwards and forwards in this history of items. You said it was something you would look into, any news on that ? It would make it a lot easier to explore the various components of different ships because you can suddenly just double click a component, set the relevant ME / TE and then instead of having to remember how far down the hiearchy of components you were, you can just press 'back' once to end up at the previous item you were looking at.

Other than that, keep up the good work!

OK I'll double check the shopping list. It seems I have something to fix every day on that :\

I'm not sure I understand your second issue. Is this on the BP tab or the manufacturing tab? It doesn't look like it remembers that so I'll have to double check settings. If this is on the manufacturing tab, let me know.

On the 'history' part, yeah this was something I started before Crius and then stopped to get that done. It's on my list and I have some of it done but I just need to finalize it.

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Capsups
Atomic Mangocorp
#2193 - 2015-07-25 16:00:12 UTC
Zifrian wrote:
Capsups wrote:
Deleting anything in the shopping list results in a 'pling' and nothing happening, the item attempted to delete still remains in the list. The same thing happens if you try to change the quantity of anything in the 'Items to Build' list.

Would it also be possible to save the selected option of Component, Raw Materials or Invention/RE in the manufacturing tab? It always defaults to components whenever it's an option, otherwise it's raw materials. It can get kinda annoying having to remember to press that button everytime you select a new item, especially when you can't delete items from the shopping list atm, forcing you to start over whenever you forget it once.

I previously suggested something like a 'history' items that you had viewed sorta like a browser's history of websites you had visited so you could press Mouse 4 and Mouse 5 to navigate backwards and forwards in this history of items. You said it was something you would look into, any news on that ? It would make it a lot easier to explore the various components of different ships because you can suddenly just double click a component, set the relevant ME / TE and then instead of having to remember how far down the hiearchy of components you were, you can just press 'back' once to end up at the previous item you were looking at.

Other than that, keep up the good work!

OK I'll double check the shopping list. It seems I have something to fix every day on that :\

I'm not sure I understand your second issue. Is this on the BP tab or the manufacturing tab? It doesn't look like it remembers that so I'll have to double check settings. If this is on the manufacturing tab, let me know.

On the 'history' part, yeah this was something I started before Crius and then stopped to get that done. It's on my list and I have some of it done but I just need to finalize it.


Sorry, that was on the Blueprint Tab.
Bhaal Estidal
Viziam
Amarr Empire
#2194 - 2015-07-26 13:07:35 UTC  |  Edited by: Bhaal Estidal
Is there a manual?


In any case... I cannot get the Fleet Boosted cycle time and laser range to match my real life Orca/Hulk combo. The unboosted calculation is within a tenth percent , but boosted:

IPH Cycle: 93.9/Actual: 87.9
IPH Range: 29.79/Actual: 31.0

The range issue is possibly the bonus from the booster's Information Warfare skill (currently IV), which I do not find an input for. The cycle issue, however, eludes me. Am I missing something in my setup?


What I already get from the app is amazing and appreciated!


IPH: http://oi62.tinypic.com/rvixz4.jpg
Eve: http://oi61.tinypic.com/311l92u.jpg
Zifrian
The Frog Pond
Ribbit.
#2195 - 2015-07-26 15:31:44 UTC
Bhaal Estidal wrote:
Is there a manual?


In any case... I cannot get the Fleet Boosted cycle time and laser range to match my real life Orca/Hulk combo. The unboosted calculation is within a tenth percent , but boosted:

IPH Cycle: 93.9/Actual: 87.9
IPH Range: 29.79/Actual: 31.0

The range issue is possibly the bonus from the booster's Information Warfare skill (currently IV), which I do not find an input for. The cycle issue, however, eludes me. Am I missing something in my setup?


What I already get from the app is amazing and appreciated!


IPH: http://oi62.tinypic.com/rvixz4.jpg
Eve: http://oi61.tinypic.com/311l92u.jpg

Did you try setting the war link spec combo to 4? I think that might be the issue. It's an abbreviated name for space.

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Bhaal Estidal
Viziam
Amarr Empire
#2196 - 2015-07-26 16:42:27 UTC
War Link Spec set to 5.
Don't see War Link Spec Combo.

Setup image in previous post.


Thanks
Zifrian
The Frog Pond
Ribbit.
#2197 - 2015-07-26 17:54:18 UTC
Bhaal Estidal wrote:
War Link Spec set to 5.
Don't see War Link Spec Combo.

Setup image in previous post.


Thanks

That's what I meant, I was thinking it was information warfare. Anyway, the info warfare skill is only targeting, not range. Are you using T2 foreman links? Click the foreman link checks again and it will switch to T2 (it's a tri-check).

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Bhaal Estidal
Viziam
Amarr Empire
#2198 - 2015-07-26 18:25:51 UTC  |  Edited by: Bhaal Estidal
Thanks for the double click info for T2; totally missed it. Now I am on the high side.

IPH Cycle: 85.7/Actual: 87.9
IPH Range: 32.5/Actual: 31.0


"Information Warfare grants a 2% bonus to fleet members targeting range per skill level."



And your figures takes me to a question that came up when I hit "perfect skills". Others in my outfit show 85.7/32 with the same skills as I have. Cannot figure why am low. So, at this point, I have to grant that the application is correct but I am sure puzzled.
George Gouillot
MASS
Pandemic Horde
#2199 - 2015-07-30 10:08:30 UTC
Amazing tool!

Unfortunately I cannot start it anymore since the last update:

What is your Operating System? - Win 8.1 Pro 64
What tab or screen did the error occur? - on startup
What are the steps to reproduce the Error? - every startup
Web link to a screenshot of your error: all info its copy pasted here

Source: EVE Isk per Hour
Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error
near "AND": syntax error

If you find some time, a short info would be appreciated.

07
George
Zifrian
The Frog Pond
Ribbit.
#2200 - 2015-07-30 14:35:42 UTC
George Gouillot wrote:
Amazing tool!

Unfortunately I cannot start it anymore since the last update:

What is your Operating System? - Win 8.1 Pro 64
What tab or screen did the error occur? - on startup
What are the steps to reproduce the Error? - every startup
Web link to a screenshot of your error: all info its copy pasted here

Source: EVE Isk per Hour
Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error
near "AND": syntax error

If you find some time, a short info would be appreciated.

07
George

Hmm, can't pin this one down. Can you send me the EVEIPH.log file to ZifrianEVE@gmail.com? Thanks

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder