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War Dec Ideas for 2012

Author
Evalore Valley
State War Academy
Caldari State
#1 - 2011-12-31 19:56:58 UTC
>>>Change War declaration Vs Corporation -- WAR Contracts

Corp A declares war against Corp B and all its members

WAR declaration effectively creates a contract listing and storing all members of both corporations at the time of its creation.

Players within this list are now directly at war with each other completly bypassing any corporation or alliance they are in or change for the duration of war - set to a minimum period of one week.

If any members of Corp A or B drop corp / join another corp/alliance they would still be under war dec for a minimum duration of 1 week.

Any new members which join eithier corp A or B would not be included in this war declaration contract. A new war dec contract would need to be created to include these players.

If a new player in eithier corp was to attack an enemy corp or assist members via remote repair - they would recive a warning that procedding with such a action will make them a viable target automatically including them into the war dec contract.

There is no limit to the number of war dec contracts which can be created. A player can exist in multiple war dec contracts - A corporation(player) could not hide by having an alt corp war dec them.

A new interface / panel would be created listing all war contracts that the player is involved in. Clicking on a war contract will show you the duration of war, the member list for your allies and the enemy list.

>>>Player Owned Stations

Change the system to allow a corporation to directly declare War against the Station regardless of who owns the Station.

The owner of the station can feel welcome to change it any time but this does not stop an attacking corporation from attacking/destroying the POS.

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(Not entirely sure if any of these ideas have been mentioned before but I did try searching through the forum before posting this, apologies if they have been posted before - my first post here and yes I'm new to EVE but I do love game mechanics and the open design of EVE's universe)
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I've chosen to leave out any mention of prices for creating war contracts open for discussion and feedback. The aim to these changes is to keep the system simple for all to understand / improve upon with feedback.
McOboe
Viscosity
#2 - 2012-01-01 02:13:33 UTC
Since this topic heading seems to allow for everyone to offer up an idea, here's mine. What are the biggests beefs with the current war-dec system? Wars against industrial corps? Wars against industrial corps seem to be justified, as it is a war over ISK/resources/production etc. Wars against newbies? There's really no accepted justification for that, and we all know that PvPers that can't hack low & null-sec are the biggest abusers of the war-dec system against newbies. Presumably, the solution would be one in which industrials/POS owners can still be targeted, while newbies are partially shielded (obviously not completely shielded- they need to learn the risks associate with EVE).

How about a "mid-sec"? Let's make it 0.5-0.7. In this area, wars act exactly as they are now. POSes & ships are fair game, as long as both parties are in a war. Basically, it can be justified that CONCORD has authorized full-blown wars to be fought in these locations, as they are deemed to be difficult for them to control/monitor. CONCORD would only respond to conflicts fought outside of a declared war. Additionally, as the new "high-sec" has been deemed to be over-crowded, POSes are only allowed to be built in 0.7 systems and lower. In this new "high-sec" of 0.8 and up, CONCORD would NOT allow wars to be fought, again as these areas are overcrowded and home to the elite members of the various Empires. Additionally, asteroid belts would continue to be pretty crappy in high-sec (0.8 and up), with the more valuable minerals still in mid-sec and lower.

Additionally, war-declarations would still be applicable, even if the corp members (or the corp itself) jump to another corp (or alliance). The POSes owned by either party (the aggressors or the defenders) would still be fair-game through-out the duration of the war (however long the aggressor continues to pay). POS owners could still package up their POSes (if they get to it in time), but any POSes those members set up would still be vulnerable for the duration of the war. However, weekly fees for the war would grow significantly, with that expense enduring for the next war declaration. For instance, if corp A declares war on corp B, it would start out at 2 million for week one, then 10 million for the next week, then 50 million for the week afterwards. If corp A calls off the war after week two, it'd still cost them 50 million to declare war again against corp B (as it is effectively the 3rd week of war).

How does this help out newbies? 0.8 and up remains "relatively" safe (still vulnerable to suicide ganks and can-flippers). If they decide to travel through 0.7 space during a war, it's almost like a "lite" lowsec for them, in that they are target-able by the corp that declared war on them. Ultimately, the goal is to not give griefer corps what they want (which is, to inflate their killboard scores and boost their low self-esteem) and still allows the targeting of mega-industrials and POSes. Thoughts?
Nestara Aldent
Citimatics
#3 - 2012-01-01 02:33:46 UTC
You declare war on a corp, not individual members. Your suggestion is just nonsense.

All that's needed is fixed wardec mechanic with no decshield, but no matter how much people cry about it current flawed wardec mechanic is made by CCP on purpose.
McOboe
Viscosity
#4 - 2012-01-01 03:32:18 UTC
Nestara Aldent wrote:
You declare war on a corp, not individual members. Your suggestion is just nonsense.

All that's needed is fixed wardec mechanic with no decshield, but no matter how much people cry about it current flawed wardec mechanic is made by CCP on purpose.


Hey hey! Thanks for joining the discussion, Nestara. Any thoughts on how to fix the current war-dec system?
McOboe
Viscosity
#5 - 2012-01-01 03:37:09 UTC
Another option regarding the war-dec system is to target the products of wars-- the killboard stats of the players involved. Griefer corps declare war on newbies in order to get kills to raise their standings. Solution- work with the battleclinic folks and other killboard type stat folks to have HIGH-SEC kills NOT COUNT. Meaning, you kill someone in high-sec, you get NO credit for it. Easy solution, but it'd potentially take some legal work to get compliance.
Goose99
#6 - 2012-01-01 03:47:31 UTC
McOboe wrote:
Another option regarding the war-dec system is to target the products of wars-- the killboard stats of the players involved. Griefer corps declare war on newbies in order to get kills to raise their standings. Solution- work with the battleclinic folks and other killboard type stat folks to have HIGH-SEC kills NOT COUNT. Meaning, you kill someone in high-sec, you get NO credit for it. Easy solution, but it'd potentially take some legal work to get compliance.


No kms for highsec kills.Bear
McOboe
Viscosity
#7 - 2012-01-01 03:51:10 UTC
Good call, Goose99! I'll start up a new topic for this.
Nestara Aldent
Citimatics
#8 - 2012-01-01 04:17:34 UTC
McOboe wrote:
Another option regarding the war-dec system is to target the products of wars-- the killboard stats of the players involved. Griefer corps declare war on newbies in order to get kills to raise their standings. Solution- work with the battleclinic folks and other killboard type stat folks to have HIGH-SEC kills NOT COUNT. Meaning, you kill someone in high-sec, you get NO credit for it. Easy solution, but it'd potentially take some legal work to get compliance.


No.

Noob corp can just join the decshield alliance and wipe out the wardec, thus making wardecs pointless because in null most are NBSI and lowsec pirates are NBSI as well.

Whoever wants to be free from wardecs needs either to stay in npc corp, or make one man corp which will prolly never be wardecced unless he pisses off somebody.

Killboard really doesn't matter. What matters is pewpew itself and hilarious tears and nerdrage when someone loses something he couldn't afford to lose and cant take it as a man.

I tried to make a new thread about fixing wardecs but forum ate my post. I'll make it later when I have more time.
McOboe
Viscosity
#9 - 2012-01-01 04:24:46 UTC
Nestara,

Good points! I fully agree that it won't stop all of the griefing, but I do think it would cut down those that are "competing" for kill numbers on the Killboard. If they wanna brag about it, they make a youtube video to show how they killed a T1 frig with their faction cruiser. Sure. I dislike the war-dec shield process as it is, and I do feel that it is being exploited by mega-industrials. I'd rather see as system similar to how the war-dec system is now, but without the war-dec shields and without the external incentives to go after newbies. And I think others would disagree with you- Killboard does indeed matter to them (but as per my record, you can see that I haven't made it a priority).
Mars Theran
Foreign Interloper
#10 - 2012-01-01 04:53:03 UTC
Concord invalidates War Declararation if target of WarDec is a corp comprised of not more than 4 players and/or no player in Corp has greater than ~3 Million SP.

All players with less than 400K SP are exempt from War.

War Declaration fees are paid daily, rather than weekly.

Rather than an ISK fee paid to Concord, War Declarations are handled by the SCC and monitored by Concord.

To declare war against another Corporation, the declaring corp must hold a Charter granted by the SCC. This Charter is permanent once aquired, but only applies to the Corp that signed for it. These items must be purchased by the Corp CEO from the SCC to be valid.

Every additional WarDec a corp wishes to make in the same period requires an ammendment to the current Charter made by the SCC, with the same cost requirements as the original Charter. Thus a Corp can only manage multiple WarDecs if the ammendments to their Charter allow for it.

Additional Ammendments for different purposes may be possible, such as restricted module use in High Security space, pod destruction, time reductions on war timers, (not sure if possible or downtime determines current timers; suspect the latter), ability to bring additional corporations into war, allowance for POS or other asset destruction etc...

Combined weight of Charter and Ammendments determines cost of WarDecs per day, paid to the SCC.

Corps holding a War Charter with the SCC will have such details listed in their basic details, and will have a branded logo amended to their Corp Logo indicating such.
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Nestara Aldent
Citimatics
#11 - 2012-01-01 05:13:43 UTC  |  Edited by: Nestara Aldent
Mars Theran wrote:
Concord invalidates War Declararation if target of WarDec is a corp comprised of not more than 4 players and/or no player in Corp has greater than ~3 Million SP.

All players with less than 400K SP are exempt from War.

War Declaration fees are paid daily, rather than weekly.

Rather than an ISK fee paid to Concord, War Declarations are handled by the SCC and monitored by Concord.

To declare war against another Corporation, the declaring corp must hold a Charter granted by the SCC. This Charter is permanent once aquired, but only applies to the Corp that signed for it. These items must be purchased by the Corp CEO from the SCC to be valid.

Every additional WarDec a corp wishes to make in the same period requires an ammendment to the current Charter made by the SCC, with the same cost requirements as the original Charter. Thus a Corp can only manage multiple WarDecs if the ammendments to their Charter allow for it.

Additional Ammendments for different purposes may be possible, such as restricted module use in High Security space, pod destruction, time reductions on war timers, (not sure if possible or downtime determines current timers; suspect the latter), ability to bring additional corporations into war, allowance for POS or other asset destruction etc...

Combined weight of Charter and Ammendments determines cost of WarDecs per day, paid to the SCC.

Corps holding a War Charter with the SCC will have such details listed in their basic details, and will have a branded logo amended to their Corp Logo indicating such.


No. Its wardeccers that are powerless, not those wardecced! hey for maybe the money one man gets in half an hour of doing vanguard incursions you can transfer all your wardecs to wardec shredding alliance, and invalidate them.

Its would be more than annoying you cant wardec someone in one person corp who's smacktalking in local, am I right?
Endeavour Starfleet
#12 - 2012-01-01 05:14:39 UTC  |  Edited by: Endeavour Starfleet
-1 For at once stating that you are wardecing members.

Are you out of your frakking mind? That will cause income for CCP to drop like a rock when massive amounts of people just give up. Moving to another or alt corp is a valid mechanic to prevent wardecing from becoming a way to circumvent concord against an individual.

The rest I wont even bother to read.

Edit: The real fix for wardecs requires that said wardec not be a means to attack blindly in hisec but force the defending team to fight if they want to keep their isk incomes. And that penalties result for the attacking team if they lose the war.

In essence. Wars in hisec to make the area the same as low or nullsec will simply not work. However there are many ways to remove the benefit of hisec economically while a war is in motion. I would support a massive tax that goes into a pool that goes to the victor of the war. So that income made in hisec will go to the victor of the war. That way people may actually come for good fights if they arent going to be ganked halfway there.
Mars Theran
Foreign Interloper
#13 - 2012-01-01 05:22:59 UTC
More thoughts:

Additionally Corporations may purchase a Charter from the SCC that exempts them from War provided they pay their fees. Exemption from war is only valid if a war is declared against the corporation holding the Charter during a period for which those fees are paid. Unpaid fees will result in the Charter being revoked along with any and all benefits afforded by it.

War Charters may cost as much as 2 Billion ISk for a comprehensive "no holds barred" Charter; Protection Charters would typically be no more than 100 Million ISK initially, with daily upkeep of 3-5 Million ISK.

Charters may only be directly transferred from an Executor Corp to an Alliance, and any Corp wishing to be involved in War, as a member of an Alliance or as an invited party, would have to purchase their own Charters individually. Same applies to Protection Charters for all Corps in an Alliance.

Charter Ammendments would only apply to individual Corporations, meaning each Corporation could only participate in a war as their individual Charter dictated. Thus one Corp may initiate a War and pay the fee, while another invirted party may provide logistics support as they have that amongst the ammendments of their charter.
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Mars Theran
Foreign Interloper
#14 - 2012-01-01 05:29:47 UTC
Nestara Aldent wrote:
Mars Theran wrote:
...


No. Its wardeccers that are powerless, not those wardecced! hey for maybe the money one man gets in half an hour of doing vanguard incursions you can transfer all your wardecs to wardec shredding alliance, and invalidate them.

Its would be more than annoying you cant wardec someone in one person corp who's smacktalking in local, am I right?



I'm not sure what you mean here. I was listing possible changes to the WarDec system that could help to make it better, rather than describing the current situation.

If you mean the first line of my post, I was rather hesitant to put that in there, which is why I included the and/or clause. meaning both may be requirements to invalidate a WarDec. Overall, there can't be many reasons, or war just wouldn't happen outside of Nullsec.

It's not a must. Given my most recently added addendums, it may not be needed anyway. Granted, I still think it might be beneficial to have some way of preventing Newb griefing by Wardeccers, which is why I put it in there. Besides, a players blithering in local while being protected by an NPC corp is no less annoying, and certainly much less capable of being WarDec'd under the current system.

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Nestara Aldent
Citimatics
#15 - 2012-01-01 05:38:55 UTC  |  Edited by: Nestara Aldent
That's the point newbs cant be "griefed" at all or wardecced! Wardec is useless completely if you have something like fifty million or less to pay to wardec shredding allaince.

So you're proposing a solution for nonexistent problem. I see it could work, but I'm against it. Your proposal has one pitfall, that you remove the possibility to wardec annoying person in one person corp (or maybe low skilled alts in such corps).

Too your actions in the game have consequences, and unlike the other games just joining a corp isn't always a good thing. If you just wanna mine, you'll be better in npc corp, unless you get to corp with access to null or w-space and rare ores, as corp dont tax profit from hauling and mining anyway. W#hat you ask is dumbing the game down.
Mars Theran
Foreign Interloper
#16 - 2012-01-01 05:52:25 UTC  |  Edited by: Mars Theran
I don't think so really.

Simple means to eliminate a Dec Shield with my proposal: War cost is no longer relevent to current number of WarDecs; but rather, is a function of the charter held by a corporation.

A Charter may allow additional Corporations to be brought on board for a WarDec, but whether they are or not is irrelevent to the cost of the WarDec. Simply having the availability is what determines the cost.

A new Corp UI window would have to be constructed of course, which would cover the details of both War and Protection Charters, as well as potential other Charters. Costs may increase for a Corporation that has a Protection Charter should they be WarDec'd, etc.. It's not a perfect plan; it's just a plan.

Work with it as you will. I'm just giving suggestions that you may criticize, ammend in your own fashion, or find alternatives to as you like.

edit: Newbs can always be griefed, outside of their starter systems, and a WarDec isn't really a requirement.
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Nestara Aldent
Citimatics
#17 - 2012-01-01 05:59:43 UTC
And you know what's flawed with charters, that they''re bought, and wardecced party will usually have much more isk at hand than wardeccers.

Your idea in its essence isn't new, because the proposal of counterbid to concord to allow wardecced party to nullify the war has been proposed long ago.

And futher, it doesnt promote highsec wardecs and pewpew, but discourages them.
Evalore Valley
State War Academy
Caldari State
#18 - 2012-01-01 06:08:03 UTC
Interesting to note is how both you Nestara and Endeavour define corporations as a collection of individuals rather then a collective group with a shared purpose. There already exists a mechanic ingame where players can safely remain individuals within an NPC corporation. When a corporation declares war against another it is against all members - these members by defination are no longer just separate individuals if they coexist under the same corporation they can group together to fight back - the fact that players can choose to leave the corporation at a time of war without repercussion shows a clear design fault with the current war system. This is why I've put forward the suggestion to change the very core system of war declarations by focusing on the players within the corporations rather then a Corp tag which can be changed at any time. Player corporations are by design not meant to be risk free when they come with the ability to setup and establish player owned stations and have the freedom to set their own taxes.

By the way it's great to see any discussion on changes to the war declaration system with feedback good or negative so I see no problem with others adding their own ideas to this thread.
McOboe
Viscosity
#19 - 2012-01-01 06:18:35 UTC
In real war, a soldier can surrender himself by raising a white-flag. What if individual players could "surrender", perhaps paying some sort of ransom fee? It'd have to be a complicated, somewhat automated system. To be make it easier on newer players, the fee could be based on skill points. Perhaps 1/2 or 1/10 of your SP in ISK, paid to the one that declared war on you. Furthermore, POSes could be surrendered as well (meaning, made safe from attack) by paying a fee, which would be enormous, of course. However, once paid, that member would be immune to all wars from the war-declaring corp. Of course, then you'd have find somewhy to prevent hordes of corps from declaring war on each other for ransoms. Admittedly, it's a crummy idea, but perhaps some sort of variant could be worked.
Nestara Aldent
Citimatics
#20 - 2012-01-01 06:20:02 UTC
Evalore Valley wrote:
Interesting to note is how both you Nestara and Endeavour define corporations as a collection of individuals rather then a collective group with a shared purpose. There already exists a mechanic ingame where players can safely remain individuals within an NPC corporation. When a corporation declares war against another it is against all members - these members by defination are no longer just separate individuals if they coexist under the same corporation they can group together to fight back - the fact that players can choose to leave the corporation at a time of war without repercussion shows a clear design fault with the current war system. This is why I've put forward the suggestion to change the very core system of war declarations by focusing on the players within the corporations rather then a Corp tag which can be changed at any time. Player corporations are by design not meant to be risk free when they come with the ability to setup and establish player owned stations and have the freedom to set their own taxes.

By the way it's great to see any discussion on changes to the war declaration system with feedback good or negative so I see no problem with others adding their own ideas to this thread.


No its not a matter of members, and you're not wardeccing members. When I leave my current corp, and join another, my allegiance will be to new corp, and I'll shoot at the people I now fleet with if need be, and I don't expect my current corpmates to show me any mercy either. If you have grievance with person and not a corp, I suppose suicide ganking will have to do.

Also, if a conflict exists between corps, that don't mean conflict exists between individuals as well. I suppose PL will always have a titan or two to spare for hotdrop to UNi at the first opportunity, but that don't prevent us from allowing some PL members in corp chat.
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