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FozzieSov and the future of entosising

Author
davet517
Raata Invicti
#21 - 2015-07-20 18:08:51 UTC  |  Edited by: davet517
In a sand-box game you're not going to stop people from doing what they want to do. If you do, it's not a sandbox game anymore.

If half of Eve wants to belong to the CFC so that they can live by the golf-course and drive a BMW as long as they pay their taxes and play by the rules, that's what they're going to do. If that's what's fun for them when they log in, hey, they pay their 14.95 just like you do.

They do what they do. That's what most people do, which would explain why there are so many of them. You don't have to do that, and they can't make you. Between incursions, and FW, and worm holes, trading, and explo, and any number of other things, the opportunities to fight, or get rich, are more or less only limited by your imagination. You can even drive through their nicely manicured neighborhoods wrecking their BMWs and peeing on the grass if you want to. If you're reasonably good at it, you'll even get away with it.

I'm sorry that you missed the pioneers and warlords era of 0.0, but, you did. It was glorious and it was fun, but it's over. If you thought fozziesov was going to bring it back, you were wrong. If you want to plant your flag in 0.0, you're going to have to ingratiate yourself to the powers that already exist there. You aren't going to do it by force.

Hope this helps set your expectations correctly. Have fun.
Querns
Science and Trade Institute
Caldari State
#22 - 2015-07-20 18:21:13 UTC
This idea is stillborn. Causing alliance size to affect the rate of capture will simply mean that space gets splintered into multiple alliances all blue to each other.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Alavaria Fera
GoonWaffe
#23 - 2015-07-20 18:21:23 UTC
davet517 wrote:
IHope this helps set your expectations correctly. Have fun.

A beautiful concluding line.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#24 - 2015-07-20 18:24:34 UTC  |  Edited by: Alavaria Fera
Viktor Corgo wrote:
But, according to Gen Eve,

"Gen Eve" wrote:
"The attackers now have all the advantage as opposed the defenders. This game has been so long in favour of the defenders. This is a MONUMENTAL CHANGE. Empires will fall, coalitions will crumble, alliances will go bancropt, some will make it, some not. We will RF as many sov systems as we can. CFC WILL lose sov, will lose systems etc etc"

"CFC will hurt from this more then ever. We will be able and WILL challenge entire constalations away from CFC."



...are you saying that a system where "attackers now have all the advantage" isn't enough for you? Sad How many more of our "constalations" must fall?


Didn't massadeath, the leader of moa also say similar things...

why are moa posters calling him out on it

Quote:
This is a MONUMENTAL CHANGE. Empires will fall, coalitions will crumble, alliances will go bancropt, some will make it, some not.

Yep. Guess we made it. Thanks.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

davet517
Raata Invicti
#25 - 2015-07-20 18:30:47 UTC
Alavaria Fera wrote:
[quote=Viktor Corgo]But, according to Gen Eve,

[quote="Gen Eve"]"The attackers now have all the advantage as opposed the defenders. This game has been so long in favour of the defenders. This is a MONUMENTAL CHANGE. Empires will fall, coalitions will crumble, alliances will go bancropt, some will make it, some not. We will RF as many sov systems as we can. CFC WILL lose sov, will lose systems etc etc"


Meanwhile, back in the game, not a single timer in the north, and no 0.0 system with kills in triple digits on dotlan, pretty much anywhere, since the patch. If the MONUMENTAL CHANGE was supposed to do all of that, it's the biggest failure in the history of failures.
Querns
Science and Trade Institute
Caldari State
#26 - 2015-07-20 18:34:14 UTC
davet517 wrote:
Alavaria Fera wrote:
[quote=Viktor Corgo]But, according to Gen Eve,

[quote="Gen Eve"]"The attackers now have all the advantage as opposed the defenders. This game has been so long in favour of the defenders. This is a MONUMENTAL CHANGE. Empires will fall, coalitions will crumble, alliances will go bancropt, some will make it, some not. We will RF as many sov systems as we can. CFC WILL lose sov, will lose systems etc etc"


Meanwhile, back in the game, not a single timer in the north, and no 0.0 system with kills in triple digits on dotlan, pretty much anywhere, since the patch. If the MONUMENTAL CHANGE was supposed to do all of that, it's the biggest failure in the history of failures.

If there are no timers in the north, and it bothers you, why not go make some?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

davet517
Raata Invicti
#27 - 2015-07-20 18:47:11 UTC
Querns wrote:
[
If there are no timers in the north, and it bothers you, why not go make some?


That isn't where the fun is at present. And who said it bothered me?
Viktor Corgo
GoonWaffe
Goonswarm Federation
#28 - 2015-07-20 18:47:38 UTC
Alavaria Fera wrote:

Didn't massadeath, the leader of moa also say similar things...


MASSADEATH wrote:


CCP is writing this game for us I swear...

the possbilities of this combined with our Guerrilla warfare are endless....ENDLESS TEARS FOR CFC AND GOONS

...

on a side note.... if you are speculators...buy IHUBS.... we will be blowing a literal crap ton of them up....so demand will spike


Buy ihubs, guys!
Tetania
Republic University
Minmatar Republic
#29 - 2015-07-20 18:48:03 UTC
It turns out the one feature / bug fix CCP can't get into a release is making players want to play eve.
Querns
Science and Trade Institute
Caldari State
#30 - 2015-07-20 18:50:21 UTC
davet517 wrote:
Querns wrote:
[
If there are no timers in the north, and it bothers you, why not go make some?


That isn't where the fun is at present. And who said it bothered me?

If it didn't bother you, why mention it?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Fuque Sathienne
Native Freshfood
Minmatar Republic
#31 - 2015-07-20 18:55:32 UTC
Crimson Draufgange wrote:
Correct me if I'm wrong, but CCP's intentions with the most recent update to null sec is to shake null sec up. By shake up, I mean destabilize large aliances that hold vast amounts of sov, and give opportunities to small alliances to take sov. That's the whole idea behind FozzieSov and the entosis mechanic. From my observations thus far, large alliances will still hold as much sov today and tomorrow as they did a year ago. Why and how? Because the alliances that hold regions of sov have many many pilots in their aliance. Any smaller alliances that try to come in and take sov will get crushed and blocked out entirely. Small alliances will not be able to take sov with their 500 members because the 8,000 member alliance will stop all attempts made by the small alliance.

I understand that not all of null sec is held by large aliances, but if CCP really wants to shake up null sec, I propose the following changes:

Entosis Capture Times:
I propose that the number of pilots that an alliance has affects how fast a sov structure belonging to that alliance is captured. The more members an alliance has, the faster it will be to capture or entosis structures belonging to that alliance. The fewer members an alliance has, the slower it will be to capture or entosis structures.

Think about this: an alliance with 5k+ members can respond much faster and with much greater force than an alliance with 500 members. So it makes sense that the large alliance's structures should take less time to reinforce than a structure belonging to a smaller alliance.

The Median:
So what defines an alliance as being large or small? There needs to be a way to find the average size of a player owned alliance in EVE. With this, you can make a sort of graph to determine the speed of time it takes to capture a structure or put it into reinforcement.

Basically, CCP would have to make some sort of calculator that takes all the alliances in EVE online, adds the number of all members belonging to all those alliances, then divides the sum by the total number of alliance in EVE, and that number is your average, or the median. That is the number that determines how fast a structure is entosised.

For example, let's say that the average number of members in an eve alliance is 1k. This means that structures belonging to an alliance with 1k members takes 0% less time to capture. Now, let's say an alliance of 3k members holds a sov structure. Since that alliance has 2k more members than the average eve alliance, structures belonging to that alliance will take 20% less time to capture. For every 1k members over the average, a structure takes 10% less time to capture. For every 100 members over the average, a structure takes 1% less time to capture. The same applies to alliances that have a total pilot count that is under the average. So, for an alliance with 500 members, structures belonging to that alliance take 5% longer to capture.

I know this raises some concerns such as "an alliance with 11,000 members get their structures entosised 100% faster than normal." Perhaps, instead of a linear model used for these calculations, an exponential model could be used. With an exponential model, the alliance with 11k members get their structures entosised 80% or 85% faster than normal. This would eliminate the ability to instantly reinforce structures belonging to massive alliances. It would still take some time.

Exploitation of this system:
No matter what new mechanic or system you implement into EVE, the EVE players will find a way to exploit it. So, I've taken the liberty to figure out how I would exploit my own system.

The first method:
If massive alliances want the benefits of having longer capture times on their structures, basically, what they would have to do is break the alliance down into several dozen smaller alliances. Only one of these smaller alliances would need to hold all the sov that the previous large alliance held, and ta-da: you have the same group of players holding the same amount of space with the benefit of longer capture times on their structures. But oh, wait, if the large alliance split up into dozens of smaller alliances, that would affect the average number of players in an EVE alliance. This means the capture times of their structures won't be any longer than before. So this first method of exploitation is out.

The second method:
This second method is similar to the first. Instead of breaking the entire alliance into smaller alliances, the alliance makes another alliance. This other alliance would have as few members needed and would hold ALL of the sov for the large alliance that it's supporting. This would work around the calculations and would work in favor of the large alliance. Essentially, the alliances holds the same number of systems with the added benefit of much slower capture times for all their structures.

Working around the second method of exploitation:
So, how can the second method of exploitation be prevented?

First method of prevention:
To prevent minuscule alliances from holding sov for massive alliances, there could be a member cap needed to hold sov. (Not sure if there is one already). This would help mitigate the second method of exploitation but would not prevent it entirely.

CONTINUED ON THE SECOND POST OF THIS THREAD




i spose this is related to us camping you into your home stations?

MOA are terrible, will always be terrible, you were happy sucking the CFC teat when you were in it, you are still just butthurt you have no meaningful impact on the game


Monte Carlo Mansfield
State War Academy
Caldari State
#32 - 2015-07-20 18:57:17 UTC
So let me get this straight because you've been trying for many moons for trying to "destabilize" this one alliance and every time we beat you back to your hovel in NPC space. You want CCP to bend to your will? Here is a better idea, go find a piece of null sec that is not actually defended by such diligent players and attempt to take that over. Crying to Dev's about your lack of internal corp organizations has nothing to do with game designers. It has to do with your own attitude twards the game, and other people you play with. If you want to effect a real change here's an idea, quit screaming profanities in local chat when come to visit alliance mega powers and work to make this a better game.
davet517
Raata Invicti
#33 - 2015-07-20 19:03:54 UTC
Querns wrote:
[quote=davet517]
If it didn't bother you, why mention it?


Well, the lack of activity is somewhat disappointing, but the lack of timers in the North? Nah. They can all join hands and sing kum-by-yah in their ratting nyxes until the servers go down as far as I'm concerned.

I should probably point out that I'm just a grunt, and speak for nobody but myself.
Alavaria Fera
GoonWaffe
#34 - 2015-07-20 19:16:21 UTC
davet517 wrote:
They can all join hands and sing kum-by-yah in their ratting nyxes until the servers go down

Ratting nyxes... Maybe your supercap loving friends do...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Querns
Science and Trade Institute
Caldari State
#35 - 2015-07-20 19:19:08 UTC
Yeah, if you think Gallente caps are the ones we use in our space, you're regurgitating a popular vignette and not actually aware of the situation on the ground.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

davet517
Raata Invicti
#36 - 2015-07-20 19:35:19 UTC
Querns wrote:
Yeah, if you think Gallente caps are the ones we use in our space, you're regurgitating a popular vignette and not actually aware of the situation on the ground.


You are correct. I have not been there since 2010, and have no particular interest in going back.
Alavaria Fera
GoonWaffe
#37 - 2015-07-20 19:38:46 UTC
It's fast and say to take a look if you use a interceptor.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kane Huren
Did he say Jump
Deepwater Hooligans
#38 - 2015-07-20 19:44:41 UTC  |  Edited by: Kane Huren
You are completely wrong in what the goals of the new sov system were. They were not designed to make it easier to make life harder to large alliances that are using their space - It was it make it harder for alliances to hold sov in space they are not using. Fozzy sov has done this incredibly well.

The Imperium, the largest, most successful coalition in the game, was forced to drop sov in Delve, Querious and Fountain. If that isn't success of fozzy sov, I don't know what is.
Hemmo Paskiainen
#39 - 2015-07-22 19:42:44 UTC  |  Edited by: Hemmo Paskiainen
People are mixing up up much stuffs i guess. There was sov pre-dominion and there is post-FozzieSov. Anything in between i call the FagBlobSov era. For me personally, the Empyrean Age - The Quantum Rise - Apocrypha era was the best, and the most fun flourishing 2 years of EVE. Why? Because sov was up for the graps for anyone or any corp who wished to fight for it and persue fame on the geopolitical level. Pre-dominion you could see Alliance influence (and ths sov holding capabilities) as a natural cycle. Pilots (read Human resources) have limits. Therefor, any big alliance can be worn down again with post-FozzieSov, instead just jumping in 20 people triple boxing 60 supers for 1 evening. But to keep your pilots fighting, with moral and ISK hit's again, that's a complete other story. EVE is definitely on the good track! After the outpost changes, legendary stories can be written again (ref: Great Wildlands 2006-2009).

Don't get me wrong, i like your idea's. But i think that the perfect balance still needs some time to show itself. Caution is really advised, and (!) i have a feeling the citadel changes will make impact too!

Edit:

Fuque Sathienne wrote:

you are still just butthurt you have no meaningful impact on the game


http://evewho.com/pilot/Fuque+Sathienne
Before trolling the OP, joining a "big" alliance and pretending you achieved "something meaningful", could you support your claim on an other way without being hypocrite or just a terrible troll?

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Teckos Pech
Hogyoku
Goonswarm Federation
#40 - 2015-07-22 23:49:22 UTC
Anthar Thebess wrote:
Tbh.
The amount of players in CFC ranks that occupy space in the north is big - so i guess in the terms ppl / systems they deserve to have this much - especially when they are defending them.

Look at whole eve. There are still multiple places where no one lives , or people overarching them self.
BL took almost whole region while having ~1.5k chars.
Detroit , insmother , Cache, Immensa , Catch , Provi , Feytha .... - totally overreached sov holdings.
All of them are heavily underpopulated , the border regions have big downside of logistic nightmare , and lack of content , as you will be always late for any big fight.

There is plenty of space, but CCP need to make more "harsh" decisions, and make border regions more exposed.
We need just more gate connections , not increased capital jump range , but classic gate to gate routes that will allow people to contest all this space.

Capitals moving by gates are much easier target than those jumping by station cynos.



Who in the Hell would want to hold sov in Detroit?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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