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A Message Regarding "Hyperdunking"

First post First post First post
Author
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#1781 - 2015-07-19 23:14:25 UTC
I have removed a personal attack and those replies quoting it. I have also removed a rant.

Quote:
3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.

4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

John E Normus
New Order Logistics
CODE.
#1782 - 2015-07-19 23:54:53 UTC
*** A message from CODE. alliance ***

3 steps to avoid being hyperdunked, a player alternative.

1) be at the keyboard.
2) be in the anti-ganking channel.
3) if you get bumped start screaming in that channel and people will roll out and try to save you.

There's the player counter to hyperdunking, a channel who's primary goal in Eve is to stop ganks. If you aren't willing to utilize the free service that the 400+ member anti-ganking community provides then maybe you don't really need your ship.

Lay off the nerfs/changes when real people are trying to fight this battle in space everyday. We don't always get along with our AG brethren, for obvious reasons, but getting bears to come out and fight us or spoil our ganks is all part of the New Order's plan for highsec. We will always support and encourage PvP over CCPvP and you should too.

Everything is proceeding as James 315 has foreseen...

*** end message ***

Between Ignorance and Wisdom

The Slayer
GoonWaffe
Goonswarm Federation
#1783 - 2015-07-20 00:31:22 UTC
Dracvlad wrote:
One of our AG members stopped a hyperdunking yesterday and was given 500m as a reward. AG does pay and Hyperdunking can be stopped in game, so come on people stand up, I have stopped Hyper-dunking in Niarja for a couple of days for being ready to rep anything they bump. So come on people do your bit., hisec industry needs you!!!!

Someone set up a Freighter with male strippers under twin wraps fully insured it and had it ganked in Uedama, cost 10 Talos + 2 Brutix plus Catalysts for nothing, see AG has fun, and all loyalanon could say was AG failed to stop the gank.

EDIT: And they all logged in disgust, can't take a joke huh!!!


The problem with this is it requires people to actually pro-actively try to help themselves. They would much rather just ***** and whine on here until CCP change the rules for them.
Teckos Pech
Hogyoku
Goonswarm Federation
#1784 - 2015-07-20 00:53:24 UTC
Kaarous Aldurald wrote:
Kandu Harr wrote:

but with the new evolution of hyerdunking there has not been an evolution in the counters to it.


Because the counters for it are nigh-perfect to begin with:


  • Don't be afk.

  • Fly with webs and a scout.

  • Don't massively overload your freighter.


The vast, vast majority of ganks are thereby averted.


Quote:
it is also fair to mention that unlike traditional freighter ganking, only 1 character now suffers the security loss for the illegal aggression (which has always been one of the risks/results of illegal aggression).


Wrong. At least one other character is required to pull Concord to do this in higher security systems, and they suffer sec status loss as well.

If you don't even know how this works(and you have demonstrated repeatedly that you don't), how do you have the gall to come on here and lecture people about it?


Quote:

i suggested that a criminally flagged character not be allowed to board a ship in high security space, as a way to balance the new hyperdunking.


That's not "balance". That's "delete". Like every carebear you don't want balance, you just want even more safety than the disgusting amount you already have.

Pathetic.




Just one more nerf and it will be balanced.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ludi Burek
The Player Haters Corp
#1785 - 2015-07-20 01:30:33 UTC
CCP has said their piece. Read over it again and follow their process of thought why this is ok. All you are arguing now is your skewed perspective of what is right. This is addressed to all the cry babies.

Also, pls just admit, "too easy" always means should not be possible at all.

Also, the mean ganker is using at least one alt. It's not one character being overpowered over your one character. It would work the same as different people using one character each. Since the ganker is using multiple characters to pull this off, it is unreasonable in your eyes that you may just need to use an alt to counter? It is more balanced in your eyes that your lone afk machine be artificially protected?

And finally arguing that counters don't work just shows you and the people it failed for are bad. You think only full time clueless bears are freighter owners? Mate pretty much everyone has a freighter alt these days who are not dying to this and they are proof that "hyperdunking" is Darwinism at its best.
Black Pedro
Mine.
#1786 - 2015-07-20 09:16:25 UTC
Kaarous Aldurald wrote:
Lucas Kell wrote:
If you ignore all other sources of risk in highsec, then yes, you are right. But in reality there are other risks, so you're wrong.


Characters in NPC corps are immune to wars. Without ganking, they have zero risk of non consensual PvP interactions.

That's the facts on the matter, whether your narrative wants to admit it or not.

If you're trying to claim "accidentally pressing the self destruct button" counts as risk, be my guest, but I doubt that even you would take that position.

You see, this is why I blocked Lucas - he takes pedantry to a whole new level. Technically he is correct - I am sure there is a NPC corp member somewhere who has recently lost a ship in highsec to something other than a suicide gank, but that is beside the whole point - there really is no risk for haulers or miners in NPC corps other than suicide ganking now.

There used to be can flipping and baiting, but campaigning by the make-Eve-a-single-player-game crowd got that made fully consensual with Crimewatch 2.0 (set it green and you can never flag yourself, even by accident). This anti-player interaction camp also got duel-spamming nerfed with a toggle. We briefly had a little loophole where there was risk for mission runners while using an MTU (and who still have some risk of failing to read Eve-Survival correctly), but that got patched out quickly. There is literally no risk left to say a dedicated NPC-corp freighter pilot in highsec other than a suicide gank.

This is all well and good and I do think tricking a player into PvP in highsec needed some attention and clarity. But you cannot now come here and argue with a straight face that there is any risk left for these players in highsec other than a suicide gank. With a green safety and auto-reject duels turned on, you cannot flag yourself even by mistake. You cannot be wardecced. There are no aggressive NPCs on belts or gates that are capable of destroying a tanked mining barge, let alone a freighter.

All we have left is suicide ganking. We are at peak safety, there is no more room for nerfs. In fact, I think CCP and their Drifter friends are are working on plans to increase risk in highsec as we speak.

Lol, I block Lucas and yet here I go still responding to his bait. Well played.
Lucas Kell
Solitude Trading
S.N.O.T.
#1787 - 2015-07-20 09:46:33 UTC
Black Pedro wrote:
there really is no risk for haulers or miners in NPC corps other than suicide ganking now.
And you're still wrong. Even if you ignore the risks that don't come directly from other players, there's still risks. Otherwise nobody would ever lose a ship to anything but ganking, and yet they do.

Black Pedro wrote:
There used to be can flipping and baiting, but campaigning by the make-Eve-a-single-player-game crowd got that made fully consensual with Crimewatch 2.0 (set it green and you can never flag yourself, even by accident).
Actually, it's the make-Eve-less-focussed-on-griefing crowd. You want people to join and then have people like you who refuse to take risks scoring easy kills against them non-stop so you can harvest their tears for your blog. I simply don't have an issue with there being a part of the game where aggression is heavily restricted, where security is enforced. Let's call it something crazy like "high security space". I'm all for shooting and being shot, I enjoy PvP as much as the next guy, but I don't flip out and go into a sperg rage when I find out that someone just wants to shoot red crosses all day.

Black Pedro wrote:
This is all well and good and I do think tricking a player into PvP in highsec needed some attention and clarity. But you cannot now come here and argue with a straight face that there is any risk left for these players in highsec other than a suicide gank. With a green safety and auto-reject duels turned on, you cannot flag yourself even by mistake.
Yes you can. If you aggress a suspect for example, like how some people fly into missions and flag suspect hoping a rookie missioner not paying attention will fire on them.

Not to mention that we're STILL not talking about removing ganking. Ganking should always exist. What's being discussed here is a method of ganking that requires 3 characters for an infinite amount of damage where only one takes a security status hit.

It sounds like you want to kill people like you are in nullsec, yet you refuse to leave the safety of highsec, so you want to demand highsec is less and less safe and complain at those who want to retain it's safety, but not too much, you still want to be safe from having to risk anything significant yourself. They aren't the problem here, you are. Grow a pair.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Angelica Dreamstar
Aliastra
Gallente Federation
#1788 - 2015-07-20 10:58:39 UTC
Black Pedro wrote:
Kaarous Aldurald wrote:
Lucas Kell wrote:
If you ignore all other sources of risk in highsec, then yes, you are right. But in reality there are other risks, so you're wrong.


Characters in NPC corps are immune to wars. Without ganking, they have zero risk of non consensual PvP interactions.

That's the facts on the matter, whether your narrative wants to admit it or not.

If you're trying to claim "accidentally pressing the self destruct button" counts as risk, be my guest, but I doubt that even you would take that position.

You see, this is why I blocked Lucas - he takes pedantry to a whole new level. Technically he is correct - I am sure there is a NPC corp member somewhere who has recently lost a ship in highsec to something other than a suicide gank, but that is beside the whole point - there really is no risk for haulers or miners in NPC corps other than suicide ganking now.

There used to be can flipping and baiting, but campaigning by the make-Eve-a-single-player-game crowd got that made fully consensual with Crimewatch 2.0 (set it green and you can never flag yourself, even by accident). This anti-player interaction camp also got duel-spamming nerfed with a toggle. We briefly had a little loophole where there was risk for mission runners while using an MTU (and who still have some risk of failing to read Eve-Survival correctly), but that got patched out quickly. There is literally no risk left to say a dedicated NPC-corp freighter pilot in highsec other than a suicide gank.

This is all well and good and I do think tricking a player into PvP in highsec needed some attention and clarity. But you cannot now come here and argue with a straight face that there is any risk left for these players in highsec other than a suicide gank. With a green safety and auto-reject duels turned on, you cannot flag yourself even by mistake. You cannot be wardecced. There are no aggressive NPCs on belts or gates that are capable of destroying a tanked mining barge, let alone a freighter.

All we have left is suicide ganking. We are at peak safety, there is no more room for nerfs. In fact, I think CCP and their Drifter friends are are working on plans to increase risk in highsec as we speak.

Lol, I block Lucas and yet here I go still responding to his bait. Well played.

I bet if you ask him to provide a proper list of dangers a hauling hauler is suffering from, he will post his usual deranged nonsense avoiding the question. Like he always does. And maybe you should block Kaarous too, because he is one of the biggest reasons shitposters like Lucas and La Rynx get so much attention. No offence, Kaarous, but your behaviour is equal to his and needs to be corrected badly.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Dracvlad
Taishi Combine
Astral Alliance
#1789 - 2015-07-20 11:00:51 UTC
Ludi Burek wrote:
CCP has said their piece. Read over it again and follow their process of thought why this is ok. All you are arguing now is your skewed perspective of what is right. This is addressed to all the cry babies.

Also, pls just admit, "too easy" always means should not be possible at all.

Also, the mean ganker is using at least one alt. It's not one character being overpowered over your one character. It would work the same as different people using one character each. Since the ganker is using multiple characters to pull this off, it is unreasonable in your eyes that you may just need to use an alt to counter? It is more balanced in your eyes that your lone afk machine be artificially protected?

And finally arguing that counters don't work just shows you and the people it failed for are bad. You think only full time clueless bears are freighter owners? Mate pretty much everyone has a freighter alt these days who are not dying to this and they are proof that "hyperdunking" is Darwinism at its best.


That was a rant!

Waits for ISD to come in, notes that crickets are chirping..., the reason is that this rant is the accepted wisdom on Eve forums so it will not be exterminated as a rant, because its Eve forums wisdom, notices crickets chirping again.

I wonder when this rant will be removed, I bet my post here will be and yours will be left...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ima Wreckyou
The Conference Elite
Safety.
#1790 - 2015-07-20 11:07:41 UTC
Dracvlad wrote:
Ludi Burek wrote:
CCP has said their piece. Read over it again and follow their process of thought why this is ok. All you are arguing now is your skewed perspective of what is right. This is addressed to all the cry babies.

Also, pls just admit, "too easy" always means should not be possible at all.

Also, the mean ganker is using at least one alt. It's not one character being overpowered over your one character. It would work the same as different people using one character each. Since the ganker is using multiple characters to pull this off, it is unreasonable in your eyes that you may just need to use an alt to counter? It is more balanced in your eyes that your lone afk machine be artificially protected?

And finally arguing that counters don't work just shows you and the people it failed for are bad. You think only full time clueless bears are freighter owners? Mate pretty much everyone has a freighter alt these days who are not dying to this and they are proof that "hyperdunking" is Darwinism at its best.


That was a rant!

Waits for ISD to come in, notes that crickets are chirping..., the reason is that this rant is the accepted wisdom on Eve forums so it will not be exterminated as a rant, because its Eve forums wisdom, notices crickets chirping again.

I wonder when this rant will be removed, I bet my post here will be and yours will be left...

Reported because rant
Ima GoodGirl
Aria Shi's Wasted ISK
#1791 - 2015-07-20 11:12:02 UTC
Dracvlad wrote:
That was a rant!

Waits for ISD to come in, notes that crickets are chirping..., the reason is that this rant is the accepted wisdom on Eve forums so it will not be exterminated as a rant, because its Eve forums wisdom, notices crickets chirping again.

I wonder when this rant will be removed, I bet my post here will be and yours will be left...

That was no rant.

Maybe your in need of this:

http://sarahandthegoonsquad.com/wp-content/uploads/2009/10/bandaid_big.jpg

But if that isn't big enough to heal the sore on your butt, then maybe this:

http://www.bitrebels.com/wp-content/uploads/2010/03/tape-butt.jpg
Dracvlad
Taishi Combine
Astral Alliance
#1792 - 2015-07-20 11:26:52 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
Ludi Burek wrote:
CCP has said their piece. Read over it again and follow their process of thought why this is ok. All you are arguing now is your skewed perspective of what is right. This is addressed to all the cry babies.

Also, pls just admit, "too easy" always means should not be possible at all.

Also, the mean ganker is using at least one alt. It's not one character being overpowered over your one character. It would work the same as different people using one character each. Since the ganker is using multiple characters to pull this off, it is unreasonable in your eyes that you may just need to use an alt to counter? It is more balanced in your eyes that your lone afk machine be artificially protected?

And finally arguing that counters don't work just shows you and the people it failed for are bad. You think only full time clueless bears are freighter owners? Mate pretty much everyone has a freighter alt these days who are not dying to this and they are proof that "hyperdunking" is Darwinism at its best.


That was a rant!

Waits for ISD to come in, notes that crickets are chirping..., the reason is that this rant is the accepted wisdom on Eve forums so it will not be exterminated as a rant, because its Eve forums wisdom, notices crickets chirping again.

I wonder when this rant will be removed, I bet my post here will be and yours will be left...

Reported because rant


Ah but I did not report his post as a rant, thanks for confirming something else to me...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#1793 - 2015-07-20 11:48:48 UTC
Ima GoodGirl wrote:
Dracvlad wrote:
That was a rant!

Waits for ISD to come in, notes that crickets are chirping..., the reason is that this rant is the accepted wisdom on Eve forums so it will not be exterminated as a rant, because its Eve forums wisdom, notices crickets chirping again.

I wonder when this rant will be removed, I bet my post here will be and yours will be left...

That was no rant.

Maybe your in need of this:

http://sarahandthegoonsquad.com/wp-content/uploads/2009/10/bandaid_big.jpg

But if that isn't big enough to heal the sore on your butt, then maybe this:

http://www.bitrebels.com/wp-content/uploads/2010/03/tape-butt.jpg


I am not in the habit of clicking on links supplied by people like you, so whatever drivel you linked to there was wasted on me, totally, have a not nice day...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Kandu Harr
Doomheim
#1794 - 2015-07-20 13:59:57 UTC
Black Pedro wrote:

You seem unable to accept that you cannot ever be 100% safe by design. There are going to be situations where you slip up, are out-played, or are just incredibly unlucky and your ship will explode from under you. Hyperdunkers are one source, albeit a minute one statistically, of this phenomenon of ship loss.

I really hope you go through with your hyperdunking project. Not only you will see how difficult it is to pull off and how easily it is countered, you might get over this risk-aversion that has you forum-warrioring against a mechanic that CCP has ruled as completely kosher. Losing some gank ships will at least get you used to ship loss, even if you have already written them off when you undock, and hopefully help get you over this paralyzing fear you seem to have that your pixel ship has even a chance, no matter how small, of exploding to gankers.

Highsec has never been safer. The chances of you losing your freighter, even if you only ever AFK it everywhere are small. Yet they are non-zero, and there is nothing you can do to guarantee that your freighter will make it from A-to-B safely. Sure, there a plenty of good hauling practices that can increase your chances of arriving safely dramatically, but you can still lose that ship in highsec even if you do everything correctly and by the book.

That is just the game CCP has designed. That is Eve.


i appreciate that you can discuss things without resorting to ad-hominems. a bit condescending, but this is a new character and i can accept that my experience in the game would appear to match that.

but let me make something 100% clear.

the only interest i have in this discussion is hyperdunking. anything else implied in my posts is just a red herring or strawman argument. if it isn't about hyperdunking i am not interested in it.

thanks.
Daerrol
Republic University
Minmatar Republic
#1795 - 2015-07-20 14:13:22 UTC
Not going to lie I PVP main but often find myself hauling through highsec during wars/with expensive cargo. Am yet to lose a hauler in highsec, it's so blindingly easy too navigate if you know anything about EVE mechanics. No, I have never taken a fully laden Freighter through Niarja, but in the same breathe I've never taken my Bhaalgorn solo to Tama either. When I have to cross niarja with expensive I help my freighter buddy out with webs/scouting. No different than taking a carrier a few gate to gate jumps.
Black Pedro
Mine.
#1796 - 2015-07-20 15:07:01 UTC
Kandu Harr wrote:

the only interest i have in this discussion is hyperdunking. anything else implied in my posts is just a red herring or strawman argument. if it isn't about hyperdunking i am not interested in it.

thanks.

I am confused then. You understand that freighters are suppose to be vulnerable in highsec. Hyperdunking is an emergent strategy to attack them that is consistent with the aggression rules of highsec as designed by CCP, and has been confirmed as legitimate by CCP Falcon in the first post of this thread. Yet you seem to be asking for hyperdunking to be removed artificially from the game by changing the game mechanics so that it is impossible.

Why should CCP change the rules of the game to be in the favour of freighter pilots? They aren't dying more. And of the ones that explode, only a fraction of them fall to hyperdunkers so if you made hyperdunking impossible it really wouldn't change much at all. You are asking for a balance change for no reason other than you seem to think freighters should be safe from hyperdunkers - it's a circular argument.

Where do you want to draw the line? Is it ok if 2 people hyperdunk? Or six people? Is it ok if bumpers tackle the ship for 15 minutes and then the gankers attack the half-dead freighter after their flag has expired? Is it ok to use hyperdunking against abandoned POS structures as has been the traditional use? What makes that line you drew better than the line that CCP has already drawn?

You are asking for something that will decrease the number of freighters (albeit by a tiny amount) that will explode in highsec for no other reason than you think it is unfair. Eve Online is suppose to be unfair - the strong get to victimize the weak - it has been designed that way. What is strange to me is that you picked hyperdunking, the most easy to counter and avoid form of ganking to focus your efforts on. Why has such a niche activity ruffled your feathers so much? There are plenty of other "unfair" strategies being use much more in this game to explode people than the unfortunately-named hyperdunk.

Let me finish with two quotes from CCP Falcon as I think his words apropos:

CCP Falcon wrote:
Why should CCP provide protection for your haulage in high sec?

CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.

If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.

Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.

:)


CCP Falcon wrote:

There are a multitude of ways to protect yourself from suicide gankers, people just automatically assume they're "safe" in highsec, then get annoyed when they lose a ship because of their own lack of spatial awareness.


It's not CCP's job to protect you from hyperdunkers. That is your job.


Lucas Kell
Solitude Trading
S.N.O.T.
#1797 - 2015-07-20 15:37:21 UTC
Surely it's fairly simple? Those that oppose hyperdunking want the 15 minute timer imposed by concord to act as a barrier between criminal acts should actually be 15 minutes and shouldn't be able to be bypassed by boarding ships in space. Hyperdunking removes the downside of having the criminal timer (in fact the criminal timer actually helps), means that only one character needs to lose sec status and allows gankers to leverage what is effectively unlimited damage for a single gank.

I get it though, you want to keep in as many methods of keeping your playstyle easy and low risk because you oppose challenge and risk in EVE. Carebear.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Dracvlad
Taishi Combine
Astral Alliance
#1798 - 2015-07-20 15:52:04 UTC  |  Edited by: Dracvlad
Quote:
CCP Falcon wrote:
Why should CCP provide protection for your haulage in high sec?

CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.

If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.

Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.

:)


Note the comment reactive and punitive, as anyone who understands law enforcement, there has to be an effective deterrence otherwise the police are just wasting their time. The issue is in the punitive comment, there is basically no real punitive in what happens to gankers, they lose a ship that they intend to lose anyway, they have another Concord loss to deal with which is a shuttle or noob ship and then they have a 15 minute timer as a criminal and security status hit that above a certain level allows people to shoot them on sight, but after that second ship loss they can still go and do stuff. None of that is really punitive, so people can pull that quote out like some religious mantra, but it means nothing.

Take the next part of his quote, its amazing to come across a developer who does not understand his own game, bring guns, well what the hell does that do in hisec, start shooting as soon as they go flashy red, too late...

Quote:
CCP Falcon wrote:

There are a multitude of ways to protect yourself from suicide gankers, people just automatically assume they're "safe" in highsec, then get annoyed when they lose a ship because of their own lack of spatial awareness.


People do not assume they are safe in hisec, with CODE being the highest killing alliance in the game, all in hisec space based on ISK value, its not safe. Its just safer in terms of open combat, which requires a war dec.

Spatial awareness is knowing what is going on around you, you can be ganked quite easily even with a scout, I have seen people do it, its called an off grid perch, scout jumps in sees nothing on gate warps to next gate in comes twin Vexors and dropT2 Sentries, in comes target hauler pop. Recently I have seen people point out that their watch list has got so big that even being aware of gankers and checking for them means nothing because they are all over the place. I pass through the pipe and I see at least 20 who gank, so much for spatial awareness. In some pipe systems there are a mass of ships moving through, do you jump through when the gate is clear and no one on D-scan?

Lets take Osmon as a good example, you cannot get local big enough to see all of the people in local, same for Jita and same for a number of pipe systems.

EDIT: The conclusion is that the deterrence level is too low so its become too widespread that spatial awareness has hardly any value. Also Lucas Kell's post above it so spot on in terms of hyperdunking.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#1799 - 2015-07-20 16:10:01 UTC


I hope you know, of all the ones I was on the webs weren't there until the bump happened. hope this helps.


basically, they weren't there until the target got bumped, therefore those people technically didn't fly with webs, and didn't have a scout.
Kandu Harr
Doomheim
#1800 - 2015-07-20 16:27:26 UTC
Globby wrote:

I hope you know, of all the ones I was on the webs weren't there until the bump happened. hope this helps.


basically, they weren't there until the target got bumped, therefore those people technically didn't fly with webs, and didn't have a scout.


thanks