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Player Features and Ideas Discussion

 
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Making mining fleets more interactive

First post
Author
Raphendyr Nardieu
Avanto
Hole Control
#121 - 2015-07-18 01:41:33 UTC
Kyeudo Van'mynai wrote:

What is instability? This would be a new trait for each asteroid and randomly generated. It would be the percent chance per mining laser cycle that the asteroid would fracture and split into chunks. The chunks would vary in size and all together would account for the old asteroid's ore and rock contents. I'd expect things to be weighted so that the asteroid fractured into either one or two larger pieces along with several smaller ones. Instability would have values inside of a range fixed by the particular belt the asteroids spawned within, with belts that spawn higher instability asteroids having better chances at high value ore.


Could different asteroids types also create explosions or damaing gas clouds as the Mercoxit currently does. This asteroids would contain better ores or better density ore or less rock. Also this asteroids could spawn rare ores from null to hisec (or maybe not). This would make it more important to watch out for instability. This is also the reason why instability of the asteroid should grow when mined and lower when left to cool down.

as usual. just ideas to talk about.
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#122 - 2015-07-18 02:03:33 UTC
Max Deveron wrote:
Seriously dude....

just quit trolling.
Your a goon and thats what goons do.
Sure if you want to continue to play stupid then so be it.


I am vaguely offended that you think I'm trolling just because I joined Goonswarm.

Sorra Hibra wrote:
What gets me is that you want to over complicate my profession, even though your profession is way more dull and lacks an ounce of interaction. In salvaging you can just drop salvage drones and send them to do the work, then approach one of the drones and go nuts.

Even if you wanted one pilot to call targets, it would be more efficient to use the Orca than to use a separate ship.


Actually, if I had to call anything my profession right now, I'd have to pick Exploration. Poking around wormholes has given me more income than salvaging. Still, I like salvaging. Trying to keep all my salvagers running is enjoyable. I haven't used salvage drones yet. You are right, though. It could use some more interaction. The trouble is that there's no large fields of wrecks anywhere - any places you can salvage are single person sized.

I explained to Max why that wouldn't be a perfect solution, especially if belt size is increased. I just added the bit about size increase to the OP a little while ago, as our conversation made me realize that without a broad selection of asteroids, some of my assumptions wouldn't hold true.

Quote:

And its not the leadership skill it is Mining Laser Field Enhancement that provides survey scanner range.


Thanks for the info. I missed the survey scanners there on the end of the description.

Raphendyr Nardieu wrote:

Having single ore in asteroid is simpler, but it also makes it more pointless to have rock in it as then we could only tune the mining yield. If we have 50% Veldspar and 50% rock, then it is just 50% of the total yield. With multiple ores it makes it more interesting to use crystals to maximise the wanted ore.

Other idea to thing about. What if the asteroids would have some what random amounts of raw minerals. Like raw isogen. This would remove one level of complexation as now you would be hunting for the best or required minerals and maximise those in the asteroids.


I think we might want to wait until the general idea is in place before introducing multi-ore complications. You may be right - it might be viable and interesting - but Sorra seems to have a fairly solid use-case and I don't want to invalidate that without a better idea of the unseen ramifications.

I think raw minerals right in the ore would be a bad idea. That would invalidate all of the effort put into refining skills and prevent the kind of pre-fleet planning that Max and others have explained.

Raphendyr Nardieu wrote:

Could different asteroids types also create explosions or damaing gas clouds as the Mercoxit currently does. This asteroids would contain better ores or better density ore or less rock. Also this asteroids could spawn rare ores from null to hisec (or maybe not). This would make it more important to watch out for instability. This is also the reason why instability of the asteroid should grow when mined and lower when left to cool down.

as usual. just ideas to talk about.


I believe I suggested that as a possible expansion a few pages back. Your grow/cool-down idea could be an interesting add-on, but we'd need to add new ore types to make it work, I think. Something extra mineral dense.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#123 - 2015-07-18 02:15:35 UTC
Kyeudo Van'mynai wrote:
...
I think we might want to wait until the general idea is in place ...


I'd rather not, this wouldn't be much fun at all. Think of mining mixed with loot can spew, add in the fact that in a busy belt the number of asteroids would potentially start producing TiDi too and it really isn't pleasant.

Also for the extra effort required there would need to be more reward which goes against your idea that miners could do their thing as usual elsewhere without their isk/hour being affected.
Sorra Hibra
Doomheim
#124 - 2015-07-18 05:15:36 UTC
[quote=Raphendyr Nardieu

Could you help use with that by telling what in mining is making you interested about it?

[/quote]

I enjoy the social aspect of mining. I hang out with like minded people, chat up local, and help friends by mining what they need for manufacturing.

I also enjoy the sense of accomplishment as I hit goals.

It fills my need to create a series of tasks, following and monitoring those tasks, and complete the project. I go through the same process at work, except for the fact that all my colleges at work are idiots, like mining in shuttles stupid.

And more interesting does not require more complicated mining process. I would rather see a more interesting way to locate current style asteroids. Like combat probe style of locality asteroid clusters with common ore clusters in larger groups, creating larger signatures and easier locating. And of course a complete removal of static, anomoly, and signature belts.
Angelica Dreamstar
Aliastra
Gallente Federation
#125 - 2015-07-18 07:33:45 UTC
1. You don't mine, so why do you think you have ground to speak. No understanding, no experience, but wants it to change.

That's not how it works. One doesn't not do something and then claim he knows how to change it.

2. Mining is deliberately made how it is, so people can do it afk. I mine with three covetors, not afk, it's busy enough. There is no more interactivity needed and most people will reject it. Mining is an activity people cqn pursue when they have/want to do other things. It keeps people logged in.

Changing that would be bad for the game.


And besides that, ideas from someone who even admits he's clueless are trash from the getgo, because you have no idea wtf you are talking about. Go mine for a momth, then we talk. Then you still know barely anything, but at least you're not COMPLETELY clueless about it!

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Raphendyr Nardieu
Avanto
Hole Control
#126 - 2015-07-18 12:25:04 UTC
Angelica Dreamstar wrote:
1. You don't mine, so why do you think you have ground to speak. No understanding, no experience, but wants it to change.

That's not how it works. One doesn't not do something and then claim he knows how to change it.


This is answerred and talked in the thread already. Please read the few pages.

Angelica Dreamstar wrote:

2. Mining is deliberately made how it is, so people can do it afk. I mine with three covetors, not afk, it's busy enough. There is no more interactivity needed and most people will reject it. Mining is an activity people cqn pursue when they have/want to do other things. It keeps people logged in.

Changing that would be bad for the game.


Mining doesn't follow CCP's idea of interactive for person nor fleet member, so it can't be that "by design". Or at least not by current goals.

Also, if you would have read more carefully, afk mining is possible even with these changes. You want to use modules/lasers so the instability is lower (effects your yield of course, but you are afk, boesn't matter so much). If the rock is going to split, you keep mining the bigger one. So should work pretty ok. I would also accept "auto targeting system for asteroids", that would target nearest asteroid and start mining that.


Instead of complaining that someone tries to innovate even though his profession is not mining, could you as apparent miner read ir and possibly to chat too and then provide some usefull feedback. Like what things sound interesting, what should be itereated over and what things you thing should be changed to something else. Do as it stated on announcement, provide constructive feedback. Thank you.


Sorra Hibra wrote:

I enjoy the social aspect of mining. I hang out with like minded people, chat up local, and help friends by mining what they need for manufacturing.

I also enjoy the sense of accomplishment as I hit goals.

It fills my need to create a series of tasks, following and monitoring those tasks, and complete the project. I go through the same process at work, except for the fact that all my colleges at work are idiots, like mining in shuttles stupid.


Thank you for this. I need to think about these and current ideas and see how do these fit.
Sorry for you co-workers, I hope you can survive with them.

Sorra Hibra wrote:

And more interesting does not require more complicated mining process. I would rather see a more interesting way to locate current style asteroids. Like combat probe style of locality asteroid clusters with common ore clusters in larger groups, creating larger signatures and easier locating. And of course a complete removal of static, anomoly, and signature belts.


I like this.
Raphendyr Nardieu
Avanto
Hole Control
#127 - 2015-07-18 12:32:35 UTC
Kyeudo Van'mynai wrote:

I think raw minerals right in the ore would be a bad idea. That would invalidate all of the effort put into refining skills and prevent the kind of pre-fleet planning that Max and others have explained.


The raw ares instead of direct minerals was there exactly for the reprocessin part. Currently if you want maximum amount of Isogen, you mine Omber and use best possible reprocessing skills to get best amount of Isogen.

So instead of getting 100 m3 Omber, you would get 41 m3 raw Tritanium, 17 m3 Raw Pyeriteand 42 m3 Raw Isogen. This should provide you the same result. And these results could be changed with crystals and of course small random variation by asteroid.


Point is, it could work. Any case, lets look into this later on.
Teckos Pech
Hogyoku
Goonswarm Federation
#128 - 2015-07-18 16:45:03 UTC
Quote:
Teckos Pech wrote:

You have that now. What asteroid you mine will (or it should be based) on various factors. For some, it might be market price and availability of asteroids in the field. For somebody who is semi-AFK mining for his own production process it might be based on what he needs.* There is already choice.


Except that choice is already made before you leave the station "We want to mine Omber and Plagioclase". "No mining Veldspar". The choices I want to foster are judgement calls on grid.


That choice will already be made before you undock with these changes as well.

Quote:
Quote:
And more generally, how does choice make something less boring. I read the proposal (2x) and both times though mining still sounds boring...but now I can't even really do it semi-AFK. [Yes, unlike the OP, I have mined a fair amount in the past, have done it lately though]. Sure you can, but these changes will make that less of a thing, IMO.


Have you done much salvaging? There's something about making all the calls about what to tractor first, what to fly towards, what to start salvaging, and what to loot that keeps your brain awake and engaged. When you get things done quickly and efficiently, there's a satisfaction there that is oddly rewarding. If that doesn't make any sense to you, then perhaps it's just one of those things that's hard to convey in words, like the attraction of orbiting space rocks for hours.


I usually use a mobile tractor unit, so no, I don't see the excitement there either.

So...after reading your proposal and this reply you seem to be moving mining in the direction of salvaging. I don't see that as much of an improvement. In fact, one might argue the nice thing about mining is it can be done in a low demand manner or when you want to chat with people on TS.

And salvaging is something one does sporadically, at least for most people. All the rats are dead...okay now salvage. Not something one spends much time on. Currently mining can be done for long periods. But if you have to maintain considerable focus...will people mine as much?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#129 - 2015-07-18 17:17:04 UTC  |  Edited by: Teckos Pech
Raphendyr Nardieu wrote:
Kyeudo Van'mynai wrote:

I think raw minerals right in the ore would be a bad idea. That would invalidate all of the effort put into refining skills and prevent the kind of pre-fleet planning that Max and others have explained.


The raw ares instead of direct minerals was there exactly for the reprocessin part. Currently if you want maximum amount of Isogen, you mine Omber and use best possible reprocessing skills to get best amount of Isogen.

So instead of getting 100 m3 Omber, you would get 41 m3 raw Tritanium, 17 m3 Raw Pyeriteand 42 m3 Raw Isogen. This should provide you the same result. And these results could be changed with crystals and of course small random variation by asteroid.


Point is, it could work. Any case, lets look into this later on.


You completely missed his point, I think. He wasn't pointing out differences in results, but that the skill points he and others have put into his character now become a sunk cost--i.e. an unrecoverable expense. That is a huge hit if you've put say 6 million SP in refining skills and now they are useless. If we say those SP have a market value of 200 ISK/SP we are talking 1.2 billion ISK.

Also, it creates a problem in terms of null logistics too since, IIRC, the idea is to mine the ore, compress the ore, move the compressed ore. I don't think you can compress tritanium, isogen, etc. So moving low ends out to null will become a problem too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#130 - 2015-07-18 17:34:43 UTC
Angelica Dreamstar wrote:
1. You don't mine, so why do you think you have ground to speak. No understanding, no experience, but wants it to change.

That's not how it works. One doesn't not do something and then claim he knows how to change it.


I disagree. While it does put one at a bit of a disadvantage when proposing an idea, we should still not have a knee jerk reaction and dismiss an idea out of hand for this reason, IMO. I read the proposal twice just to give the guy a fair chance.

My view is part of what makes mining so bad in some players eyes may in fact be its strength too. It is a low demand in game activity. People can do other stuff easily on alts, talk with corp/alliance mates on TS, watch a movie, do work (if working from home or you can connect from work) , etc.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#131 - 2015-07-19 00:14:47 UTC
Corraidhin Farsaidh wrote:

Think of mining mixed with loot can spew, add in the fact that in a busy belt the number of asteroids would potentially start producing TiDi too and it really isn't pleasant.


First, this isn't loot spew. I've addressed the point previously, so please go read up on the differences.

Second, I don't expect this to cause TiDi. TiDi is caused when the required number of updates exceeds the node's ability to process them in less than one second for all systems on the node. For large fleet battles, this is the hundreds of players in both the system the battle is going on and Jita (it's permanently on the high traffic node). Further, what really stresses the server is people undocking, exploding, or jumping into system, as this forces the server to query for and apply all of the character's relevant skills to the hull (go look up "Brain in a Box" if you don't believe me). Since this won't add much work to the process of updating asteroids - certainly not the same level as a ship getting destroyed - and because miners will be removing asteroids from the grid TiDi is highly unlikely to occur just due to asteroid numbers.

Quote:

Also for the extra effort required there would need to be more reward which goes against your idea that miners could do their thing as usual elsewhere without their isk/hour being affected.


I said comparable. We'll have to amortize the amount with all the people still out there solo mining and/or afk mining, who will be making less than those working in fleets. Further, the reward doesn't need to be financial. The reward could be needing to spend less time in the belt to achieve the same result as before.

Sorra Hibra wrote:

I enjoy the social aspect of mining. I hang out with like minded people, chat up local, and help friends by mining what they need for manufacturing.

I also enjoy the sense of accomplishment as I hit goals.

It fills my need to create a series of tasks, following and monitoring those tasks, and complete the project. I go through the same process at work, except for the fact that all my colleges at work are idiots, like mining in shuttles stupid.


Honest question: How do these proposed changes interfere with your ability to do all of that? Do you see it curbing the social aspect or some such?

Quote:

I would rather see a more interesting way to locate current style asteroids. Like combat probe style of locality asteroid clusters with common ore clusters in larger groups, creating larger signatures and easier locating. And of course a complete removal of static, anomoly, and signature belts.


I don't think the game can get rid of static belts - new players need some place to mine and belt rat. Still, using some sort of survey probes to scan down mining signatures sounds like a good idea to me.

Angelica Dreamstar wrote:

And besides that, ideas from someone who even admits he's clueless are trash from the getgo, because you have no idea wtf you are talking about.


This does not logically follow. A good idea can come from anyone. Understanding if it is a good idea or not requires expertise in order to point out logical strengths and weaknesses, but the idea can not be dismissed just because of who put it forward.
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#132 - 2015-07-19 00:16:10 UTC
Teckos Pech wrote:

I disagree. While it does put one at a bit of a disadvantage when proposing an idea, we should still not have a knee jerk reaction and dismiss an idea out of hand for this reason, IMO. I read the proposal twice just to give the guy a fair chance.


Thanks for that.

Quote:

My view is part of what makes mining so bad in some players eyes may in fact be its strength too. It is a low demand in game activity. People can do other stuff easily on alts, talk with corp/alliance mates on TS, watch a movie, do work (if working from home or you can connect from work) , etc.


This shouldn't disturb that too much, though. The more active roles are scouting, hauling, and tractoring rocks. If you aren't doing that, you just have to periodically lock up a new rock.

Teckos Pech wrote:

That choice will already be made before you undock with these changes as well.


But on grid you need to decide if any particular rock is worth your time. It might be mostly rock or it might be too fragile for your taste. Mining everything in the belt is going to be a stupid decision.

Quote:

So...after reading your proposal and this reply you seem to be moving mining in the direction of salvaging. I don't see that as much of an improvement. In fact, one might argue the nice thing about mining is it can be done in a low demand manner or when you want to chat with people on TS.


A little bit. For most people in a mining fleet, mining is business as usual. A rock jockey just keeps valuable asteroid chunks from drifting away and bringing the valuable stuff to the miners. He'd be a valuable asset, but not a strict necessity.

Quote:

And salvaging is something one does sporadically, at least for most people. All the rats are dead...okay now salvage. Not something one spends much time on. Currently mining can be done for long periods. But if you have to maintain considerable focus...will people mine as much?


That's more due to the circumstances surrounding ratting and the creation of wrecks. It's hard to just continuously salvage because salvage opportunities don't naturally generate like they do for ratting or mining. Ore anomalies and combat sites just naturally occur, but huge piles of wrecks you can't just scan down or see them on the overlay.

The rock jockey will be someone who enjoys or at least tolerates it. The other miners can just check back every few minutes to see if they need to short cycle their lasers.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#133 - 2015-07-19 03:01:12 UTC
Ok re-read the OP.

1.) renaming the rocks maybe not a bad idea, but only to redistribute the mineral content not ore type.
A.) according to lore mining lasers vaporize asteroids into particle dust from which the current ore types is extracted only (if there is waste rock, it never makes it to the ore holds).
B.) Maybe then mineral distribution could be more evenly created, example pyroxeres currently only give up like 5 nocxium, maybe in highsec some rocks could give up like 5 megacyte or zydrine while in nullsec they actually have denser types that obviously give up more per refine batch.

2.) As an FC and Corp leader, I can do the job of scaning rocks myself if people negelect to fit scanners.
I will not pay someone to just fly around scanning rocks, so yeah you can do the job but your not getting paid because you are not being beneficial to overall income abilities. Not to mention such a scout would be a liability and a gank magnet for simply griefing fleets using them.

3.) Ability to tractor rocks.........again I will not pay a noctis or destroyer team for this job. I can put a tractor beam on an Orca and do the job myself along side of scanning rocks. Sure you can do the job, but you wont get paid by me since i can do it much more efficiently without hurting the fleets time efficiency mining.

4.) busting up rocks with by just removing the waste rock. why?
You are not adding to the income gain of the fleet, you need to be bringing in minerals, if you are not doing that you dont get paid.....period. Doing this as a fleet role means you are useless to me.

5.) Hauling.....in a large enough fleet i can also multibox my own hauler between station and Orca, if the size is larger....then its a Freighter in the belt with the Orca.
a.) to maintain control of the rocks themselves
b.) Ensuring the corp has its quota instead of relying on late contracts or whatever like someone suddenly having to log out.
c.) To make sure all accoounting is correct to do payroll for those that are actually participating.

And Im pointing these out from a highsec perspective......
What else?
Ah yes.....the breaking up of rocks....all it does is simply make a mess of things and causes more work to be done "work" instead of simply enjoying what we do. Thats a no-go. It will increase time in the belt, which means less efficiency, less pay, and worse less amount of materials collected in an allotted Fleet time, meaning less ability to build stuff.

Choices? An individual may be choosing like now as they alreay do what rock type to mine and in what order becasue of amount of time able to play. A Fleet however does not, it goess out and STRIPS the belt(s) in question....the only thing a real fleet needs to know is who is mining what, so they can bring appropiate crystals, who the backups are for that type if crystals for some reason run out or other reasons. Yet even a Fleet has time restrictions.....OP will last 6 hrs for example, again choice....mine the whole belt or cherry pick them one ata time?

Direct Deposit Scanner??? Is this meant to replace Mining Upgrades? becasue if not then i see no reason for its exsistence and if so....possible stats must be provided so it can be discussed.

Tractor Drones: redundant, already have tractor beams, not required, and should not be implented.....oh yeah we also have MTU's.

Bots: You seriously believe with the way some probably get scripted now a days that someone can not script to handle all the tasks your proposing? maybe they get easier to detect, but these things will not hinder them in the slightest.

Precision Mining Lasers: Less yield, but less rock.....how about no Rock at all or they are useless becasue of "Time Efficiency" which would be better to just strip everything and deal with it later. Oh yeah we are not doing waste rock because there is no place for its exsistence in EvE....taking up database storage for something that has no use, created by miners in exsistence.....uhm yeah thats a good one.

Mining Foreman Amiplifier thingy: Yeah already discussed that one, couldnt remember off the top of my head what it was that did that when i first mentioned it....a module already exists, are you trying to seperate the two abilities of that module so a Fleet Booster is forced to fill the limited slots already for such things? Do not need a secondary booster either....in a mining Fleet like i said already the FC is in control of the possesion of the rocks and is the pilot(s) of cap ships used, no one else...others should be mining.

Expedition: This ship is redundant between Orca/Rorqual and the miners themselves, a waste of database, materials to build, and not required.....besides you have not posted any exact ship stats yet anyway to discuss.

The only thing i have seen posted here so far: Is that I also believe ore anoms should require a scanner able to be fitted on mining or Mining Command ships only. Ore Anoms should be removed from the easy to find list of the probe scanner screen.

Other things i wouldnt mind: Removal of static belts maybe, and make smaller more condensed belts requirng to be scanned down. Allow something like a mini claim structure to be placed in each a corp wishes to lay claim to. Expire at DT. that way corps can claim one of these smaller belts or numbers of them, anybody not in corp mining them goes flashy yellow.

Comet mining

and maybe make moon mining an active thing, so maybe even highsec can produce their own moon goo. just make the deposits/belts much smaller than nullsec's and make losec's in between sized.
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#134 - 2015-07-20 06:55:45 UTC  |  Edited by: Kyeudo Van'mynai
Max Deveron wrote:
Ok re-read the OP.


Thanks. I was afraid I'd lost a critic.

Quote:

1.) renaming the rocks maybe not a bad idea, but only to redistribute the mineral content not ore type.
A.) according to lore mining lasers vaporize asteroids into particle dust from which the current ore types is extracted only (if there is waste rock, it never makes it to the ore holds).
B.) Maybe then mineral distribution could be more evenly created, example pyroxeres currently only give up like 5 nocxium, maybe in highsec some rocks could give up like 5 megacyte or zydrine while in nullsec they actually have denser types that obviously give up more per refine batch.


A) right. This system would just stop assuming that all the ore you want is right there on the surface for easy access. Sometimes your lasers don't blast a full yield's worth of ore as they chew into another deposit.

B) If I'm following you correctly, you are suggesting more variations of the existing ore types? Like Deep Space Ochre or Prismatic Veldspar or something? That could have some interesting effects and probably help differentiate high-instability or high-rock asteroids vs low rock and stable asteroids without needing to retread the mixed ore types idea.

Thought: What about some general modifier groups? Variations like "Crystaline" meaning something like +20% of one specific mineral and -20% of another specific mineral. "Hey, I've got some Porous Veldspar over here" "We don't want that, that has less Tritanium".

Quote:

2.) As an FC and Corp leader, I can do the job of scaning rocks myself if people negelect to fit scanners.
I will not pay someone to just fly around scanning rocks, so yeah you can do the job but your not getting paid because you are not being beneficial to overall income abilities. Not to mention such a scout would be a liability and a gank magnet for simply griefing fleets using them.


I think we might have different ideas about what this scout would be doing and getting paid. I'm seeing larger asteroid belts than before, filled with a wide range of options for mining. I'm seeing a scenario where an Orca scan from the middle of the belt is unlikely to produce only a general idea about which asteroids are good for anything outside the range of the current miners. I'm also thinking that if the scout is able to do his job fairly quickly, the scout might just be paid either a flat rate - either by the belt or by the hour - instead of in a share of everything mined.

I'm not sure I understand the liability part. Are you saying the guy in the frigate would be easier and more desirable to gank by griefers than the slow and expensive mining barges?

Quote:

3.) Ability to tractor rocks.........again I will not pay a noctis or destroyer team for this job. I can put a tractor beam on an Orca and do the job myself along side of scanning rocks. Sure you can do the job, but you wont get paid by me since i can do it much more efficiently without hurting the fleets time efficiency mining.


So your Orca has one capital tractor beam and the two mining laser boosts. How many ships equipped with salvagers could you keep fed with that Orca, provided an arbitrarily large mass of wrecks of varying sizes?

Quote:

4.) busting up rocks with by just removing the waste rock. why?
You are not adding to the income gain of the fleet, you need to be bringing in minerals, if you are not doing that you dont get paid.....period. Doing this as a fleet role means you are useless to me.


Let's say that we have an asteroid that is 2000 units of ore and 8000 units of rock. A normal Skiff would spend five cycles on this rock to get 2000 units of ore. A rock-ripping Skiff blasts all 8000 units of rock out of it in a single cycle, then a normal skiff cleans up the 2000 units left in a single cycle. That saves you 3 cycles of work. Simplistic example, but I think it shows how that having some of these on hand would improve time efficiency even though they aren't directly mining ore.
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#135 - 2015-07-20 06:58:29 UTC  |  Edited by: Kyeudo Van'mynai
Quote:

Ah yes.....the breaking up of rocks....all it does is simply make a mess of things and causes more work to be done "work" instead of simply enjoying what we do. Thats a no-go. It will increase time in the belt, which means less efficiency, less pay, and worse less amount of materials collected in an allotted Fleet time, meaning less ability to build stuff.


All other things remaining the same, yes. However that need not be the case. Ships and modules can be rebalanced around having a more involved system. I previously described adjustments that could be made to compensate miners for the additional work with a reduced amount of time needed in belt to hit a fixed ore volume.

Quote:

Choices? An individual may be choosing like now as they already do what rock type to mine and in what order because of amount of time able to play. A Fleet however does not, it goes out and STRIPS the belt(s) in question....the only thing a real fleet needs to know is who is mining what, so they can bring appropriate crystals, who the backups are for that type if crystals for some reason run out or other reasons. Yet even a Fleet has time restrictions.....OP will last 6 hrs for example, again choice....mine the whole belt or cherry pick them one at a time?


If I am understanding you correctly, you are saying that a highsec mining fleet might start with the most valuable ores first, but will eventually just strip the whole belt if left long enough? You don't even skip Veldspar in favor of hitting a different belt in the same system?

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Directed Deposit Scanner??? Is this meant to replace Mining Upgrades? because if not then I see no reason for its existence and if so....possible stats must be provided so it can be discussed.


This is an early concept idea. Slapping full stats on it would be premature. The general idea, however, is not to replace mining upgrades but to create a mid-slot module that would reduce the amount of waste rock being pulled from a targeted asteroid on every mining cycle. Maybe everyone in the fleet fits one and uses it on whatever they are mining. Maybe everyone mines from the same asteroid while the Orca is scanning the rock for you.

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Tractor Drones: redundant, already have tractor beams, not required, and should not be implented.....oh yeah we also have MTU's.


This depends on the differences between drone ranges and tractor beams. A Noctis tops out at 60 KM tractor beams. Drones can get up to 60km control range with just 2 skills. Add a Drone Link Augmentor and you've got the Noctis beat and can use the drones as fire-and-forget tractor beams.

Yeah, the MTU does put a damper on the use of Tractor Beams. Everything you want to tractor is already handled by a single deployable.

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Bots: You seriously believe with the way some probably get scripted now a days that someone can not script to handle all the tasks your proposing? maybe they get easier to detect, but these things will not hinder them in the slightest.


I work as a programmer. I know that, given enough time and effort, I could script my way around these changes. However, effort is hard and adaptation to change isn't always easy. If they get easier to detect or fail to be as efficient as a human brain, the real players win.
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#136 - 2015-07-20 07:03:48 UTC
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Precision Mining Lasers: Less yield, but less rock.....how about no Rock at all or they are useless becasue of "Time Efficiency" which would be better to just strip everything and deal with it later.


That depends on the reduction in rock in relation to the reduction in yield. Suppose we have that 2000 ore / 8000 rock asteroid from earlier. Suppose that instead of averaging 400 ore and 1600 rock per cycle on a normal skiff, we instead are pulling 750 ore and 750 rock per cycle. So the rock is stripped of ore in 3 cycles instead of in 5. These are just some off-the-cuff numbers, but I think you can see the point.

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Other things i wouldnt mind: Removal of static belts maybe, and make smaller more condensed belts requirng to be scanned down. Allow something like a mini claim structure to be placed in each a corp wishes to lay claim to. Expire at DT. that way corps can claim one of these smaller belts or numbers of them, anybody not in corp mining them goes flashy yellow.


Something like a Concord-sanctioned mining claim beacon, purchased from Concord NPCs? Alternatively, an empire-sanctioned one that only applies in the relevant space? You are aware that Miniluv and Code would love this idea, right? They will flag the popular belts to mess with miners and get free kills on claim-jumpers and never mine a single chunk of ore.
Orca Platypus
Pator Tech School
Minmatar Republic
#137 - 2015-07-20 08:20:51 UTC
Fleet mining is already very interactive. if you don't mine, keep playing with whatever bodypart you gewns play, and screw off from the mining please.

-1.
Raphendyr Nardieu
Avanto
Hole Control
#138 - 2015-07-20 10:59:10 UTC
Orca Platypus wrote:
Fleet mining is already very interactive. if you don't mine, keep playing with whatever bodypart you gewns play, and screw off from the mining please.

-1.



Sorry, I didn't find your reply very constructive. Could you explain more how current mining is interactive even with fleets? How is stripping whole ore belt anything interesting?

In which areas proposed changes break your currently gameplay? If it is afk mining, please explain why it is not ok to hurt you a little bit in favor of non-afk mining?
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#139 - 2015-07-20 16:53:59 UTC
Kyeudo Van'mynai wrote:


A) right. This system would just stop assuming that all the ore you want is right there on the surface for easy access. Sometimes your lasers don't blast a full yield's worth of ore as they chew into another deposit.

B) If I'm following you correctly, you are suggesting more variations of the existing ore types? Like Deep Space Ochre or Prismatic Veldspar or something? That could have some interesting effects and probably help differentiate high-instability or high-rock asteroids vs low rock and stable asteroids without needing to retread the mixed ore types idea.

Thought: What about some general modifier groups? Variations like "Crystaline" meaning something like +20% of one specific mineral and -20% of another specific mineral. "Hey, I've got some Porous Veldspar over here" "We don't want that, that has less Tritanium".

A.) more or less that how it works, but the average player does not see it like that because they dont care about lore. What they see and do is how its working right now and there is no need to change that.
B.) Not exactly, think it was 3...but lets say yeah every current rock type gets turned into these 3 named rock types in your proposal. Well, i guess only lets say a Crystalized what ever can be found in nullsec and no where else, it would maybe refine 100 or 400 megacyte or zydrine....where the normal type might be not be in highsec but yields 50% of that amount when refined.....and i guess the porous idea of yours...wellit would have the lowest yield but at least even in highsec that yield will make highsec miners at least 3-5% less reliant on nullsec ores.....they just have to mine more in time and volume.
[/quote]
Kyeudo Van'mynai wrote:

I think we might have different ideas about what this scout would be doing and getting paid. I'm seeing larger asteroid belts than before, filled with a wide range of options for mining. I'm seeing a scenario where an Orca scan from the middle of the belt is unlikely to produce only a general idea about which asteroids are good for anything outside the range of the current miners. I'm also thinking that if the scout is able to do his job fairly quickly, the scout might just be paid either a flat rate - either by the belt or by the hour - instead of in a share of everything mined.

I'm not sure I understand the liability part. Are you saying the guy in the frigate would be easier and more desirable to gank by griefers than the slow and expensive mining barges?

1.) A fleet using an orca, relys on the barges/exhumers for scouting a the next belt for the best warp in point for the fleet where they can reach most if not the entire belt fom rng boosts in the first swipe.
2.) Again the miners are the ones doing the proper scanning anyway. so no such a scout is useless because his information will be outdated or irrelevant until the fleet is or almost is ready to land on grid.

Now as to liability, if as your trying to say you are attempting to make it impossible to not have to use these scouts....then yes even I as an Indy group would have my own gank alts destroy these scouts to greif competitors or those not yet selling their ores to me. On general note....CODE or the likes will see these scouts used more often and be able to pin point exactly who and where decent fleets are running as Actual fleets even if they are NPC charactrs balled together. No matter how you look at it, these scouts are useless and a liability to fleet security.
Kyeudo Van'mynai wrote:

So your Orca has one capital tractor beam and the two mining laser boosts. How many ships equipped with salvagers could you keep fed with that Orca, provided an arbitrarily large mass of wrecks of varying sizes?


Uhm no, Orcas dont fit Capital Tractor Beams.....and yes as the rocks would break apart the orca would just lock onto the pieces not being mined and tractor them close to it since the fleet is hovering close to the orca. The miners would just keep mining what ever else was out there eventually mining the rocks collected closer to the orca. Like i said no need for a noctis to be out there which 2 Cats could easily murder at a glance.
Kyeudo Van'mynai wrote:

Let's say that we have an asteroid that is 2000 units of ore and 8000 units of rock. A normal Skiff would spend five cycles on this rock to get 2000 units of ore. A rock-ripping Skiff blasts all 8000 units of rock out of it in a single cycle, then a normal skiff cleans up the 2000 units left in a single cycle. That saves you 3 cycles of work. Simplistic example, but I think it shows how that having some of these on hand would improve time efficiency even though they aren't directly mining ore.


Ok where did you get these numbers?
If you are talking about just Veldspar....2000 units is 200 m3, that is like 5 seconds or less of cycle time
8000 units of rock....no mater how much you want this involved it can be no more then veldspar ore or less in m3 so about 800 m3.

So uhm yeah, 5 cycles? you are out of your mind if you think people wont rage quit/riot at this unless like i said your goal is to literally make more work and longer times in the belt and therefore cut down all mining efficiency by 50% or more.

1,000 m3....thats like maybe a 3rd of most cycles on a strip miner, so no the proposal on the mining crystals your trying to invent or the process changes is of negative merit.


Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#140 - 2015-07-20 17:31:28 UTC  |  Edited by: Max Deveron
Kyeudo Van'mynai wrote:

All other things remaining the same, yes. However that need not be the case. Ships and modules can be rebalanced around having a more involved system. I previously described adjustments that could be made to compensate miners for the additional work with a reduced amount of time needed in belt to hit a fixed ore volume.


Then you must address this problem then. Most, not all...9 out of 10, so 90% are newbish like players and those Involved with some sort of Industry(building/crafting) in EvE, then you have the alts of all those involved in indy to inculde the Logistics (transport/freighters) Chain Pilots for LARGE organizations. This amounts to maybe at most 20%(not including alts) of eve's playerbase(specualtion of course) that mine rocks full time as a career/profession. This means 80% of said playerbase will not be afected nor care about your proposal. Now of the 20% that mine....only 25% of them are full time and average any where from 5 to 30 active alts on a daily basis. Those are the ones your affecting, those are the ones you trying to make a more involve system for, those are the ones that supply 95% of the ore/mineral markets. They are also the ones that dont want your new involved system.......because unless they get into full time INDUSTRY(crafting/building) as their primary profession....no one mines rocks or cares to, quite a many people you couldnt pay them to mine unless you were doing it in PLEX at a minimum of 1 per pilot every 3 hours. SO unless you can change things without making harder on the active multiboxer, then no your adjustments are not making things with reduced time in the belts, nor are you compensating the miners for extra work....your only driving peopel away faster from being involved in industry.
Kyeudo Van'mynai wrote:

If I am understanding you correctly, you are saying that a highsec mining fleet might start with the most valuable ores first, but will eventually just strip the whole belt if left long enough? You don't even skip Veldspar in favor of hitting a different belt in the same system?


NO, a highsec mining fleet....for example what my corpies did this past weekend. We took out 4 miners and 1 orca(which spent more time POS's up than in the belt). They fitted different crystals for the job, 1 for plag, 2 for Veld, and 1 pyroxere to start with....the veld melted, the pyroxere grinded down....when no more veld was left the veld miners changed both to plag....the Plag melted, when the final plag rock popped the last pyroxere also popped. It was the only belt we did like that and left behind any scordite. We did that to get some recent data for you in particular. We( I should say my corp mates) mined 796,800 m3 of veldspar, plagioclase, and pyroxeres (of all category types) in about 1.5 hrs with 4 skiffs no orca in the belt another 20 minutes and we could of wiped out the scordite also....but why plag gives both mex and more pyerite batch for batch than scordite does. (never skip veldspar its the highest in trit pound for pound)
SO simply no a Highsec fleet does not go for the most valuable ore first, they start at 1 end of or half of the belt, destroy it and then take the other half...or just eat it up from one end to the other like a snake does to a meal. That my friend is called STrip mining, and what barges/exhumes are meant to do not nitpick between ore types but just take it all and not give a damn about others, because the ore is only yours when it makes it to your hangar.
Kyeudo Van'mynai wrote:

This is an early concept idea. Slapping full stats on it would be premature. The general idea, however, is not to replace mining upgrades but to create a mid-slot module that would reduce the amount of waste rock being pulled from a targeted asteroid on every mining cycle. Maybe everyone in the fleet fits one and uses it on whatever they are mining. Maybe everyone mines from the same asteroid while the Orca is scanning the rock for you.

So we can expect you to delete this module idea then? since it is just vaporware so to speak?
Kyeudo Van'mynai wrote:

This depends on the differences between drone ranges and tractor beams. A Noctis tops out at 60 KM tractor beams. Drones can get up to 60km control range with just 2 skills. Add a Drone Link Augmentor and you've got the Noctis beat and can use the drones as fire-and-forget tractor beams.

Yeah, the MTU does put a damper on the use of Tractor Beams. Everything you want to tractor is already handled by a single deployable.

Thanx for supporting my counter to your proposal...so we agree on not using noctis anymore then yeah?
Kyeudo Van'mynai wrote:

I work as a programmer. I know that, given enough time and effort, I could script my way around these changes. However, effort is hard and adaptation to change isn't always easy. If they get easier to detect or fail to be as efficient as a human brain, the real players win.

Uhm we are talking about the RMT bots correct? that is what they do...I give them a day at most to having a working script, and a full week after to get all the kinks worked out of it. Like i said thats what they do, RMT....they are not going to settle for eventually. they dont have the time, so they will invest the effort.