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Warfare & Tactics

 
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A thought about Boosters:

Author
Crosi Wesdo
War and Order
#141 - 2015-07-19 08:31:39 UTC  |  Edited by: Crosi Wesdo
Colt Blackhawk wrote:
Crosi Wesdo wrote:
Just trying to apply some consistency to people selective reasoning.

Shocked

Man you needed WHOLE 10 minutes for a reply.
Read the "norealifers" part of my post again Ugh

OGB is s*** mechanic because it does not appear on kb. It is too much benefit for almost no risk.
But as we all know CCP f... it completely up to get new people into the game, so their strategy is to get more and more alts and accounts in the game from the already existing players.

List of completely broken **** in eve:
-OGB
-FW bomber toon income (poor idiots ratting in a carrier in 0.0)
-Highsec ganking and wardeccing of noobs in highsec
-FW in general
-mining (I could be starring at a wall for 5h and it would be the same)
-This "funny" one man in a catalyst (and his 20 alts ofc not appearing on the kill) can kill a freighter in highsec stuff.
And so on.

OGB is on the top list because it kills especially new player experience (griefers in highsec using ogb wardec bears and dunk them godlike, lowsec 5 boxers almost NEVER engage other 5 boxers but search for noobish 1boxers etc...)


Lots of people in this thread, including me, are asking for links to be on killmails (check post #2). And for them to have to boost in space rather than on a station or gate.

Sperg about me personally all you like, but myself and many others are already advocating for a fix to OGB that will bring them into play and into danger.

The rest of your post is complaining about the choices people make rather than explaining why removing any particular mechanic will stop people hunting newbs etc. Your silly opinions about FW being completely broken?!?! Your opinion about mining, some people enjoy relaxing and watching the rocks gather.

As usual, just more badly thought out sperg.
Ylein Kashuken
SQUIDS.
#142 - 2015-07-19 08:43:35 UTC  |  Edited by: Ylein Kashuken
.. people

Removing OGB would destroy many types of pvp we currently have.

Yes. Using OGB to blob and grief poor people is bad, but it's called "Know your enemy" ! So learn about your enemy and stop making useless forum posts.

Removing OGB and putting links on grid will make one effect and one effect only, BLOB vs. BLOB. Not just fleet with links but as well in small gang pvp!

Why would you engage 7 pilots if you have just 3-4 ? some of us can, but think about not so skilled pvpers, they will end up not fighting or will call for more people and their enemy will end up getting blobed.

let me put it in simple way, removing OGB will affect this:
- fighting outnumbered will eventually disappear
- change is favor to BIG guys, those who fields more will win

Good solution is to remove link ships from gates/station, make suspect or weapon timer. Link ship will have to move to dangerous safe spot.
Second option is to implement distance check, so that links cannot be activated directly at gates or stations.
Lin Suizei
#143 - 2015-07-19 13:44:36 UTC
Quote:
let me put it in simple way, removing OGB will affect this:
- fighting outnumbered will eventually disappear


Doesn't stop the ten or so people solo (true solo: no links, no falcon, no logi, no curse alt, not bait) roaming nullsec every day. Just pick a ship well, pack some exile and you're all set.

Lol I can't delete my forum sig.

El Taron
Doomheim
#144 - 2015-07-19 23:16:51 UTC
Ylein Kashuken wrote:
.. people

Removing OGB would destroy many types of pvp we currently have.

Yes. Using OGB to blob and grief poor people is bad, but it's called "Know your enemy" ! So learn about your enemy and stop making useless forum posts.

Removing OGB and putting links on grid will make one effect and one effect only, BLOB vs. BLOB. Not just fleet with links but as well in small gang pvp!

Why would you engage 7 pilots if you have just 3-4 ? some of us can, but think about not so skilled pvpers, they will end up not fighting or will call for more people and their enemy will end up getting blobed.

let me put it in simple way, removing OGB will affect this:
- fighting outnumbered will eventually disappear
- change is favor to BIG guys, those who fields more will win

Good solution is to remove link ships from gates/station, make suspect or weapon timer. Link ship will have to move to dangerous safe spot.
Second option is to implement distance check, so that links cannot be activated directly at gates or stations.


Don't agree with most of this.

"know your enemy" ... the problem is in lowsec most pvpers have them now, meaning you need them to even be in a position to compete. Before anyone says go to nullsec, it's too time consuming to find engagable fights.

Secondly removing them wouldn't come close to ending fighting outnumbered. The off or on grid arguments have legitimate points on either side but saying it would end fighting outnumbered is a massive exageration.

To be honest most people that I come across don't even use them to take on difficult targets, it's just a tool for making a "1v1" lobsided in favour of the linked character. If I saw a more aggresive attitude from users of links I wouldn't have such a problem with them, it's the risk averse nature of the community which makes me really hate them. Which explains why the majority of link users choose skirmish links so they can avoid commiting to fights and all of a sudden incredibly poor pilots are capable of kiting effectively.
Crosi Wesdo
War and Order
#145 - 2015-07-20 00:09:52 UTC  |  Edited by: Crosi Wesdo
El Taron wrote:
Ylein Kashuken wrote:
.. people

Removing OGB would destroy many types of pvp we currently have.

Yes. Using OGB to blob and grief poor people is bad, but it's called "Know your enemy" ! So learn about your enemy and stop making useless forum posts.

Removing OGB and putting links on grid will make one effect and one effect only, BLOB vs. BLOB. Not just fleet with links but as well in small gang pvp!

Why would you engage 7 pilots if you have just 3-4 ? some of us can, but think about not so skilled pvpers, they will end up not fighting or will call for more people and their enemy will end up getting blobed.

let me put it in simple way, removing OGB will affect this:
- fighting outnumbered will eventually disappear
- change is favor to BIG guys, those who fields more will win

Good solution is to remove link ships from gates/station, make suspect or weapon timer. Link ship will have to move to dangerous safe spot.
Second option is to implement distance check, so that links cannot be activated directly at gates or stations.


Don't agree with most of this.

"know your enemy" ... the problem is in lowsec most pvpers have them now, meaning you need them to even be in a position to compete. Before anyone says go to nullsec, it's too time consuming to find engagable fights.

Secondly removing them wouldn't come close to ending fighting outnumbered. The off or on grid arguments have legitimate points on either side but saying it would end fighting outnumbered is a massive exageration.

To be honest most people that I come across don't even use them to take on difficult targets, it's just a tool for making a "1v1" lobsided in favour of the linked character. If I saw a more aggresive attitude from users of links I wouldn't have such a problem with them, it's the risk averse nature of the community which makes me really hate them. Which explains why the majority of link users choose skirmish links so they can avoid commiting to fights and all of a sudden incredibly poor pilots are capable of kiting effectively.



Boosts are only used for 1v1?

Ok, thanks for your participation. The nurse will be along shortly to take you back to your ward.

I use links to fight any number of people. I almost always have to warp into hostile plexes. As much as my enemies may not like me they cannot contest that fact. Just because you dont see it doesnt mean it doesnt happen. Just beause there are cowards that only use boosts to win fights they would win without them doesnt mean boosts are broken. Those people will be cowards with or without boosts.
Tsaal
Interstellar Consulting Group
#146 - 2015-07-20 02:14:21 UTC
I do like the idea on on grid boosting, but one thing I have noticed is that boosts really exaggerate already powerful bonuses due to it being a multiplier. One glaring example is a Garmur with a faction point.

Maybe a change would be a flat amount (at least on some of the boost). This would be a buff for non-bonused ships and a nerf for bonused ships. I guess one area that has to stay multiplicative is velocity, purely due to the nature of it.

I know this has been mentioned...but seriously get logi and boosts onto killmails.
Demerius Xenocratus
The Scope
Gallente Federation
#147 - 2015-07-20 02:17:36 UTC
Crosi Wesdo wrote:
Because getting beaten by 1 person with 2 accounts is totally different to getting beaten by 2 people with 1 account.

CCP have conducted a horrible bait and switch, getting people to play their game based on endless stories of fairness, kindness, honesty and balance then dropping mechanics like this on us.

Its just so unfair, UNFAIR!?!?!, IN MY EVE?!?!?!

IF YOU WANT TO MOVE YOUR DAMN SUPERCAP SOMEWHERE TO HYPERDUNK SOME GUY THEN YOU SHOULD HAVE TO HAVE A FRIEND WITH A 'CYNO MAIN'.


You're still confusing the validity of ingame choices and tactics, including engaging in deceit and skullduggery, with a meta of "I am willing to spend more money on the game ergo I win."

I don't care about you using a cyno alt to move your cap. There's really no way to get around some necessity of alts to do certain things in the game.

But for me as a relatively new player to be told my choices, skill and knowledge ingame don't matter unless I participate in the arms race of alts; that's pretty ******. How many people do you think would not even pick up a 14 day trial if you told them they have to have minimum of two accounts to compete?
Crosi Wesdo
War and Order
#148 - 2015-07-20 08:14:12 UTC
Demerius Xenocratus wrote:
Crosi Wesdo wrote:
Because getting beaten by 1 person with 2 accounts is totally different to getting beaten by 2 people with 1 account.

CCP have conducted a horrible bait and switch, getting people to play their game based on endless stories of fairness, kindness, honesty and balance then dropping mechanics like this on us.

Its just so unfair, UNFAIR!?!?!, IN MY EVE?!?!?!

IF YOU WANT TO MOVE YOUR DAMN SUPERCAP SOMEWHERE TO HYPERDUNK SOME GUY THEN YOU SHOULD HAVE TO HAVE A FRIEND WITH A 'CYNO MAIN'.


You're still confusing the validity of ingame choices and tactics, including engaging in deceit and skullduggery, with a meta of "I am willing to spend more money on the game ergo I win."

I don't care about you using a cyno alt to move your cap. There's really no way to get around some necessity of alts to do certain things in the game.

But for me as a relatively new player to be told my choices, skill and knowledge ingame don't matter unless I participate in the arms race of alts; that's pretty ******. How many people do you think would not even pick up a 14 day trial if you told them they have to have minimum of two accounts to compete IN 1v1'S?


FTFY.

I think all newish players already do and always have realised that they will struggle against a much older player on a 1v1 level.

Hopefully people join eve for the larger fights where even an atron can make a difference as per recent CCP marketing.
El Taron
Doomheim
#149 - 2015-07-20 10:43:47 UTC
Crosi Wesdo wrote:
El Taron wrote:
Ylein Kashuken wrote:
.. people

Removing OGB would destroy many types of pvp we currently have.

Yes. Using OGB to blob and grief poor people is bad, but it's called "Know your enemy" ! So learn about your enemy and stop making useless forum posts.

Removing OGB and putting links on grid will make one effect and one effect only, BLOB vs. BLOB. Not just fleet with links but as well in small gang pvp!

Why would you engage 7 pilots if you have just 3-4 ? some of us can, but think about not so skilled pvpers, they will end up not fighting or will call for more people and their enemy will end up getting blobed.

let me put it in simple way, removing OGB will affect this:
- fighting outnumbered will eventually disappear
- change is favor to BIG guys, those who fields more will win

Good solution is to remove link ships from gates/station, make suspect or weapon timer. Link ship will have to move to dangerous safe spot.
Second option is to implement distance check, so that links cannot be activated directly at gates or stations.


Don't agree with most of this.

"know your enemy" ... the problem is in lowsec most pvpers have them now, meaning you need them to even be in a position to compete. Before anyone says go to nullsec, it's too time consuming to find engagable fights.

Secondly removing them wouldn't come close to ending fighting outnumbered. The off or on grid arguments have legitimate points on either side but saying it would end fighting outnumbered is a massive exageration.

To be honest most people that I come across don't even use them to take on difficult targets, it's just a tool for making a "1v1" lobsided in favour of the linked character. If I saw a more aggresive attitude from users of links I wouldn't have such a problem with them, it's the risk averse nature of the community which makes me really hate them. Which explains why the majority of link users choose skirmish links so they can avoid commiting to fights and all of a sudden incredibly poor pilots are capable of kiting effectively.



Boosts are only used for 1v1?

Ok, thanks for your participation. The nurse will be along shortly to take you back to your ward.

I use links to fight any number of people. I almost always have to warp into hostile plexes. As much as my enemies may not like me they cannot contest that fact. Just because you dont see it doesnt mean it doesnt happen. Just beause there are cowards that only use boosts to win fights they would win without them doesnt mean boosts are broken. Those people will be cowards with or without boosts.


You really are a terrible poster.

The discussion was about OGB not boosts exclusively and I said people that use, not gangs or fleets.

I also said most people I come across, I didn't say nobody uses them to engage larger targets but if you do, you're in the minority.
Crosi Wesdo
War and Order
#150 - 2015-07-20 11:11:34 UTC
I think you will find that the vast majority of boosts are used at a gang/fleet level.

Fixing boosts to be 'fairer' for the small number of trusoloers out there to the detriment of a much larger number of people seems like a stupid proposition.
Legatus1982
Deep Core Mining Inc.
Caldari State
#151 - 2015-07-20 12:55:23 UTC  |  Edited by: Legatus1982
Crosi Wesdo wrote:
Lucky for you matey, someone who does know a little about links has already suggested a solution to this, its in the very first post in this very thread.


And it has already been explained why that solution won't work. Suspect timer so anyone anywhere can fire on a ship whether they were involved in the fight or not is bad mechanics, a weapons timer would make way more sense. Even in the case of a weapons timer it is not necessarily logical for some random guy in system to put a weapons timer on an alt just by firing on the main.

It makes much more sense for the links ship to have a spool up or a timer like cyno or entosis. Weapons aggro timers would cause issues for the pilot even under circumstances where the ship is being used for its intended purpose which is obviously not ideal. Although I would be OK with a weapons timer.

TLDR may proposed the most workable solution. Activating links modules should anchor the ship where it is for a set length of time.
El Taron
Doomheim
#152 - 2015-07-20 13:59:51 UTC
Crosi Wesdo wrote:
I think you will find that the vast majority of boosts are used at a gang/fleet level.

Fixing boosts to be 'fairer' for the small number of trusoloers out there to the detriment of a much larger number of people seems like a stupid proposition.


Sure, I'm not wanting a fix that doesn't work for fleets too. It's better if alpha fleets or large gangs can't volley smaller gangs off field.

But there is definately a better solution than what we have now where it works for fleets and not much thought has been given to smaller gangs and solo, particularly in low-sec. I don't know why you seem to think it has to be one extreme or the other?

Even if you were to force them on grid which I'm not expecting it doesn't hurt as many people as you're suggesting. Most fleets would be fine with that as long as everybody was bound by the same restriction.

It's just a pity in my opinion that if you want to compete in lowsec that you are required to have them now because so many of the people you will be fighting have them and that there's no counter to them.

Maybe in the future we could see areas of the game where they don't work or something so noobs/people that don't like them/ those that want to single box can still play. Maybe FW complex's being immune from link support or something which isn't unreasonable anyway considering some sites are supposed to be frig and destroyer hulls only.
Legatus1982
Deep Core Mining Inc.
Caldari State
#153 - 2015-07-20 14:10:20 UTC  |  Edited by: Legatus1982
El Taron wrote:
Crosi Wesdo wrote:
I think you will find that the vast majority of boosts are used at a gang/fleet level.

Fixing boosts to be 'fairer' for the small number of trusoloers out there to the detriment of a much larger number of people seems like a stupid proposition.


Sure, I'm not wanting a fix that doesn't work for fleets too. It's better if alpha fleets or large gangs can't volley smaller gangs off field.

But there is definately a better solution than what we have now where it works for fleets and not much thought has been given to smaller gangs and solo, particularly in low-sec. I don't know why you seem to think it has to be one extreme or the other?

Even if you were to force them on grid which I'm not expecting it doesn't hurt as many people as you're suggesting. Most fleets would be fine with that as long as everybody was bound by the same restriction.

It's just a pity in my opinion that if you want to compete in lowsec that you are required to have them now because so many of the people you will be fighting have them and that there's no counter to them.

Maybe in the future we could see areas of the game where they don't work or something so noobs/people that don't like them/ those that want to single box can still play. Maybe FW complex's being immune from link support or something which isn't unreasonable anyway considering some sites are supposed to be frig and destroyer hulls only.


Well requiring links to be on grid would already solve this for fw since the hulls can't get into smalls and novices.

It would still be an issue in non-fw areas though
Crosi Wesdo
War and Order
#154 - 2015-07-20 14:22:12 UTC  |  Edited by: Crosi Wesdo
Lots of fleet tactics require links to be effective even in a FW plex.

And having links on grid will certainly always favor the stronger side. Killing links would be like taking the bottom card from a card pyramid.

What you will end up with is an increase in the number of logistics, alpha fleets and blue balling the larger entities who will be in even less danger on field than they are now.

All so you can fix pvp for a few dozen whiney pilots who make an arbitrary decision to solo and yet feel entitled to fairness rather than any responsibility to make things fairer through their actions.
Estella Osoka
Cranky Bitches Who PMS
#155 - 2015-07-20 14:52:53 UTC
Expecting solo fights in an MMO, is like expecting players not to scam in Jita.
Legatus1982
Deep Core Mining Inc.
Caldari State
#156 - 2015-07-20 15:07:04 UTC  |  Edited by: Legatus1982
Crosi Wesdo wrote:
Lots of fleet tactics require links to be effective even in a FW plex.

And having links on grid will certainly always favor the stronger side. Killing links would be like taking the bottom card from a card pyramid.

What you will end up with is an increase in the number of logistics, alpha fleets and blue balling the larger entities who will be in even less danger on field than they are now.

All so you can fix pvp for a few dozen whiney pilots who make an arbitrary decision to solo and yet feel entitled to fairness rather than any responsibility to make things fairer through their actions.


So links will always favor the stronger side, but larger fleets without them will be in less danger somehow. And removing them would invalidate fleet compositions, but we would see more logi and more high alpha comps.

I'm not saying you're wrong, but contradicting yourself from sentence to sentence doesn't help you make your case.

Moreover all fleet comps would still be viable exactly as they are now. Only difference is the links would have to be on grid and/or at risk, depending on the solution used. They aren't being removed.
El Taron
Doomheim
#157 - 2015-07-20 15:10:50 UTC
Crosi Wesdo wrote:
Lots of fleet tactics require links to be effective even in a FW plex.

And having links on grid will certainly always favor the stronger side. Killing links would be like taking the bottom card from a card pyramid.

What you will end up with is an increase in the number of logistics, alpha fleets and blue balling the larger entities who will be in even less danger on field than they are now.

All so you can fix pvp for a few dozen whiney pilots who make an arbitrary decision to solo and yet feel entitled to fairness rather than any responsibility to make things fairer through their actions.


I don't agree with a single bit of that but I'm getting tired of discussing this. We're not going to agree, this thread is meaningless anyway because CCP will do what they want and I don't even have faith in them bringing about the basic changes nearly everybody rational agrees is necessary.
Crosi Wesdo
War and Order
#158 - 2015-07-20 16:10:10 UTC
Im not sure what you disagree with, but on the basis that you have 2 kills in your eve life i can only assure you that these projections are very likely.
El Taron
Doomheim
#159 - 2015-07-20 16:30:54 UTC
Haha you can't help yourself can you, if you're as clever as you seem to be trying to convince everybody you are, you would realise this is a forum alt.
Estella Osoka
Cranky Bitches Who PMS
#160 - 2015-07-20 16:35:12 UTC
El Taron wrote:
Haha you can't help yourself can you, if you're as clever as you seem to be trying to convince everybody you are, you would realise this is a forum alt.


Ironic. Using a forum alt to complain about a booster alt.