These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
12Next page
 

Missile guidance enhancer BP not working

Author
DHuncan
Hoplite Brigade
Ushra'Khan
#1 - 2015-07-18 14:28:42 UTC
I have submitted full bug report with pictures and what not. I have checked this is the only BP with this problem. BP is not able to detect the input materials in hangar. As this is a new item, the advantage of a quick research and production would have granted us for a while a monopoly of the module for some time in the regions of 0.0 we trade. Now the time you CCP will take to find and solve this problem will take this time advantage from us. The losses are calculated in 37 billions and we expect you to take responsibility on your fault and the amount to be soon deposited in my wallet unless you want me to apply late fees on the bill.

Should you refuse to pay you will be set red in my corporation standings and kill on sight every vessel crosses paths with my fleets. You have been warned CCP.

What did you say about CODE?

Paranoid Loyd
#2 - 2015-07-18 15:09:58 UTC
So, lets see those screen shots.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Do Little
Bluenose Trading
#3 - 2015-07-18 16:41:26 UTC
I have researched, copied, manufactured and am currently inventing Missile Guidance Enhancer I Blueprints with no issues - working as well as any other print I own - certainly no problem finding the required materials in my hangar. Haven't made T2 yet.
DHuncan
Hoplite Brigade
Ushra'Khan
#4 - 2015-07-18 17:23:00 UTC
Apparently the bp works from personal hangar but not from corporation hangar. The corporation hangar works with other bp thou.

What did you say about CODE?

Do Little
Bluenose Trading
#5 - 2015-07-18 17:50:20 UTC
I am using corp hangars in a station office - jobs are owned by corp. Since it it my personal ALT corp - everyone has director roles. Blueprints, minerals, datacores are in separate containers and the output will go to a different division.
DHuncan
Hoplite Brigade
Ushra'Khan
#6 - 2015-07-18 18:04:12 UTC
Do Little wrote:
I am using corp hangars in a station office - jobs are owned by corp. Since it it my personal ALT corp - everyone has director roles. Blueprints, minerals, datacores are in separate containers and the output will go to a different division.


Well this may help CCP to pinpoint the problem as I dont think it is in my end. It does make no sense that other bp work and this one does not work, nor the copy nor the original researched. Another dude let me tried with his original no researched and did not work either. All minerals and bp being together in same hangar and all theother bp working fine. This particular one only worked for me when moved to personal hangar. This is a 0.0 system I dont know if has anything to do but would like to give as much info as possible.

What did you say about CODE?

Do Little
Bluenose Trading
#7 - 2015-07-19 18:59:20 UTC
For completeness will mention that I now have Missile guidance computer 1 bpc's in for manufacture & invention with no issues. Print was seeded a day late and took a bit longer to research and copy.
DHuncan
Hoplite Brigade
Ushra'Khan
#8 - 2015-07-19 19:43:05 UTC
Do Little wrote:
For completeness will mention that I now have Missile guidance computer 1 bpc's in for manufacture & invention with no issues. Print was seeded a day late and took a bit longer to research and copy.


Yes, the BPO was researched in that hangar with no problems and then copies were made from and to same hangar but once production should have started we encountered the problem being described before. Should the tittle say 'hangar in nullsec doesn't work instead of BP doesn't work? Well, separately seems none of those statements are true, but together, in this case are very true: This BP in this hangar cannot detect any material input.

What did you say about CODE?

Elena Thiesant
The Scope
Gallente Federation
#9 - 2015-07-20 07:35:12 UTC
Can you post a screenshot of the indy window with that BP selected, showing the input location and the missing minerals?
DHuncan
Hoplite Brigade
Ushra'Khan
#10 - 2015-07-20 18:12:15 UTC
Elena Thiesant wrote:
Can you post a screenshot of the indy window with that BP selected, showing the input location and the missing minerals?


I have sent both in my bug report -which mysteriously disappeared even from the closed ticket list-. I am not hosting them shots in an external webpage and I have only copies in my hard drive. If you think you can detect a mistake on my part on the configuration of tabs etc, don't you think the mistake would persist for every BP in same hangar? Just by changing the BP you want to manufacture you don't suddenly have the materials moved in place. If what you want to see is that I am not making up the story, well, you have to just trust my word.

Recently we had a massive server down following patches following a big change in nullsec stations and structures following a mistake on seeding new BP of these type of modules. We have seen some stations don't work like they are intended in the capture system relating invulnerability times and issues like that. For some reason this BP refuses to work in corporation hangar in this specific station and may be also in other nullsec stations. I have moved the BP to personal hangar and go around the problem so I am not gaining/losing anything with all this. EVE belongs to all players we want it to work well and I want to help polishing the flaws we can encounter every now and again, that's my only goal here. If CCP feels what we need is new skins or aim to mechanics different than this one, then I have not really much more to add.

What did you say about CODE?

Elena Thiesant
The Scope
Gallente Federation
#11 - 2015-07-20 20:41:49 UTC
If you don't want help and just want to blame, fine.
And no, I don't think the mistake would persist for all BPs as the client caches info on defaults and locations per BP.
DHuncan
Hoplite Brigade
Ushra'Khan
#12 - 2015-07-20 22:10:46 UTC
Elena Thiesant wrote:
If you don't want help and just want to blame, fine.
And no, I don't think the mistake would persist for all BPs as the client caches info on defaults and locations per BP.


I want help, that's why I am posting here. I just don't think you are able to help me, you are assuming I am making a newb mistake and by watching the screenshot you going to be able to see it right away. I know what I am doing and I know the thing is broken. I am not blaming anyone but the developers. This thing is not working the way it is intended to work, blame enough, no dramas.

What did you say about CODE?

Orlacc
#13 - 2015-07-20 23:14:56 UTC
You don't want any input yet you post here. Sounds good.

"Measure Twice, Cut Once."

Zhilia Mann
Tide Way Out Productions
#14 - 2015-07-21 02:53:07 UTC
Eh. Mine are working as usual. I could even post a screenshot to prove it if you'd like....
DHuncan
Hoplite Brigade
Ushra'Khan
#15 - 2015-07-21 06:57:54 UTC
Orlacc wrote:
You don't want any input yet you post here. Sounds good.


Oookaaayyy and what is your reason to post here? Should be obvious I am posting here to let the community know and perhaps to find someone else with the same problem. Did you think I posted to gather opinions about the way I presented it?

Anyway since some people are so eager to help Cool and need to see with own eyes in order to believe, I decide to share the screenshots. I dont know if this is the best format to look in detail but I am sure you will be able to confirm what I am saying.

In the first picture we can see some of the materials needed for the job. Not all of them are shown as I preferred to make sure the station and hangar are clearly visible in the shot. Anyway at least the tritanium is visible there. Do you concede me that?

http://s217.photobucket.com/user/GuillermoLowe/media/2015.07.17.23.26.29.png.html

The second shot is the industry window. You see no materials are present -which is a false statement as we see in the other picture-, not even tritanium if you have doubts about the others. The pointer is in top of 'start' button so we see the message that say 'no input materials' -also this is shown in the graphic as them all are red and not blue-.

http://s217.photobucket.com/user/GuillermoLowe/media/2015.07.17.23.26.05.png.html

I have heard something like "mine works as usual" Ok Im glad to hear that. I wonder how usual is to manufacture this blueprint in nullsec for anyone since the BP is brand new, anyway that it works in a case doesn't necessarily means that works in all cases.

Thank you.




What did you say about CODE?

Kyra Lee
Doomheim
#16 - 2015-07-21 12:20:14 UTC
Unless I am reading this wrong, those screens are tiny, your materials are in the "Factory" division and you are trying to manufacture from and output to the "Lab" division. If that is the case then that would be where your problem lies.

Hope that helps,
KL
DHuncan
Hoplite Brigade
Ushra'Khan
#17 - 2015-07-21 17:23:13 UTC
Kyra Lee wrote:
Unless I am reading this wrong, those screens are tiny, your materials are in the "Factory" division and you are trying to manufacture from and output to the "Lab" division. If that is the case then that would be where your problem lies.

Hope that helps,
KL


In my software I have a magnifier at the top right corner of the screenshot.. I f you don't have it you probably can copy the pictures to your desktop and zoom. It is then that you see I was trying to manufacture from 'Factory'. Thanks anyway.

Have anyone thought for a moment there might be a possibility I am saying the truth and the thing is actually broken?

What did you say about CODE?

Elena Thiesant
The Scope
Gallente Federation
#18 - 2015-07-21 18:01:42 UTC  |  Edited by: Elena Thiesant
The input material drop down in the top-right on the indy screen is set to Lab, which means that it's looking in the Lab division for the materials (not the BP, the materials).
The screenshot of the inventory however shows that the materials are in the Factory division.

Click on the input materials drop down, top right and change it to Factory. That should fix things

Edited and highlighted copies of your two screenshots:
Indy screen showing input material location of Lab division: http://imgur.com/FTU3xkJ
Materials in Factory division: http://imgur.com/SNMG5Th

Edit: made the images clearer.
Paranoid Loyd
#19 - 2015-07-21 18:06:26 UTC
Unbelievable.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Elena Thiesant
The Scope
Gallente Federation
#20 - 2015-07-21 18:22:57 UTC
For what it's worth, the default for both input and output is the location of the blueprint (which I am guessing is in the Lab division). If the locations are changed, then the new values are stored in the client and become the new defaults for whenever that BP is used again.
12Next page