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Player Features and Ideas Discussion

 
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Entosis Link Tweak

Author
SilentAsTheGrave
Aliastra
Gallente Federation
#1 - 2015-07-18 20:17:47 UTC  |  Edited by: SilentAsTheGrave
While this idea is not designed to solve all the troll fits out there, I believe it should diminish a good deal without having a huge restriction on fits.

IdeaWhen an Entosis Link is active, the cycle time on a microwarpdrive is reduced from 10 seconds to 1 second.

The amount of capacitor needed to activate the microwarpdrive would remain the same. This would still allow some fits that rely on the microwarpdrive to still gain the benefit of rapid speed to get on top of a target, such as a blaster boat, while keeping a fit designed from running it forever. Even with all remaining module and rig slots fit with capacitor recharge things, being cap stable will not be possible.

What are your thoughts?
Stoseph Stuarts
Coterie Research and Development
#2 - 2015-07-18 21:00:20 UTC
Personally I disagree with the proposed changes here.

1. By only being able to fit entosis links in stations this gives the defenders a heavy advantage as they can camp entrances to the specific areas if on the low/null border areas. If the attacker is hitting a system further away, maybe 20 jumps into sov from the nearest empire system, they'll have to travel the jumps needed to get there (wasting time) or potentially like I've done in the past scan WH chains for easier access to the target system/s. In all situations the defenders are able to immediately refit in station assuming the fitting service hasn't been disabled previously. Sure this mechanic makes it slightly more equal the defender usually has assets locally to pull from incase of losses, attackers tend not to.

- Sure with the removal of notifications regarding hostile POS's being set up in your space that makes things equal for a short time but eventually as you become active in the area the defending entity is more than likely going to find out about the POS and plan something to kill the POS. I experienced that first hand a few months ago in A-REKV when my corp managed to take the station for a little over 24 hours before G Club brought a 120+ man fleet including 8 supers, we only had 5 or so at peak TZ.

2. Personally I don't see how this will change anything as you can't activate the entosis link when cloaked and vice versa, the only thing this would change is forcing you to have a cloaky alt in system ready to see when you can bring another alt in to entosis structures/nodes.

3. Oversized prop mods don't really matter in my opinion, how many people out there actually fit an oversized prop mod to a ceptor (using this as example as that's what the nerf is being proposed for).

4. Personally I think this suggestion is pointless as most people will stay in entosis range until they actually need to burn out of range, although it could be a good safety measure incase that happens in the future.

Overall I personally think ceptors shouldn't be nerfed instead they should be buffed. When I was out solo entosis'ing a couple of days ago my stiletto which usually goes 4.3k m/s unheated was only going 3.8k m/s which many ceptors without entosis links can easily catch. And of course as you know whilst the entosis link is active you can't warp off so at most that gives defenders/attackers a 5 minute window to catch the ceptor that has an active entosis link. I also think that if ceptors are immune to bubbles surely they should be immune to the warp effects the entosis links have. Sure that would make them even more OP than many claim they already are but that could be substituted with something like 0% resists, something you get when using polarized guns (also gives a reason for the person with the entosis link to fit polarized guns).
Draahk Chimera
Supervillains
#3 - 2015-07-18 23:21:04 UTC
SilentAsTheGrave wrote:

Entosis Link can only be fit from inside a station.


So wormholers would in effect be banned from using entosis links?

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SilentAsTheGrave
Aliastra
Gallente Federation
#4 - 2015-07-19 00:15:31 UTC
Draahk Chimera wrote:
SilentAsTheGrave wrote:

Entosis Link can only be fit from inside a station.


So wormholers would in effect be banned from using entosis links?

Of course not. Anyone can dock at a NPC station and change their fit.
Grezh
Hextrix Enterprise
#5 - 2015-07-19 00:59:51 UTC
I'm gonna have to go with no on the suggestions, the entosis has been live for less then a week and it will take at least a month before the strategies to fight in fozziesov are well known to null sec residents. Any changes now would be foolish.
Maldiro Selkurk
Radiation Sickness
#6 - 2015-07-19 02:23:24 UTC  |  Edited by: Maldiro Selkurk
SilentAsTheGrave wrote:
While this idea is not designed to solve all the troll fits out there, I believe it should diminish a good deal without having a huge restriction on fits.

IdeaWhen an Entosis Link is active, the cycle time on a microwarpdrive is reduced from 10 seconds to 1 second.

The amount of capacitor needed to activate the microwarpdrive would remain the same. This would still allow some fits that rely on the microwarpdrive to still gain the benefit of rapid speed to get on top of a target, such as a blaster boat, while keeping a fit designed from running it forever. Even with all remaining module and rig slots fit with capacitor recharge things, being cap stable will not be possible.

There are some additional ideas to eliminate these abused edge cases:

  • Entosis Link can only be fit from inside a station. This is in relation to the following change directly below.
  • Can not fit a cloaking device and Entosis Link at he same time. This is to keep boredom from being weaponized as one can not just sit cloaked in a system until it is clear of all threats and decloaking to Entosis something. Due to the previous change above, it will not be possible to remove the cloak and refit the Entosis using a Mobile Depot or some other method while in space.
  • Remove the ability to fit an over-sided propulsion module. But the main suggestion above on microwarpdrive cycle time may render such a change pointless
  • Can not fly past 250km range from a node your Entosis Link was activated on until the Entosis Link cycle time has finished. This may be a bit over the top, but thought I would toss that out there to prevent troll interceptors from just immediately burning off grid to *hide* at the first sign of a threat. Perhaps it will not be needed with he main suggestion. It would find more use against cruisers with the T2 Entosis Link fit. Again, not 100% sure about that.


What are your thoughts?


Can you explain the abuse because your post reads to me as, "i dont like some other players playing technique and so it is automatically garbage".

Im not saying your post is garbage but that is how it reads to me right now, some clarification is what im asking for here. Why is it abuse and not just a strategy you dont like?

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#7 - 2015-07-19 02:52:30 UTC
SilentAsTheGrave wrote:
Draahk Chimera wrote:
SilentAsTheGrave wrote:

Entosis Link can only be fit from inside a station.


So wormholers would in effect be banned from using entosis links?

Of course not. Anyone can dock at a NPC station and change their fit.

Thera, what other wormholes have NPC stations?

Wormholers strike from wormholes what justification is there for nerfing this strategy even a bit?

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Stoseph Stuarts
Coterie Research and Development
#8 - 2015-07-19 06:03:24 UTC
For the people moaning about not being able to refit in wh's, the idea is to scan wh chains to empire from the target area. That way you get the chain to a station where you can dock. It's not a matter of not being able to refit in WH's, it's more the initiative/thinking power of those playing the game. Something that really annoys me. If you're going to play a game like Eve you need to be able to think for yourself or you're never going to get anywhere.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#9 - 2015-07-19 10:33:38 UTC
What drivel.

This is clearly a proposal to limit the possibility that you might need to undock from staion in order to defend your stuff. Troll entosis fits (eg, Scythe Fleet issue's with 200km lock range using T2 Entosis and travelling 3.8km/s) only work if you do not undock from staion and/or your logistics guys are so terrible at their job that you can't refit to counter that one guy who is spending time entosising your stuff solo.

forcing entosis links to only be fittable in stations won't stop wormholers being trollish bastards. They will just find a fit that works, import a dozen of them into their wormhole (using the magic of 'organisation' and 'logistical forethought' and 'spending time preparing') and then bring them out to pee in your snow cone.

As for Stosph Stuarts claim tha the idea is to scan your way to Empire....no. The whole idea of Entosis gameplay is to make you lazy bastiches undock from your station to engage in combat ithout having to deploy a fleet of dreadnoughts, supporting carriers, and subcaps, just to push a timer over in a sane amount of time.

The tradeoff for removing this neccessity from the pre-Fozziesov game is tha it has socialised the ability of people to begin sov contests down to viz, literally one guy with a Scythe Fleet and a T2 link. The fac this may be wormholers, well, tough cokies princess. Undock your ships, defend your space, or suffer for your laziness.

pre-Fozziesov, you were protected by walls of EHP, which literally equates to a barrier of boring in front of absolutely everyone who wants o come and kick your door down. Now you are only protected by your ability to undock and run a counter-Entosis link and protect your Entosis ship from the ebil wormholer people who are coming along for a goodfght.

I mean, what are you monkeys afraid of? That we'll steal your sov inside of the 16 hours we get in lifetime of the wormhole?

You know what else you could do? Roll the wormhole closed!

Stop ratting forever you peasants.
SilentAsTheGrave
Aliastra
Gallente Federation
#10 - 2015-07-19 11:00:25 UTC
I guess I shouldn't have included those other smaller suggestions as everyone laser focus on those instead of the main one. So I deleted them and left the one about the mwd cycle time.
Stoseph Stuarts
Coterie Research and Development
#11 - 2015-07-19 17:14:46 UTC
Trinkets friend wrote:
What drivel.

This is clearly a proposal to limit the possibility that you might need to undock from staion in order to defend your stuff. Troll entosis fits (eg, Scythe Fleet issue's with 200km lock range using T2 Entosis and travelling 3.8km/s) only work if you do not undock from staion and/or your logistics guys are so terrible at their job that you can't refit to counter that one guy who is spending time entosising your stuff solo.

forcing entosis links to only be fittable in stations won't stop wormholers being trollish bastards. They will just find a fit that works, import a dozen of them into their wormhole (using the magic of 'organisation' and 'logistical forethought' and 'spending time preparing') and then bring them out to pee in your snow cone.

As for Stosph Stuarts claim tha the idea is to scan your way to Empire....no. The whole idea of Entosis gameplay is to make you lazy bastiches undock from your station to engage in combat ithout having to deploy a fleet of dreadnoughts, supporting carriers, and subcaps, just to push a timer over in a sane amount of time.

The tradeoff for removing this neccessity from the pre-Fozziesov game is tha it has socialised the ability of people to begin sov contests down to viz, literally one guy with a Scythe Fleet and a T2 link. The fac this may be wormholers, well, tough cokies princess. Undock your ships, defend your space, or suffer for your laziness.

pre-Fozziesov, you were protected by walls of EHP, which literally equates to a barrier of boring in front of absolutely everyone who wants o come and kick your door down. Now you are only protected by your ability to undock and run a counter-Entosis link and protect your Entosis ship from the ebil wormholer people who are coming along for a goodfght.

I mean, what are you monkeys afraid of? That we'll steal your sov inside of the 16 hours we get in lifetime of the wormhole?

You know what else you could do? Roll the wormhole closed!

Stop ratting forever you peasants.


Just so you realise I never actually claimed the idea is to scan your way to empire with the new mechanics. I was just suggesting a way attackers could find a way to refit closer than if they were to have to jump gate by gate to the nearest dockable station. This was only brought up because of the idea of not being able to use a mobile depot being brought up.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#12 - 2015-07-19 23:58:33 UTC
You do realise, that aside from being easily contravened by logistics (ie; not the cruisers) the whole nerf to S199's, N432's and Z142's kind of means that forcing Entosis links to be fitted only in stations should ideally be redundant.

The OP is simply incapable of using his brains to figure out ways to undock, knock the Entosis troll out, and then go about his business being a terrible ploughshare in the great nullsec farm of the sky.

Changing MWD cycle times to 1s won't solve the problem of lazy peasants not wanting to protect their turnip farms.
Nevyn Auscent
Broke Sauce
#13 - 2015-07-20 00:18:17 UTC
So.... Troll ECM & Sensor Damps on the troll entosis aren't a thing right? right.... Oh wait....
Aeon Veritas
Federal Navy Academy
Gallente Federation
#14 - 2015-07-20 14:12:09 UTC
Stoseph Stuarts wrote:
- Sure with the removal of notifications regarding hostile POS's being set up in your space that makes things equal for a short time but eventually as you become active in the area the defending entity is more than likely going to find out about the POS and plan something to kill the POS. I experienced that first hand a few months ago in A-REKV when my corp managed to take the station for a little over 24 hours before G Club brought a 120+ man fleet including 8 supers, we only had 5 or so at peak TZ.
You are aware that this was a bug and it got fixed?
Quote:
Patch notes for Aegis Sovereignty 1.3
Fixes:
Gameplay:
• The owners of a Territorial Claim Unit will receive notifications again when a new control tower is anchored in their system.


Despite that, I don't think that OP's changes are what we need, but I agree we need some changes to reduce the numbers of troll-assaults.
Now before someone again mentions we just need to undock and deffend our space.
Yes, thats right but it would be nice if there realy would be a fight and not just a troll-interceptor which burns away as soon as someone enters the grid, or worse, just the system...

I already mentioned one possibe way to fix this issue.
Aeon Veritas wrote:
We want your SOV little things! #40
I'm not sure if I realy want this, but my proposal is to increase the capture time by 500% but allow up to 5 people of the same alliance to use their entosis links simultaneously. That way 5 people should be as fast as one is now...
As soon as one link of another alliance is used on the structure the capturing proces is paused, like is is now.

Maybe this is not the best way, but I think it's a step in the right direction.
Solo-trolls can still generate a notification but are less likely to actually reinforce a system, except no one responds to the notification.
The advantage of this would be that after the reinforcement there would be ideally small groups of 5 around to claim / deffend the system.
Tabyll Altol
Viziam
Amarr Empire
#15 - 2015-07-20 14:30:48 UTC
SilentAsTheGrave wrote:
While this idea is not designed to solve all the troll fits out there, I believe it should diminish a good deal without having a huge restriction on fits.

IdeaWhen an Entosis Link is active, the cycle time on a microwarpdrive is reduced from 10 seconds to 1 second.

The amount of capacitor needed to activate the microwarpdrive would remain the same. This would still allow some fits that rely on the microwarpdrive to still gain the benefit of rapid speed to get on top of a target, such as a blaster boat, while keeping a fit designed from running it forever. Even with all remaining module and rig slots fit with capacitor recharge things, being cap stable will not be possible.

What are your thoughts?


Yes such a bad idea. If you got a ceptor which attacks your Sov, get a combat ceptor for your own and kill it. If your to "weak" get your friends in fleet and kill it.

Problem solved. You should be faster than the entosis ceptor.

-1 for the idea
Thron Legacy
White Zulu
Scorpion Federation
#16 - 2015-07-21 15:58:54 UTC
problems with trolltosis links?

no ceptor can fit a t2 entosis and mwd and run that capstable (correct me if im wrong)
you can just counter-entosis when someone sits at 200+
or maybe get a sniping rokh
or maybe get in a ceptor and fly to him
or use a curse/pilgrim and neut at 80km
there are more modules besides heavy neutron blaster II and large shield extender II
welcome to eve
Zan Shiro
Doomheim
#17 - 2015-07-22 06:53:44 UTC  |  Edited by: Zan Shiro
SilentAsTheGrave wrote:
While this idea is not designed to solve all the troll fits out there, I believe it should diminish a good deal without having a huge restriction on fits.

IdeaWhen an Entosis Link is active, the cycle time on a microwarpdrive is reduced from 10 seconds to 1 second.

The amount of capacitor needed to activate the microwarpdrive would remain the same. This would still allow some fits that rely on the microwarpdrive to still gain the benefit of rapid speed to get on top of a target, such as a blaster boat, while keeping a fit designed from running it forever. Even with all remaining module and rig slots fit with capacitor recharge things, being cap stable will not be possible.

What are your thoughts?




since looking at cap stable....is getting a neut ship on them not possible?

If I understand troll cepting enough....the issue is tracking to shoot them.

Neuts don't need tracking.


Nor do the e-wars people have mentioned and seem to be using. Target locked, target hit. Unless troll ceptor is running sensor implants ECCM II and sensor backup array....should be lock and done really even with RNG based ECM.

Not even seeing the issue here. We can assume 0.0 has ye old cyno alt for many. Hell, more than one usually. Make them an inty alt too, neut/e-war the troll have a nice day. Not even a case of wasting the main's time if one sees this as a waste really. 0.0 whines about jump fatigue so I am assuming they don't jump much these days. Put that now lazy cyno alt to good use really.