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[Proposal] - Allow Warfare Links To Be Used By One Account Solo Players

Author
Terranid Meester
Tactical Assault and Recon Unit
#1 - 2011-12-31 16:50:59 UTC
Currently (afaik) players who play solo and have only one account cannot benefit from Warfare links while soloing however players with two accounts can. I would like to see gang links even if you are a solo player who creates a gang with no-one in it affect athe players ship.

There are already solo players with two accounts who can use it so why not even the field and allow one account soloists to use them too? It would also allow new solo fits to be fielded without the need for another account. Id love to see what new fits can be made viable by a proteus with warfare links on its own.
Velicitia
XS Tech
#2 - 2011-12-31 17:01:13 UTC
they're "Gang Links" for a reason.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Terranid Meester
Tactical Assault and Recon Unit
#3 - 2011-12-31 17:06:55 UTC
Velicitia wrote:
they're "Gang Links" for a reason.



They are gang links yet a single player with two accounts can use them.
They are gang assist modules yet do they NEED to only be used by by mutliple accounts?
Drake Draconis
Brutor Tribe
Minmatar Republic
#4 - 2011-12-31 17:09:14 UTC
Terranid Meester wrote:
Velicitia wrote:
they're "Gang Links" for a reason.



They are gang links yet a single player with two accounts can use them.
They are gang assist modules yet do they NEED to only be used by by mutliple accounts?


You need to be a gang to use them...that means more than one pilot is required.

The fact your using the pathetic argument of 2 accounts or 2 alts for that matter is stupid.

Because that's the 2 pilots prerequisite.

Try to troll harder please.

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Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2011-12-31 17:15:26 UTC
Terranid Meester wrote:
Currently (afaik) players who play solo and have only one account cannot benefit from Warfare links while soloing however players with two accounts can. I would like to see gang links even if you are a solo player who creates a gang with no-one in it affect athe players ship.

There are already solo players with two accounts who can use it so why not even the field and allow one account soloists to use them too? It would also allow new solo fits to be fielded without the need for another account. Id love to see what new fits can be made viable by a proteus with warfare links on its own.


One person isn't a gang.
Terranid Meester
Tactical Assault and Recon Unit
#6 - 2011-12-31 17:25:48 UTC
Drake Draconis wrote:


You need to be a gang to use them...that means more than one pilot is required.


Wow theres a lot of hostility here. You need to chill.

How would allowing gang links to be used by single account solo players be bad pray tell?
An extra module capable of being used by players who can't pay for a second account to use one?
Malcanis
Vanishing Point.
The Initiative.
#7 - 2011-12-31 17:30:30 UTC
Terranid Meester wrote:
Velicitia wrote:
they're "Gang Links" for a reason.



They are gang links yet a single player with two accounts can use them.
They are gang assist modules yet do they NEED to only be used by by mutliple accounts?


Yeah and a "single player" with 2 accounts can do a whole load of other stuff that a solo guy cant - scouting, remote repping, etc etc.

Military experts are suggesting that you get a second account if you want the benefits of having a second account.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Velicitia
XS Tech
#8 - 2011-12-31 17:33:45 UTC  |  Edited by: Velicitia
As far as the mechanics work, you need a valid fleet in order for bonuses to propagate/links to work.

The fleet skills are "Leadership", "Wing Command", and "Fleet Command"

Leadership - +2 pilots in your squad per level. A valid squad is the Squad Leader, plus up to 9 other pilots (at L5 skills)
Wing Command - +1 squad per level. A valid wing is the Wing Commander, plus 5 Squad leaders, plus up to 45 other pilots (L5 skills)
Fleet Command - +1 wing per level. A valid fleet is the FC, plus 5 WC, plus 25 Squad Leaders, plus up to 225 other pilots (L5 skills).

If anywhere is "invalid", the pilots in that squad/wing will not get the bonuses.

Invalid squads -- any squad with a squad leader who can't run with the number of pilots under his command, or any squad with no pilots other than the lead, or any squad with no leader.

Invalid Wing -- any wing with a Wing Commander missing the requisite skills to run that size of a wing.

Invalid Fleet -- a fleet with a FC incapable of running that many wings.

edit -- removing redundant stuff Oops

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Terranid Meester
Tactical Assault and Recon Unit
#9 - 2011-12-31 17:41:06 UTC
Malcanis wrote:
Terranid Meester wrote:
Velicitia wrote:
they're "Gang Links" for a reason.



They are gang links yet a single player with two accounts can use them.
They are gang assist modules yet do they NEED to only be used by by mutliple accounts?


Yeah and a "single player" with 2 accounts can do a whole load of other stuff that a solo guy cant - scouting, remote repping, etc etc.

Military experts are suggesting that you get a second account if you want the benefits of having a second account.


Pay for an advantage? Like the original intention of the NEX Store? Actually Im pretty cool with the idea of second accounts its just I don't like the idea of supposed modules that a single person can use if they pay for a second account, sort of like paying for an advantage module [although in retospect you do need to earn the isk to pay for the second account to be able to use gang links].
You can indeed get around using a second account for gang links too actually.

Velicitia
XS Tech
#10 - 2011-12-31 17:48:31 UTC
Terranid Meester wrote:
Malcanis wrote:
Terranid Meester wrote:
Velicitia wrote:
they're "Gang Links" for a reason.



They are gang links yet a single player with two accounts can use them.
They are gang assist modules yet do they NEED to only be used by by mutliple accounts?


Yeah and a "single player" with 2 accounts can do a whole load of other stuff that a solo guy cant - scouting, remote repping, etc etc.

Military experts are suggesting that you get a second account if you want the benefits of having a second account.


Pay for an advantage? Like the original intention of the NEX Store? Actually Im pretty cool with the idea of second accounts its just I don't like the idea of supposed modules that a single person can use if they pay for a second account, sort of like paying for an advantage module [although in retospect you do need to earn the isk to pay for the second account to be able to use gang links].
You can indeed get around using a second account for gang links too actually.




Trust me, 2-3 actual live breathing humans will murder a single player who is multiboxing to PVP.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Andski
Science and Trade Institute
Caldari State
#11 - 2011-12-31 18:20:39 UTC
I hear one of the benefits of a "massively multiplayer online game" is that you can play with other people.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Malcanis
Vanishing Point.
The Initiative.
#12 - 2011-12-31 18:26:28 UTC
Terranid Meester wrote:
Malcanis wrote:
Terranid Meester wrote:
Velicitia wrote:
they're "Gang Links" for a reason.



They are gang links yet a single player with two accounts can use them.
They are gang assist modules yet do they NEED to only be used by by mutliple accounts?


Yeah and a "single player" with 2 accounts can do a whole load of other stuff that a solo guy cant - scouting, remote repping, etc etc.

Military experts are suggesting that you get a second account if you want the benefits of having a second account.


Pay for an advantage? Like the original intention of the NEX Store?


No, it's more like you have to play for an advantage,

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Velicitia
XS Tech
#13 - 2011-12-31 18:32:01 UTC
Malcanis wrote:

No, it's more like you have to play for an advantage,


I see what you did there. Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Goose99
#14 - 2011-12-31 19:02:12 UTC
Velicitia wrote:

Trust me, 2-3 actual live breathing humans will murder a single player who is multiboxing to PVP.



Not in support to OP, but this is absolutely false. A proper multiscreen keystroke duplicating setup will murder any multiplayer gang of the same size. Coordination is always on lag with more than one person, even assuming it's all vets who know what they're doing. Most of the time your fleet is made of grubs who can't follow simple directions. Go FC something, anything.Roll
Drake Draconis
Brutor Tribe
Minmatar Republic
#15 - 2012-01-01 01:34:30 UTC  |  Edited by: Drake Draconis
Terranid Meester wrote:
Drake Draconis wrote:


You need to be a gang to use them...that means more than one pilot is required.


Wow theres a lot of hostility here. You need to chill.

How would allowing gang links to be used by single account solo players be bad pray tell?
An extra module capable of being used by players who can't pay for a second account to use one?


Aw you poor thing...hes got no friends...go join a better corporation or something. Maybe they will let you use gang links so you can finally find your happy place.

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Terranid Meester
Tactical Assault and Recon Unit
#16 - 2012-01-01 03:24:46 UTC
Velicitia wrote:


Trust me, 2-3 actual live breathing humans will murder a single player who is multiboxing to PVP.



Got any killmail links to back that up? :P

Drake Draconis wrote:


Aw you poor thing...hes got no friends...go join a better corporation or something. Maybe they will let you use gang links so you can finally find your happy place.


Calm down dear, your PMT will be over soon.
Jitacaldari
Caldari Provisions
Caldari State
#17 - 2012-01-02 00:06:48 UTC
Andski wrote:
I hear one of the benefits of a "massively multiplayer online game" is that you can play with other people.

I think this guy has got it right.
Vertisce Soritenshi
The Scope
Gallente Federation
#18 - 2012-01-02 15:15:12 UTC
Terranid Meester wrote:
Velicitia wrote:


Trust me, 2-3 actual live breathing humans will murder a single player who is multiboxing to PVP.



Got any killmail links to back that up? :P

Drake Draconis wrote:


Aw you poor thing...hes got no friends...go join a better corporation or something. Maybe they will let you use gang links so you can finally find your happy place.


Calm down dear, your PMT will be over soon.


You have already been sufficiently downvoted on this thread. Time to give it up.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Takara Mora
University of Caille
Gallente Federation
#19 - 2012-01-02 17:36:00 UTC
Jitacaldari wrote:
Andski wrote:
I hear one of the benefits of a "massively multiplayer online game" is that you can play with other people.

I think this guy has got it right.


It's also a huge DISADVANTAGE to MMO's .... playing with others can be severely overrated :)

Yeah, I can be anti-social at times ... and so can lot's of potential CCP customers ... CCP has already invested all the money to develop the system ... to maximize returns, they should cater to as wide a customer base as possible.

I'm not taking either side of the debate as to allowing solo fleet boosts ... just pointing out that it's a valid point to debate - why shouldn't an FC flying solo, get all the same benefits of his own skills first, even before fleeting up? It's never made sense to me that a solo FC wouldn't be able to get his own boosts ... just doesn't compute. It doesn't break the game or anything, sure, but just doesn't make any sense from a fluff perspective.

Mars Theran
Foreign Interloper
#20 - 2012-01-03 03:54:42 UTC
Takara Mora wrote:
Jitacaldari wrote:
Andski wrote:
I hear one of the benefits of a "massively multiplayer online game" is that you can play with other people.

I think this guy has got it right.


It's also a huge DISADVANTAGE to MMO's .... playing with others can be severely overrated :)

Yeah, I can be anti-social at times ... and so can lot's of potential CCP customers ... CCP has already invested all the money to develop the system ... to maximize returns, they should cater to as wide a customer base as possible.

I'm not taking either side of the debate as to allowing solo fleet boosts ... just pointing out that it's a valid point to debate - why shouldn't an FC flying solo, get all the same benefits of his own skills first, even before fleeting up? It's never made sense to me that a solo FC wouldn't be able to get his own boosts ... just doesn't compute. It doesn't break the game or anything, sure, but just doesn't make any sense from a fluff perspective.



Tend to agree. You fit the mod's, you cycle the mods, you don't get benefit from the mod's; or your own skils for that matter. Logically, you can conclude-if that's the case-neither will anybody else.

Alternatively, we can kill 2 birds with one stone, and just remove gang links and leaderships skills alltogether. I'd actually consider that a blessing and be happy to reinvest my ~6.5 million SP.
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