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PLEX Idea - Demurrage Currency

First post
Author
Imiarr Timshae
Funny Men In Funny Hats
#1 - 2015-07-18 20:43:27 UTC
Hello GD!

While having a conversation with a friend about PLEX prices, I repeated my thoughts from about a year ago in regards to "Fixing" PLEX, so I thought I'd post them here to read replies (And get flamed! Where else but GD).

The Basic Idea :

For every 30 Days that a PLEX has been ingame (an item, not the redeeming system) it loses 1 day of redeemable value. For legal reasons it will never decay below 1 day.

The Why :

Eve's ecomony can be broadly defined as a market in which there are numerous currencies; ISK, Trit, Mex, Zydrine, Plex, whatever. Anything with a degree of liquidity and "value". All of these currencies hold their value based exclusively on player desire; I want ISK so I can buy a vindicator, I want trit so I can build a vindicator, I want PLEX so I can fly my vindicator for another month.

However, PLEX is the only currency that is backed against "real world" currency, directly. It's attached to a real world value and therefore it will always have value; unlike trit or Veld or Vindicators it actually carries value both as sub time and its percieved value.

This is why speculation has been rife with PLEX. The people who claim to be "manipulating" the PLEX market really aren't, they are doing what all smart financial institutions do; leverage the solid value of a particular currency to allow it to increase and offer returns. This is why the World Bank and the International Monetary Fund lends to third world nations in United States Dollars, so that when the country inevitably implodes they still owe back "hard" currency, rather than devalued local currency.

The How :

PLEX Price speculation would immediately cease. This would temporarily reduce prices because supply now has to meet demand. The price normalises around the perfect level for PLEX - the rate at which the Eve Community (And economy) consumes it; to sub, Multi-Character Train, lose it in frigates in Rancer, whatever. People would no longer be able to buy PLEX and sit on it (forcing the price up) purely because they want to profit from a system which is flawed.

Eventually prices may rise again as the price stabilises around the level of actual need in the game.

Considerations :

Pros:

PLEX prices would actually be based on how much people want them, not on how much extremely rich speculators can control their value.
PLEX as a currency would no longer carry "grrr plex prices" community dislike; the price is based on supply and demand, not arbitrary speculation.
As the playerbase expands the cost of PLEX goes up (Demand increases), as the playerbase retracts the price falls (demand falls), encouraging further playerbase expansion because PLEX would then be cheaper (temporarily). In the current system PLEX prices serve only to deter players from the game.

Cons:
Temporary falling of value of PLEX.
People who currently have PLEX stored may need them to become "legacy PLEX" which don't function like this (to prevent legal issues).

I'd appreciate your thoughts about this idea so I can gain a little bit of expert knowledge (you're all experts) and if anyone can see any good points which I've missed - of which I am sure there are many.

Feel free to structure your replies into pros and cons if you like.
Spurty
#2 - 2015-07-18 20:50:51 UTC
Feel free to spend money on 10,000 PLEX and put them on the market for however much you feel plex should sell for.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Vincent Athena
Photosynth
#3 - 2015-07-18 21:13:12 UTC
The main issue is there would have to have 30 PLEX markets. That is a market for PLEX less than 30 days old, one for 31 to 60, one for 61 to 90, and so on. It would be a total pain in the neck!

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Imiarr Timshae
Funny Men In Funny Hats
#4 - 2015-07-18 21:14:40 UTC
Vincent Athena wrote:
The main issue is there would have to have 30 PLEX markets. That is a market for PLEX less than 30 days old, one for 31 to 60, one for 61 to 90, and so on. It would be a total pain in the neck!


That's a good point! I knew I missed something.

Potentially just some sort of system whereby below 30 Day plex are contract only? Or alternatively a new eden store like system for PLEX, seperate from the Market, because region locked markets for plex never made any sense anyway as they can be used anywhere.
Marsha Mallow
#5 - 2015-07-18 21:18:31 UTC
I'd support this, having suggested something similar a while back in response to a player suggestion to make Plex tradable only once.

It's a tough one to sell on General Drama because so many Plex price threads are whine threads and trolling is a competitive sport here. You might get a better response on MD if it heads that way, at least the posters there can count to 10 and have a basic understanding of market forces/inflation. Alternatively, repost this on reddit. The last 'why is the PCU count dropping' thread I noticed there was littered with remarks from people complaining that Plex prices were forcing them to unsub their extra accounts and the grind asociated with Plexing was deterring the unsubbed from returning to game. The people responding were a hell of a lot more sympathetic (and equally glum) than the posters here tend to be which suggests they are able to have a more open discussion there without being trollstomped because of that handy little downvote button. Ho hum.

There have also been a few requests (which I don't have on hand, but keep popping up) to allow people to break Plex into smaller gameplay increments, like 7 or 14 day coins. I'd support that too if it allowed people more flexibility in keeping their accounts up. I'm thinking if it's a week before payday and someone would rather stay subbed but dislikes dropping a bill on a Plex, they might just unsub and not bother resubbing that account. It'd also create a more dynamic Plex market with variable rates which might pacify those who do have Plex stockpiles if it opens up new markets.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Aerasia
Republic University
Minmatar Republic
#6 - 2015-07-18 21:22:51 UTC
Imiarr Timshae wrote:
PLEX prices would actually be based on how much people want them, not on how much extremely rich speculators can control their value.
This is already true. It's true by definition. It's true in perpetuity. There cannot be such a thing as a PLEX market priced higher than people are willing to pay.
Imiarr Timshae
Funny Men In Funny Hats
#7 - 2015-07-18 21:29:39 UTC
Aerasia wrote:
Imiarr Timshae wrote:
PLEX prices would actually be based on how much people want them, not on how much extremely rich speculators can control their value.
This is already true. It's true by definition. It's true in perpetuity. There cannot be such a thing as a PLEX market priced higher than people are willing to pay.


It's not true currently, but I do see what you're getting at and I guess I phrased the original statement rather clumsily.

It's possible to draw similarities to any commodity in the real world which exists at an inflated price, for example, energy companies posting substantial profits on electricity. Technically yes, the price is based on what people are willing to pay for it, but a far more accurate statement is that electricity at this stage is a utility which is a basic requirement.

People pay whatever they have to pay for it - they opt out by qutting the game. This is desireable for absolutely no-one.
Painkill3r
Perkone
Caldari State
#8 - 2015-07-18 21:40:46 UTC
Imiarr Timshae wrote:

Eventually prices may rise again as the price stabilises around the level of actual need in the game.


You have a better means of determining who "needs," something aside from market exchange? Do tell comrade.
Aerasia
Republic University
Minmatar Republic
#9 - 2015-07-18 21:47:16 UTC  |  Edited by: Aerasia
Imiarr Timshae wrote:
People pay whatever they have to pay for it - they opt out by qutting the game.
There is an upper bound to the cost of a PLEX though: roughly $11 USD.

In game, it works like any other product. If the supply of PLEX isn't large enough to fill the buy orders of the Space-Rich, then there won't be any left over for the rest. That applies whether there are 10 PLEX on the market, or 10,000,000. Whether a PLEX is 30 days, 3 days or 30,000,000 days.

The only way to ensure that PLEX drop in price is to completely sate the appetite of the people who are willing to pay the current price. New PLEX will need to be cheaper in order to be sold at all, so the overall price will drop. Or, to put it another way:

Commander Spurty wrote:
Feel free to spend money on 10,000 PLEX and put them on the market for however much you feel plex should sell for.


The is only one CCP can influence PLEX pricing. Make PLEX easier to 'create'. Drop the USD price on PLEX to $3, and the ISK value would also drop as supplies rose (not necessarily a 1:1 correlation, but still). Beyond that, they have no power to change the real ISK value of PLEX.
Melek D'Ivri
Illuminated Overwatch Group
#10 - 2015-07-18 21:53:49 UTC
So here is my honest thoughts on this: single day Plex differences would be a coding and market nightmare, but 3-5 day increments could be workable.

- so it's first redeemed by a user, it's 30 days plex
- if it's put onto the market or used, it's a 30 day plex
- someone else buys it
- it now must be converted to be sold again
- repackaged, reprocessed, an 18 click, yes I really want to convert this for resale menu popup nightmare, or whatever it now must be converted to be sold again
- you can only activate EVE with a 30 day PLEX, incentive to go big and CCP doesn't give away Activated Skills/Ships too soon

The first conversion gives you a shiny new 27 or 25 day plex for sale on the market
The second conversion gives a slightly shiny 24 or 20 day plex for sale on the market
The third conversion gives you a tin foil plex for 21 or 15 days, et cetera

Alternate option:
Each time it's converted the days knocked off are reduced by 2 or 3 more days.
30 days when purchased from CCP - able to be sold on market as 30 day plex.
28 Days when conversion first is complete
24 days when second conversion is done
18 day....
10 days
You now have a worthless item because it's been resold so many times.

at most you are adding 9 new items to the market and providing a few key features:

Plex is no longer great to buy on the market for resale, because you cannot mark it up for a profit anymore. An accidental purchase of this day reduction PLEX would be unfortunate, but so is reprocessing your 5 marauders, 3 freighters, and your 2 carriers in your hangar - it was user error and CCP probably won't care. If you purchase PLEX and decide you didn't really need it that badly, you can still make a little ISK back, so you aren't totally out (you were going to plex that month and suddenly got a huge inheritance whereby you subscribed to 25 years of EVE Online, no longer needing it).

Pros:
You can purchase PLEX from CCP and reap the full rewards
You can hold onto your PLEX as long as you like
Bots suddenly find the PLEX market an EXTREMELY unprofitable place to be
Penny ISKers can still sell an XX-Day PLEX until it finds a new owner
People that actually USE plex will indeed get 30 days for their money
People that for some reason want to use less than 30 days of gametime can do that as well, much like we have 50 aurum, 100 aurum, and 1000 aurum tokens. Sometimes you just don't need a full 30 days.
You need a proper PLEX in order to go to full account

Cons:
Devs have to add items
Player Numbers will thrive thereby increasing piracy, ganking, production, industry, gatecamps, mining, and everything else that happens in EVE making it hard to find peace and quiet
Lucas Kell
Solitude Trading
S.N.O.T.
#11 - 2015-07-18 21:58:01 UTC  |  Edited by: Lucas Kell
The real question is, why does PLEX need "fixing". The price is simply at a level you don't like. There's nothing wrong with it, it's just following it's natural course. The economy won't implode just because PLEX prices invariably go up.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#12 - 2015-07-18 22:11:15 UTC  |  Edited by: Teckos Pech
Imiarr Timshae wrote:
Hello GD!

While having a conversation with a friend about PLEX prices, I repeated my thoughts from about a year ago in regards to "Fixing" PLEX, so I thought I'd post them here to read replies (And get flamed! Where else but GD).

The Basic Idea :

For every 30 Days that a PLEX has been ingame (an item, not the redeeming system) it loses 1 day of redeemable value. For legal reasons it will never decay below 1 day.

The Why :

Eve's ecomony can be broadly defined as a market in which there are numerous currencies; ISK, Trit, Mex, Zydrine, Plex, whatever. Anything with a degree of liquidity and "value". All of these currencies hold their value based exclusively on player desire; I want ISK so I can buy a vindicator, I want trit so I can build a vindicator, I want PLEX so I can fly my vindicator for another month.


No. No. No. There is 1 currency, ISK. Eve is an example of a fiat currency economy. Saying tritanium is a currency is like saying forks are currency in any RL economy. They are not currency they are goods. While you can barter with them, in theory, the presence of a currency, even a fiat currency, means very, very few people will engage in barter.

Quote:
However, PLEX is the only currency that is backed against "real world" currency, directly. It's attached to a real world value and therefore it will always have value; unlike trit or Veld or Vindicators it actually carries value both as sub time and its percieved value.

This is why speculation has been rife with PLEX. The people who claim to be "manipulating" the PLEX market really aren't, they are doing what all smart financial institutions do; leverage the solid value of a particular currency to allow it to increase and offer returns. This is why the World Bank and the International Monetary Fund lends to third world nations in United States Dollars, so that when the country inevitably implodes they still owe back "hard" currency, rather than devalued local currency.


First off, PLEX have no real world value. You cannot use PLEX to buy bread at your local grocery, for example. You could try to sell them for real world money, but that is RMT and you'll be banned.

As for speculation, why does everyone think it is a Bad Thing™? Speculation is where market traders help supply information to other market participants. For example, if speculators start driving up prices for some reason that is a signal to allocate more resources to that market. It is actually a useful activity. Of course, if the prices increases are due to market manipulation that is a different thing entirely altogether...and no, the two are not the same thing...this is why we have two different terms, market speculation and market manipulation.

Further, your notion that it will limit market speculation, which is bizarre since such an activity is not bad, also hurts those players who are using it as a hedge against in-game inflation. Hedging against inflation is a good thing, not a bad thing. Why penalize such players?

And are we even sure that the increase in PLEX prices is due to speculation? Where is your evidence of this. Could it be that the massive amounts of ISK entering the game are actually driving PLEX prices up? If so, then PLEX prices rising may be helping to protect against general inflation across all goods in game. Further, in Eve there are no futures markets and no ability to sell short, so the idea that there is significant market speculation should be automatically suspect. About the only time you'll see much "speculation" is when CCP announces some sort of game change. The speculators will jump into the market and drive up (or down if there were people hoarding the good in question) the prices immediately instead of waiting till the change hits the game. This is how markets work.

Lets look at the null sec ore rebalance as a case study.

CCP announced that they were going to make a change so zydrine and megacyte were going to be less abundant. Lets focus on zydrine. Once this change hits the servers, zydrine will have a reduced supply. Supply and demand analysis tells us that a leftward shift in the supply schedule will result in higher prices. Further, since we have advance knowledge of this, currently existing stocks of zydrine become more valuable as well. So speculators knowing this jump into the market and snatch up all the zydrine they can. Those will sell orders will also start ratcheting up their prices as well due to this speculation. So you get an immediate rise in the price of zydrine. Everything is working as intended. Speculation is a good thing as it tells miners, get out there and mine now, and longer if you can.

So, no to your idea. It is just all around bad.

Edit: An additional point. PLEX are also a way to shift ISK from players who are wealthy in game (and who may or may not have much money in RL) to players in game who do not have much in game wealth, but who can afford to spend RL money on PLEX. Basically, it is a voluntary form of wealth redistribution.

Also, a higher PLEX price means that RMT ISK prices have to drop. Which is a good thing because if the price of RMT ISK goes low enough, then the RMT people may just stop selling ISK in favor of in-game currencies for other games.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Imiarr Timshae
Funny Men In Funny Hats
#13 - 2015-07-18 22:21:12 UTC
I'm not quoting the guy above me, but thanks for the substantial reply. You make some interesting points.

However I will say :

Market speculation is market manipulation when it happens on such a scale that it moves prices.

Why should we defend a system which allows a subset of players to hedge against inflation over CCP's playerbase, which is as usual "leaving due the plex prices omg"?

I have no evidence that speculation is what is driving the price up. If it isn't, the prices will remain exactly the same if this change is implemented. In that case, why not? All it does is increase the amount CCP are likely to see as people accidentally let theirs devalue and require more.

I never said anything against PLEX as a form of wealth distribution, and I agree with your on the point in your edit, however, the day the CCP makes design decisions "To discourage RMT" rather than ban-hammering RMT'ers will be a sad day indeed Cool
Teckos Pech
Hogyoku
Goonswarm Federation
#14 - 2015-07-18 22:26:27 UTC
Marsha Mallow wrote:
I'd support this, having suggested something similar a while back in response to a player suggestion to make Plex tradable only once.

It's a tough one to sell on General Drama because so many Plex price threads are whine threads and trolling is a competitive sport here. You might get a better response on MD if it heads that way, at least the posters there can count to 10 and have a basic understanding of market forces/inflation. Alternatively, repost this on reddit. The last 'why is the PCU count dropping' thread I noticed there was littered with remarks from people complaining that Plex prices were forcing them to unsub their extra accounts and the grind asociated with Plexing was deterring the unsubbed from returning to game. The people responding were a hell of a lot more sympathetic (and equally glum) than the posters here tend to be which suggests they are able to have a more open discussion there without being trollstomped because of that handy little downvote button. Ho hum.

There have also been a few requests (which I don't have on hand, but keep popping up) to allow people to break Plex into smaller gameplay increments, like 7 or 14 day coins. I'd support that too if it allowed people more flexibility in keeping their accounts up. I'm thinking if it's a week before payday and someone would rather stay subbed but dislikes dropping a bill on a Plex, they might just unsub and not bother resubbing that account. It'd also create a more dynamic Plex market with variable rates which might pacify those who do have Plex stockpiles if it opens up new markets.



Ahhh the dubious logic of reasoning from a price change.

Suppose I tell you that next quarter the price of gasoline is going to go up, will there be more or less gasoline on the market?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mag's
Azn Empire
#15 - 2015-07-18 22:36:13 UTC
Yet one more ridiculous idea about plex prices. Trying to fix something that isn't broken by breaking it, isn't a good idea.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#16 - 2015-07-18 22:41:19 UTC
Imiarr Timshae wrote:
I'm not quoting the guy above me, but thanks for the substantial reply. You make some interesting points.

However I will say :

Market speculation is market manipulation when it happens on such a scale that it moves prices.


Sorry, no, that is just not right. If it moves the price it is signalling that the market needs more or less resources allocated towards it.

Market manipulation is the act of artificially changing the market price. For example, if you spread a rumor that a big company was going to get hit by some serious regulatory violations or something, then bought up their stock at the reduced price as people sold on that false information...you'll likely be in trouble for market manipulation.

If you suspect a good is going to become less available and so buy up a bunch of it in anticipation of the higher prices...well that is speculation and you are helping to send the signal that this market needs more resources allocated towards it. You are probably hoping that in the lag between when you bought the good and the time it takes for more resources to increase the supply you'll see a price increase you can sell your quantity of the good at and make a profit.

Two very different activities.


Quote:
Why should we defend a system which allows a subset of players to hedge against inflation over CCP's playerbase, which is as usual "leaving due the plex prices omg"?

I have no evidence that speculation is what is driving the price up. If it isn't, the prices will remain exactly the same if this change is implemented. In that case, why not? All it does is increase the amount CCP are likely to see as people accidentally let theirs devalue and require more.

I never said anything against PLEX as a form of wealth distribution, and I agree with your on the point in your edit, however, the day the CCP makes design decisions "To discourage RMT" rather than ban-hammering RMT'ers will be a sad day indeed Cool


Everybody can hedge against inflation, just buy a PLEX and you'll be hedging too. If you don't have the ISK to buy a PLEX well you aren't facing much of a loss due to inflation.

For speculation to be the cause of the PLEX price increases it would have to be something along the lines of we expect the supply to be limited for some reason. For example, in the RL if a gasoline refinery goes offline in CA then speculation drives up the price of gasoline immediately. Because we know that there will be less gasoline. And because CA has special boutique blend requirement we cannot import gasoline from Nevada or Arizona.

We might also see speculators drive the price down if for some reason we expect there to be a flood of PLEX on the market.

So, what is driving the speculation? CCP gonna suddenly stop selling them? Maybe, but I doubt it. They cost more than a regular subscription so its extra money for them. Some sort of legal action maybe? I doubt it.

The biggest thing I can think of is that people buy them thinking the price will go up because the stupid amounts of ISK entering the economy from rat bounties. But even that will have an upper limit. But then the problem is not the speculators, who are telling you what the problem is...stupid amounts of ISK entering the economy via rat bounties.

The very idea of PLEX, IMO was motivated in large part to curtail and limit RMT. There is absolutely nothing wrong with a multi-pronged attack on RMT in the game. Banning bots who supply the RMT, banning people sell ISK to RMTers, banning people who buy RMT ISK, and also PLEX. Use every weapon at your disposal, IMO. On that front I think CCP is doing it right. Shocking I know. :P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Imiarr Timshae
Funny Men In Funny Hats
#17 - 2015-07-18 22:48:28 UTC
Teckos Pech wrote:
Imiarr Timshae wrote:
I'm not quoting the guy above me, but thanks for the substantial reply. You make some interesting points.

However I will say :

Market speculation is market manipulation when it happens on such a scale that it moves prices.


Sorry, no, that is just not right. If it moves the price it is signalling that the market needs more or less resources allocated towards it.

Market manipulation is the act of artificially changing the market price. For example, if you spread a rumor that a big company was going to get hit by some serious regulatory violations or something, then bought up their stock at the reduced price as people sold on that false information...you'll likely be in trouble for market manipulation.

If you suspect a good is going to become less available and so buy up a bunch of it in anticipation of the higher prices...well that is speculation and you are helping to send the signal that this market needs more resources allocated towards it. You are probably hoping that in the lag between when you bought the good and the time it takes for more resources to increase the supply you'll see a price increase you can sell your quantity of the good at and make a profit.

Two very different activities.


Quote:
Why should we defend a system which allows a subset of players to hedge against inflation over CCP's playerbase, which is as usual "leaving due the plex prices omg"?

I have no evidence that speculation is what is driving the price up. If it isn't, the prices will remain exactly the same if this change is implemented. In that case, why not? All it does is increase the amount CCP are likely to see as people accidentally let theirs devalue and require more.

I never said anything against PLEX as a form of wealth distribution, and I agree with your on the point in your edit, however, the day the CCP makes design decisions "To discourage RMT" rather than ban-hammering RMT'ers will be a sad day indeed Cool


Everybody can hedge against inflation, just buy a PLEX and you'll be hedging too. If you don't have the ISK to buy a PLEX well you aren't facing much of a loss due to inflation.

For speculation to be the cause of the PLEX price increases it would have to be something along the lines of we expect the supply to be limited for some reason. For example, in the RL if a gasoline refinery goes offline in CA then speculation drives up the price of gasoline immediately. Because we know that there will be less gasoline. And because CA has special boutique blend requirement we cannot import gasoline from Nevada or Arizona.

We might also see speculators drive the price down if for some reason we expect there to be a flood of PLEX on the market.

So, what is driving the speculation? CCP gonna suddenly stop selling them? Maybe, but I doubt it. They cost more than a regular subscription so its extra money for them. Some sort of legal action maybe? I doubt it.

The biggest thing I can think of is that people buy them thinking the price will go up because the stupid amounts of ISK entering the economy from rat bounties. But even that will have an upper limit. But then the problem is not the speculators, who are telling you what the problem is...stupid amounts of ISK entering the economy via rat bounties.

The very idea of PLEX, IMO was motivated in large part to curtail and limit RMT. There is absolutely nothing wrong with a multi-pronged attack on RMT in the game. Banning bots who supply the RMT, banning people sell ISK to RMTers, banning people who buy RMT ISK, and also PLEX. Use every weapon at your disposal, IMO. On that front I think CCP is doing it right. Shocking I know. :P


Thanks again for the reply. I disagree with you in terms of speculation not being manipulation but that's mostly a sideline compared to the main issue at hand. All of your points are interesting and I agree with most of them again.
Painkill3r
Perkone
Caldari State
#18 - 2015-07-18 22:49:06 UTC
Imiarr Timshae wrote:

Why should we defend a system which allows a subset of players to hedge against inflation


Because you don't have a valid argument as to why their PLEX represents a "need," to anyone. Both the speculator and the individual who wants to redeem a PLEX as soon as he buys it are taking part in an optional investment of their isk. One is simply showing a much shorter time preference to isk investment than the other.
Imiarr Timshae
Funny Men In Funny Hats
#19 - 2015-07-18 22:50:28 UTC
Painkill3r wrote:
Imiarr Timshae wrote:

Why should we defend a system which allows a subset of players to hedge against inflation


Because you don't have a valid argument as to why their PLEX represents a "need," to anyone. Both the speculator and the individual who wants to redeem a PLEX as soon as he buys it are taking part in an optional investment of their isk. One is simply showing a much shorter time preference to isk investment than the other.


I agree with you completely, but only because you cut off the second part of my quote... Lol
Painkill3r
Perkone
Caldari State
#20 - 2015-07-18 22:57:40 UTC
No part of that post, or any other post you've made here, establishes what makes a PLEX purchase a "need," for anyone.
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