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NPC skill seed removal proposal for future update

Author
Defecanda
Federal Navy Academy
Gallente Federation
#1 - 2012-01-01 00:33:28 UTC
"I hear and I forget. I see and I remember. I do and I understand."
- Confucius

I am a firm believer in an EVE universe that is as user-generated as possible. With this goal in mind, NPC seed minimization is a great performance indicator for CCP. I would love to see a dynamic skill economy that is independent of the current NPC seed system. Here are my n00b thoughts. Please comment, debate, criticize, and improve:

'No capsuleer is an island.' An industry for publishing the skills one has acquired into a marketable item should be created. For example, if you know Gallente Titans to level 5, you should be able to 'research' or publish a skill book for Gallente Titans through some in-game dynamic.
In order to put a barrier on minimal pricing, a per item 'publishing fee' could be associated per skill to make the item sanctioned by CONCORD or whatever RP justification fits well into the game. Also, a per item 'publishing time' could be associated with skills based upon the current 1x, 2x, 16x, etc . . coefficient that is already used.
An optional feature, that I personally like, would be the capability to pirate skillbooks into unsanctioned items similar to boosters for no fee. For example, one could publish unsanctioned versions of a skillbook in null sec and stock a station with them for no fee (except time required).

To restate, I think this would be a decent dynamic to further decrease dependence on NPC seeding. Please let me know what you think.

- L

[i][b]CCP Zulu.....      Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. [/b](i like to steal sigs)[/i]

Skorpynekomimi
#2 - 2012-01-01 00:38:20 UTC
I think it would remove an important ISK sink from the game.

Also, lesser-used skills would languish further as nobody would produce such a niche item.

Economic PVP

Defecanda
Federal Navy Academy
Gallente Federation
#3 - 2012-01-01 00:40:12 UTC
the "per-item publishing fee" is the isk sink and can be adjusted at CCP's convenience.

[i][b]CCP Zulu.....      Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. [/b](i like to steal sigs)[/i]

1-Up Mushroom
Imperial Academy
Amarr Empire
#4 - 2012-01-01 00:52:54 UTC
And if everybody who has train Gallente Titan V (or less) never produces a skillbook, there will be no supply, or they will team and only produce one a month and auction it off for a lot more than now.

I just don't like the idea that only people who have it can make it, take it back to the drawing board and fix that
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Tippia
Sunshine and Lollipops
#5 - 2012-01-01 01:02:28 UTC
Defecanda wrote:
the "per-item publishing fee" is the isk sink and can be adjusted at CCP's convenience.

For that to work, that fee would have to be at least what the current NPC prices are today, so in a single stroke, all books suddenly cost more (a hell of a lot more for rarely used ones).

…so what's the benefit of doing any of that? It doesn't really provide any gameplay improvement, and while reducing NPC seeding is an admirable guiding principle, it's not a sufficient reason to get rid of things. They need to be replaced by something useful — something that provides gameplay — and I just don't see it here.
Nova Fox
Novafox Shipyards
#6 - 2012-01-01 01:08:53 UTC
I say for future skills that are a bit specialized (tech 3 module skills) could be handeled by my version of archeologist and hacker professions getting codes and slapping them together into a program.

It could work.

Then agian unlikely.

Pricing is quite posisbly easy mode, most skills prices are ranked based.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Endeavour Starfleet
#7 - 2012-01-01 04:22:29 UTC
-1 Skills are an isk sink. The last thing we need is even more ways to keep isk longer.
Aqriue
Center for Advanced Studies
Gallente Federation
#8 - 2012-01-01 04:46:52 UTC  |  Edited by: Aqriue
Oh, look another wannabe developer with "hey! My idea is sooo great it doesn't need to be in the suggested features forum and it will revolutionize EVE!" Oh wait....lets wait until its moved.

How about this for an idea...remove isk facets. BANG! Kills everything when it comes to complaints of too much isk being produced. Then add another isk sink to remove from player wallets about 100m per ship loss taxed to your wallet by CONCORD/Pend and Ouch! even those rifter losses will painful so EVE finally comes back to a harsh pain in the ass to play you will actually feel its more necessary to pick a target to destroy it that has a high value instead of lulzing off Hulks in asteroid fields.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#9 - 2012-01-01 04:48:24 UTC
Whos going to ever publish that shield compensation skill (I forget what its called)? Its useful from 1-4 but at 5 it does nothing

Now, more than ever, we need a dislike button.

Cindy Marco
Sebiestor Tribe
Minmatar Republic
#10 - 2012-01-01 05:37:11 UTC
Skills are too important. It would give players the power to keep even basic skills out the reach of newer players. And if they can't get skill books, they aren't going to stay. So its really vital for the game that these books are widely available at a fair price.

And as others have said, they are a isk sink. And if anything, we could use more of those.
Jask Avan
Republic Military School
Minmatar Republic
#11 - 2012-01-01 05:48:13 UTC
I'd love to produce skillbooks, but I can't really think of a good way to implement that without creating a ton of problems.

Aqriue wrote:
Oh, look another wannabe developer with "hey! My idea is sooo great it doesn't need to be in the suggested features forum and it will revolutionize EVE!" Oh wait....lets wait until its moved.

How about this for an idea...remove isk facets. BANG! Kills everything when it comes to complaints of too much isk being produced. Then add another isk sink to remove from player wallets about 100m per ship loss taxed to your wallet by CONCORD/Pend and Ouch! even those rifter losses will painful so EVE finally comes back to a harsh pain in the ass to play you will actually feel its more necessary to pick a target to destroy it that has a high value instead of lulzing off Hulks in asteroid fields.

You sound bitter.
Defecanda
Federal Navy Academy
Gallente Federation
#12 - 2012-01-01 19:19:18 UTC
Aqriue wrote:
Oh, look another wannabe developer with "hey! My idea is sooo great it doesn't need to be in the suggested features forum and it will revolutionize EVE!" Oh wait....lets wait until its moved.

How about this for an idea...remove isk facets. BANG! Kills everything when it comes to complaints of too much isk being produced. Then add another isk sink to remove from player wallets about 100m per ship loss taxed to your wallet by CONCORD/Pend and Ouch! even those rifter losses will painful so EVE finally comes back to a harsh pain in the ass to play you will actually feel its more necessary to pick a target to destroy it that has a high value instead of lulzing off Hulks in asteroid fields.



Show me on the doll where he touched you.

[i][b]CCP Zulu.....      Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. [/b](i like to steal sigs)[/i]

Corina Jarr
en Welle Shipping Inc.
#13 - 2012-01-01 19:47:27 UTC
This is a bad idea (IMO of course).

It would allow for people to literally halt progress for other players.
Defecanda
Federal Navy Academy
Gallente Federation
#14 - 2012-01-01 19:59:36 UTC
So basically, we have established that:

#1 Unavailability would discourage new capsuleers.

You make a solid point. Also, there are a significant amount of skills where it is not beneficial to train beyond lvl 4 or lower (take Exhumers for example), I can see this being a problem.

[i][b]CCP Zulu.....      Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. [/b](i like to steal sigs)[/i]

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#15 - 2012-01-01 20:06:49 UTC
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Citizen of Solitude