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Player Features and Ideas Discussion

 
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Gankers

First post
Author
Angelica Dreamstar
Aliastra
Gallente Federation
#21 - 2015-07-18 07:39:40 UTC
Unless you can provide a month's worth of killmails from ganking, you have no experience or clue what you are talking about.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Rah McGee
State War Academy
Caldari State
#22 - 2015-07-18 07:45:38 UTC  |  Edited by: Rah McGee
Black Pedro wrote:

This game isn't a solo game specially crafted so you can feel like you win all the time. It is a multiplayer sandbox where there is suppose to be a criminal element in highsec. I am afraid you will be more successful dealing with that using in-game methods rather than trying to metagame CCP into changing the rules to your favour on the forums.

How does not allowing criminals to dock changes the rules? I am still gankable, am I. So the only reason gankers whine about this proposal its endanger of their easy life in high sec.
Black Pedro
Mine.
#23 - 2015-07-18 08:03:34 UTC
Rah McGee wrote:
Paranoid Loyd wrote:
Rah McGee wrote:
I don't care, I just don't want to see red flashing sc.. docked at the same station.

And I don't want to hear whining about something that is easily avoidable by using that small pea pinging around in your skull. Guess neither of us gets what we want.


Again, It is illogical that criminals can dock at stations in high or even low, period. I don't care if something is 'easily' avoidable or not. Not ganking is easy too. Who is so stupid enough to do this shouldn't be able to dock anywhere. Period.

How would criminals operate efficiently in this game if they couldn't dock?
Rah McGee
State War Academy
Caldari State
#24 - 2015-07-18 08:09:40 UTC
Black Pedro wrote:
[quote=Rah McGee]
How would criminals operate efficiently in this game if they couldn't dock?


How do people opperate efficiently in wh space without the possibility to dock?
Black Pedro
Mine.
#25 - 2015-07-18 08:23:10 UTC
Rah McGee wrote:
Black Pedro wrote:
[quote=Rah McGee]
How would criminals operate efficiently in this game if they couldn't dock?


How do people opperate efficiently in wh space without the possibility to dock?

They don't really. They are forced to lug in POSes and fuel so that they can farm the lucrative PvE sites in wormholes which makes the effort worth it.

If you are suggesting that criminals should have to set up a POS, they cannot as the faction police will destroy them while they are trying to deploy the tower. Nor under your plan would they be able to dock in a station to buy a POS or the fuel in the first place.
Hauler Monkey
Science and Trade Institute
Caldari State
#26 - 2015-07-18 08:46:28 UTC
Jackson F Kenrick wrote:
A ganker should receive a penalty more then just the loss of their ship. A punitive punishment of a fine I think should be imposed for "criminal" activity. I feel that this fine should be adversely proportionate to the size of ship ganked. In other words the smaller the ship ganked the higher the fine.

Imagine if you will someone drives down Main St in your city and shoots and kills a random person and the only penalty they receive is that the cops impound their car so that they have to go out and buy a new one? If Concord isn't going to blow up their capsule (not suggesting they do) then something MORE needs to be the penalty for ganking someone.


Oh look it's this whine-thread again.

Did da widdle newbie autopilot his cute widdle fweighter through a 0.5?
Mag's
Azn Empire
#27 - 2015-07-18 09:08:09 UTC
"Just one more nerf and it will be balanced."

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rah McGee
State War Academy
Caldari State
#28 - 2015-07-18 10:10:27 UTC
Black Pedro wrote:
Rah McGee wrote:
Black Pedro wrote:
[quote=Rah McGee]
How would criminals operate efficiently in this game if they couldn't dock?


How do people opperate efficiently in wh space without the possibility to dock?

They don't really. They are forced to lug in POSes and fuel so that they can farm the lucrative PvE sites in wormholes which makes the effort worth it.

If you are suggesting that criminals should have to set up a POS, they cannot as the faction police will destroy them while they are trying to deploy the tower. Nor under your plan would they be able to dock in a station to buy a POS or the fuel in the first place.


They still can have their POS in Null or even dock there. They can buy their stuff there.
Black Pedro
Mine.
#29 - 2015-07-18 10:34:38 UTC
Rah McGee wrote:
Black Pedro wrote:
Rah McGee wrote:
Black Pedro wrote:
[quote=Rah McGee]
How would criminals operate efficiently in this game if they couldn't dock?


How do people opperate efficiently in wh space without the possibility to dock?

They don't really. They are forced to lug in POSes and fuel so that they can farm the lucrative PvE sites in wormholes which makes the effort worth it.

If you are suggesting that criminals should have to set up a POS, they cannot as the faction police will destroy them while they are trying to deploy the tower. Nor under your plan would they be able to dock in a station to buy a POS or the fuel in the first place.


They still can have their POS in Null or even dock there. They can buy their stuff there.

So you want a new player who decides to play the game as a criminal to fly to nullsec, spend a couple hundred million on some POS that they can't even deploy in highsec.

Yeah, that's balanced. I can't see that having any affect on the number of criminals operating in the game.
Rah McGee
State War Academy
Caldari State
#30 - 2015-07-18 12:22:01 UTC  |  Edited by: Rah McGee
Black Pedro wrote:

So you want a new player who decides to play the game as a criminal to fly to nullsec, spend a couple hundred million on some POS that they can't even deploy in highsec.

Yeah, that's balanced. I can't see that having any affect on the number of criminals operating in the game.


Stop bs pls. A new player can't gank by himself. And yes, if he decides to be a criminal he shouldn't be able to dock. If I decide to go WH as a new player I can't start whining that I can't dock there and it is too hard etc.
Black Pedro
Mine.
#31 - 2015-07-18 12:33:53 UTC
Rah McGee wrote:
Black Pedro wrote:

So you want a new player who decides to play the game as a criminal to fly to nullsec, spend a couple hundred million on some POS that they can't even deploy in highsec.

Yeah, that's balanced. I can't see that having any affect on the number of criminals operating in the game.


Stop bs pls. A new player can't gank by himself. And yes, if he decides to be a criminal he shouldn't be able to dock. If I decide to go WH as a new player I can't start whining that I can't dock there and it is too hard etc.


Criminals are in the game by design. Suicide ganking is an intended mechanic; this has been confirmed by CCP many times. They are there to provide player-driven risk in highsec.

You are suggesting an "idea" that raises the bar of ganking to the point that only the most dedicated, organized and established players will be able to do it. And you have offered no reason for such a drastic change in game balance.

Good luck on getting that "idea" implemented.
Kenrailae
Scrapyard Artificer's
#32 - 2015-07-18 12:37:07 UTC
Ganking is not the problem. Lazy and careless pilots are. I support the removal of these hazardous individuals from the space lanes.

The Law is a point of View

The NPE IS a big deal

Rah McGee
State War Academy
Caldari State
#33 - 2015-07-18 12:41:35 UTC  |  Edited by: Rah McGee
Black Pedro wrote:


Criminals are in the game by design. Suicide ganking is an intended mechanic; this has been confirmed by CCP many times. They are there to provide player-driven risk in highsec.


Them not being able to dock doesn't restrict them from ganking, so this is not even an argument.

Black Pedro wrote:

You are suggesting an "idea" that raises the bar of ganking to the point that only the most dedicated, organized and established players will be able to do it. And you have offered no reason for such a drastic change in game balance.


Ofc I did. It is simply illogical that criminals who cannot stay anywhere safe in a solar system can safely dock, ressuply and use stations for their criminal activities.
Black Pedro
Mine.
#34 - 2015-07-18 12:45:43 UTC
Black Pedro wrote:

You are suggesting an "idea" that raises the bar of ganking to the point that only the most dedicated, organized and established players will be able to do it. And you have offered no reason for such a drastic change in game balance.


Ofc I did. It is simply illogical that criminals who cannot stay anywhere safe in a solar system can safely dock, ressuply and use stations for their criminal activities.[/quote]
"Logic" is not a game balance reason. Far too many things are illogical in this game, starting with the infallibility of CONCORD itself.
Rah McGee
State War Academy
Caldari State
#35 - 2015-07-18 12:47:58 UTC
Black Pedro wrote:
[quote=Black Pedro]
"Logic" is not a game balance reason. Far too many things are illogical in this game, starting with the infallibility of CONCORD itself.


Yeah sure, lets defy logic for balance sake.
Valkin Mordirc
#36 - 2015-07-18 12:52:12 UTC  |  Edited by: Valkin Mordirc
Rah McGee wrote:
Black Pedro wrote:
[quote=Black Pedro]
"Logic" is not a game balance reason. Far too many things are illogical in this game, starting with the infallibility of CONCORD itself.


Yeah sure, lets defy logic for balance sake.





Logically EVE spaceships could only fly in one trajectory, instead of like a plane

Logically the sun would burn a ship up, instead of bouncing off.

Logically the amount of 'near earth' planets in EVE would be far fewer

Logically going into a WH with a blackhole would mean death

Logically you shouldn't be able to zip between solar systems.

WHO WANT TO BE LOGICAL AND TRAVEL AT LIGHT SPEED TO JITA AND AMARR


NOT FUCKIN ME
#DeleteTheWeak
Rah McGee
State War Academy
Caldari State
#37 - 2015-07-18 12:59:47 UTC
Valkin Mordirc wrote:



Logically EVE spaceships could only fly in one trajectory, instead of like a plane

Logically the sun would burn a ship up, instead of bouncing off.

Logically the amount of 'near earth' planets in EVE would be far fewer

Logically going into a WH with a blackhole would mean death

Logically you shouldn't be able to zip between solar systems.

WHO WANT TO BE LOGICAL AND TRAVEL AT LIGHT SPEED TO JITA AND AMARR


NOT FUCKIN ME


you are mistaking reality for plausibility. With the given set of rules or laws all that you have nemtioned above is completetely plausible and for that logical. Criminals hunted everywhere but not on stations in high sec by police is completely implausible and for that illogical.
Black Pedro
Mine.
#38 - 2015-07-18 13:15:49 UTC
Rah McGee wrote:
you are mistaking reality for plausibility. With the given set of rules or laws all that you have nemtioned above is completetely plausible and for that logical. Criminals hunted everywhere but not on stations in high sec by police is completely implausible and for that illogical.

Yet here we all are. Playing a game full of illogical things, like criminals going un-hunted in highsec stations all because it makes for a better game.

I hope your brain doesn't explode from the implausibility of it all.
Kenrailae
Scrapyard Artificer's
#39 - 2015-07-18 13:16:07 UTC
Mega corps with a monopoly on everything probably don't care whether criminals dock there, as long as they have Isk to spend

The Law is a point of View

The NPE IS a big deal

Rah McGee
State War Academy
Caldari State
#40 - 2015-07-18 13:19:31 UTC  |  Edited by: Rah McGee
Black Pedro wrote:

I hope your brain doesn't explode from the implausibility of it all.


Don't worry, the world is run by people like you.

Kenrailae wrote:
Mega corps with a monopoly on everything probably don't care whether criminals dock there, as long as they have Isk to spend


So concord cares if someone is getting shot but they don't care when criminals dock at teheir station?


Black Pedro wrote:

Yet here we all are. Playing a game full of illogical things, like criminals going un-hunted in highsec stations all because it makes for a better game.


I see this as a bug or a glitch. Betta map is broken too.