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Barrier to entry is time and expense of T2 stuff, not skill points

Author
Aerasia
Republic University
Minmatar Republic
#181 - 2015-07-18 02:06:52 UTC
I think they pretty much have to credit people the SP. Best case scenario if you don't is you end up with some people who *just* finished whatever default skill plan CCP cooks up that are very angry. Worst case, they don't get brought up to par and even angrier.

On the other hand, doing it like Learning back in the day and saying "We've just given everybody Skills A-Z. If you had them already, here's the SP back to put somewhere else." You'll still get some people going "Grr, newbies destroying my EvE!", but on the whole very few people are going to get angry over free SP.
Jenshae Chiroptera
#182 - 2015-07-18 02:35:52 UTC
Primary This Rifter wrote:
Actually, I don't think a 2M SP starting boost is a particularly bad idea.
I am guessing that would lead to a lot of bomber and interceptor alts.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jonah Gravenstein
Machiavellian Space Bastards
#183 - 2015-07-18 02:42:04 UTC
Jenshae Chiroptera wrote:
Primary This Rifter wrote:
Actually, I don't think a 2M SP starting boost is a particularly bad idea.
I am guessing that would lead to a lot of bomber and interceptor alts.
That's a given under Malcanis' Law.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jenshae Chiroptera
#184 - 2015-07-18 03:09:25 UTC
Jonah Gravenstein wrote:
Jenshae Chiroptera wrote:
Primary This Rifter wrote:
Actually, I don't think a 2M SP starting boost is a particularly bad idea.
I am guessing that would lead to a lot of bomber and interceptor alts.
That's a given under Malcanis' Law.
So, SP would need to be pre-spread, level 3 skills and covering things like T1 cruiser, industrial and a few modules to go with them

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Avaelica Kuershin
Paper Cats
#185 - 2015-07-18 03:25:39 UTC
Jenshae Chiroptera wrote:
Jonah Gravenstein wrote:
Jenshae Chiroptera wrote:
Primary This Rifter wrote:
Actually, I don't think a 2M SP starting boost is a particularly bad idea.
I am guessing that would lead to a lot of bomber and interceptor alts.
That's a given under Malcanis' Law.
So, SP would need to be pre-spread, level 3 skills and covering things like T1 cruiser, industrial and a few modules to go with them


Spread over core fitting plus frigate and weapons appropriate to race, but why industrials or cruisers?
What would be good is the ability to use web, point, AB, MWD, hardner/resistance amp, shield booster/armour repairer. Preferably the two weapons systems associated with the race (laser/drone, hybrid/missile, hybrid/drone, projectile/missile). Anything else?
jam pan
Aliastra
Gallente Federation
#186 - 2015-07-18 03:36:53 UTC
Count of MonteCylon wrote:
I posted this in another thread but figure it's worth making my own just to see if anyone agrees with me. I have a feeling that this will make more established players cringe but I do believe it's true:

The challenge in making Eve accessible from a PvP standpoint isn't in the number of skill points that people start in, it's related to the expense as well as to the time required before you can "afford to lose" the T2 and higher items. Giving me more skill points to begin with won't meaningfully shrink the gap because it'll still be months at least before it's economically worth it for me to fly the things that dominate the PvP game. If I play casually (which I do) it's never worth it and between that and the long waits inherent to Eve PvP it's fundamentally not worth it for me to treat this as a PvP game.

Tl;dr -- giving me more SP won't make it cost effective for me to fly the good stuff against older players or players who have way more time to spend on the game than I do.

No.
Ranger 1
Ranger Corp
Vae. Victis.
#187 - 2015-07-18 04:15:15 UTC
Just for the record, back in the early days people were just as good at making excuses for not engaging in PVP combat as they are today.

The 5 skill level cap still keeps experience points from being a restriction, simply specialize in one thing at a time.

Manufacturing (among other things) ensures that limited play time need not limit the amount of ISK you can earn to fund ships for PVP combat.

The only limitation there is to engaging in PVP is the same one that has been there since day one.

A lack of self confidence.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jonah Gravenstein
Machiavellian Space Bastards
#188 - 2015-07-18 04:29:56 UTC
Ranger 1 wrote:
Just for the record, back in the early days people were just as good at making excuses for not engaging in PVP combat as they are today.

The 5 skill level cap still keeps experience points from being a restriction, simply specialize in one thing at a time.

Manufacturing (among other things) ensures that limited play time need not limit the amount of ISK you can earn to fund ships for PVP combat.

The only limitation there is to engaging in PVP is the same one that has been there since day one.

A lack of self confidence.

I think that CCP's proposal is more aimed at retention than getting newbies engaging in PvP, that's another issue altogether; one which isn't helped by either of the NPEs and the misconceptions that accompany people from other games.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Nevyn Auscent
Broke Sauce
#189 - 2015-07-18 06:33:20 UTC  |  Edited by: Nevyn Auscent
Jenshae Chiroptera wrote:
] So, SP would need to be pre-spread, level 3 skills and covering things like T1 cruiser, industrial and a few modules to go with them

Why does it need to be lvl 3 skills? Isn't the idea to enable them to try things then decide where to go?
So why not a whole bunch of lvl 1 skills.

As for manufacturing.... the cost bar of getting into it will keep it from being practical for most people. T1 production margins are super tight if not negative profit. T2 requires a lot of dedicated skills.
And start up BPO costs.
Angelica Dreamstar
Aliastra
Gallente Federation
#190 - 2015-07-18 06:39:57 UTC
Nevyn Auscent wrote:
Jenshae Chiroptera wrote:
] So, SP would need to be pre-spread, level 3 skills and covering things like T1 cruiser, industrial and a few modules to go with them

Why does it need to be lvl 3 skills? Isn't the idea to enable them to try things then decide where to go?
So why not a whole bunch of lvl 1 skills.

As for manufacturing.... the cost bar of getting into it will keep it from being practical for most people. T1 production margins are super tight if not negative profit. T2 requires a lot of dedicated skills.
And start up BPO costs.

Prpduction margins are in fact huge for absolutely most people, because the minerals they mine are free, no matter what the rest of Eve thinks.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Tiberius Heth
Doomheim
#191 - 2015-07-18 06:40:35 UTC
Jonah Gravenstein wrote:
Ranger 1 wrote:
Just for the record, back in the early days people were just as good at making excuses for not engaging in PVP combat as they are today.

The 5 skill level cap still keeps experience points from being a restriction, simply specialize in one thing at a time.

Manufacturing (among other things) ensures that limited play time need not limit the amount of ISK you can earn to fund ships for PVP combat.

The only limitation there is to engaging in PVP is the same one that has been there since day one.

A lack of self confidence.

I think that CCP's proposal is more aimed at retention than getting newbies engaging in PvP, that's another issue altogether; one which isn't helped by either of the NPEs and the misconceptions that accompany people from other games.


I'd say that player retention is massive assuming it's the right type of player, why try and "retain" the type you can't ever please for any longer period of time.
Angelica Dreamstar
Aliastra
Gallente Federation
#192 - 2015-07-18 06:59:13 UTC
Tiberius Heth wrote:
Jonah Gravenstein wrote:
Ranger 1 wrote:
Just for the record, back in the early days people were just as good at making excuses for not engaging in PVP combat as they are today.

The 5 skill level cap still keeps experience points from being a restriction, simply specialize in one thing at a time.

Manufacturing (among other things) ensures that limited play time need not limit the amount of ISK you can earn to fund ships for PVP combat.

The only limitation there is to engaging in PVP is the same one that has been there since day one.

A lack of self confidence.

I think that CCP's proposal is more aimed at retention than getting newbies engaging in PvP, that's another issue altogether; one which isn't helped by either of the NPEs and the misconceptions that accompany people from other games.


I'd say that player retention is massive assuming it's the right type of player, why try and "retain" the type you can't ever please for any longer period of time.

Many people don't seem to grasp that not everyone belongs to this game, just like it works for every other game and they also don't understand that quality is far more important than quantity, which is a statement about their own, tbh.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Primary This Rifter
Mutual Fund of the Something
#193 - 2015-07-18 07:06:15 UTC
Jenshae Chiroptera wrote:
Primary This Rifter wrote:
Actually, I don't think a 2M SP starting boost is a particularly bad idea.
I am guessing that would lead to a lot of bomber and interceptor alts.

The training time isn't anywhere near the main limiting factor in this.
Angelica Dreamstar
Aliastra
Gallente Federation
#194 - 2015-07-18 07:22:03 UTC
Primary This Rifter wrote:
Jenshae Chiroptera wrote:
Primary This Rifter wrote:
Actually, I don't think a 2M SP starting boost is a particularly bad idea.
I am guessing that would lead to a lot of bomber and interceptor alts.

The training time isn't anywhere near the main limiting factor in this.

Two million SP are insane! That's two months worth of skilling!

You don't give out a random number, you save them initial skilling time! Giving a noob two million SP will only lead him to wasting these SP. What would help new players is saving time on some grou d level **** like expanded cargoholds, webs, scrams, afterburners! Skills that give them more options they would only skill a few hours for, which are pointless anyway!

What the flying **** do you think a new player would do with that? Make informed, reasonable choices??? No! The idiots who want this will just drop them where they think they need them to get quick fun! THEN they will lose their **** even to an equal player who did not skip the skilling time but instead used it to learn flying his ship! And THEN people will whine EVEN MORE!

Seriously, this stupidity is insulting!

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Webvan
All Kill No Skill
#195 - 2015-07-18 07:24:03 UTC
Tiberius Heth wrote:
I'd say that player retention is massive assuming it's the right type of player, why try and "retain" the type you can't ever please for any longer period of time.
Which is pretty much like every f2p. And I don't see how any suggestion here would not point EVE into the direction of an f2p. f2p = we don't want to PAY for both WoW and your game. All I see is burning wreckage.

I'm in it for the money

Ctrl+Alt+Shift+F12

Angelica Dreamstar
Aliastra
Gallente Federation
#196 - 2015-07-18 07:54:07 UTC
Webvan wrote:
Tiberius Heth wrote:
I'd say that player retention is massive assuming it's the right type of player, why try and "retain" the type you can't ever please for any longer period of time.
Which is pretty much like every f2p. And I don't see how any suggestion here would not point EVE into the direction of an f2p. f2p = we don't want to PAY for both WoW and your game. All I see is burning wreckage.

To the defense of the short-attention-zombies, there are a few things that could as well be skipped, but not to the extent like they want it of course. Like, for example, skilling for basic things like cargo expanders, overdrives, inertia stabilizers, afterburners, webs, scrams.

There is room there. Everyone skills the most bawic parts eventually. It would not hurt too much to give new characters a few more skills that allow them to skip certain parts everyone on the first day should skill anyway! Like, when people want to mine, it's silly to have to skill the venture to level 1.

There are even miner-acxount-codes buyable legally out there. Come with a ton of skillbooks, some even redundant. Including a venture as well, but you can't even fly it! THAT makes no sense.

People in here are nuts, but there is a bit room. Not the amount they want of course.
And don't get me wrong, I do NOT support the instant gratification trash!

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Tiberius Heth
Doomheim
#197 - 2015-07-18 10:03:41 UTC
Around 2008 everyone started with quite a bit of skills (frigate 4 iirc, good gunnery and whatnot), it didn't magically transform PVE solo farmers into contributing members of the sandbox. You can't change people, you can only awake folks who had been lulled into submission by all the ****** grind MMOs they played but really are "good EVE material".

A true newbie needs time to get used to the game, its UI and learn a thing or two about combat. Giving him some extra SP doesn't help with that nor will it solve any problems and the people who couldn't be bothered with having to learn and skill up a bit in the process are, by definition, the wrong type of EVE players to begin with. If they're that impatient and unwilling to dig a little bit deeper into the game then there's really no point, you won't ever be able to hold their attention for any meaningful amount of time.


:somewhat related rant:

CCP should stop wasting effort on the type of player EVE can never actually please and instead focus on the group of players who WANT the game as it was intended. Who have been loyal for years (even though they've been let down by CCP's lack of focus for the past half decade). It would grow slower but also be more stable to a point where you won't have to hire 100 new people because you have visions of grandeur, only to have to fire them again a few years down the line while having achieved nothing.
Aerasia
Republic University
Minmatar Republic
#198 - 2015-07-18 14:05:05 UTC
Tiberius Heth wrote:
It would grow slower but also be more stable
I'm not sure I'd call what EvE's is doing now "growing".

But for your first rant:
Aerasia wrote:
You'll still get some people going "Grr, newbies destroying my EvE!", but on the whole very few people are going to get angry over free SP.

Called it.
Tiberius Heth
Doomheim
#199 - 2015-07-18 16:43:01 UTC  |  Edited by: Tiberius Heth
Aerasia wrote:
Tiberius Heth wrote:
It would grow slower but also be more stable
I'm not sure I'd call what EvE's is doing now "growing".

But for your first rant:
Aerasia wrote:
You'll still get some people going "Grr, newbies destroying my EvE!", but on the whole very few people are going to get angry over free SP.

Called it.

I'm VERY sure, but it is just a hunch, that the drop in PCU is because of a drop in alt use (for various reasons) and in bots, NOT a drop in actual players. More accounts does not necessarily mean more players. Newbies are not helped with free SP, they are helped with a better NPE that is more involving and explains the whole sandboxy thing better.
Aerasia
Republic University
Minmatar Republic
#200 - 2015-07-18 16:48:04 UTC
That still leaves PCU basically flat over 3.5 years. I'm not going to use that graph to say that EvE is dying, but it's certainly not growing.