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A Message Regarding "Hyperdunking"

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Jonah Gravenstein
Machiavellian Space Bastards
#1661 - 2015-07-17 16:47:40 UTC  |  Edited by: Jonah Gravenstein
Dracvlad wrote:
Jonah Gravenstein wrote:
Speaking of laziness, if a freighter pilot is too damn lazy to enable the auto-reject duel function that's their problem. It's not like the setting is hard to access (1 keypress and 2 mouse-clicks)

Hit the 'ESC' key
Select 'Audio & Chat' tab
Check the box in the bottom right 'Dueling' section for 'Auto Reject Invitations'


You are just being silly, again..., the duel is also a way that the anti-gankers have helped people get away, by webbing them, which has been used very well by certain gankers. It is rather more of an issue in not verifying the person that is offering to help, which is panic related.
How is pointing out that there is an option to auto reject duels, and that it is extremely easy to set up being silly? It's not ideal, but it's not silly.

I'm well aware that duelling is also used by anti gankers to aid freighter pilots in distress. Let's be honest here, you are as aware as I am that flying a freighter through a choke point without support is the equivalent of dipping your genitalia in blood, then sticking it in a piranha tank and hoping the fish aren't hungry. Gankers are normally flashy red, regardless of confusion and panic, accepting a duel from someone who is obviously a criminal, and shows up as a criminal is just dumb.

Quote:

I keep hoping that people will get together and sort out how they do logistics and the laziness is in not working as a team to protect their logistics people and their ships. With the current success level of CODE I would think that they will learn the lesson, but its very slow in sinking in...
On this we share common ground, I'd love to see haulers getting their act together and working as a team to protect their cargo. I'd hazard a guess that most gankers would probably like to see it as well, it's one of their stated aims after all. However, as you say the lessons taught by gankers seem to be going over most of their heads.

In the beginning there was nothing, which exploded.

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Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#1662 - 2015-07-17 17:23:50 UTC
Globby wrote:

DSTs can consistently pull of the cloak MWD trick which makes them effectively cloaky. They can also fit MJDs and have 80k EHP tanks. A nearly total 70,000 m3 cargo hold at max level is substantial for quite honestly an un-gankable ship.


Bustard is about 135k EHP without boosts. Overheated is about 175k EHP, resists are mid 90s across the board.
What would I need a cloak or MWD in highsec for?Blink

Oh, and active resists so AP is definitely out.
Lucas Kell
Solitude Trading
S.N.O.T.
#1663 - 2015-07-17 18:03:03 UTC
Globby wrote:
You know instead of plexing your account, you can get a buddy trial and then apply the plex to him, giving you a free 60 day alt and still plexing your account? It also only takes an hour to get an effective webbing alt.
I'm pretty sure that if you don't intend to keep the account and just do it for a free alt, that's abuse of the buddy system.

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Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#1664 - 2015-07-17 18:23:56 UTC
Lucas Kell wrote:
Globby wrote:
You know instead of plexing your account, you can get a buddy trial and then apply the plex to him, giving you a free 60 day alt and still plexing your account? It also only takes an hour to get an effective webbing alt.
I'm pretty sure that if you don't intend to keep the account and just do it for a free alt, that's abuse of the buddy system.


are you talking out of what you normally talk out of, or do you have a source?
Dracvlad
Taishi Combine
Astral Alliance
#1665 - 2015-07-17 18:37:30 UTC
Globby wrote:
Dracvlad wrote:
EDIT: I should point out that I have seen freighters get bumped even when being webbed, I did some timing on the speed of certain bumpers and compared it to my own webbing with a twin faction web Loki and found it a bit tight, and that was getting in and getting close to the gate before the freighter jumped. In effect I have to be perfect when it matters.

I should also say that if you're getting webbed it should take three or four ticks for you to catch warp consistently. When I tested it, I could get 3 ticks 50% of the time and 4 ticks the other 50%. That's way too quick for any bumping mach to bump you unless it happens to guess your position and is <4km off of you when you decloak.


Mostly the bumper sits at 0, but of course that is a rather wide box, I did find that it got a very close call if I was in a direct line to the Macherial on his side. And that was where I had to do it almost perfect to be certain to get out.

Globby wrote:
Dracvlad wrote:
EDIT 2: Another factor is that industry is done mainly by solo players who have been in the game a long time, they are often in one man corps which is to avoid war decs, so they cannot easily do webbing, that means they use duels which is sub-optimal in my opinion or tie up another toon in that corp and cost them production and make them more evident. In effect they just try to get through and hope they don't get culled.

You know instead of plexing your account, you can get a buddy trial and then apply the plex to him, giving you a free 60 day alt and still plexing your account? It also only takes an hour to get an effective webbing alt.


Think about in context of them having people doing different things in different one man corps which is set up that way to avoid war decs. Lucas Kell did a very good description of the setup of most industrial players and I checked back with one of my mates, it means they are difficult to pin down for war decs but more vulnerable for ganks..

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#1666 - 2015-07-17 18:40:14 UTC
You can be a part of a community without being in their corporation. For about 11 months I've been ganking with CODE. and I only recently joined their alliance.
Dracvlad
Taishi Combine
Astral Alliance
#1667 - 2015-07-17 18:41:09 UTC  |  Edited by: Dracvlad
duplicate

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#1668 - 2015-07-17 18:41:55 UTC
Jonah Gravenstein wrote:
Dracvlad wrote:
Jonah Gravenstein wrote:
Speaking of laziness, if a freighter pilot is too damn lazy to enable the auto-reject duel function that's their problem. It's not like the setting is hard to access (1 keypress and 2 mouse-clicks)

Hit the 'ESC' key
Select 'Audio & Chat' tab
Check the box in the bottom right 'Dueling' section for 'Auto Reject Invitations'


You are just being silly, again..., the duel is also a way that the anti-gankers have helped people get away, by webbing them, which has been used very well by certain gankers. It is rather more of an issue in not verifying the person that is offering to help, which is panic related.
How is pointing out that there is an option to auto reject duels, and that it is extremely easy to set up being silly? It's not ideal, but it's not silly.

I'm well aware that duelling is also used by anti gankers to aid freighter pilots in distress. Let's be honest here, you are as aware as I am that flying a freighter through a choke point without support is the equivalent of dipping your genitalia in blood, then sticking it in a piranha tank and hoping the fish aren't hungry. Gankers are normally flashy red, regardless of confusion and panic, accepting a duel from someone who is obviously a criminal, and shows up as a criminal is just dumb.


The people accept a duel from a specific character for duel ganks who of course is not -10 and who often has AG bio's, they need to check their killboard but in their panic do not. So they are not flashy red and unless they check the KB not obviously a ganker to the mainly unaware.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Kaarous Aldurald
Black Hydra Consortium.
#1669 - 2015-07-17 18:47:05 UTC
Dracvlad wrote:

You are just being silly, again..., the duel is also a way that the anti-gankers have helped people get away, by webbing them, which has been used very well by certain gankers. It is rather more of an issue in not verifying the person that is offering to help, which is panic related.


Are you guys actually that ******** as to not have the freighter pilot be the one sending requests to the webber? I mean jeez, this is like, a five year old best practice for goodness sakes.

Freighter pilots should be set to auto refuse, that's a no brainer.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#1670 - 2015-07-17 18:53:54 UTC  |  Edited by: Globby
In order to deter the current offtopic trend, I will say the following:

No one should accept duels from strangers, especially when their killboard consists of many freighters kills. The fact that many people do fall for it shows that inexperience is game mechanics is very prevalent in hauling society. This inexperience is probably the reason hyperdunking is also currently successful, because people either don't take the basic proper precautions (webbing, verifying that the person trying to duel you is trusted, or googling their name) or are too lazy or greedy to care, until they die.

It's a problem of the players, not of the mechanics. This has been proven by the multitude of people falling for dueling requests.

I'm just saying, why is it so few people actually hyperdunk if it were so broken? It's because you have to wait for someone ignorant, arrogant, or belligerent enough in order to do it, and it in and of itself is REALLY hard to pull off.

It's also really easy to stop ONCE it gets started. It's hard to start, hard to pull off, easy to stop, and easy to prevent. It punishes incompetence and arrogance, and it rewards skill and proactivity.
Dracvlad
Taishi Combine
Astral Alliance
#1671 - 2015-07-17 20:04:41 UTC
Globby wrote:
In order to deter the current offtopic trend, I will say the following:

No one should accept duels from strangers, especially when their killboard consists of many freighters kills. The fact that many people do fall for it shows that inexperience is game mechanics is very prevalent in hauling society. This inexperience is probably the reason hyperdunking is also currently successful, because people either don't take the basic proper precautions (webbing, verifying that the person trying to duel you is trusted, or googling their name) or are too lazy or greedy to care, until they die.

It's a problem of the players, not of the mechanics. This has been proven by the multitude of people falling for dueling requests.

I'm just saying, why is it so few people actually hyperdunk if it were so broken? It's because you have to wait for someone ignorant, arrogant, or belligerent enough in order to do it, and it in and of itself is REALLY hard to pull off.

It's also really easy to stop ONCE it gets started. It's hard to start, hard to pull off, easy to stop, and easy to prevent. It punishes incompetence and arrogance, and it rewards skill and proactivity.


I don't think its that hard to do but involves organisation, assets and good skill in bumping, you do require to not be noticed, because once you are noticed its easy to stop, and you either have to switch to ganking or trick someone into a duel or accept a ransom. The people being tricked into duelling are panicking and that is why they often fall for it.

And by the way you went off topic by boasting about the number of death by duels and giving incorrect reasons for why, so I corrected you.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#1672 - 2015-07-17 20:31:50 UTC
Dracvlad wrote:



the correct reasons are because people are inexperienced/dumb, or don't take the proper precautions related to protecting their freighyter, which is correct.

I iterated that in my next post to point out the fact that these same problems occur in hyperdunking victims, showing it's not a mechanics problem, but a person problem. hope this helps
Dracvlad
Taishi Combine
Astral Alliance
#1673 - 2015-07-17 20:43:14 UTC
Globby wrote:
Dracvlad wrote:



the correct reasons are because people are inexperienced/dumb, or don't take the proper precautions related to protecting their freighyter, which is correct.

I iterated that in my next post to point out the fact that these same problems occur in hyperdunking victims, showing it's not a mechanics problem, but a person problem. hope this helps


I will repeat it then:

Globby wrote:
Jonah Gravenstein wrote:
Globby wrote:
Lol, more people accepted duel requests from alts than died from hyperdunking yesterday, numerically and in ISK value.

On the eve of Burn Amarr, my friend SIEGFRIED COHENBERG dueled THREE freighters, and killed them all.
How can people be that dumb and still breathing?

Entitlement and laziness, I think.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#1674 - 2015-07-17 20:54:29 UTC  |  Edited by: Jonah Gravenstein
^^ Entitlement and laziness, as in not taking precautions and thinking that they can sail through a chokepoint with impunity because it's hisec are people problems, they are not game mechanics problems.

The people you're trying to save can't be bothered to even make an attempt to save themselves, that must be so frustrating.

In the beginning there was nothing, which exploded.

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Baaldor
School of Applied Knowledge
Caldari State
#1675 - 2015-07-17 20:57:34 UTC
So looking at the first post from the DEV and looking at the tail end of this...so are is everyone still talking about the same thing?
Kaarous Aldurald
Black Hydra Consortium.
#1676 - 2015-07-17 21:05:01 UTC
Jonah Gravenstein wrote:
^^ Entitlement and laziness, as in not taking precautions and thinking that they can sail through a chokepoint with impunity because it's hisec are people problems, they are not game mechanics problems.

The people you're trying to save can't be bothered to even make an attempt to save themselves, that must be so frustrating.


Of course it's entitlement and laziness. Stupidity too, if you ask me.

"Ganking shouldn't be so profitable!" Then stop hauling seven billion isk in an anti tanked Fenrir, you morons.

"Ganking shouldn't be so easy!" It's made much easier when you're autopiloting.

They are the source of their own problems, and the refusal to admit that is the source of all of these angsty whines.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#1677 - 2015-07-17 21:58:46 UTC  |  Edited by: Jonah Gravenstein
I actually kinda feel sorry for the anti-gankers, they're trying to do the thankless job of helping people who for the most part aren't even trying; against opponents that are extremely adept at what they do.

Dracvlad, putting forum animosity and meta game to one side; the gankers know the relevant mechanics inside out and back to front, for the most part they also know what it takes to counter them.

Don't take this the wrong way; roll an alt, join up with CODE., run some ganks and hyperdunks with them. Get to know, through taking part, exactly how they work rather than externally observing and drawing your own conclusions. They're using variations of traditional tactics, that have been developed and are used by others, that they've adapted and honed to work in specific circumstances.

I know that you partake of PvP in general but ganking and especially hyperdunking are somewhat niche.

As the old saying goes, knowledge is power. If you know exactly what you're dealing with, you should be able to come up with some counters that work.

I'd wager real money on one of the most effective counters being education though. Eve Uni obviously thought so, they recently got someone from CODE. in as a guest lecturer to educate their members about ganking and ganking avoidance.

In the beginning there was nothing, which exploded.

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Kandu Harr
Doomheim
#1678 - 2015-07-17 23:01:50 UTC
stupid, arrogant, entitled, greedy, lazy, ignorant...
the adjectives for how you refer to your mega-billions cashcows is just telling.

oh, but it's their own fault. it really isn't bad game mechanics, trust us, we are totally objective on thisRoll

the whole risk-vs-reward scale is so skewed out of reality. you now risk 1 security status, and a dozen or so frigates.
for billions in rewards, and a tactical advantage to your overlords.

the balance ccp was talking about no longer exists.
Jonah Gravenstein
Machiavellian Space Bastards
#1679 - 2015-07-17 23:10:46 UTC  |  Edited by: Jonah Gravenstein
Kandu Harr wrote:
stupid, arrogant, entitled, greedy, lazy, ignorant...
the adjectives for how you refer to your mega-billions cashcows is just telling.

oh, but it's their own fault. it really isn't bad game mechanics, trust us, we are totally objective on thisRoll

the whole risk-vs-reward scale is so skewed out of reality. you now risk 1 security status, and a dozen or so frigates.
for billions in rewards, and a tactical advantage to your overlords.

the balance ccp was talking about no longer exists.
I am one of those potential cash cows. I try not to get caught by making sure that I'm not worth killing because I'm a damn sight harder to catch and kill than the guy in the triple expanded hauler next to me; and a lot less profitable.

I have an isk limit on what I haul, I tank my ships, if what I want to move requires a freighter I outsource the risk to professionals with appropriate collateral. I never afk unless I'm either docked or in the process of docking, I know if gankers are in system before the gate cloak drops; because I've got standings to known corps, alliances and individuals set to terrible so that they show up both local and the overview if they're ongrid.

The balance is fine if you make sensible choices about what you haul and how you do it, it only becomes skewed when you don't. If you make bad choices then you should take responsibility for those choices when it all goes hideously wrong on you; personal responsibility is a thing, even in a game.

BTW it takes a lot more than a dozen frigates to kill the main target of hyperdunking, which is freighters.

In the beginning there was nothing, which exploded.

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Kandu Harr
Doomheim
#1680 - 2015-07-17 23:24:12 UTC
Jonah Gravenstein wrote:
Kandu Harr wrote:
stupid, arrogant, entitled, greedy, lazy, ignorant...
the adjectives for how you refer to your mega-billions cashcows is just telling.

oh, but it's their own fault. it really isn't bad game mechanics, trust us, we are totally objective on thisRoll

the whole risk-vs-reward scale is so skewed out of reality. you now risk 1 security status, and a dozen or so frigates.
for billions in rewards, and a tactical advantage to your overlords.

the balance ccp was talking about no longer exists.
I am one of those potential cash cows. I try not to get caught by making sure that I'm not worth killing because I'm a damn sight harder to catch and kill than the guy in the triple expanded hauler next to me; and a lot less profitable.

I have an isk limit on what I haul, I tank my ships, I never afk unless I'm either docked or in the process of docking, I know if gankers are in system before the gate cloak drops because I've got standings to known corps, alliances and individuals set to terrible and they show up in the overview.

TL;DR The balance is fine if you make sensible choices about what you haul and how you do it, it only becomes skewed when you don't.


tanking a freighter is irrelevant, it actually makes you slower. there is no 'anti-tanking' a freighter either, it makes no difference to survival. and a number of recent freighters ganked had a couple million ea in cargo or less. it doesn't matter anymore, Jonah. the balance has been lost.

https://zkillboard.com/kill/47901729/
https://zkillboard.com/kill/47900150/
https://zkillboard.com/kill/47898105/
https://zkillboard.com/kill/47898098/
etc...