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Supers must be adjusted

First post
Author
Strikovsky
#1 - 2015-04-07 00:08:52 UTC
Situation
Supers are imbalanced to game breaking proportions. These ships can have EHP that rivals or surpasses a titan, the DPS of a dread and can be spider tanked beyond the levels of a triage carrier all while being e-war immune. Furthermore, they’re the sole ship that can fit the remote ECM burst module. This leads to groups whose sole modus operandi is the super fleet. If CCP truly wishes to make nullsec more vibrant and allow smaller entities to take space, it must be accompanied with a nerf to supers.

Background
In order to give smaller entities a chance at nullsec either the bar must be lowered or the effectiveness of these ships must be addressed. Lowering the bar and effectively giving everyone access to nukes, while fun on paper, would not solve the problem. The height of the problem can be illustrated when S2N was disbanded in July of 2013 and lost SOV in 209 systems. This was all retaken in 3 days by N3 and their allies with 300 supers. More recently, we watched Brave get evicted from their SOV in Catch by PL. A much large alliance had no recourse against a small to moderate force of supers.

Assessment
CCP has recognized the imbalance of supers and has made numerous passes at correcting the issue. They’ve nerfed the HP of supers, they’ve removed regular drones, and most recently they’ve nerfed jump range across the board for all capitals. Coming this summer, they’re removing SOV grinding altogether.
CCP understands that a few select groups that hold all the ships that make inhabiting nullsec possible is not conducive with their goals for the game. Unfortunately, they’re dancing around the issue, rather than addressing it directly.

Recommendation
There’s an understood balance in the game that a big ship is ineffective against smaller ships. I’ve read numerous times where a battleship gets left behind in a fleet and gets torn to shreds by frigates. This theme of range of effectiveness has many forms in Eve but it’s a balance of power mechanic that gives Eve the rock-paper-scissors ecosystem we all enjoy. Supers do not adhere to this. The increased lock time of fighters and fighter bombers is another attempt at correcting this, but this does not fix the issue in fleet engagements. CCP should look into how they can best restore this balance of power so that supers are effective in their role but are not the I Win button that they are today.
For talking points one could imagine CCP removing the ability of fighter bombers to attack subcaps or a siege like module that would allow a super to deploy their fighter bombers and thus commit to the fight for an amount of time, this module would also remove remote assistance. But I really think this should be addressed by CCP and the community to decide which would be the most balanced way to address the issue.
Regardless, if CCP is truly working towards making a more vibrant nullsec community, then they must do so with a nerf to supers.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-04-07 00:34:18 UTC
If you feel this strongly about supers, could you please tell the class what you think the reasons to own one are once fozziesov comes in?
Lakotnik
TSOE Po1ice
TSOE Consortium
#3 - 2015-04-08 07:02:01 UTC
Danika Princip wrote:
If you feel this strongly about supers, could you please tell the class what you think the reasons to own one are once fozziesov comes in?


I think we're all quite sure large coalitions won't just melt the supers down because they don't necessarily have such a great usage anymore.
Elenahina
Federal Navy Academy
Gallente Federation
#4 - 2015-04-08 14:21:58 UTC
DELETE FROM TABLE_ITEM WHERE ITEM_TYPE_ID IN (SELECT ITEM_TYPE_ID FROM TABLE_ITEM_TYPE WHERE ITEM_TYPE_NAME IN ('Titan','Supercarrier'));


Problem solved.
You're welcome.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2015-04-08 22:02:29 UTC
Lakotnik wrote:
Danika Princip wrote:
If you feel this strongly about supers, could you please tell the class what you think the reasons to own one are once fozziesov comes in?


I think we're all quite sure large coalitions won't just melt the supers down because they don't necessarily have such a great usage anymore.



no, they'll just unsub the accounts...
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#6 - 2015-04-09 13:30:37 UTC
News Flash: Titans are of Super Capital Classification!

and no they aren't that broken, while more DPS is nice, supers die left and right in the big battle, the only reason why we have so many supers is because of the over production like any other ship or item in the game.

ive seen people complain about the outrageous amounts of ships they can build between them and their army of alts

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Scatim Helicon
State War Academy
Caldari State
#7 - 2015-04-11 18:56:02 UTC
Its coming

Every time you post a WiS thread, Hilmar strangles a kitten.

Nariya Kentaya
Ministry of War
Amarr Empire
#8 - 2015-04-13 18:38:35 UTC
Agondray wrote:
News Flash: Titans are of Super Capital Classification!

and no they aren't that broken, while more DPS is nice, supers die left and right in the big battle, the only reason why we have so many supers is because of the over production like any other ship or item in the game.

ive seen people complain about the outrageous amounts of ships they can build between them and their army of alts

EVE was never designed for capitals, the whole reason they die left and right in EVE is because they have been nerfed to the point where anything CAN kill them, killing them isnt some incredible feat, and the reason there are so many is because they were originally made to be rare powerhouses that cemented empires

capitals should just go, until a decade when EVE is at the point where ships themselves are dynamic enough that something thats as powerful as a capital is SUPPOSED to be, can be introduced without fear of mass production or total dominance. but lets face it, short of an alliance being required to foot a material AND isk maintenence bill for every ship they can field, theres no reason to NOT make masses of whatever is the strongest.

the problem with capitals can be traced abck to the fact EVE is a game about the individual, there is no literal such thing as corps, or alliances, or coalitions, everything in measured on the individual, and made to allow the individual to empower themselves, which means there is no scaling disadvantage to creating a massive sprawling empire bloated with insurmountable numbers, because it ISNT a bloated entity dragged down by its own logistics, its a collection of individuals all equally empowered and capable within the game mechanics, lending mechanics to enforce N+1 in EVERY regard, not just combat, because outside missions with a set pay, there is little (and often times LESS) wasted potential with a venture no matter how many you stack into it.

and on that basic prinicple of EVE's design, capitals are an impossible dream, no matter what form they are in, unless mechanics dictate they are powerless and only good with 1 or 2 of each type on field at once, they will always be mass produced until they receive another class wide nerf. and changing them to anything other than what they currently are in respect to roles will just make them even bigger cammand ships, making cammand ships no longer worth their price for function.
Menelaus Hawthorne
Brave Newbies Inc.
Brave Collective
#9 - 2015-04-22 01:28:14 UTC
Strikovsky wrote:

it’s a balance of power mechanic that gives Eve the rock-paper-scissors ecosystem we all enjoy. Supers do not adhere to this.

The obvious catch would be to find a means of making supers vulnerable without outright demanding large-scale fleets aka Blobbing.

I do however agree that super carriers are a detrimental element of gameplay as it stands and should be reformed or removed asap.
Zaphod Amphal
EVE Corporation 14090737
#10 - 2015-04-22 12:43:48 UTC
Another problem with super capitals in general is that they are only able to be constructed in sov that has been held for more than a few weeks. In other words, they are only really available to big power blocs or the super wealthy, but I'm repeating myself. Making these ship types more vulnerable would contribute greatly towards ending the stagnation of the sov system.
Conflict Engaged
State War Academy
Caldari State
#11 - 2015-05-05 22:09:43 UTC
I don't think it's the Supers that should be nerfed, I think it should be it's ease of building one, which will put more risk for it to be lost. Supers can be destroyed, or else there would be no lossmails of supers. Because of this, increasing their cost to produce would even it out.
Grath Telkin
Amok.
Goonswarm Federation
#12 - 2015-05-15 00:22:08 UTC
Nariya Kentaya wrote:
Agondray wrote:
News Flash: Titans are of Super Capital Classification!

and no they aren't that broken, while more DPS is nice, supers die left and right in the big battle, the only reason why we have so many supers is because of the over production like any other ship or item in the game.

ive seen people complain about the outrageous amounts of ships they can build between them and their army of alts

EVE was never designed for capitals, the whole reason they die left and right in EVE is because they have been nerfed to the point where anything CAN kill them, killing them isnt some incredible feat, and the reason there are so many is because they were originally made to be rare powerhouses that cemented empires

capitals should just go, until a decade when EVE is at the point where ships themselves are dynamic enough that something thats as powerful as a capital is SUPPOSED to be, can be introduced without fear of mass production or total dominance. but lets face it, short of an alliance being required to foot a material AND isk maintenence bill for every ship they can field, theres no reason to NOT make masses of whatever is the strongest.

the problem with capitals can be traced abck to the fact EVE is a game about the individual, there is no literal such thing as corps, or alliances, or coalitions, everything in measured on the individual, and made to allow the individual to empower themselves, which means there is no scaling disadvantage to creating a massive sprawling empire bloated with insurmountable numbers, because it ISNT a bloated entity dragged down by its own logistics, its a collection of individuals all equally empowered and capable within the game mechanics, lending mechanics to enforce N+1 in EVERY regard, not just combat, because outside missions with a set pay, there is little (and often times LESS) wasted potential with a venture no matter how many you stack into it.

and on that basic prinicple of EVE's design, capitals are an impossible dream, no matter what form they are in, unless mechanics dictate they are powerless and only good with 1 or 2 of each type on field at once, they will always be mass produced until they receive another class wide nerf. and changing them to anything other than what they currently are in respect to roles will just make them even bigger cammand ships, making cammand ships no longer worth their price for function.


What stops us from applying your same logic to sub caps?

Any force able to field more of the dominant sub caps of the game wins, should we remove sub caps too?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Mike Azariah
The Scope
Gallente Federation
#13 - 2015-05-15 02:04:27 UTC
Danika Princip wrote:
Lakotnik wrote:
Danika Princip wrote:
If you feel this strongly about supers, could you please tell the class what you think the reasons to own one are once fozziesov comes in?


I think we're all quite sure large coalitions won't just melt the supers down because they don't necessarily have such a great usage anymore.



no, they'll just unsub the accounts...


a lot of them do that anyways until a decent war comes along. So no real difference, eh?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Menelaus Hawthorne
Brave Newbies Inc.
Brave Collective
#14 - 2015-07-13 21:43:04 UTC
Grath Telkin wrote:


What stops us from applying your same logic to sub caps?

Any force able to field more of the dominant sub caps of the game wins, should we remove sub caps too?

Certain subcaps like T3's are overdue for a rebalance, but at least some balancing effect is still in play. When was the last time a supercap fleet was killed by subcaps alone?
mrs everyshore
Hedion University
Amarr Empire
#15 - 2015-07-17 19:29:36 UTC
i have not read the rest of this thread but your OP makes me so angry i just have to reply to it.

Strikovsky wrote:
These ships can have EHP that rivals or surpasses a titan, the DPS of a dread and can be spider tanked beyond the levels of a triage carrier all while being e-war immune. Furthermore, they’re the sole ship that can fit the remote ECM burst module. This leads to groups whose sole modus operandi is the super fleet. If CCP truly wishes to make nullsec more vibrant and allow smaller entities to take space, it must be accompanied with a nerf to supers.


well that is partly the reason why they cost 20 times as much as a standard carrier, or 10 times as much as a dread, or whatever scale you want to apply. have you ever tried moving a sole super somewhere? good luck, with that. they are strong as a group and as a group only.

Strikovsky wrote:

CCP has recognized the imbalance of supers and has made numerous passes at correcting the issue. They’ve nerfed the HP of supers, they’ve removed regular drones, and most recently they’ve nerfed jump range across the board for all capitals. Coming this summer, they’re removing SOV grinding altogether.
CCP understands that a few select groups that hold all the ships that make inhabiting nullsec possible is not conducive with their goals for the game. Unfortunately, they’re dancing around the issue, rather than addressing it directly.


erm.. are you bitter cause you dont have one? you know, you can just buy them, theres a forum for that. if you and your friends can grind the isk together, what stops you from acquiring these supposed weapons of mass destruction and wrecking havoc to all those poor bastards that cannot afford them?

i really dont understand what your point is. if they are so overpowered why dont you/your corp just acquire a few?

Strikovsky wrote:
There’s an understood balance in the game that a big ship is ineffective against smaller ships. I’ve read numerous times where a battleship gets left behind in a fleet and gets torn to shreds by frigates. This theme of range of effectiveness has many forms in Eve but it’s a balance of power mechanic that gives Eve the rock-paper-scissors ecosystem we all enjoy. Supers do not adhere to this. The increased lock time of fighters and fighter bombers is another attempt at correcting this, but this does not fix the issue in fleet engagements.


have you ever actually tried fighting with supers? you have to drop all your tank and refit specifically for tracking to be able to hit battlecruisers or smaller. and thats with fighters then, forget about FBs, so you get a lot less DPS already. many people buy OFFICER items for several billion isk just to be able to max out their tracking. are you saying a 50b super carrier (with fit) is not allowed to hit a ******** sabre that isnt warping off?

Strikovsky wrote:

CCP should look into how they can best restore this balance of power so that supers are effective in their role but are not the I Win button that they are today.

please field half a dozen supers and fight actual people and then we'll see how much that "i win" button works out for you.

Strikovsky wrote:

For talking points one could imagine CCP removing the ability of fighter bombers to attack subcaps or a siege like module that would allow a super to deploy their fighter bombers and thus commit to the fight for an amount of time, ..


you obviously have no idea what it means to commit supers into a fight in 0.0. otherwise you wouldnt be saying this.

sorry but you are obviously ranting about something way above your experience, so i doubt people will take you seriously.