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Rifter Solo PVP Fit

Author
Amarkir Krindrik
Doomheim
#1 - 2015-07-17 03:29:10 UTC  |  Edited by: Amarkir Krindrik
I've been looking at the solo pvp rifter fit here.
I've modified it a little, basically swapping out the T2 gear with T1 gear (due to price and skill constraints) and swapping some other things.

[Rifter, Solo PvP]
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
5W Infectious Power System Malfunction

1MN Afterburner I
Small Anciliary Shield Booster I
Faint Warp Disruptor 1

Gyrostabilizer I
Damage Control I
Small Ancillary Armor Repairer

Small Projectile Metastasis Adjustor
Small Projectile Metastasis Adjustor
Small Projectile Burst Aerator I


The capacitor seems like it would drain damn quickly though. I don't know how I could warp scramble, have the afterburner running plus the 3 autocannons running all at once without the cap draining very quickly.

Can anyone verify that this fit would be useful for solo pvp (specifically newbie piracy)?
Any helpful suggestions are appreciated Smile

"Fitting laser pewpew beams to a Cormorant is a sin." - Wendrika Hydreiga

Iyokus Patrouette
University of Caille
Gallente Federation
#2 - 2015-07-17 03:42:35 UTC
Eve is easy, Noobie Rifter

---- Advocate for the initiation of purple coloured wormholes----

elitatwo
Zansha Expansion
#3 - 2015-07-17 04:10:35 UTC
Please do not undock with that.

Use a medium shield extender instead. You may need a fitting mod but that fine. I don't fly minmatar but a long point does require a lot of capacitor and when you have lower fitting skills that might cause trouble.

Use a scram instead. That uses much less capacitor and will be really annyoing for anyone that has a mwd on. The neut is only a defence module, not an attack module, unless you fly an Amarr or Blood Raider boat and it is only useful if you know that your opponents needs cap for a module or her or his guns.

Do not mix armor tanks and shield tanks unless you have a lot of experience and want to troll people.

Jeez, nobody reads my fitting advices..

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Amarkir Krindrik
Doomheim
#4 - 2015-07-17 04:32:29 UTC  |  Edited by: Amarkir Krindrik
elitatwo wrote:
Please do not undock with that.

Use a medium shield extender instead. You may need a fitting mod but that fine. I don't fly minmatar but a long point does require a lot of capacitor and when you have lower fitting skills that might cause trouble.

Use a scram instead. That uses much less capacitor and will be really annyoing for anyone that has a mwd on. The neut is only a defence module, not an attack module, unless you fly an Amarr or Blood Raider boat and it is only useful if you know that your opponents needs cap for a module or her or his guns.

Do not mix armor tanks and shield tanks unless you have a lot of experience and want to troll people.

Jeez, nobody reads my fitting advices..

Revised:

200mm AutoCannon I [Nuclear S]
200mm AutoCannon I [Nuclear S]
200mm AutoCannon I [EMP S]

1MN Afterburner I
Medium Shield Extender I
Warp Scrambler I

Gyrostabilizer I
Damage Control I
Adaptive Nano Plating I

Small Projectile Metastasis Adjustor
Small Projectile Metastasis Adjustor
Small Projectile Burst Aerator I

Any good?

"Fitting laser pewpew beams to a Cormorant is a sin." - Wendrika Hydreiga

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#5 - 2015-07-17 11:43:14 UTC
You're still mixing tanks

shield extender adds to your shield HP

adaptive nano plating increases your armour resistances.

what is the purpose of the rigs? Do the metastasis adjusters increase your falloff to any meaningful level? Increasing range is always good but there are always breakpoints where it will be more valuable.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#6 - 2015-07-17 15:17:26 UTC
Tsukino Stareine wrote:
what is the purpose of the rigs? Do the metastasis adjusters increase your falloff to any meaningful level? Increasing range is always good but there are always breakpoints where it will be more valuable.

Metastasis adjusters are tracking mods.

What are the reasons you decided against trying E-Uni fits at first (besides unavailability of skills for T2 stuff, obviously)?
pushdogg
relocation LLC.
#7 - 2015-07-17 17:43:18 UTC
Amarkir Krindrik wrote:
elitatwo wrote:
Please do not undock with that.

Use a medium shield extender instead. You may need a fitting mod but that fine. I don't fly minmatar but a long point does require a lot of capacitor and when you have lower fitting skills that might cause trouble.

Use a scram instead. That uses much less capacitor and will be really annyoing for anyone that has a mwd on. The neut is only a defence module, not an attack module, unless you fly an Amarr or Blood Raider boat and it is only useful if you know that your opponents needs cap for a module or her or his guns.

Do not mix armor tanks and shield tanks unless you have a lot of experience and want to troll people.

Jeez, nobody reads my fitting advices..

Revised:

200mm AutoCannon I [Nuclear S]
200mm AutoCannon I [Nuclear S]
200mm AutoCannon I [EMP S]

1MN Afterburner I
Medium Shield Extender I
Warp Scrambler I

Gyrostabilizer I
Damage Control I
Adaptive Nano Plating I

Small Projectile Metastasis Adjustor
Small Projectile Metastasis Adjustor
Small Projectile Burst Aerator I

Any good?


getting closer, but i tend to think that a rifter is dram training.

i would go with a mwd, falloff rigs (20k falloff w/barrage is nothing to scoff at), and a long point. kiting is really strong in the current meta, and tbh if you get caught in short range your toast anyway.

if you want to ab fit, i think a rff with dual webs and arty is a better option. also tracking rigs is marginal on a hull that small, if you are making up for a lack of skills, motion prediction is from memory a rank 1 skill maybe 7 days to lvl5....i would max that asap if you intend to use guns.

as for the tank, i tend to hull tank everything(read dcu + bulkhead rigs), and fit the rest of the ship to the task you want it to accomplish.

fitting is definetly something you are going to want to know how to do, i would suggest as someone else has, eve uni and google, most will provide decent fits with an explanation of why they fit it that way. this should familiarize you with the meta and how and why you would fit a ship a certain way.
Hadrian Blackstone
Yamato Holdings
#8 - 2015-07-17 17:56:28 UTC
Don't fly minny that often, here are my thoughts on the fit.

You're mixing a long point (disruptor) with a short-range energy destabilizer. Usually I don't like to do that because you won't be able to use them simultaneously, unless you get in close (which then would leave the enemy's MWD functional because you have a disruptor and not a scram). I can tell you that a small energy destabilizer wouldn't even affect my cap at a meaningful level unless the enemy ship is bonused for it (which the rifter isn't). Rifters usually kite so you would hardly use that module anyway due to its short range, and that's also why your cap would empty so quick if you had all of your modules running at once.

Don't mix ammo.

Again if you are kiting try and fit an MWD on that instead of an AB. If you want to get in under 10k an AB is fine but switch to a scram instead of a disruptor.

Don't mix tanks but a DC is fine.

Autocannons have the strongest natural tracking in the game so I don't see the reason to fit two tracking rigs. Once you get your skill points up you won't worry about that. I'd fit a damage multiplying rig or maybe a shield rig.

Time and experience will cure a lot of these fitting questions.
Chainsaw Plankton
FaDoyToy
#9 - 2015-07-17 19:01:48 UTC
don't use t1 stuff. meta stuff is cheap (maybe even cheaper), better, and easier to fit.

if you are going to use an AB fit I would suggest using a scram and a web with it. otherwise your opponent will probably be able to control range.

and I like tracking rigs, I just don't think I like tracking rigs on t1 autocannon frigs. a falloff or damage rig would probably be better.

@ChainsawPlankto on twitter

Hrett
The Scope
Gallente Federation
#10 - 2015-07-18 05:02:13 UTC  |  Edited by: Hrett
The below fit is a year old - before the plate and AB changes. No idea if it still works, but I had some good success in 2 and 3 v one fight with it. Anything with a neut can be trouble, but your dps is all capless, so you might have a chance You can beat most t1 and some t2 frigs. You will have to downgrade stuff if your fitting skills arent maxed, but shouldnt change performance much. Scram-kite short range ships at about 8k close to 500 on longrange guns. Overheat literally everything in a solo fight, but manage your heat if you get some adds. Might be better wih the new 200mm plates...

[Rifter, Hrett's Rifter]
200mm Steel Plates II
Damage Control II
Small Ancillary Armor Repairer
Nanite Repair Paste

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

200mm AutoCannon II,Republic Fleet Phased Plasma S
200mm AutoCannon II,Republic Fleet Phased Plasma S
200mm AutoCannon II,Republic Fleet Phased Plasma S
Rocket Launcher II,Scourge Javelin Rocket

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Semiconductor Memory Cell I

spaceship, Spaceship, SPACESHIP!