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Cynojammers w/ Stront - No more getting fraped while you sleep

First post
Author
Hadez411
The Scope
Gallente Federation
#1 - 2011-12-30 22:47:00 UTC  |  Edited by: CCP Phantom
So, CCP was smart enough to think ahead and put a reinforcement mode on towers so that you dont wake up to all your stuff being gone, but really, howmuch better is it that someone can just ninja in and kill all your cyno jam ability then you wake up and wow, you now have the pleasure of watching all your stuff get destroyed because their much more massive cap fleet has assumed the position of pitcher while you are now receiver and everything just gets downhill from there in. Sov-requiring items should have, at least, a limited reinforced ability.


This way, battleship fleets come in, they reinforce stuff, but people can actually make use of and control the pos modules that are presently just for decoration when fleets of caps are what they are up against.

With the amount of capitals and capital pilots now in game, something bigger and more epic-er needs to be added that gives big ol blobs of caps a serious fight and denies battleship gangs with childlike laughter and tittering.

Edit: Inappropriate wording changed, CCP Phantom
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#2 - 2011-12-30 23:16:09 UTC
Or you could....protect your space from the incap gang. You know home defense and what not.
Lord Zim
Gallente Federation
#3 - 2011-12-30 23:16:49 UTC  |  Edited by: Lord Zim
There are limits to how many things need reinforcement timers. Cynojammers are a tactical module, taking down one is a tactical move, and should remain one. Everything important already has a reinforcement timer.

So, no.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Hadez411
The Scope
Gallente Federation
#4 - 2011-12-30 23:20:06 UTC
Afraid of a little challenge? I see two replies from two blobtastic alliances.
Lord Zim
Gallente Federation
#5 - 2011-12-30 23:24:20 UTC
Oh look, the blob word. I give up, sir, you win.

No, seriously, why should a tactical module need a reinforcement timer? If the guys in the system are non-********, they'll keep the jammer up despite attacks. If not, welp, sucks to be them, they'd get raped anyways, caps or no caps, because they've lost control of the system.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Hadez411
The Scope
Gallente Federation
#6 - 2011-12-30 23:27:55 UTC  |  Edited by: Hadez411
Well, if you're only able to take down their cyno jammers at a time when they are at low numbers and they dont have enough caps to repel your sub-cap gang due to inactivity, this would help. If you are truly superior to them even at their fullest attendance, then it should not hinder you much at all. Especially with a half-day reinforcement or something along those lines.
Lord Zim
Gallente Federation
#7 - 2011-12-30 23:37:49 UTC
Hadez411 wrote:
Well, if you're only able to take down their cyno jammers at a time when they are at low numbers and they dont have enough caps to repel your sub-cap gang due to inactivity, this would help. If you are truly superior to them even at their fullest attendance, then it should not hinder you much at all. Especially with a half-day reinforcement or something along those lines.

Uh. Half-day reinforcement? So any attackers that want to use capitals in a cynojammed system needs to have a proper presence in two timezones?

Listen. Defenders have the possibility of having tons of carriers and logis in the system, at least if it's a system that's been hit before. Even supercarriers. If it's a one-off, then POSes, ihubs etc have a reinforcement timer which takes care of this. If it's a proper war and you still lost some structures, well, you just ****** up at least twice in a row, and you should do a better job next time/system.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Hadez411
The Scope
Gallente Federation
#8 - 2011-12-30 23:57:24 UTC
wtv, make it strontable for as many hours as you'd like, I just said 12 so that it doesnt give them that much of a window to prepare. It'd still be up to the person stronting it to decide and they'd probably pick 12 hrs rather than 24 if that was the max cuz then you'd just be right back at them when they werent online. Think. Maybe 4 hours would be good, I dunno. Specifics are a bit beyond an idea in its early stages at this point.

Doesnt matter howmany they have if you guys have more and can get them in while they're asleep. That makes it useless and dooms most of their caps to being stuck or dieing. The aim here is to let them maintain a bit of their cap advantage despite time zone differences.
Lord Zim
Gallente Federation
#9 - 2011-12-31 00:00:00 UTC
If they're all asleep, they'll just set the timers to their timezone, and rep it in their timezone. Maybe not the first time, but if they know their attackers are, say, russians, and their main timezone is EU or US, welp, they can reinforce their POSes or other structures, but they can't finish the job.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Hadez411
The Scope
Gallente Federation
#10 - 2011-12-31 00:04:30 UTC
Hence the limited amount of reinforcement time. Maybe try a few suggestions to make it work? Its not like it wouldnt work to your advantage as well. More credit to someone who can improve on something than hate on it. I as one person obviusly cant y come up with the solution to every flaw you see in it. Try offering your own solutions as Im tired of running in circles with you.
Lord Zim
Gallente Federation
#11 - 2011-12-31 00:11:45 UTC  |  Edited by: CCP Phantom
Hadez411 wrote:
Hence the limited amount of reinforcement time. Maybe try a few suggestions to make it work? Its not like it wouldnt work to your advantage as well. More credit to someone who can improve on something than hate on it. I as one person obviusly cant y come up with the solution to every flaw you see in it. Try offering your own solutions as Im tired of running in circles with you.

I'm not "hating on it", I'm just pointing out that it's not necessary. We have more than enough timers already in this game, and everything important (POCOs, POS, IHUB, TCU, station) has timers to deal with surprise attacks, and the defender can, after the first attack, stuff his system with carriers, supercarriers and normal logis to keep the cynojammer repped while the rest of the defence fleet pounds on the attacking subcap fleet. We honestly don't need a timer on the cynojammer as well.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Hadez411
The Scope
Gallente Federation
#12 - 2011-12-31 00:16:04 UTC
I will if you do this :P

Quote:
POCOs, POS, IHUB, TCU
CCP Phantom
C C P
C C P Alliance
#13 - 2011-12-31 10:34:04 UTC
Off topic posts removed. Please stay on topic and polite, thank you.

CCP Phantom - Senior Community Developer

Hadez411
The Scope
Gallente Federation
#14 - 2011-12-31 19:13:25 UTC
Shpanks phantom. you should read my thread about mini-dread and remove some off-topic there too :P ya know, and write a reply of what you think about it too! :)
tankus2
HeartVenom Inc.
#15 - 2011-12-31 19:55:20 UTC
Instead of giving the jammer itself reinforcement mode, have the Ihub and whatever maintain their strategic bonuses while in reinforcement mode. That way you still cripple everything else in the system and encourage defenders to actually defend their (stuffing), as this would give the defenders a window to actually defend instead of allowing attackers to sucker punch defenders.

This would also encourage attackers to actually lay siege to a system instead of the 'quickies' that are oh so common nowadays.

Before someone shoots down the Ihub still giving bonuses while in reinforce, remember that a POS will still allow people to access the various hangers, even though stuff like guns won't function. Allowing only strategic enhancements to continue functioning will also go for that end, and encourage people to not use tornados for everything.

Where the science gets done

Hadez411
The Scope
Gallente Federation
#16 - 2011-12-31 22:09:46 UTC
CCP Phantom wrote:
Off topic posts removed. Please stay on topic and polite, thank you.



So you leave "pitcher" and "receiver" but change "brokeback" to "downhill", and in doing so totally abolish the efficacity of my literary allusion while still leaving it blatently obvious to everyone. I say change it back or re-write the whole thing with something equally or even more audience enthralling. For shame good sir, for shame.