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Best ship for Amarr Navy lv4 mission?

Author
Plato Aristocles
Plato Aristocles Trading Corporation
#1 - 2015-07-15 19:21:25 UTC
I have compared navy issues and pirate ships but having hard times making the choice. Is it really worth the extra time training a second race battleship skill to fly a pirate ship?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-07-15 19:33:42 UTC
have the following ships in your hangar:

rattlesnake
nightmare
machariel

bring whatever ship suits the mission best
Paranoid Loyd
#3 - 2015-07-15 19:41:02 UTC
Yes

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Riot Girl
You'll Cowards Don't Even Smoke Crack
#4 - 2015-07-15 20:01:49 UTC
Only buy all of those ships if you plan on grinding a hell of a lot.
Amanda Chan
Garoun Investment Bank
Gallente Federation
#5 - 2015-07-15 20:26:22 UTC
Plato Aristocles wrote:
I have compared navy issues and pirate ships but having hard times making the choice. Is it really worth the extra time training a second race battleship skill to fly a pirate ship?


It really depends on you. Even though you're in Amarr space you won't always be shooting rats with a weakness to EM/Therm(i.e Angel rats). You could skill into a Marauder if you want to stick with a single Battleship skill or get some variety by skilling into a secondary race's BS skills for Pirate ships.

The biggest difference between a Marauder and a Pirate hulls is that the Marauder can get away with cheaper fittings due to strong tanking bonuses while Pirate hulls do more damage. That said Marauder hulls are without a doubt more expensive then Pirate hulls.

Outside of the Rattlesnake, the Marauders generally use less ammo then Pirate hulls as well.

Final difference is that it's easier to sit in a Pirate hull then a Marauder due to role bonuses.
Ralph King-Griffin
New Eden Tech Support
#6 - 2015-07-15 21:56:08 UTC
Paranoid Loyd wrote:
Yes

ill further this


**** Yes
Orlacc
#7 - 2015-07-15 23:10:47 UTC
Tsukino Stareine wrote:
have the following ships in your hangar:

rattlesnake
nightmare
machariel

bring whatever ship suits the mission best



This

"Measure Twice, Cut Once."

Devasha Detrasha
Doomheim
#8 - 2015-07-15 23:38:22 UTC
This might be in the wrong section but anyways If you can multibox, then use the NMs. Dual NMs with tachyons+NavyMulti can tank & melt anything in Lev 4's effortlessly (yes including angel rats).
Webvan
All Kill No Skill
#9 - 2015-07-16 03:17:42 UTC  |  Edited by: Webvan
Paranoid Loyd wrote:
Yes

^^

Especially if you want to get into incursions at some point as a mission runner. I'd recommend x-training into Caldari.

You've been in the game for a year? If you focused well, you should be able to x-train. As long as you have your needed core skills up well enough. You would mostly just be training up to at least Caldari BS 4 and then shield tanking if you haven't already trained into that. It doesn't take too long if you had most/some of that down already apart from BS. At least for a Nightmare.

Rattlesnake is a different beast, x-train into Gallente and Caldari. I think more favored for regular mission running and ratting (missile ships are harder to get into incursions). If you do go in this direction as a missioner coming from Amarr, I'd still recommend training Caldari first so you can still have a Nightmare while you wait for Gallente training.

I'm in it for the money

Ctrl+Alt+Shift+F12

Tiddle Jr
Brutor Tribe
Minmatar Republic
#10 - 2015-07-16 10:54:39 UTC
Paranoid Loyd wrote:
Yes Navygeddon

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

GordonO
BURN EDEN
#11 - 2015-07-16 19:42:50 UTC
marauder > pirate > navy > t1.. in that order best to worst

... What next ??

Arcos Vandymion
Ministry of War
Amarr Empire
#12 - 2015-07-16 20:40:47 UTC
Tsukino Stareine wrote:
bring whatever ship suits the mission best

I can't find my Dominix between all those drones I bought for the price of a Machariel ...
elitatwo
Zansha Expansion
#13 - 2015-07-17 02:00:22 UTC
Tsukino Stareine wrote:
have the following ships in your hangar:

rattlesnake
nightmare
machariel

bring whatever ship suits the mission best


What she said.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

elitatwo
Zansha Expansion
#14 - 2015-07-17 02:01:31 UTC
GordonO wrote:
marauder > pirate > navy > t1.. in that order best to worst

Marauders are only for pilots who cannot fly battleships properly Sad

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

GordonO
BURN EDEN
#15 - 2015-07-17 02:18:54 UTC
elitatwo wrote:
GordonO wrote:
marauder > pirate > navy > t1.. in that order best to worst

Marauders are only for pilots who cannot fly battleships properly Sad



pretty sure 100 years ago someone said using a train is only for those who cannot ride horses.

... What next ??

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#16 - 2015-07-17 03:49:04 UTC
elitatwo wrote:
GordonO wrote:
marauder > pirate > navy > t1.. in that order best to worst

Marauders are only for pilots who cannot fly battleships properly Sad

Dunno, having an off button for NPC ewar, a T2 tank that performs like a size class up and not much need need to move the ship because you can apply damage decently out to 100km (800mm AC vargur falling slightly shorter) and an MJD cooldown reduction for when you do is kinda nice.

Also has more DPS for me due to not needing to fill more slots with tank out of the refusal to faction/deadspace fit.
elitatwo
Zansha Expansion
#17 - 2015-07-17 07:40:03 UTC
Tyberius Franklin wrote:
elitatwo wrote:
GordonO wrote:
marauder > pirate > navy > t1.. in that order best to worst

Marauders are only for pilots who cannot fly battleships properly Sad

Dunno, having an off button for NPC ewar, a T2 tank that performs like a size class up and not much need need to move the ship because you can apply damage decently out to 100km (800mm AC vargur falling slightly shorter) and an MJD cooldown reduction for when you do is kinda nice.

Also has more DPS for me due to not needing to fill more slots with tank out of the refusal to faction/deadspace fit.


Hmm.. While I get that electronic warfare can get frustrating sometimes, I see it as challenge. I have been jammed by Guristas for many years in my Raven - so what?

Then I see people making 546748742875642548675967204706516 whine thread how "unfair" that is because they cannot press F1 for 20 seconds - oh my..

If you fly a turret boat gunzz blazing into Sanshas, which you will know before you undock, you did not choose the right tool for the job at hand and I could not care any less about getting dampened by Serpentis when I sit in a blaster boat.

Pressing F1 every now and then is no challenge. Flying a ship right is.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#18 - 2015-07-17 09:28:13 UTC
Not sure I follow the logic. Being jammed in the past doesn't seem like any reason to continue to do so, not when now more or less completely avoidable. Personally I don't see any challenge in a chance based mechanic either way, save the choice to fit ECCM or not and deal with how it alters your fit. Otherwise you're just waiting when the roll doesn't fall in your favor.

Other ewar forms fall more consistently in effect, which provides all the more reason for the capabilities that marauders bring. Understandably they may not be to your taste, but they are neither bad ships nor ships for the incompetent because you personally like dealing with NPC ewar.
Chainsaw Plankton
FaDoyToy
#19 - 2015-07-18 08:26:24 UTC
find the burner mission thread and use those ships, and then add a mach, kronos, and/or paladin on top.

personally I like 2 or 3 machs as switching fits is annoying, and machs are super cheap right now. I only have 1 mach in station right now and it annoys me. I like having an arty dps fit (EoM, stop the thief), arty nano fit (die scarlet), ac dps fit (general use), and an AC MJD fit (the missions with the things at 100km). With the saved fit feature swapping is better than it used to be, but I still don't like it. for the most part rigs are all warp speed, although a t2 rof rig on the dps arty fit is kinda nice.

if you are going to do the boring missions only, then probably just go with a mach, or maybe a paladin (or nightmare but less good) if you are in amarr space. and you probably have the skills to at least do some of the burner missions.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#20 - 2015-07-18 08:31:56 UTC
elitatwo wrote:
Tyberius Franklin wrote:
elitatwo wrote:
GordonO wrote:
marauder > pirate > navy > t1.. in that order best to worst

Marauders are only for pilots who cannot fly battleships properly Sad

Dunno, having an off button for NPC ewar, a T2 tank that performs like a size class up and not much need need to move the ship because you can apply damage decently out to 100km (800mm AC vargur falling slightly shorter) and an MJD cooldown reduction for when you do is kinda nice.

Also has more DPS for me due to not needing to fill more slots with tank out of the refusal to faction/deadspace fit.


Hmm.. While I get that electronic warfare can get frustrating sometimes, I see it as challenge. I have been jammed by Guristas for many years in my Raven - so what?

Then I see people making 546748742875642548675967204706516 whine thread how "unfair" that is because they cannot press F1 for 20 seconds - oh my..

If you fly a turret boat gunzz blazing into Sanshas, which you will know before you undock, you did not choose the right tool for the job at hand and I could not care any less about getting dampened by Serpentis when I sit in a blaster boat.

Pressing F1 every now and then is no challenge. Flying a ship right is.


getting jammed isn't a challenge, its a waste of 20+ seconds

paladin has the damage type and application for killing sansha. and a blaster boat usually requires wasting a lot of time flying around. the Kronos with a MJD is pretty sweet in some cases though. can't really say about serpentis specifically as I don't fly against them often enough.

most of the time a gun marauder is the right tool for the job, in the times it isn't then the tool is usually a mach.

@ChainsawPlankto on twitter

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