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The Blockade L4 - Sansha - Tracking Disruption is getting me crazy

Author
Theodemir
Ministry of War
Amarr Empire
#21 - 2011-11-04 01:31:45 UTC
It seems you need a better fit, and that will come eventually with more well spent SP. You shouldn't make the Nightmare 'cap stable' to begin with and T2 tach's are almost certainly required. T2 Hammerheads are very much mandatory should you stuck close to the entry point to the mission (warp in at 0) or the TD elite cruisers are on your tail.

The key to the second and possibly 4th wave of annoying elite TD cruisers is to stay out to about 80km. Warping in at 70km doesn't always work. The spawns usually come from the clouds either end of the space station[also 'underneath' the SS]. The place to position your ship is either cloud facing the spacial anomaly [should you warp in at 0km, it will be the clouds to the left or right of your ship].

It must be random where the warpin point is should you decide to elect a range. Every time I've tried, its always a point near which the new waves spawn. The way I like to do it is warp in at 20/30km and then move my ship to the proper position. It usually takes the same out of time to get in position the time to destroy the first group of BS's[leaving the trigger BS last]. To note, that's without an AB . With an AB it will be a lot quicker [trigger the next wave earlier].
Valkyrie D'ark
Armed Resistance Movement
#22 - 2011-11-05 00:46:58 UTC
Your fit is wrong.... Why would you use TCs on a Nightmare? Put Tracking enhancers in low slots. And I use pulses, Tachs suck.
Zhilia Mann
Tide Way Out Productions
#23 - 2011-11-05 01:09:26 UTC
Valkyrie D'ark wrote:
Your fit is wrong.... Why would you use TCs on a Nightmare? Put Tracking enhancers in low slots.


Maybe because there's literally nothing better to fit in the mids? And perhaps for their vastly improved increases to range/tracking compared to TEs?

Valkyrie D'ark wrote:
And I use pulses, Tachs suck.


The Nightmare might as well have been specifically designed to fit tachs. Pulses have their places in specific missions, but blockades aren't on that list. Ever.
Pappy McGee
Science and Trade Institute
Caldari State
#24 - 2011-11-05 01:39:47 UTC
Learn to adapt. And don't complain about tracking disruption when other missions jam you every ten seconds, nerf your targeting range down to 9,000 m, or any other mishmash of frustration.

I got creative the last time I did a blockade mission, and stuck a bunch of smartbombs and a prop mod on an Apocalypse. The rats didn't even know what to do, when I came full-bore at them, disco-lights blazing! Not terribly effective. But it got it done.
Desudes
The Scope
Gallente Federation
#25 - 2011-11-05 01:43:02 UTC
I enjoy sensor damps. Took me 48 seconds to target a frigate once.

Excuse me, but what the f*ck are you desu?

Cunane Jeran
#26 - 2011-11-05 03:07:41 UTC
I'd take the mass TD over Serpentis and 9km lock range.
Cade102
Cade Industries
#27 - 2011-11-05 13:00:10 UTC
When doing Serp Blockade L4, I find that a sebo with targeting range script and a sig amp is good enough to extend my locking range to around 24km, which is just nice for my 800mm AC Mael to pop the dampig cruisers in the evil second wave.

Changing your fit to suit the mission does not take much skill and only a bit of forward planning.Lol
1-Up Mushroom
Imperial Academy
Amarr Empire
#28 - 2011-11-06 13:25:03 UTC
Hmm.. I used to run that mission in a Paladin, with no TE's and 2x TC's always scripted for optimal range and never had much trouble with the TDing cruisers in a the second wave. With 2x Optimal range scripts it gives you 40km falloff, use that and some manual piloting and you can hit the cruisers like BS's
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Muammar al-Amarr
Royal Amarr Institute
Amarr Empire
#29 - 2011-12-25 21:33:01 UTC  |  Edited by: Muammar al-Amarr
So I used to do this mish in a Navypoc with 1TE, 1TC and Scorch, and it was a breeze. Just now I dropped the TE for a HS and couldn't do jack to the elite cruisers, had to warp out twice to fool their TD.

Now I'm soon to fly a shiny new Nightmare (with crappy shield skills, BS4, and T1M4 Tachs) and I'm wondering will the Blockade become easier or harder (ie. slower) with that ship? Tachs have uber falloff so should be able to hit everything with MF or Xray but what about the tracking? Will the beams hit the cruisers and frigs coming straight at me when my tracking goes to ****? Most gunnery skills at IV or V, no t2 Beams though.
1-Up Mushroom
Imperial Academy
Amarr Empire
#30 - 2011-12-25 23:10:29 UTC
nvm
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
rodyas
Tie Fighters Inc
#31 - 2011-12-25 23:19:39 UTC  |  Edited by: rodyas
mxzf wrote:
Korgan Nailo wrote:

I had all five light combat drones on one of them,

Here's your other issue. You have 75 m3/bandwidth. You should have a set of T2 Hobgoblins and a set of T2 Hammerheads in there. With that and Drone Interfacing to atleast 4, you shouldn't have any issues with cruisers at all.



That is not good enough by far, with that strategy only AFKing will work. If you have hopes of actaully doing the mission rather then AFKing, shattered dreams you will have.

Sadly I do not have drone interfacing 5 or combat drones 5 then special to 4-5. Wondering how those cruisers are with those skills under the belt or would still pretty much have to afk through it.

Signature removed for inappropriate language - CCP Eterne

Alama Kota
Imperium Internum
#32 - 2011-12-26 11:03:32 UTC  |  Edited by: Alama Kota
Well, even if you can't pop the cruisers with your Tachs, you should still be able to hit the BS while TD'd so you just keep clearing those while your drones chip at the cruisers.

Dps in that mission is minimal anyway until the Dark Lords or w/e show up so getting those out of the way quick should put you on the safe side even in a crappy tank.
Malcanis
Vanishing Point.
The Initiative.
#33 - 2011-12-26 22:43:42 UTC
Korgan Nailo wrote:
Got "The Blockade" against Sansha. Yay right?

Wrong, I couldn't finish and had to warp out in shame.


In case someone is interested, this is my ship / fit / skills:
Nightmare
Tachions:
Imperial Navy Multifrequency: 36.4km optimal, 782 DPS
Imperial Navy Xray: 54.6km optimal, 651 DPS
Imperial Navy Standard: 72.9km optimal, 521 DPS

One TE equiped.
With 2xTC with Tracking Speed: 0.0375 tracking, 31.2 fall off
With 1xTC with Tracking Speed and 1xTC with Optimal Range: 0.0306 tracking, 39.3 fall off
With 2xTC with Optimal Range: 0.0238 tracking, 46.1 fall off


Ever since I moved to Amarr for missioning, I had little problem with Sansha after I switched for a Nightmare. The Abbadon was ok, but with only 10kms, some missions were almost impossible specially because I still can't use T2 ammo.


With that said, it was with great desolation that I warped out from a The Blockade L4 against Sansha simply because 4 elite cruisers orbiting me at 25kms were "unkillable".

I had all five light combat drones on one of them, and was also shooting the same cruiser. They went all the way from 50kms to 25kms without me being able to kill a single one, until finally all battleships from the wave reached their "optimal" and I simply couldn't tank the pocket anymore.

Then warped back in at 70kms, of'course they TDd me again, but this time I was lucky to only have two TDs landing. Third and fourth didn't land before I could blow up at lest one of those cruisers. Had to use one TC with Tracking Speed and another with Optimal Range or no hits, as usual.


When the TD takes place my Optimal goes to hell, being about 12kms with Standard crystals as my Tracking, going to 0.004.


So, here are my two questions:
- Am I doing something wrong or TD is really this f(word)ing annoying?
- Is there any better way to counter TD?


Move directly towards the ship you're shooting at. It will try and move away from you. Transversal drops, your tachs murder.

(Afterburners are so useful)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaerah Vahrokha
Vahrokh Consulting
#34 - 2011-12-28 01:27:32 UTC  |  Edited by: Vaerah Vahrokha
Three easy ways:

1) I jump in with arty ship + SEBO salvager alt. As long as you keep the latter out of danger (easy with some practice) you won't have issues.

2) I jump in "baby varg" (close range 800mm ACs) + arty second ship. The buggers will harass the close range BS which will melt them, the other pounds on the more distant battleships and kills incoming other stuff.

3) I only jump in with close range ship and use faction AB a lot to catch the battleships once I melted the close range ships.
Zeb DaMadMiner
Lunar Warp Industries
#35 - 2011-12-28 01:42:22 UTC  |  Edited by: Zeb DaMadMiner
One thing you can do, is create an alt. Skill him to be a speed tanked frigate (takes less than a day). After that, skill him for a drake. This allows another guy to deal with all the issues, leaving your nightmare to pound whoever, and whatever he wants.
Also nightmares are limited to EM/Therm damage, while caldari is limited to the opposite. Meaning those missions where your nightmare has some trouble, wont anymore.
Vanilkin
X-Com inc
#36 - 2011-12-28 12:20:14 UTC
I used to have 2 tracking computers on my paladin to run that mission in my carebear past.
If u are a fan om lasers, then maybe U should try Blood blockade in Kador region, for example.
Muammar al-Amarr
Royal Amarr Institute
Amarr Empire
#37 - 2011-12-29 08:54:25 UTC
Is it easier or harder than Sansha Blockade? I hear BR NOS on top of TD.
Syphon Lodian
Fabled Enterprises
#38 - 2011-12-30 00:56:32 UTC  |  Edited by: Syphon Lodian
Edit: Misread
Surge Roth
The Scope
Gallente Federation
#39 - 2011-12-31 20:57:36 UTC
kill slaughterers and juggernauts first while using drones to kill the smaller stuff. Also, the current ship you're shooting at, look at it and fly in the same direction it is going by double clicking in space. Even if it's 60km out, this helps significantly against their TD.
There are some frigates that TD as well, either send your drones on em first or waste the shot on em.
I do this mission relatively fast with a 1400mm artillery maelstrom and don't really have a problem with TD.
The serpentis one on the other hand I just out right decline or use a loki if I have one near by.
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