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[AEGIS] The Hecate

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Author
Marius Fett
C5 Flight
Fraternity.
#201 - 2015-07-06 17:07:16 UTC
You're going to be seeing a lot of Structure Tanked Kite Hecates as well, with the 33% bonus to hull resistances, it won't do huge damage, but it will get a point on nearly anything do to it's prop mode bonus to get it into range, it will be an interesting fast tackle ship. and when it's fitted for a more direct role, it will feature a natural double tank Armor and Hull, that I've grown partial to on my Enyos over the years. I don't see Cap being too much of an issue for most players, as the bonuses of the Hecate lend themselves very well to a stout buffer tank most cruisers would be proud of. Throw in the RoF bonus to blasters, and you're going to be talking about a ship that can fight very effectively while outnumbered and prevail with frequency. This is going to be OP for its class, and then you're going to Nerf it into dust. with good skills, you'll have around the board Armor resists in the high 50's to low 60's, and structure resists in the low to mid 70's, on top of about 600 DPS from small guns, and room for a scram and 2 webs, plus it can fit the expanded probe launcher to find people while they're safed up. DO NOT give me an amazing ship and then Nerf it into mediocrity a month later cuz it's too OP, any coked out orangutang with down syndrome who sees these stats will immediately know it's going to dominate.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#202 - 2015-07-06 17:40:48 UTC
I agree with the guy above. I'd very much like CCP to commit to not nerfing this after release, so if it takes a small dip in stats right now I'm totally okay with that.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Lusian
Federal Navy Academy
Gallente Federation
#203 - 2015-07-07 04:52:00 UTC  |  Edited by: Lusian
Being that it is already gimped. They will nerf it.Or they can give it a low and sacrifice a hid or a high.


Plus 33 % reduction to armor rep cycle. If you over heat it it will burn out too fast.
You should see how this will not work.


CCP you need to change that to to 33 % armor rep amount.
We will not be able to over heat the module.
Lloyd Roses
Artificial Memories
#204 - 2015-07-07 11:42:51 UTC
Alien Squirrel wrote:
Lloyd Roses wrote:
When runing a cap booster for any serious *duke-it-out-fit*, keeping up the SAR or the SAR*1.5 is not a big deal. It just isn't. I run a dualrep astero that has less cap and needs even more to run both SARs and barely ever inject a charge. Until now, it feels about the same way for the hecate.

A svipul got a 50m sig, a 40m sig is a confessor - in defensive mode. My sabre got a 85m sigrad and still gets under a T3's guns without a web, so having a web and half the speed puts the hecate as even better. On SiSi stuff is hard to judge as you're rarely shot at by just one person, but going 1v1 with a cruiser is well possible, and 50 or 70 sig don't make much difference when you can tank him already without moving... (~500 ehp/s with links, no heat/exile)

So yeah, bite me. The way the hecate is going to be used (iE there's a cloaky 5km next to the target already to warp to, you drop combats and bounce down, you OH mwd one/two cycles to shoot right on top of him - you really can't screw this one up, if you're webbed at 13 you can still defense up and coast into range), there really is no need for even better sigtank or less cap usage.


With a single-rep fit, yes, you can run stable with a CB. But with your SAR II/DC II/magstab II x 2 fit with perfect links only yields you 278.25 EHP/s before exile or heat. Even if you go all the way up to an a-type repper you'll get 408.3. Idk where you got 500.

Your Sabre goes twice as fast as the Hecate when scrammed, of course it'll have an easier time getting under guns. Also a lot of cruisers go faster than the Hecate when scrammed. So there's not a whole lot of orbiting you could do to get under their guns unless they don't have a web.

Also I never said the Hecate needs better sig tank or cap usage. It's high sig and cap use are balancing factors in its tank. But, let's say the defense bonus is entirely broken, and it is admittedly strong, what actual replacement do you propose, because removing it 'in favor of nothing' isn't an actual solution.


A-type SAR*. They're 40mil and you only need one, skipping that one is like not using RF shield extenders for sabres/jackdaws. You can fit rigs too. Bulkheads would rather be a thing for a ganky fit.

The sabre goes twice as fast, but the hecate got a web. So they're well comparable here.
Zank Lennelluc
Regiment Of Naga Association
OnlyFleets.
#205 - 2015-07-07 13:34:55 UTC  |  Edited by: Zank Lennelluc
The Gallente Tactical Destroyer skill book isn't seeded.

Fixed
Yeshmiel
Taggart Transdimensional
Virtue of Selfishness
#206 - 2015-07-08 00:03:19 UTC
Sorry never been this intrigued by a new ship release but how do they seed the BPs? NPC faction with LP or isk?
Omnathious Deninard
University of Caille
Gallente Federation
#207 - 2015-07-08 02:22:47 UTC
Yeshmiel wrote:
Sorry never been this intrigued by a new ship release but how do they seed the BPs? NPC faction with LP or isk?

Reverse engineering small hull sections from wormhole relic sites

If you don't follow the rules, neither will I.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#208 - 2015-07-11 00:48:13 UTC
Guys.. revolutionary fit here.

[Hecate, lulz]
Damage Control II
Navy Micro Auxiliary Power Core
Navy Micro Auxiliary Power Core
Reactor Control Unit II

50MN Y-T8 Compact Microwarpdrive
Small Capacitor Booster II, Navy Cap Booster 400
Warp Disruptor II
Fleeting Propulsion Inhibitor I

75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
[empty high slot]

Small Ancillary Current Router II
Small Ancillary Current Router II
Small Polycarbon Engine Housing I

EFT is lame for T3D's, or i'm dumb and can't find how to change modes.. but even without the prop mode, its goes 3800 m/s (5500 heated), and has 8k EHP. Align time, 32s. WITHOUT PROP MODE.

If someone else has a fitting tool that can enable prop mode.. 66% intertia modifier and speed modifier.. what do those numbers change to? If my math's are right, speed goes up to 6264 cold and 9211 heated. And i think align time will be around 20s to mid teens? Which isn't half bad for a 10mn MWD. Plus.. cap reduction. Its like it was made for 10mn MWD Lol

Could probably change web to Tracking computer.. since nothing will catch you.

Disclaimer: I am in no way saying this is good. Just amusing, and someone could have fun with it, and still be kinda sorta useful in a fleet.

Cartheron Crust
The Tuskers
The Tuskers Co.
#209 - 2015-07-12 14:07:06 UTC
Stitch Kaneland wrote:
EFT is lame for T3D's, or i'm dumb and can't find how to change modes.. but even without the prop mode, its goes 3800 m/s (5500 heated), and has 8k EHP. Align time, 32s. WITHOUT PROP MODE.

If someone else has a fitting tool that can enable prop mode.. 66% intertia modifier and speed modifier.. what do those numbers change to? If my math's are right, speed goes up to 6264 cold and 9211 heated. And i think align time will be around 20s to mid teens? Which isn't half bad for a 10mn MWD. Plus.. cap reduction. Its like it was made for 10mn MWD Lol

Could probably change web to Tracking computer.. since nothing will catch you.

Disclaimer: I am in no way saying this is good. Just amusing, and someone could have fun with it, and still be kinda sorta useful in a fleet.



Iirc (not on my home pc), right click in the ship fitting window of a T3D and it should give you an option to switch modes. It maybe you have to right click in one of the lower tabs (boosters/projected bonus/whatever else) of the ship fitting window but I'm sure it's in the main one. Smile
Stitch Kaneland
The Tuskers
The Tuskers Co.
#210 - 2015-07-12 19:00:54 UTC  |  Edited by: Stitch Kaneland
Cartheron Crust wrote:
Stitch Kaneland wrote:
EFT is lame for T3D's, or i'm dumb and can't find how to change modes.. but even without the prop mode, its goes 3800 m/s (5500 heated), and has 8k EHP. Align time, 32s. WITHOUT PROP MODE.

If someone else has a fitting tool that can enable prop mode.. 66% intertia modifier and speed modifier.. what do those numbers change to? If my math's are right, speed goes up to 6264 cold and 9211 heated. And i think align time will be around 20s to mid teens? Which isn't half bad for a 10mn MWD. Plus.. cap reduction. Its like it was made for 10mn MWD Lol

Could probably change web to Tracking computer.. since nothing will catch you.

Disclaimer: I am in no way saying this is good. Just amusing, and someone could have fun with it, and still be kinda sorta useful in a fleet.



Iirc (not on my home pc), right click in the ship fitting window of a T3D and it should give you an option to switch modes. It maybe you have to right click in one of the lower tabs (boosters/projected bonus/whatever else) of the ship fitting window but I'm sure it's in the main one. Smile


Thanks that worked! Guess i'm just dumb then lol.

align time of 11s in prop mode. 6138/9095 (OH). 5-8k EHP, 150-210dps O.o

For comparison's sake, a 1mn in defense mode has a 9s align time.
Hadrian Blackstone
Yamato Holdings
#211 - 2015-07-13 05:58:51 UTC
Prop mode in my Hecate feels like I'm flying in a paper airplane. That is some ludicrous agility! You get to max speed in about 3 heartbeats.
Eric de'Locke
Federal Navy Academy
Gallente Federation
#212 - 2015-07-14 10:02:16 UTC
CCP Fozzie wrote:
HECATE

...
Propulsion Mode:
66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
...


No AB bonus for Propulsion Mode, how come? This is going to become a sniping boat and a lot less diversifiable than the other T3s, especially as Gallente ships are known brawlers. Come on, lets give the AB some love!!!?
Specia1 K
State Protectorate
Caldari State
#213 - 2015-07-16 07:03:59 UTC
Hecate just surpassed the Jackdaw totals on the kb's, in just over a week.
Big surprise thereRoll

Next stop, Confessor...

Champion of the Knights of the General Discussion

Thunderdome

Caleb Seremshur
Commando Guri
Guristas Pirates
#214 - 2015-07-16 10:37:43 UTC
Jackdaw is a capable ship it's just hard for people to use it right. As yet my 1v1 ship on SISI still has not died in 1v1 yet. I've yet to pony up the cash for a jackdaw on TQ though due to obvious reasons.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#215 - 2015-07-16 10:52:46 UTC
Eric de'Locke wrote:
CCP Fozzie wrote:
HECATE

...
Propulsion Mode:
66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
...


No AB bonus for Propulsion Mode, how come? This is going to become a sniping boat and a lot less diversifiable than the other T3s, especially as Gallente ships are known brawlers. Come on, lets give the AB some love!!!?


I believe it's to make it harder for oversized AB fits to become dominant.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Caleb Seremshur
Commando Guri
Guristas Pirates
#216 - 2015-07-16 11:55:03 UTC
Chance Ravinne wrote:
Eric de'Locke wrote:
CCP Fozzie wrote:
HECATE

...
Propulsion Mode:
66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
...


No AB bonus for Propulsion Mode, how come? This is going to become a sniping boat and a lot less diversifiable than the other T3s, especially as Gallente ships are known brawlers. Come on, lets give the AB some love!!!?


I believe it's to make it harder for oversized AB fits to become dominant.


Well they're too late for that.

The svipul broke the back of frigate/dessy warfare in caldari lowsec.
Bastion Arzi
Ministry of War
Amarr Empire
#217 - 2015-07-20 12:45:26 UTC
TrouserDeagle wrote:
hull tanking is pretty stupid. AAR tristans/comets were already the best frigates for solo type stuff, and then they got most of their AAR hitpoints replaced by a larger amount of hull buffer.
it's not exactly stimulating gameplay - no powergrid usage, no mobility or sig penalties, it's buffer so you can't alpha it, it's capless and it has omni resists. I sure do love flying minmatar and dictating range, choosing damage types and neuting people out.
everyone seems to think it's really hilarious and amazing for some reason, but I don't see that hull tanking adds anything of value to the game. if the only downside is 'can't be remote repped', then I guess buffer shield/armour tanking is only so you can receive remote reps?


i used to frequently hull tank a catalyst, buffered with hull rigs, no local reps whatsoever. It vould burn things down so fast it didnt matter.
Harvey James
The Sengoku Legacy
#218 - 2015-07-23 13:51:12 UTC  |  Edited by: Harvey James
the ease of getting over 600dps is absurd on a destroyer hull and then over 700dps in OH which is really easy for T3's too sustain , the point of D3's was too add versatility to a very narrow class, instead of you have just added T3 cruisers in a smaller class, shocking it really is OopsShocked , and the most shocking thing is that CCP don't seem too see this at all.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Specia1 K
State Protectorate
Caldari State
#219 - 2015-07-23 13:59:27 UTC
Harvey James wrote:
the ease of getting over 600dps is absurd on a destroyer hull, the point of D3's was too add versatility to a very narrow class, instead of you have just added T3 cruisers in a smaller class, shocking it really is OopsShocked , and the most shocking thing is that CCP don't seem too see this at all.


With polarized neutrons you can get nearly 1100dps (heated)

Champion of the Knights of the General Discussion

Thunderdome

Harvey James
The Sengoku Legacy
#220 - 2015-07-23 14:08:21 UTC
Specia1 K wrote:
Harvey James wrote:
the ease of getting over 600dps is absurd on a destroyer hull, the point of D3's was too add versatility to a very narrow class, instead of you have just added T3 cruisers in a smaller class, shocking it really is OopsShocked , and the most shocking thing is that CCP don't seem too see this at all.


With polarized neutrons you can get nearly 1100dps (heated)


m.. they don't just don't seem too listen and learn from past mistakes..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using