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What kind of features would you like to help out the solo player?

First post
Author
MeestaPenni
Mercantile and Stuff
#61 - 2011-12-31 19:07:51 UTC
Alara IonStorm wrote:
Atticus Fynch wrote:

Concord in hi-sec is aligned to you when you are attacked. They protect you.

No they do not. They just shoot people who have GCC's and -5 Sec Status. They engage their enemy, if that person happens to shoot you that is your fault.


That there is some fine hair-splittin' Lou.

I am not Prencleeve Grothsmore.

Camios
Sebiestor Tribe
Minmatar Republic
#62 - 2011-12-31 19:13:16 UTC  |  Edited by: Camios
What do you mean by "solo player"?
Do you mean that kind of player who wish to play EVE in single player mode? Or the ones who look for 1vs1 "fair" fights? Or, hopefully, freelancers looking for adventure?

For the first two categories, well, EVE will never suit them. Freelancers could instead use more tools/situation to interact with other players, on a casual basis, in different places, possibly with different people every time.
The problem with human interaction in EVE is that there are little situations where "casual" interaction is useful. In order to interact with other people, you usually have to join a corporation, and that step is usually crucial and for some people a hard one.
Every corp has its own rules, its own FCs, its own people, its own pace and its own requirements, they can even see your assets. For some it can be too much important as a choice, it's too a big step from the absolute freedom that EVE gives to you.

In my opinion, we need more steps between being in a corporation and being in an NPC/one man corp.
Incursions could be run grouping with strangers, and that's good for freelancers.
PI in nullsec/lowsec can be run by freelancers, if some organization provides the facilities.

If there were more outposts without docking restrictions, that would help the freelancers. If there were more reasons to group with strangers, that would help the freelancers.
Alara IonStorm
#63 - 2011-12-31 19:14:36 UTC
MeestaPenni wrote:

That there is some fine hair-splittin' Lou.

Not really. There is a biiii----iiiig difference between a city guard type NPC that disallows certain types of actions within a given area and one that follows you around attacking your enemies.

We really don't need the second one further increasing the base cost of PvP like rids and faction ammo.
Mutnin
SQUIDS.
#64 - 2011-12-31 19:22:26 UTC
Petrus Blackshell wrote:
Built-in dueling mechanic that can't be abused by weird aggression rules.


This is a sandbox game, quit trying to dumb it down. Getting ganked sucks but that is the risk of playing.
MeestaPenni
Mercantile and Stuff
#65 - 2011-12-31 19:22:52 UTC
Tippia wrote:
MeestaPenni wrote:
Do we really need to further reduce the concept of "solo"?
Yes.

Largely because of the question asked earlier: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? Without a proper definition of the solo concept, that question cannot be answered, and thus the (supposed) issue cannot be defined.


But you've invented the issue outside of the context of this thread. Here's the question asked in the thread title and opening post; What kind of features would you like to help out the solo player? That's it....can you think of anything? Anything other than muddying up the water with inane, distracting questions and hyper-reduction of the concept.

I'll refer back to the opening post again to reinforce the topic...

Quote:
For the solo and one man corps players out there, what kind of features would you like implemented?




I am not Prencleeve Grothsmore.

MeestaPenni
Mercantile and Stuff
#66 - 2011-12-31 19:40:31 UTC
Alara IonStorm wrote:
and one that follows you around attacking your enemies.


The difference is minute. And no one has suggested in this thread that there be any NPC service that will attack your enemies. It's never been overtly suggested.

It goes beyond hair splitting when details are filled in and turned into issues.

I am not Prencleeve Grothsmore.

Varr Dorn
Blue Flame Ore Excavations
#67 - 2011-12-31 20:26:58 UTC
Also, I support the idea of an Exploration ship. In some ways ships like the proteus can be built this way (modular ftw). But it might be nice to have a ship with that in mind.

Not to say every ship should be equal, or every role have a series of ships dedicated to it, but whoever it was that first mentioned this made a good point: we have a mining line, a salvage line, cloaky line, etc. And actually, mentioning the noctis, we have a single ship for a single role...might be interesting to see what kind of bonuses,etc a dedicated explorer might find useful.
Atticus Fynch
#68 - 2011-12-31 20:30:09 UTC
Idea posted in Ideas/Suggestons:

https://forums.eveonline.com/default.aspx?g=posts&t=52453&find=unread

I think this would be an excellent add to EVE and if you would like to see it happen or add your own spin on it, please support it.

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

Inir Ishtori
Perkone
Caldari State
#69 - 2011-12-31 20:44:35 UTC
i always wanted a jump drive capable ship that does not require a cyno for a jump to its destination.
Velicitia
XS Tech
#70 - 2011-12-31 20:50:03 UTC
Inir Ishtori wrote:
i always wanted a jump drive capable ship that does not require a cyno for a jump to its destination.



Anshar, Rhea, or... um... whatever the other two are.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Inir Ishtori
Perkone
Caldari State
#71 - 2011-12-31 20:53:27 UTC
Velicitia wrote:
Inir Ishtori wrote:
i always wanted a jump drive capable ship that does not require a cyno for a jump to its destination.



Anshar, Rhea, or... um... whatever the other two are.

they don't need a cyno? are you sure about that?
Velicitia
XS Tech
#72 - 2011-12-31 20:57:22 UTC
yup, they can travel through normal gates just like the other freighters.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Xorv
Questionable Acquisitions
#73 - 2011-12-31 21:00:13 UTC
* Change gate mechanics so that when you jump into a system you can appear within a much greater range than currently, like 10 times or more.

* Remove Local Chat (would make things harder in some circumstances but overall not being instantly seen is an advantage for the few over the many)

* Make Warp Scrams/Disruptors jam Cynos

* Nerf off grid boosting (Solo is one played character). At the very least make Gang links and ECCM incompatible on the same ship.

Falcon/ECM is a tough one, don't have a good answer to that. Fit ECCM, maybe boost it a little through skills?
Velicitia
XS Tech
#74 - 2011-12-31 21:06:29 UTC
Xorv wrote:

* Make Warp Scrams/Disruptors jam Cynos


They do. Or do you mean make them jam the beacon?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mars Theran
Foreign Interloper
#75 - 2011-12-31 21:25:26 UTC
I hate to say it, but MMO only means there is a massive multitude of people playing it; it doesn't dictate any specific form of playstyle. In fact, to fully support sandbox-style play, EVE has to support solo play. Eradicating is just not the answer, and will do more harm than good.

To truly be a sandbox, you have to make room for Assassins, Bounty Hunters, Spies, and various other professions that are more often done solo in the real world, than as any form of group. There are more than simply those who follow and those who lead out there, and the whole of humanity is not simply limited to an ants mentality.

Fact is, I've even seen ants who prefer to go it alone and seperate themselves from the hive while they wave their antennae about in fascination of the world around them. Perhaps that's just confusion, but anyway...

I'd go for anything that opened up the solo playstyle and made it friendlier to players who like that sort of thing. Everybody has to work with others at some point, but it doesn't mean they should be forced to at all times.

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Ai Shun
#76 - 2011-12-31 21:55:33 UTC  |  Edited by: Ai Shun
Tippia wrote:
…so… what is it solo players can't do now?


That is a very good question. Are people expecting to solo Incursions?

I'd like to see what activities solo players are missing out on as well. And what people would define a solo player as to better see what they are lacking. And, of course, how adding player services into a NPC mixture would impact on those players that actually appreciate and enjoy the sandbox environment.


Mars wrote:
To truly be a sandbox, you have to make room for Assassins, Bounty Hunters, Spies, and various other professions that are more often done solo in the real world, than as any form of group. There are more than simply those who follow and those who lead out there, and the whole of humanity is not simply limited to an ants mentality.


They fly solo, but they take part in the sandbox. They are not currently restricted in following any one of those three career paths nor are those paths strictly solo. They all require other players, active in the sandbox, to function.

That's kinda cool, isn't it?
Inir Ishtori
Perkone
Caldari State
#77 - 2011-12-31 22:01:08 UTC
Velicitia wrote:
yup, they can travel through normal gates just like the other freighters.

nice troll.
A Lunchbox
Elysian Technologies Enclave
Fraternity.
#78 - 2011-12-31 22:35:38 UTC
If any mechanic were introduced that would give solo players more of an edge in a gang environment, gangs would use these same mechanics to wtfpwn everything still. Seriously. The best examples of this are pretty much anything mentioned any time this thread has ever appeared. More AOE weapons would just be lolspammed by blobs, cyno jammers would be fit on 20 (alt) ships and anything with a jump drive would be completely useless forevermore, and any ship naturally balanced to be able to realistically take on multiple targets will always be better in large numbers. Solo play in eve is what it is - a hell of alot more difficult and dangerous than it seems, and it takes a bit of patience and trial and error, but in the end it's very worth it for the fun factor. Do not change.
Tippia
Sunshine and Lollipops
#79 - 2011-12-31 22:39:40 UTC
Inir Ishtori wrote:
Velicitia wrote:
yup, they can travel through normal gates just like the other freighters.
nice troll.
…yet completely accurate and fulfils the condition: a jump-capable ship that doesn't need anyone else to get to its destination. Blink
Bumblefck
Kerensky Initiatives
#80 - 2011-12-31 22:58:08 UTC
A punch in the nuts and showing them where the undock ramp is on the Calle station in Bourynes

Perfection is a dish best served like wasabi .

Bumble's Space Log